Mac-10 Submachine Gun: Part 2 – UVMapping (Autodesk 3Ds Max)

Follow CG artist Ben Tate, as he demonstrates how to use a combination of 3ds Max’s traditional UVW Unwrap modifier, and Headus UV Layout’s innovative and intuitive UV tools, to quickly slice up his model, and lay each piece down with minimal distortion and in record time! Don’t have UV Layout or 3ds Max, not a problem. Throughout the entire process, the emphasis will be kept firmly on universally transferable UV mapping approaches and techniques, that can be easily be achieved using any 3d application that is capable of UV mapping.

Over the course of this 10 hour monster of a tutorial, you will gain access to time saving professional gun modeling tricks and techniques that are universal to any 3d modeling application. We’ll give you an in-depth look at using the revolutionary and intuitive Headus UVLayout to quickly and effectively lay out all of the gun’s UVs, and finally, some tried tested and true texture painting techniques that use a careful balance between diffuse, specular, and bump maps to create realistic and convincing final metal textures. Follow professional CG artist and Cgtuts+ Co-Editor Ben Tate, as he demonstrates his entire process of modeling, UV mapping and texturing an extremely high quality Mac-10 submachine gun.

Tutorial Series Details

  • Author: Ben Tate
  • Software: Autodesk 3Ds Max 9
  • Software: Adobe Photoshop
  • Software: Headus UVLayout (Trial Version)
  • Difficulty: Intermediate/Advanced

Other Parts In This Series

Download Mac-10 Submachine Gun: Part 2 – UVMapping (Autodesk 3Ds Max)

Leave a Reply

Your email address will not be published. Required fields are marked *