XNA is quite possibly one of the most robust game programming frameworks out there. You can do nearly anything with it, and one of the reasons it is so flexible is its “Content Pipeline”. But sometimes it can be a bit tricky to use this feature, requiring us to do bit more work. But in the end, it helps to use the Content Pipeline. Luckily today we are going over how to use it to load in some XML.
A quick google search will reveal that loading in XML with C# and XNA can be a bit more complicated that it seems. There are several ways to accomplish XML integration, all dependent on your needs. Today we are going to go over the simplest way to load XML in XNA using the fancy Content Pipeline.
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