Text Messaging Text Adventur 2

Text Messaging Text Adventur 2
An interactive TEXT MESSAGING TEXT ADVENTURE system.

“ITMTAS”

someone sends a text message or email to a WEBSITE.
THE WEBSITE PARSES TEXTS AND PERFORMS REQUEST AND
CALCUALTES RESULTS AND ISSUES RESULTS AS AN EMAIL.

EXAMPLE,

LOOK
LOOK AT BOX
EXAMINE BOX
NORTH
CLIMB WALL
INVENTORY
ATTACK GOBLIN
EXAMINE CORPSE
GET ITEM
DROP ITEM
CAST SPELL MAGIC MISSLE
SPEAK ELF “WHERE IS PRINCESS”
CUT WATERSKIN WITH KNIFE
ATTACK WATERSKIN WITH SCISSORS
PUT ON BOOTS
GO SOUTH
CLIMB VINE
SHARPEN KNIFE WITH STONE
SHARPEN SCISSORS WITH WHEATSTONE
ATTACK GOBLIN WITH CLUB
EQUIP KNIFE
PUT LADDER ON HUT
CLIMB LADDER
FIX ROOF WITH PATCH
COMBINE LEAVES WITH PITCH (RESULT YOU GET AN ITEM(USEABLE) PATCH TO FIX HOLE IN HUT ROOF)
PUT SKIN IN STREAM (RESULT FILLS SKIN WITH WATER, IF SKIN HAS NO HOLES ON IT)
CUT HAIR WITH SCISSORS (IF YOU HAD BEAUTY SKILLS, YOU COULD INCREASE YOUR CHRISMA SCORE)
EAT FOOD WITH FORK (YOU COULD IMPRESS PEOPLE WITH YOUR ETTIQUTTE SKILLS.)

THE PROGRAM SHOULD BE DATABASE DRIVEN.
ALLOW FOR SOMEONE TO MAKE THE WORLD.
ADD ROOMS, EACH ROOM CONNECTS TO ANOTHER ROOM.
OBJECTS CAN BE CREATED.
EACH OBJECT HAS A TRIGGER FOR AN ACTION TO OCCUR.

PLAYERS CAN MAKE CHARACTERS.
CHARACTERS HAVE STATISTICS(STR,INT,WIS,DEX,CON,CHR)
ALSO THEY CAN PICK A PROFESSION.
PROFESSIONS HAVE A CORE SKILLS.
SKILLS THAT CAN BE USED TO INTERACT WITH ROOMS & OBJECTS.

OBJECTS WILL HAVE STATS & SKILLS AS WELL.

COINS TO BUY STUFF.

ACTORS CAN BE CREATED TO INTERACT WITH PLAYERS AS WELL.
A TRADER
A BARTENDER
A DOCTOR
A TRAINER
A ALCHEMIST

MONSTERS
SNAKES,
TIGERS,
DOGS,
CATS,
BATS,
BEES,
ORCS,
GOBLINS

PLAYERS WILL NEED FOOD & WATER to SURVIVE.
PLAYERS CAN SUSTAIN DAMAGE FROM COMBAT AND ENIVIRONMENT(TO COLD, TO HOT, HUNGER, POISON)

SAMPLE ITEMS,
BACKPACKS (CONTAINERS)
COINS
SWORDS
KNIVES
ARROWS
BOW
CROSS BOW
SLING
ROCKS
CLUB
LOCK PICKS (ADDS TO LOCK PICKING SKILL ROLLS)
ROPE
SHOES
CAPE
HELM
RINGS (only two can be worn, on separate hands)
EAR RING (only two can be worn, if you have ears)
GEMS
FOOD
SACK LARGE
SACK SMALL
POUCH
WATER
WATER SKIN
BELT
BOOTS

YOU CAN COMBINE GEMS INTO WEAPONS AND ARMOR OR ITEM TO INCREASE STATS OR SKILLS.

ITEMS CAN BE DESTROYED

PLAYERS WILL HAVE a WEIGHT LIMIT THAT THEY CAN CARRY.
THEIR MOVEMENT IS HOW QUICK THEY REACT.
IF SWOMEONE IS CARRYING TO MUCH THEN THEY ATTACK SLOWER. OR HAVe PENALTIES TO SKILLS.
I.E. TRYING TO SNEAK OR HIDE OR CLIMB WHILE CARRYING TO MUCH WILL FAIL AND CAUSE DAMAGE.

ITEMS CAN BE CURSED.

HUNGER LEVEL CAN BE INCREASED or DECREASED BY
HOW MUCH YOU CARRYING, DAMAGE TAKEN, ETC…

SLEEP WILL BE NEEDED.

PLAYERS CAN CAST SPELLS.

MAGIC ITEMS WILL BE AVAIALBLE, THEY CAN BE RECHARGED BUT ONLY IN A SPECIAL WAY.
I.E. complete a certain task. hold wand while dragon breathes on you while
carrying a certain GEM. “capture fire breath”

ALIGNMENT WILL BE CLOSELY MONITORED. I.E. HOW MANY MONSTERS YOU KILL,
HOW MUCH MONEY YOU GIVE TO GODS, PRAY TIME, MEDIATE, HEALING PEOPLE,
FIXING OTHER PEOPLES STUFF(PATCHING ROOF ON HUT, GETTING CAT FROM TREE, ETC…)

LANGUAGES to BE USED AS WELL,
ALLOW TO TALK TO ORCS, ANIMALS, ETC…
IF NOT SPOKEN THEN GIBBERISH WILL BE DISPLAYED TO CHARACTER.
PLAYER MUST SPECFIY WHICH WHICH LANGUAGE AND WILL KEEP ON SPEAKING THAT LANGUAGE
UNTIL “SPEAK COMMON” COMMAND IS GIVEN.

basic flow
1) customer creates a character on website.
2) customer selects adventure to play.
3) customer uses cell phone to send input to game engine.
4) game engine interprets input and performs game logic
5) game engine sends results back to customer’s cell phone.

i want to avoid a SMS gateway for the sending results back to customer’s cell phone. So maybe we should use the cell phones email address ?

SEPARATE WORK FLOW
6) from the website a person can create their own ADVENTURE
and save it for others to play. The adventure will adhere to game rules/logic that any one can select and play.

some one with expert BOT experience. maybe alice or rayo ?

i want this to play like a TEXT ADVETURE like ZORK or even A MUD
but also capable of sending images or sounds as well.

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