In the third and final part of this monstrous, 10 hour tutorial series CG artist Ben Tate, will demonstrate how to create realistic high resolution textures for his high-end Mac-10 sub-machine gun model. This series is a must see for any artist that wants to level up their skills in high quality CG weapon creation, or just become better at texturing in general!
Over the course of this 10 hour monster of a tutorial, you will gain access to time saving professional gun modeling tricks and techniques that are universal to any 3d modeling application. We’ll give you an in-depth look at using the revolutionary and intuitive Headus UVLayout to quickly and effectively lay out all of the gun’s UVs, and finally, some tried tested and true texture painting techniques that use a careful balance between diffuse, specular, and bump maps to create realistic and convincing final metal textures. Follow professional CG artist and Cgtuts+ Co-Editor Ben Tate, as he demonstrates his entire process of modeling, UV mapping and texturing an extremely high quality Mac-10 sub-machine gun.
Tutorial Series Details
- Author: Ben Tate
- Software: Autodesk 3Ds Max 9
- Software: Adobe Photoshop
- Software: Headus UVLayout (Trial Version)
- Difficulty: Intermediate/Advanced