Kludge City 01.7 (Maya script)

Kludge city is a procedural building and skyscraper generator being developed by Visual Effects Artist, Ed Whetstone, as part of his short film project, “The Deliverator”. It is open-source, and freely available for anyone to use or edit, so head on over to www.whetstonevfx.com and download it now!

License Type: Freeware

File Size: 708.4 KB

Release v01.7

KludgeCity requires Maya 2009 and above. Each new version will be updated below.



Installation

In order to install KludgeCity, simply right-click the link below, and save the EdW_KludgeCity.mel file to your maya scripts directory. This is usually located in My Documents > Maya > Maya (Version) > Scripts. If you have Maya open, restart Maya. Then, type the following code into the Script Editor.

source EdW_KludgeCity;
EdW_KludgeCity;

KludgeCity version 0.1.7

To download older versions of the tool, go to www.whetstonevfx.com/kludgecity.html.

General Workflow

KludgeCity is a procedural system for generating buildings — you only need one piece of geometry built in order to get started — something I refer to as a “footprint”. Once you create a footprint and load it into the system, simply change the variables in the KludgeArchitect rollouts, and press the Execute button. The building will be generated wherever the footprint is located in your scene, using whatever units you have set up in Maya. Currently, KludgeCity is still very easy to break, so you must follow a couple of rules when creating your footprints.

Footprints

In order to create a custom Kludge Building, you must supply the system with footprint geometry to work from. This geometry must be a single, planar, continuous grid of quads or tris, at least eight divisions across at its thinnest point. A few valid footprints:

For complete tutorial instructions on how to use Kludge, go to www.whetstonevfx.com/kludgecity_tutorial.html.


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