iPad-equipped kegerator knows how much you’ve had to drink

Those wily engineers at Yelp have combined a scary amount of the things I love into one device. They’ve taken a keg and tap, an Arduino, an RFID reader, and an iPad and turned them into an amazing kegerator. The device not only tracks who’s been drinking but also tracks information about the beer as it’s poured, including the temperature and ratings of recently poured drinks (so you’ll know when the keg is on a roll). They even put together a bookmarklet to monitor and track the keg remotely.

And as if all of that wasn’t enough, this was all designed during the Yelp Hackathon, which takes place over a 24-hour period. During that 24 hours, the company allows the engineering team to put together whatever they want. So yes, all of this was designed and assembled on official company time. OK, now you guys are just bragging. That’s just unfair!

[via Dvice]

TUAWiPad-equipped kegerator knows how much you’ve had to drink originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 18 Aug 2010 09:00:00 EST. Please see our terms for use of feeds.

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HBO iPad app scheduled to arrive in six months

Do you need to catch up with Entourage and Curb Your Enthusiasm? Do you want to re-watch that interview from Real Sports? Soon, you’ll be able to do just that on your iPad.

HBO Co-President Eric Kessler said that the premium cable channel is planning on releasing an iPad app (dubbed HBO Go) that will enable viewers to view a library of up to 800 hours per month of the channel’s movies and TV shows. Best of all, if you’re already a paying HBO subscriber, you can access content on the iPad app for free.

The content streaming app ecosystem on the iPad includes ABC Player, Netflix and Hulu Plus, and HBO Go is set to join this space. HBO plans to release HBO Go for the iPad in six months, which means that the app will likely be on the App Store sometime during the early part of 2011.

[via Mashable]

TUAWHBO iPad app scheduled to arrive in six months originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 18 Aug 2010 10:00:00 EST. Please see our terms for use of feeds.

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No Comment: Justin Long’s jailbroken iPhone

First of all, the ad campaign is over, so the guy can do whatever he wants with his iPhone; second, per the theories floated over in the Engadget comments section, chances are the jailbreak was done at the behest of Jimmy Kimmel Live producers so that they could get TV out from the phone and put it up on the big display.

Either way, this iconic image of the Mac pitchman with his jailbroken iPhone merits a resounding No Comment. Video clip in the second half of the post.

Thanks to Riyan for the picture.

TUAWNo Comment: Justin Long’s jailbroken iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 18 Aug 2010 10:30:00 EST. Please see our terms for use of feeds.

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How To Use Xcode’s Folder References

If you’ve been programming on the iPhone and iPad you may have noticed that the way you format file paths can seem quite odd.

I know they certainly do for me, and for the most part I have avoided separating the resources in my apps into separate folders to avoid having to go through the multi-line and annoying process of setting up the correct paths.

I came across an excellent post from Matt Rix explaining how to easily use folder references, containing a very useful macro so that makes things very simple which can be found here:
XCode Folder References

A nice little tip and timesaver.

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©2010 iPhone iOS 4 iTV iPad SDK Development Tutorials, Programming Tips, News. All Rights Reserved.

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Easily Create A Custom UIView For 5-Star Ratings

There are many iPad and iPhone apps where custom ratings could be useful, such as news apps, and picture rating apps.  The problem with programming a custom UIView is that it is a pretty laborious process, and it’s easy to get something wrong along the way.

If you decide to go with the UIView approach, some of the tougher things are having the ratings follow along with your finger, and displaying the correct number of stars.  You may have noticed when browsing the web that some of these don’t work at all on iOS devices.

Ray Wenderlich has created an excellent tutorial on How To Make a Custom 5 Star Rating UIView that goes through the process of creating a custom UIView.  It is a bit laborious for something so simple, but it definitely works, and works well.

Ray’s guide is also very useful for just learning how to customize UIView’s for other purposes :)

A custom 5-star rating UIView is also included in the handy TouchCustoms library.

Thanks for reading, please share this!

©2010 iPhone iOS 4 iTV iPad SDK Development Tutorials, Programming Tips, News. All Rights Reserved.

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40 Free Headline Typefaces


Using strong typography will increase the quality and visual appearance of your work, after all strong typographic skills are one of the many keys to great design! This round-up presents 40 beautiful fonts suitable for typographic illustrations, headlines and sub-headers.

Continue reading “40 Free Headline Typefaces”

Advantages Of Collective Collaboration in Online Art Collectives


Participating in online art collectives offers numerous advantages. A collective is a great forum to get your worked reviewed by professionals and critiqued by peers. By working together unique opportunities arise for fusing style and stretching your creative abilities. You can grow close connections with other talented artists, and learn to solve design/illustration problems by tackling themes. Through this article, we examine numerous advantages found by participating in online art collectives.

Online Art Collectives

As stated by Wikipedia, “Collaboration is a recursive process where two or more people or organizations work together in an intersection of common goals.” Collaboration is incredibly key for any artist. It is so key because it allows artists to not only branch out, but to establish relationships and connections with other artists. Another spectacular aspect of collaboration is how broad it truly is. A collaboration is not limited to two artists working together on a single piece of art, a collaboration can be something on a much larger scale, the most concise example comes in the form of the digital art collective.

Online art collectives have risen to prominence as a way to display large scale collaborations to viewers who are thirsty for inspiration. Art collectives typically involve between 30 to 100 artists who release exhibitions every few months. Certain collectives like slashTHREE and Depthcore use themes for their exhibitions, while others like Intrinsic Nature do not. Regardless of theme, one thing we can be sure of is that what occurs in these massive scale collaborations is something that is not only beneficial for artists, but also for viewers.

Let’s look at some of the advantages of participating in art collectives, and how collaboration will help you grow as an artist.

Unique Critiques

Critique is one of the most essential things for all artists. Who you choose to ask, how you choose to interpret it, and how you plan on following it might be some of the issues that arise in the mind of an artist when they begin to ponder how to get their latest work critiqued. Online art collectives provide a special brand of effortless and efficient critique that can help improve the skills and attitude of any artist.

What typically happens is that within the hidden area of an art collective (commonly called the artist area) exists the control panel, where each exhibition is worked on. Typically artists will submit a work in progress (WIP) or a finished piece to be voted on.

Once a piece is submitted, it will automatically become open to all of the collective’s artists for commenting, voting, and most importantly critiquing the artwork. At the online collective slashTHREE, each time a WIP is submitted it receives an intensive set of critique from Creative Directors, Senior Members, and Artists.

After the first round of critique, the artist will typically sift through what they feel are the best suggestions, make the improvements, and then update the work. If the community of artists feels that the work now meets all standards, the piece will be voted on, but if there are still errors, then a second set of critiques will be posted. This process continues on until the piece becomes something that the artist and the community feel is ready for the exhibition.

Although this is the style of the slashTHREE collective, this is a ballpark description for the general style of collective critique. It may not seem like a big deal, but knowing that in only a day you can have a piece extensively critiqued by a number of world class artists anytime is something that can be highly beneficial to the progression of any artist.

Another typical trait of collective critique is the technical feedback line diagram. Shown below is an example of a critique showing perspective and composition traits of a piece, the piece is done by Bechira Sorin.


Fusing Style

A style is what sets an artist apart. The facial recognition function within the human brain allows us to immediately distinguish people we know. One could say this is similar with visual stylistic traits, if you are an artist reading this, I’m sure you’ve had a moment when you’ve seen an intricately constructed swirl based illustration and thousand of neurons later you have had that eureka moment, “aha! this is Si Scott.”

Collaboration is a major breeding ground for fusing two styles together to create something new and fresh. And there is no place better to do this than design collectives. When a collective is working on an exhibition and multiple artists are all attempting to create their own interpretation of the theme in their style, roadblocks can come up. These roadblocks are the beginning of greatness.

Lets say one collective artist starts up a great 3D based render, but just isn’t sure how to finish it off. All that artist has to do is place the file in the private collective forum and wait for someone else who is feeling inspired to have a go at it. Below is an example of this, an illustration I created from a 3D object of Australian artist Chris Haines.


Community

I can say from my own personal experience that design collectives are one of the best places to make connections and good friends. Different collectives have various criteria for accepting applications, but two beneficial traits for applicants are personally and attitude. This usually leads to a tightly knit community of artists who are all in contact with each other, and always looking at each other’s artwork. When someone is familiar with not only you, but also your style of art and the way you are used to working. collaboration becomes a simple task with the potential for even more magnificent results.

Most creative professionals are used to collaborating with art directors who they aren’t familiar with on a personal level for commercially based projects. I personally believe that the best collaborations are produced by close friends, and often within design collective communities. Since it is hard for me alone to articulate the differences, I asked my friend Justin Maller (creative director of Depthcore) for his thoughts on the matter:

Collaborating with a friend gives you the artistic freedom to explore and mesh aesthetics in a way that simply can’t be afforded by art directing client work. As enjoyable as the challenges of realizing a goal within the parameters of the typical art direction project are, as an artist it is always liberating to be completely free. Especially when collaborating, the ability to drift through your own stylistic flights of fancy, anchored only to your partner’s contributions is not just liberating but often provocative; I’ve discovered and developed several styles and techniques that are now staples of my creative process whilst working with friends within my collective.


Following The Theme

I’d like to end this article discussing what I feel to be one of the most unique aspects of design collectives, themed exhibitions. As mentioned earlier on the majority of design collectives create a theme to follow for each exhibition, this gives the viewers something different to look at, while also continually challenging the collective’s artists.

Theme voting begins typically one week before an exhibition is about to release. Theme voting is an incredibly untidy process that usually results with many artists brainstorming ideas whilst arguing about which is the most plausible. When a theme is finally agreed upon by all of the collective’s artists, the magic can begin.

When collaborating within a design collective, the usage of a theme can be a productive breakthrough tool. Here are some examples of themes I have encountered over the years: Steampunk, Eve, Noir, Afterlife, Unity, Empire, Spectrum, Deja Vu, Revolution, and Heist.

I mentioned style fusion before, but one thing I did not mention is about some of the difficulties two artists can run into during a collaboration, and how a theme can be a viable solution.

Sometimes it’s hard for two artists to combine styles because it visually does not look compatible. A good example would be when a matte painter tires to fuse his work with a traditional pencil artist. These two styles are incredibly far apart, but here is where the usage of a theme can provide unity.

Using the Steampunk theme as an example, we could hypothesize that the matte painter creates his own Steampunkesque town, and then has the pencil artist render the people for the town, which he can then integrate, and voila, visual unity has been achieved. Many graphic designers are always saying that design is about problem solving, and the usage of a theme is great problem solver for roadblocks in collaboration.


Conclusion

You have all been given a glimpse into the world of design collectives and the way they work. We have gone over a few key things regarding design collectives and collective collaboration, but I am afraid this is only the tip of the iceberg. There is such a vast world of collaboration to be explore. I recommend anyone enticed by this article to pursue their own design collective research and get involved. Some of the aforementioned collectives include:

Add a Facebook “Like” button to your WordPress blog

Open your single.php (or any file where you’d like the “Like” button to be displayed), and paste the following code:

<iframe src="http://www.facebook.com/plugins/like.php?href=<?php echo urlencode(get_permalink($post->ID)); ?>&amp;layout=standard&amp;show_faces=false&amp;width=450&amp;action=like&amp;colorscheme=light" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:450px; height:25px"></iframe>

That’s all. Once the file saved, the facebook “Like” button will be displayed. A live demo can be seen on Visiter New York.

Looking for WordPress hosting? Try WP Web Host. Prices starts at $5/month and you can try it for free!

Add a Facebook “Like” button to your WordPress blog

8 examples of stunning CSS3 text effects

How to Create Inset Typography with CSS3


Just two years ago, we all used Photoshop to create beautiful inset typography. Now, you can do it using only CSS3. This great tutorial will help you getting started.
View tutorial: http://sixrevisions.com/css/how-to-create-inset-typography-with-css3/

Create Beautiful CSS3 Typography


Technically speaking, styling text is very simple. The hard part is the artistic part: How to make text easy to read and look good? This is the focus of the tutorial, which is a must read for all web developers and designers.
View tutorial: http://blog.echoenduring.com/2010/05/13/create-beautiful-css3-typography/

Create a Letterpress Effect with CSS Text-Shadow


The “letterpress” effect is very popular in web design. Many people do it using Photoshop, but you can do it extremely easily using CSS3 only. How? Chris Spooner shows you how in this interesting article.
View tutorial: http://line25.com/tutorials/create-a-letterpress-effect-with-css-text-shadow

How to Create a Cool Anaglyphic Text Effect with CSS


Chris Spooner again! This time, the talented British web designer comes back with a tutorial showing you how you can create a anaglyphic effect with CSS. Not sure I’ll use it on a live site, but it’s always interesting to know how to do it.
View tutorial: http://line25.com/tutorials/how-to-create-a-cool-anaglyphic-text-effect-with-css

Text Rotation with CSS


Why should text always be displayed horizontally? CSS3 has the transform: rotate property, which allow you to rotate any elements, including text. The following tutorial, written by Jonathan Snook, will show how in details how to achieve an awesome rotated text effect.
View tutorial: http://snook.ca/archives/html_and_css/css-text-rotation

Text Embossing Technique With CSS


One more technique I’ve done exclusively in photoshop in the past. Thanks to CSS3, I’m now able to do it entirely in CSS.
View tutorial: http://www.reynoldsftw.com/2009/03/text-embossing-technique-with-css/

Adding an outline to your text using the CSS3 text-stroke property


Although this technique only works in webkit for now, I must admit that I really love it. You can add an outline to text, and even better, use transparent text with a solid outline.
View tutorial: http://www.cardeo.ca/2010/adding-an-outline-to-your-text-using-the-css3-text-stroke-property

CSS textured text


Ok, this isn’t new, and this isn’t CSS3, but this example is so great that I can’t not feature it on this post. Nick La from WebDesignerWall explains how you can make gradients or textured texts using CSS.
View tutorial: http://www.webdesignerwall.com/tutorials/css-gradient-text-effect/

Like CatsWhoCode? If yes, don’t hesitate to check my other blog CatsWhoBlog: It’s all about blogging!

8 examples of stunning CSS3 text effects

Activetuts+ Reader Survey

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Flash for Android: Nexus One vs. HTC Evo for Developers

In this video I will cover two phones from a hardware perspective, the Nexus One running Android 2.2 and the HTC EVO running 2.1.

Retro Boxing Poster by James Davies.


Screencast: Nexus One vs. HTC Evo

Both phones are great for Flash development but I prefer the larger, more responsive screen of the HTC EVO over the Nexus One. Unfortunately the Nexus One is the only phone out right now with Android 2.2 running so if you want to use some of the new Camera features in Air for Android you will have to use a Nexus One.

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Don’t forget you can tart up your desktop and mobile devices with the Flash for Android Wallpaper!

Freebie Exclusive : C4D Noise Shaders Breakdown

This week’s freebie content is brought to you by Eli McMakin. Eli has compiled a list of C4D noise shaders originally created by another artist, Eric Gooch, into an easy to use PDF, and has Eric’s kind permission to offer it as an exclusive freebie here on Cgtuts+! If you do any kind of texturing in Cinema 4D, this should prove invaluable!

PDF Preview

PDF Download Link : C4D Noise Texture Reference v1.pdf

Eli’s portfolio is available to view at http://www.elimcmakin.com/ and he’d love you to head on over and take a look!


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And the Winner of 1 Year’s Premium Access is…

As part of last week’s Tuts+ Premium Sneak Peak we offered one lucky reader a chance to win an entire year’s access to all of the Premium content. Find out who the winner is after the jump…

And the Winner is…


So congratulations to Mike! And remember that you too can sign up to Premium today and get immediate access to over 374 tutorials, 841 source files and exclusive content, for only $9 a month – less than the price of a single movie ticket! Or if you’d prefer you could choose to pay just $22 for 3 months (saving $5), or $78 for an entire year (a saving of $30!) And if for any reason you decided it’s not for you, you’ll get a full refund if you let us know in your first month.

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