A finite state machine is really the simplest AI you can build for a game character. You define all the character character states, and what state the character is in when a specific event occur. A fancy sounding name for a really simple concept.
That being said it can be extremely tedious to program a finite state machine with a good number of states in a language such as Objective-C as you’ll likely wind up with many nested conditional statements making things difficult.
That’s where SMC (the State Machine Compiler) providing a simple syntax for defining your state machine, and generating the appropriate Objective-C code.
Raúl Uranga has written a tutorial showing how to create an AI controlled character (a caveman) from the ground up using SMC and Cocos2D.
Here’s a video of the caveman doing his thing:
You’ll learn how to define the walking, clubbing, and attacking states, generate the Objective-C code and integrate it into the Cocos2D framework.
You can find the tutorial on Raul’s website here.
Looks like a nice technique for creating AI Controlled characters.
Added to the Cocos2D tutorial page, thanks to @raulraga for the submission.
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