Eraser completely makes the Canvas white

main.js:

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');

let isDrawing = false;
let lastX = 0;
let lastY = 0;
const AXIS_LENGTH = 50; // Length of the axis lines
let mouseX;
let mouseY;

// history so we can always redraw
var points = []
var allPoints = []
var invertedX, invertedY

canvas.width = window.innerWidth;
canvas.height = window.innerHeight;

function startDrawing(e) {
  isDrawing = true;
  [lastX, lastY] = [canvas.width - (e.pageX - canvas.offsetLeft), canvas.height - (e.pageY - canvas.offsetTop)];
  points = []
  allPoints.push(points)
  points.push([lastX, lastY])


}

function draw(e) {
  if (!isDrawing) return;

  const x = canvas.width - (e.pageX - canvas.offsetLeft);
  const y = canvas.height - (e.pageY - canvas.offsetTop);

  [lastX, lastY] = [x, y];
  points.push([lastX, lastY])

}

function stopDrawing() {
  isDrawing = false;
}


function clearCanvas() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
}

function resizeCanvas() {
  canvas.width = window.innerWidth;
  canvas.height = window.innerHeight;
}

function drawAllPoints() {
  allPoints.forEach(drawPoints)

}

function drawPoints(points) {

  if (points.length) {
    ctx.save()
    ctx.strokeStyle = 'black';
    ctx.lineWidth = 5;
    ctx.lineCap = 'round';
    ctx.beginPath();
    ctx.moveTo(points[0][0], points[0][1]);
    for (var i = 1; i < points.length; i++) {
      ctx.lineTo(points[i][0], points[i][1]);
      ctx.stroke();

    }
    ctx.restore()
  }
}

function drawEverything() {
  clearCanvas()
  drawAxis();
  drawAllPoints()

}

function drawAxis() {

  mouseX = invertedX
  mouseY = invertedY
  // Draw vertical axis line
  ctx.save()
  ctx.beginPath();
  ctx.moveTo(mouseX, mouseY - AXIS_LENGTH / 2);
  ctx.lineTo(mouseX, mouseY + AXIS_LENGTH / 2);
  ctx.stroke();

  // Draw horizontal axis line
  ctx.beginPath();
  ctx.moveTo(mouseX - AXIS_LENGTH / 2, mouseY);
  ctx.lineTo(mouseX + AXIS_LENGTH / 2, mouseY);
  ctx.stroke();
  ctx.restore()
}


canvas.addEventListener('mousedown', startDrawing);
canvas.addEventListener('mousemove', draw);
canvas.addEventListener('mouseup', stopDrawing);
canvas.addEventListener('mouseout', stopDrawing);
canvas.addEventListener('touchstart', (e) => {
  e.preventDefault();
  startDrawing(e.touches[0]);
});
canvas.addEventListener('touchmove', (e) => {
  e.preventDefault();
  draw(e.touches[0]);
});
canvas.addEventListener('touchend', stopDrawing);
window.addEventListener('resize', resizeCanvas);
document.addEventListener("mousemove", function(event) {
  const mouseX = event.clientX;
  const mouseY = event.clientY;

  invertedX = window.innerWidth - mouseX;
  invertedY = window.innerHeight - mouseY;

  drawEverything()
});

When I tried to erase the canvas by clicking the erase button, the every stroke in the canvas becomes white. I also have a cross hair thing that shows where the stroke is to be drawn. The controls are inverted. I used if else for the draw and erase. I used white color for the stroke which makes as the eraser tool. But when I click the btn and tried to drag, everything turns white but again clicking the btn makes evrything turns black.