The Inconvenient Truth About Convenience Foods

For many over-worked cubicle dwellers, meals consist of Luna bars, Lean Cuisine lunches, and soups out of a can. Yup, that used to me, too. (And I admit that I sometimes still reach for a protein bar when I’m in a rush.)

But it’s better for you, your body, and your budget not to subsist on these so-called convenience foods. Anyone who’s seen the 2004 documentary Super Size Me knows about the horrific impact the McDonald’s drive-through can have on your health.

But so-called health foods have their drawbacks, too. Canned soup is notoriously high in sodium, as are many frozen entrees. (Often the salt is to compensate for the flavor lost when they remove most of the fat.) Not to mention the fact that it’s kind of sad to be ingesting the same microwaveable meals day in and day out.

And let’s not forget the financial cost of convenience foods. Sometimes those ready-made packets can be twice as expensive as their less convenient counterparts!

What’s a cash-strapped, time-crunched worker to do? I try to prepare a big batch of food on Sunday nights, so I’ll have healthful meals to last most of the week. I then supplement my rice casserole or Greek salad with lots of fresh fruits and veggies and (yes) even the occasional convenience meal, which is stashed in the freezer for emergencies (not everyday meals). With a little experimentation and a few kitchen implements like a casserole dish and a slow cooker, I’ve found several nutritious meals that I can prepare quickly and easily. My favorite is instant brown rice with salsa and veggies mixed in and baked for 30 minutes.

What about you?

The Basic Recipe for Taking Great Pictures

Sometimes when you take a photo the result isn’t quite what you expected, it could be overexposed (too much light), underexposed (too dark), or simply is out of focus. The principal settings you have to adjust when taking a picture are the film speed, shutter speed and aperture of the camera.

If you read the paragraph above and couldn’t understand what I was talking about, well don’t worry, this article intends to guide amateur and beginners in the world of photography.

Please note: in the paragraphs to come there will be values for different camera settings. These values are not standard in all cameras but they are the most common ones and will serve as reference.


Film Speed and Light Sensitivity

First, a little bit of history. Back when cameras needed to use photographic films, they came with different ASA (American Standards Association), DIN (German Institute for Standardization) or GOST (state standard, from Russia) values according to the film sensitivity to light, where lower numbers are less sensitive and higher numbers more sensitive. This means that lower values were used in situations with a lot of light and higher values in darker environments.

For example, to take a picture on a sunny day it would be recommended to use an ASA 100, if you had to take a picture in a not so bright environment, such as a room with mild light incoming from a window, you could use an ASA 400 (and for night shoots you could use films with higher ASA value).

Now imagine this; the film is composed of grains, each of them store a part of the picture you took. The lower the ASA value, the smaller the grain diameter, so an ASA 100 film will have finer detail compared to an ASA 400 and thus, the quality would be better. But, as the 100 has more grains, it needs more time of exposure to store the same information as it would take in a 400, so the first film is considered slower than the second.

Film grain comparison could be illustrated like this:

Nowadays digital cameras use a plaque instead of an organic film, it could be a CCD sensor or a CMOS sensor. The sensor captures the image, registering the quantity of light, then the camera stores it in memory. The international standard for film speed in digital photography is called ISO which can be selected even in some cell phones.

Screenshot from the Camera settings of a Samsung Omnia SCH – i910:


Which ISO Fits Your Needs?

Low sensitivity, ISO 25 – ISO 50

Pros: Excellent definition and great contrast, the best range to use when you need to amplify an image.

Cons: Used in places with good illumination only, use of tripod is recommended.

Recommended seasons: Summer and Spring.

Medium sensitivity, ISO 100 – ISO 200

The most popular range for beginners and professionals, maintains a good proportion of definition and contrast and can handle decent amplifications.

Used in places with normal illumination.

Recommended all year around.

High sensitivity, ISO 400 – ISO 3200

Pros: Ideal for indoor photography, night shots, concerts. When using with flash you can achieve greater depth.

Cons: Contrast and definition can be a little poor, and the big grains associated with high speeds are notable (meaning your photos can appear pixelated).

Recommended seasons: Autumn and Winter.


Here’s a quick chart that summarises what we’ve learned so far:

Now let’s see some examples. The following photos were taken at night without flash, just a common light bulb on the wall.

ISO 100

ISO 200

ISO 400

As we expected, there are notable differences between all three. In the first one it’s too dark to appreciate anything. The second one has a better light distribution and you can see the environment. The third one shows you more of what’s surrounding the tree and even caught the TV light from the room at the back.


Shutter Speed (V)

The shutter speed is the length of time we let light pass through the camera, or the time we expose the image to the sensor. This time directly affects the illumination degree in our photo. That’s the reason we use the term underexposed when a picture is too dark and overexposed when it is too bright. In both cases the problem was incorrect exposure time.

Example of Overexposure

Example of Underexposure

To avoid these problems, it’s common to use slow speeds in places with poor light because these situations require a longer exposure time to achieve a good result. On the other hand, if our location is well illuminated we should use a fast shutter speed, or short exposure, so the camera can capture the correct colors without the interference of light.

These speeds are measured in fractions of a second, like 1 / x where x is the number you can select. For example if you see a 500 speed available, the time the shutter remains open is 1 / 500 or 0.002 seconds. Other example, a value of 2 means the shutter remain open for half a second as 1 / 2 equals 0.5.

If you see quotation marks on the right side of a number (like 1″) it means the shutter will remain open for a full second, so please take a good look when selecting the speed since 2″ is very different from a single 2. The former means the shutter will remain open for two full seconds and the latter, as we said before, will remain open for just half a second.

In some cameras you can also find a “B” or “T” speed available, these letters stand for:

B (Bulb): Keeps the shutter open until you release the button.

T (Time): Keeps the shutter open until you press the button again.

Commonly, the shutter speeds are divided in two ranges: slow and fast. The first one is for speeds from “B” or “T” up to 30, and the second is for speeds from 60 and above. When shooting with slow speeds it is highly recommended to use a tripod to avoid involuntary movement of the camera, one of the main causes of blurry pictures!

As a summary we can say:


Aperture (F)

Your camera has a diaphragm, the function of which is to control the amount of light that passes though its aperture. It is located in the lens or objective. Most cameras have an adjustable diaphragm with a mechanism of blades that can open or close according our needs.

The aperture is responsible for the Depth of Field (DOF). This is how sharp the focal point in the picture will appear, and the amount of blur that other areas will take on. Aperture is measured in what is called an f-number. The relation between the diaphragm, depth of field and f-number is the following:

So, with f1.4 selected, the blades of the diaphragm are wide open letting more light pass through and we get a poor/shallow depth of field. As the f-number increases, the diaphragm blades reduce the aperture letting less light pass and resulting in a greater depth of field. A common mistake is to assume a high f-number means a bigger aperture when reality is the complete opposite.

Example of open diaphragm:

Example of closed diaphragm:

Notice in the first picture how only the bricks in the front are well focused and as the image goes back the objects start to get blurry. In the second picture you can see how all the objects well defined; this was achieved by using a smaller aperture.


Photometer

Illumination is the key factor in photography; according to it we select the ISO, define the shutter speed and regulate the diaphragm to let an adequate quantity of light reach the sensor.

Fortunately there is a device that measures the amount of light in the environment. It’s called a photo meter, or light meter. It meters the light that passes through the lens and lets us know if it is adequate or whether we need to make some adjustments. If your camera displays a photo meter you should be able to see a little indicator like the following:

– 2 . 1 . 0 . 1 . 2 +

An indicator will let you know you if your current settings are right, normally if it’s around “0″, you are ready to shoot. If the indicator is at the right, the positive side, it means there is too much light. If it is on the left side, the negative, it means you need to let more light pass though. In both cases you can change the current ISO, shutter speed or aperture until the indicator is around the 0 – it really is up to you which one to move.

In cameras, this metering is called TTL (Through The Lens), calculating the light reflected from the object. The most common modes are matrix and spot. The first one calculates the average light in the entire scene, like pieces in a puzzle, and each one has its own value. The second one just meters the spot you are pointing at and excludes all of its surroundings.


Exposure Value (EV)

Almost every camera comes with this tool; it’s the combination of the shutter speed and aperture that let us adjust the exposure by adding or subtracting light gradually without changing any other setting previously made. This tool is mostly used for quick fixes, but if you can’t achieve the desired amount of light, you need to adjust the traditional way.

Take a look at this photo, the flower in the meddle is the “original” picture taken with 0 EV, the one on the left was took with +1.0 EV and the right one with –1.0 EV.


Theoric Examples: Apply What You’ve Just Learned

These specific figures may not be accurate for your camera – the values and situations are for practice purposes only.

Situation 1: Imagine you are visiting a new town and you just saw a building you want to photograph. Your current settings are: f 4.0 v 250 ISO 200, your photo meter is slightly toward the right side and you don’t want to lose quality.

Solution: When the photometer is at the right side it means you have excess light, so you can select a faster speed (lets say v 500), or you can simply close the aperture a bit taking it to f5.6. As you don’t want to lose quality you don’t change the current ISO.

Situation 2: You are a motor sports fan and want to take pictures in a race. The current settings are: f8.0 v 100 ISO 400 and your photo meter is again heading to the right side.

Solution: You know cars will pass fast, so you need a faster speed like v 1000. That will make the photometer come down a little bit, but it still is on the right side and you notice your ISO is too high for the occasion so take it down (let’s say to ISO 200). Finally the photometer is at the middle, and you can sit down and wait for the cars to pass by!

Situation 3: Your friend is playing with his band in a pub and the only illumination is candlelight in the tables and some low light in the venue. Your settings are: f11.0 v100 ISO 200. The photo meter is heading to the left side, and flash is not allowed.

Solution: It is really dark so you may need to adjust everything. Choose a lower speed like v30, and increase your ISO to around 500. Still at the left? Finally, open the aperture. Take it to f2.0, and now you are ready to shoot (but remember you have low speed settings so you may want to use a tripod or something to lean on!)


Other Advice

People learn in different ways. Some find easier to understand their camera by learning to change one setting at a time, while others like to experiment with all the things they can. Do what makes you feel more comfortable!

If you can, write down the settings each time you take a picture. It’s the best way to know your camera and will let you analyze the results later. If it went right, you may want to use those settings in the future, if it wasn’t quite what you expected you can analyze and try to figure out what went wrong.

The photo meter is there to help and should not be taken as the final word. If you are just beginning, it’s better to take multiple pictures of the same situation and see which one ended well.

Take some extra memory cards, as there’s nothing worse than going to take a picture and realising that you have no space. Well, actually there is something worse… a camera without battery! But you already know what to do to prevent that.


Conclusion

Sometimes you’ll find something you want to highlight but the object itself could be a little problematic due the quantity of colors and light involved; thankfully you can configure your camera according to your needs.

I hope this tutorial has helped introduce you to a few new concepts in an easy way – feel free to ask any questions in the comments, and we’ll do our best to answer!

ASP.NET from Scratch: MVC


In this episode of “ASP.NET from Scratch,” we’ll ditch WebForms in favor of ASP.NET MVC. You’ll get a taste of ASP.NET MVC and recreate a EmailForm application using the MVC framework!


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Mophie and Intuit release Complete Card Solution payment system for iPhone

Square has made quite a few headlines with its in-progress payment system for the iPhone, but here’s that reader developed by Mophie (known for their battery pack add-ons) and serviced by Intuit. It’s called the Complete Card Solution for iPhone, and it’s costlier than Square’s extremely low cost of entry where all you need to start taking payments is a free account, free app and free card reader. This one runs $179 from the get-go; there’s also a $12.95 charge per month, on top of the per-payment fees that Intuit will take out. But Intuit’s reader is a little more friendly for big sales teams (allowing for 50 users on one account), and the transaction charge runs only about 1.7 percent as compared to Square’s 2.75 percent.

So if Intuit has a target, it’s probably larger businesses — Square’s reader is much more ad-hoc and easier for the smaller companies and individuals to use. There is one other issue, however — while Square’s reader just plugs into the headphone jack (meaning it can be used by any iPhone, and even some other smartphones), Mophie’s clearly fits all the way around the phone, which means it’s currently available only for iPhone 3G and 3GS. Still, if you don’t need one set up for the iPhone 4 right away, the Mophie reader is reportedly on Apple store shelves now.

TUAWMophie and Intuit release Complete Card Solution payment system for iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 26 Aug 2010 19:00:00 EST. Please see our terms for use of feeds.

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Royalty-free H.264 is a big win for HTML5, big loss for Flash

So far, one of the main arguments against widespread implementation of HTML5 video has been the uncertain licensing future of the H.264 standard. Proponents of Flash video and organizations committed to license-free software, like the Mozilla foundation, said that while H.264 was currently royalty-free (and would remain so until 2015), there was no guarantee that MPEG LA wouldn’t start charging licensing fees later on.

In that event, if HTML5 had supplanted Flash as the de facto standard for video on the web, it would have meant that organizations and possibly even end users would have found themselves saddled with onerous fees after 2015.

That theoretical stumbling block has disappeared. MPEG LA has announced that H.264 will be royalty-free forever so long as video encoded with the standard is free to end users. This means sites like YouTube and vimeo will never be charged licensing fees to serve video on the web; presumably, it also means that Apple will continue to pay licensing fees to sell videos in the iTunes Store.

Mozilla’s Firefox browser doesn’t currently support HTML5 video (via H.264, that is -Ed); the uncertainty of H.264’s licensing future meant Mozilla wanted to stick with Ogg Theora, a video codec Mozilla believed would be unencumbered by patenting issues. With MPEG LA’s announcement that H.264 will be royalty-free in perpetuity, it’s likely only a matter of time before Firefox joins browsers like Safari, Chrome, and Internet Explorer 9 in fully supporting HTML5.

This is good news for almost everyone except Adobe. Adobe’s main argument against moving away from the current Flash-dominated web video landscape to one with a truly open standard like HTML5 is now invalid. While Flash may continue to hold onto its grip on interactive web content, MPEG LA’s announcement likely points to an end to Flash’s dominance in video. This is also the last nail in the coffin for any possibility of Flash running in iOS — with possibly the biggest obstacle to widespread implementation of HTML5 video now gone, there’s zero incentive for Apple to hitch its wagon to Flash.

[Via Macworld]

TUAWRoyalty-free H.264 is a big win for HTML5, big loss for Flash originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 26 Aug 2010 17:00:00 EST. Please see our terms for use of feeds.

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PPC Macs ‘likely’ to be unsupported by Firefox 4

While it may not come as much of a surprise, it’s still going to aggravate owners of aging PPC Macs that the upcoming Firefox 4 browser is probably going to drop support for the older architecture. Mozilla program manager Mike Beltzner noted that the next version of the open-source browser, currently in beta, is not working on PowerPC machines now and the update will not be automatically offered to them.

Computerworld points to two separate technologies in FF4 that are standing in the way of a PPC build: the OOPP isolated plugin system, which prevents browser extensions from gumming up the works; and the JIT (just in time) compiler for the new JaegerMonkey JavaScript engine, which sounds like a drunken simian but is actually supposed to speed up JavaScript compilation manyfold. Neither have a functional equivalent on the PowerPC.

It’s not clear if the Camino browser, which does work on both Mac processor platforms and is based on the Mozilla Gecko rendering engine, will be able to update to the Gecko 2.0 platform that powers Firefox 4. In the same message thread, Beltzner allowed that developers could certainly work on a PPC version that left out the two problematic components, but that it most likely would not be allowed to carry the Firefox brand (which has happened before with custom optimized builds for specific architectures). He also pointed out that there aren’t development resources within Mozilla to extend support for OOPP and the JIT compiler to PPC, and that outside help has not been forthcoming.

[via Download Squad]

TUAWPPC Macs ‘likely’ to be unsupported by Firefox 4 originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 26 Aug 2010 17:45:00 EST. Please see our terms for use of feeds.

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Rumor: Social networking coming to iTunes

There’s been lots of rumors in the past about iTunes going to some sort of a cloud-based service, with the ability to store or access music remotely over the Internet, but the new word around town is that what’s actually revealed at the event next week won’t be quite so ambitious. Peter Kafka over at All Things Digital now says that instead of streaming, the new iTunes might be more social, with iTunes accounts serving as nodes on which users can share recommendations for apps or songs, or even share playlists or song information. You wouldn’t actually be able to share music, but the idea would be to lay the groundwork on a more connected iTunes system, and set up the music software as not only a location to store your personal music, but to connect with others through the media.

Sounds interesting, and of course a rumor like that dovetails right into what Apple is working on with Game Center, where iTunes accounts will serve as the portal for connections in and around App Store games. This current round of speculation also includes improvements for the web-based version of iTunes pages, and presumably improved ways to browse and post app reviews and recommendations.

As always, we’ll have to see. Nothing’s confirmed until Steve walks out on stage and shows it to us, so even if Apple is working on a system like this, there’s no confirmation we’ll see it at the event next week until we, you know, do.

TUAWRumor: Social networking coming to iTunes originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 26 Aug 2010 18:15:00 EST. Please see our terms for use of feeds.

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Facebook numbers revised: 44 million iOS app users, not 104 million

A few days ago, Facebook divulged the number of users of its mobile apps. The most impressive figure from their posting also turned out to be the most controversial — according to Facebook, more people were using its Facebook for iPhone app (104 million) than the actual number of iOS devices out there (around 100 million units, inclusive of the iPhone, iPod touch, and iPad).

Facebook has given Engadget revised figures: according to Facebook’s spokesman, there’s actually only 44 million Facebook for iPhone app users. Apparently, Facebook was initially counting as “active” any user who used the app at all. After excluding people who only “liked” or commented on stream stories, Facebook revised their “active monthly users” figure downward by 60 million.

44 million Facebook for iPhone users is still a substantial percentage of the iOS devices out there, but it’s a number that makes far more sense than the earlier 104 million figure. Facebook certainly is ubiquitous, but it was stretching credibility to claim that virtually every iOS device out there was running its iOS app.

TUAWFacebook numbers revised: 44 million iOS app users, not 104 million originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 26 Aug 2010 16:30:00 EST. Please see our terms for use of feeds.

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iWork Update 9.0.4 brings ePub file support to Pages, fixes bugs

A new update to iWork is providing some fixes to bugs (primarily with tables) in Keynote, Pages, and Numbers, but also provides a new export option that makes Pages documents compatible with iBooks.

The iWork 9.0.4 update is recommended for anyone using iWork 9.0 – 9.0.3. The fixes for Keynote include patching an issue that occurred when printing handouts with rule lines, resolving a problem with the slide switcher, and also fixes an issue when automatically resizing some images when changing the size of a slide.

Pages received the fix for tables, as well as the ePub export option. Numbers was impacted the least, with only the table fix being applied to the app.

The update is available via Software Update or can be downloaded from the Apple Support Downloads page. It’s about 71.2 MB in size via Software Update. There’s also a MacBook Pro EFI Firmware Update for mid-2010 15-inch and 17-inch models.

Thanks to Michael K. for the tip!

TUAWiWork Update 9.0.4 brings ePub file support to Pages, fixes bugs originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 26 Aug 2010 16:50:00 EST. Please see our terms for use of feeds.

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Movies rented with iPhone 4 won’t transfer to iTunes

iLounge is reporing this week that movies rented from the iTunes Store with an iPhone 4 cannot be transferred to iTunes for viewing on other Apple devices. Which means you can only watch that movie on the iPhone 4 used to rent it.

This has been the case with the iPad and the Apple TV. As the iTunes Store terms and conditions points out, movies rented “using the Apple TV or iPad may not be moved.” So this isn’t unprecedented, and it is mentioned on page 99 of Apple’s iPhone User Guide for iOS 4 Software (PDF link): “On iPhone 3G and iPhone 3GS, you can transfer rented movies between iPhone and your computer. On iPhone 4, you can transfer rented movies between iPhone and your computer only if they were rented in iTunes on your computer. Movies rented on iPhone 4 cannot be transferred to a computer.”

This must be due to a resolution issue, iLounge points out, as the iPhone 4’s retina display at 960 x 640 falls short of full 720p, and barely beyond standard resolution of 854 x 480.

TUAWMovies rented with iPhone 4 won’t transfer to iTunes originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 26 Aug 2010 16:00:00 EST. Please see our terms for use of feeds.

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In brief: Free iPod with Mac purchase offer ends 9/7

As expected, Apple has sent out a quick reminder that the annual discount offer for college students — buy a new Mac, get a free iPod touch — is expiring September 7. While this date was expected to coincide with the rock & roll introduction event, we now know that the big shindig will be taking place next Tuesday Wednesday, September 1.

Got some money burning a hole in your pocket? Are you, or do you know a college student? Time for that new Mac, but it’s running out.

TUAWIn brief: Free iPod with Mac purchase offer ends 9/7 originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 26 Aug 2010 12:32:00 EST. Please see our terms for use of feeds.

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TeleNav releases free OnMyWay notification app for iPhone

TeleNav is the developer of a lot of mobile navigation applications, including AT&T Navigator for the iPhone. Now the company has come out with an iPhone version of a popular app that originally launched for the BlackBerry platform — OnMyWay.

OnMyWay has a simple goal — it tells another person or group of people that you are currently “on your way” and sends them the estimated time of your arrival. The app sends new alerts to your contacts if your ETA changes (if you’re stuck in traffic, for instance), so that you can safely continue driving and not have to call or text someone else if you’re running late.

To set up a notification, the iPhone owner inputs a destination, an appointment time, and one or more phone numbers or email addresses to send alerts to, then taps the start button. iPhone contacts are integrated into the app to make setting up the notifications a snap.

OnMyWay takes care of the rest of the trip. It starts by sending an initial notification to the recipients telling them that the driver has started his trip, and then includes an estimated time of arrival. Up to three additional status messages might be sent, depending on how the driver has set up the app; if the sender is going to be late, if the person is within a pre-set number of minutes away from the destination, and when the driver is one minute from arriving.

Where I could see this app being a real boon is in letting my wife know when I’ll be getting back from an appointment. If I’m running a little late, she usually pings me via text, and I have to pull over and send her a response. With OnMyWay, she’d be getting updates and would hopefully leave me to my driving… Some screenshots are in the gallery below.

TUAWTeleNav releases free OnMyWay notification app for iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 26 Aug 2010 13:00:00 EST. Please see our terms for use of feeds.

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A study of 17 Apple press invitations

Reporting for Fortune, Philip Elmer-DeWitt reiterates Dan Frommer’s question: “Is Apple really going to announce a TV gadget at an event with a guitar on the invitation?” It’s a legitimate question, as Apple’s press events have the power to move AAPL’s price. When rumors become expectations that ultimately aren’t met, the stock price has shifted downward. In this case, the “TV gadget” Frommer refers to is the rumored iOS-powered Apple TV.

With that in mind, AAPLinvestors compared the wording on the last 17 press invitations to what was ultimately introduced at each event. What they found was that Apple often takes liberty with their often cryptic text. For example, the September 2, 2008 invitation read “Let’s Rock,” and Apple introduced the fourth-gen iPod nano, the second-gen iPod touch, iTunes 8 and HD TV shows. HD TV is cool, but does it really “rock?”

Also, the August 31, 2009 invitation read “It’s only rock and roll but we like it.” That afternoon Apple introduced iTunes 9, iPhone 3.1, the fifth-gen nano, the third-generation iPod touch and additional colors for the iPod Shuffle.

Reading into Apple’s terse press invites is part of the fun. So we still might see a new Apple TV next week. Who knows if we will, though.

[Via MacDailyNews and Fortune]

TUAWA study of 17 Apple press invitations originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 26 Aug 2010 14:00:00 EST. Please see our terms for use of feeds.

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Oh, Plex. You tease!

All sorts of buzz in the blogosphere this afternoon after Plex, makers of a respected Mac-based digital media center application updated their blog with a cryptic hint that seems to point to next Wednesday’s Apple event.

Plex provides a centralized way to access your media library from a simple TV interface — think FrontRow on steroids. Many Mac mini-based media centers have been built around Plex.

So does Plex’s post add weight to “Apple TV” refresh rumors? It certainly tantalizes.

Thanks, Robert

TUAWOh, Plex. You tease! originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 26 Aug 2010 14:45:00 EST. Please see our terms for use of feeds.

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No jailbreak for you, 4.0.2

The Dev-Team has announced that there will be no jailbreak for iOS 4.0.2 or 3.2.2. It stands to reason, as the release did absolutely nothing other than patch the security hole that was using as an exploit. It’s also not a big surprise, minor updates are regularly skipped over. So, if you’re a “jailbreaker” and would like to keep it that way, just don’t update to 4.0.2. You won’t be missing out on anything.

The Dev-Team explains that escalating the “cat and mouse game” doesn’t benefit the users, so they’re letting this one ride. That’s reasonable, too, as I reminisce about radar detectors, laser detectors and the cat and mouse game that happened between lead-foot citizens and law enforcement. No one really benefited, other than the electronics manufacturers who fuel that battle.

It’s noted that any future jailbreak for the upcoming 4.1 firmware update might be backwards-compatible with 4.0.2, but don’t pin any hopes on it. If you’re interested in keeping your firmware up-to-date with the latest goodness, you probably wouldn’t be considering that, anyway. Right?

TUAWNo jailbreak for you, 4.0.2 originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 26 Aug 2010 15:00:00 EST. Please see our terms for use of feeds.

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