Mac-10 Submachine Gun: Part 1 – Modeling (Autodesk 3Ds Max)

In the first part of this mammoth series, we will discuss a variety of efficient and innovative modeling techniques to create a medium density model. You will learn how to break the model down into into its respective parts in the blockout stage, and the approaches and tools to use when crafting the more complex shapes and parts.

We’ll also discuss where and where not to use subdivision modeling to speed things up further. This tutorial is intended for intermediate to advanced CG artists who are looking to take their skills up a notch, or maybe learn a new trick or two.

Over the course of this 10 hour monster of a tutorial, you will gain access to time saving professional gun modeling tricks and techniques that are universal to any 3d modeling application. We’ll give you an in-depth look at using the revolutionary and intuitive Headus UVLayout to quickly and effectively lay out all of the gun’s UVs, and finally, some tried tested and true texture painting techniques that use a careful balance between diffuse, specular, and bump maps to create realistic and convincing final metal textures. Follow professional CG artist and Cgtuts+ Co-Editor Ben Tate, as he demonstrates his entire process of modeling, UV mapping and texturing an extremely high quality Mac-10 submachine gun.

Tutorial Series Details

  • Author: Ben Tate
  • Software: Autodesk 3Ds Max 9
  • Software: Adobe Photoshop
  • Software: Headus UVLayout (Trial Version)
  • Difficulty: Intermediate/Advanced

Other Parts In This Series

Download Mac-10 Submachine Gun: Part 1 – Modeling (Autodesk 3Ds Max)

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