iAd economics may not pay off for app sales

Apple is quick to advertise their new iAd platform for iOS devices as a way for App Store developers to get more exposure for their apps. In theory, it’s a great way to set your app apart in a market saturated with more than 250,000 apps. In practice, the numbers tell a different story.

David Smith, the founder and owner Cross Forward Consulting reported that the results of a recent ad campaign that they ran for their most popular app, Audiobooks Premium, were underwhelming and economically unsustainable.

Cross Forward Consulting spent a total of $1251.75 ($0.25 cost per click) on iAds over the course of six days that displayed 2,052,929 ads, generated 5,007 clicks (a clickthrough rate of 0.24%) and a grand total of 84 in-ad sales. The cost per acquisition comes out to a staggering nearly $15; in other words, for a $0.99 app they paid around $14 for every sale.

TUAWiAd economics may not pay off for app sales originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Aug 2010 09:00:00 EST. Please see our terms for use of feeds.

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TUAWxperts: September event predictions

With the September 2010 Apple media event just days away, here’s a quick team round-up of our takes on the likely product introductions.

Victor Agreda: I’m betting on an iPod nano with touchscreen (because flicking is the new scrolling), and an iPod touch with a camera and retina screen. As for the “One More Thing?” How about a digital shelf in iTunes for your music for MobileMe subscribers? I’m expecting a new iTunes supporting this feature (and more) later this year.

Megan Lavey: I’m with the crowd on the iPod nano and iPod touch rumors, but I think if the smaller-form nano is true then the shuffle will be quietly retired. I will go out on a limb and say that if there is no iTV/Apple TV mention this time, it’ll be there in January. I think “One More Thing” will be a cloud-based subscription to iTunes, of which the seeds are already there.

Erica Sadun: My money rests on a 4th generation iPod touch and a new nano. I’m expecting the touch to introduce a camera (with FaceTime), retina display, and A4 chip. I’d also like to see iTunes get updated, possibly centered around features arising from the Lala streaming music acquisition. My outlier is an iPad refresh, shipping around November with device options that leverage a newly seeded 4.2 iOS beta.

TUAWTUAWxperts: September event predictions originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 30 Aug 2010 22:30:00 EST. Please see our terms for use of feeds.

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AutoCAD comes back to the Mac

Autodesk, proprietor of popular 2D/3D design software AutoCAD, is about to bring AutoCAD back to the Mac after a nearly two decade estrangement. AutoCAD is to engineering and architecture design what Photoshop is to photo editing, so this is a Pretty Big Deal.

Like many software makers (and users), Autodesk bailed on the Mac platform during the early 1990s, at least as far as AutoCAD is concerned. Since then, it’s been one of the biggest of the big names in software absent from the OS X platform and one of the few things Windows evangelists could point to and say, “Yeah, well Macs can’t run that!” Starting in October, your Mac will run AutoCAD, as long as you’re willing to pay around $4000 for it (the same price as the PC version).

Not only that, Autodesk is reportedly working on an iOS version of AutoCAD as well. AutoCAD WS will be a free download from the App Store and will run on iPads, iPhones, and iPod touches. Naturally you won’t get the same functionality out of the free app that you will out of the $4000 Mac software; while the mobile version will be able to view AutoCAD files generated on PCs or Macs, don’t expect to be able to make more than very minor alterations on an iPad. Still, as the New York Times notes, carrying around blueprints on a svelte electronic device like an iPad beats schlepping big rolls of paper around on a job site.

Welcome back to the Mac, AutoCAD!

TUAWAutoCAD comes back to the Mac originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Aug 2010 02:00:00 EST. Please see our terms for use of feeds.

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Researchers create pixels eight times smaller than the Retina Display

You might be pretty proud of your iPhone 4’s Retina Display, and those teensy pixels 4x smaller than the already good-looking usual Apple displays. Or maybe you’re looking forward to seeing the Retina installed in some of Apple’s other products at the event later this week. But like most consumer electronics these days, that display isn’t quite state-of-the-art. Researchers at the University of Michigan have created a display with nanometer-thin sheets of metal (called nanoresonators) that use slits to create pixels eight times smaller than the pixels currently on the iPhone 4. To show off their work, the University of Michigan researchers created their school’s logo on a display only 9 microns tall (a strand of human hair is about 100 microns wide, so the display itself could fit inside the period at the end of this sentence).

Crazy. You have to wonder what an iPhone-sized display would look like with a resolution like that (or if we’d even tell the difference, given that our eyes have a limit on the amount of detail they can discern). Obviously, this is strictly a research project at this point — creating all of the “nanoresonators” required to make a fullsize display would probably cost a lot more than the iPhone 4 actually does. Maybe it’s something to look forward to for the iPhone 5, 6 or 7.

TUAWResearchers create pixels eight times smaller than the Retina Display originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 30 Aug 2010 20:00:00 EST. Please see our terms for use of feeds.

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Apple looking to hire iBookstore marketing manager

Apple has posted a new job listing looking for a marketing manager specifically for the iBookstore. The listing seeks an experienced business marketer “to drive awareness and sales of iBooks through co-marketing programs with publishers and authors, strategic partnerships, and via online and direct marketing tactics.” It seems like a lot of the position will be self-driven, as whoever’s chosen will be asked to come up with some interesting schemes to push iBook sales, both with publishers, and even across the other divisions of iTunes (buy an iBook, get an iTunes download free?). But the bottom line is of course sales — Apple wants someone to push iBooks, specifically in the US.

More power to them, we say. Apple has some staunch competitors in terms of book sales — while I’d consider the iPad a much better e-reader than Amazon’s Kindle, I’ve actually purchased more books from the Kindle store just because I feel it’s a better experience. Maybe with someone in charge of getting readers into the iBookstore, we’ll see more reasons to stick with Apple’s digital editions rather than going elsewhere.

[via Macsimum News]

TUAWApple looking to hire iBookstore marketing manager originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 30 Aug 2010 18:00:00 EST. Please see our terms for use of feeds.

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Coming soon: StarCraft 2 controlled with your iPhone

I like this idea a lot — developer Daniel Hellerman is working on an app for the App Store that will interface with a Windows client to control Blizzard’s StarCraft 2 real-time strategy game. The RTS Gameboard for StarCraft 2 is an app, downloadable starting in September on the App Store (assuming it’s approved by Apple), that will purportedly let you control your units and buildings through the iPad and iPhone’s touchscreen interface. The app promises “mini-map control, detailed unit statistics, and easy touch access to the games most important hotkeys and macros.”

Sounds good, right? Too good to be true, probably — unfortunately, the app only works with a Windows client running on the game’s PC, so this won’t work if you’ve been playing StarCraft 2 on your Mac (although Boot Camp should work ok, assuming the app does what it is supposed to). And then there’s Blizzard Entertainment — while it’s definitely interested in Apple’s iOS platform, it’s not quite so hot on allowing third-party programs that access and control its games. If Blizzard follows past precedent, the odds of this reaching the App Store (especially in a paid form) are slim to none.

But we’ll see — while we’d much rather have Blizzard release a port of the original StarCraft on the iPad, a half-step like this might be fun, too. Hellerman says the app is due out by September, so we’ll see if he can beat all of the obstacles that seem to be in his way.

[via Mashable]

TUAWComing soon: StarCraft 2 controlled with your iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 30 Aug 2010 19:00:00 EST. Please see our terms for use of feeds.

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iPhone 4 Hardware Revision to Fix the Antennagate Coming by End of September?

Marco Quatorze, the director of Value Added Services of Telcel in Mexico, claims that Apple will push an iPhone 4 hardware revision (a redesigned antenna), by End of September, to fix the highly publicized Antenna issue.
rumors

The iPhone 4′s Antennagate controversy pushed Apple to hold a press conference where they blamed their signal bars calculation formula and also announced free cases for all iPhone 4 owners. Apple has already fixed the signal bars calculation formula in iOS 4.0.1 update and the free cases program is also expiring by end of September.

MacRumors reports that

According to Marco Quatorze, Telcel’s Director of Value Added Services, the iPhone 4 sold in Mexico will initially be the same hardware as that sold in the U.S. and elsewhere, with Apple offering a free case to address potential issues with antenna performance. But he also noted that as of September 30th, when the free case program expires, revised hardware without the reception issues will become available.

Before the case giveaway was announced, various reports indicated that Apple was working on a hardware fix for the issue. It’s unclear whether there is any truth to this statement or whether the Telcel’s director is simply assuming the hardware revision since Apple put September 30th expiry on its free iPhone 4 cases program.

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Airplay SDK – Free Commercial Game Framework For Indie Devs

I came across a game engine that I had not previously mentioned on this site, the Airplay SDK thanks to a visitor comment on my iPhone game engine post listing open source game engines. While this is not an open source game engine, it is free to publish iPhone games provided your company has net earnings of less than $100k US dollars per year (with a splash screen).

The engine is also cross platform supporting iPhone OS, Android, Samsung Bada, Symbian, Windows Mobile, BREW, Palm/HP, webOS, and Maemo. It is not specifically a game framework, and can be used to make rich applications of all sorts, but high profile games have been created using Airplay including Call of Duty: World at War: Zombies.

As far as graphics go, the SDK supports 2D and 3D graphics, and something I really like is that it loads in models from Maya and 3D Max. I haven’t had a chance to check everything out, but there are many examples included and the game examples look excellent.

There is also support specifically for the iPad.

You can find it here:
Airplay SDK

You will need to register to download, and then obtain the $0 iPhone indie license.

Thanks for reading, please share this using the buttons below!

©2010 iPhone iOS 4 iTV iPad SDK Development Tutorials, Programming Tips, News. All Rights Reserved.

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Rapid Interactive App Mockup Creator Open Sourced

Having a way to create mockups quickly is great, but recently there have been several apps that have come out allowing you to quickly create interactive mockups on the iPhone such as iMockups.

One such tool that was supposed to be released into the app store was Briefs, but for whatever reason the app was in limbo for months so the creators decided to open source the app.  From what I’ve seen so far it looks like a good app. Unfortunate for the creators that it was put in limbo for so long, but fortunate for us that it has been open sourced as it provides a good example of a well designed (almost) app store app, and you can tweak it to your liking.

What I really like about the app is the design, and that you can very easily create a skeleton app that uses a Briefs designed interface (see homepage).

The homepage for briefs where you can view a brief (haha) video demonstrating it’s abilities is here:
http://giveabrief.com/

The github page can be found here:
http://github.com/capttaco/Briefs

Thanks for reading, please share this using the buttons below!

©2010 iPhone iOS 4 iTV iPad SDK Development Tutorials, Programming Tips, News. All Rights Reserved.

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Action Game Programming Tutorial – Repaired!

Update: Whoops I have fixed the linking code in this post.

Some time ago i posted an iphone development tutorial on how to create an action game.  Recently I started receiving messages that the tutorial was not complete.

It appears as though there was some sort of database error a few weeks ago that caused the last couple of pages of the tutorial to go haywire.

I have since repaired the tutorial which you can find here:
iPhone Development Tutorial Beginners Action Game

Thanks so much to those who persistently messaged me about the tutorial being incomplete.. it is the first post I’d made of that size, and it looks like one plugin I had running didn’t like to work with multi-page posts.

©2010 iPhone iOS 4 iTV iPad SDK Development Tutorials, Programming Tips, News. All Rights Reserved.

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Voices That Matter: iPhone Developers Conference

Hi all I’m going to be speaking again at the Voices That Matter:iPhone Developers Conference running the 16th and 17th October in Philadelphia. This is looking to be a great conference which some great leaders in the iPhone development world including: Aaron Hillegass Eric Sadun Stephan Kochan Jeff LaMarche to name but a few. There […]

Digg v4: Refreshing Social News Discovery

How many times has your blog or website been brought down by traffic from Facebook or Twitter? Even with their combined audience of few hundred millions, no other site other than Digg has the power to bring a blog massive surge in traffic and the much deserved attention. While links and articles get inundated in the sea of tweeting, retweeting, hash tagging and app updates in the conventional social media networks, things are totally different at Digg.

Digg has always been about only one thing. News discovery. Pure and simple. The fact that they are still alive today yet unable to reach where they intended to be, lay in their choice of being the guardian of the news discovery niche. Digg has gone through four refreshes so far and with the fourth one, they try be more social and more personalized.

Overview

The new layout is clean, simple and loads pretty fast. The colours are easy on the eyes and the design is downright pleasant. This redesign is not a radical overhaul that could drive the existing userbase nuts and makes it easy for new users to get a feel as to what Digg does without much of a learning curve.

Overview

Overview

If you are not a member already, signing up is simple with the default sign up form and is extremely simple if you decide to login using your existing Facebook or Twitter account.

Submitting Content

Submitting a Link

Submitting a Link

The first thing that grabs our attention is how easy it has now become to submit a link. A rather larger and impossible to miss submit box sits prominently on the homepage on the eye level. In the past, we will have to go through the steps in a separate submission page.

Tweeting the Link

Tweeting the Link

Once submitting a link, Digg automatically grabs the title, description and an image from the article. The design is minimal but is too blue with too may shades of the same colour. Once you select the relevant category from the drop down, we are done and the link is submitted. It is unbelievable how many steps – including the ridiculous CAPTCHA – have been removed from the previous versions. The link is then pushed to your followers (in Digg) and you can promote the same to your friends at Twitter or Facebook.

Social News Discovery

So what’s all the hoopla about Digg becoming more social? Well, without trying to reinvent the wheel, Digg has adopted the friends & followers system of Twitter. Sure, they did copy that idea, but it works like a charm for us, the end users. No more barrage of useless and uninteresting content. You can now follow your friends or people with similar taste in content to get only the relevant links.

Find Friends

Find Friends

Hop on to the My News tab on the top to start the discovery process. You can either use the Find People to follow link or the Find Profiles link on the left side pane to see the list of interesting profiles. We are shown the list of friends from Twitter, Facebook and  Gmail to follow here at Digg.

Twitter Friends Suggestions

Twitter Friends Suggestions

Taking another leaf from Twitter’s playbook, Digg has its own Suggested Users list for users to follow. Just like in Twitter, these are prominent experts or famous brands like Envato, Smashing Magazine etc. and when they Digg an article or submit one, you will get them too. Once we start following these people, the My News page becomes our own personally curated news stream.

Final Thoughts

What’s with the ugly bar at the bottom of the page? Nobody wants to know how fast the page loads at Digg and if they really want people to take up the survey or give feedback, they should find a more appealing way than a tiny link at the bottom.

Digg existed even before people knew about the nifty new trend called “Social Media”. In a way, they invented social by allowing fellow geeks to find and share news that is of interest to the like minded community. Then Digg got lazy and a bit arrogant. At the very least, with an active community in hand, they could have successfully replicated Twitter if not Facebook.

In a nutshell, the new Digg is all about what your followers and friends do & suggest. There definitely will be a fifth redesign, but whether or not Digg will be around for a sixth redesign will be determined with this version. But so far, so good!

Forrst: Share More Than Just Snaps

Imagine a warm forest where you can share things, comment, add favorites and much more. But, what kinds of things would I share? And who would I share them with? Bears and deers?

Forrst is a fantastic place for developers and designers only where you can share snapshots, links, and code snippets with colleagues or friends. Also, you will be able to ask questions publicly and receive answers from your counterparts, or perhaps from a Forrst Ranger.

The concept is pretty similar to Dribbble but you are able to share more than snaps, which gives you a brand new social experience in the web technologies environment.

We’ll take a quick peek at what Forrst has to offer.

Overview

Forrst is totally free, but is invite-only. To apply for an invite, you will have to fill in a pretty simple form with your first name, last name, email, a link from something you have made as developer or designer, and Twitter username.

In addition to applying invites, you can also be invited by current Forrst members. They can earn invites by being active and giving valuable feedback and collaboration to other users in the site.

Forrst

Forrst

The interface is pretty well designed, with attractive wooden navigation and nice scroll system within the posts. In general terms the app is very simple with great features to keep members hooked on posting and reading stuff.

Please don’t apply for a Forrst invite unless you are a developer or designer. The main idea is to keep the community clean of non-related web technologies content.

Usage

Once you have received your Forrst invite you will start the wonderful journey through this amazing virtual forest. You will be able to upload snapshots from your latest projects, submit handy code snippets to share with colleagues, post questions, and add links from articles and news events. Also, you will receive feedback from members, and will have a fancy “Like” button to show some love to the amazing content posted by others.

Forrst

Forrst

Forrst provides us with a list of people you can add or follow, filtered by developers, designers and rangers. This feature allows you to follow their daily activity, as well as see their Twitter accounts and websites.

But wait! Who are these Rangers? Rangers, according to Forrst, are members who are excellent at tracking down quality content within a given tag, including Kyle Bragger who is the Forrst creator, and the great Chris Coyier, among others.

Forrst

Forrst

Submitting content in Forrst is a simple task. Even submitting code snippets is pretty simple. You just need to copy the code from your favorite text editor, and paste it in the application. The only rule is that you must tag the post with the proper language code. For example, if you paste a PHP snippet, then you must tag the post with “php”. Add snaps, links and questions using the same method, but no special tagging is necessary in these cases.

Forrst

Forrst

Final Thoughts

Forrst is an awesome web application. Its usability and attractive interface make it a great place for web designers or developers to share things. It’s such a good concept for the web technologies community that I’m pretty sure you guys will enjoy it as much as I do.

The only weak point I have found in Forrst is a lack of social media integration, such as Flickr, Facebook, LinkedIn, etc, then we could be able to find more colleagues and interesting features within this nice application.

Overall, I think that the greatest thing about Forrst is that it keeps the site completely focused on web topics. This makes Forrst a well-balanced application for designers and developers, with nice social features.

Invites

Invites are coming soon and will be announced via Twitter when they’re available so be sure you’re following @webappstorm. Thanks!

Send Postcards From Your iPhone With Postage

If you’ve ever longed for a more technological solution to the frustration of sending postcards when travelling abroad, I’d like to introduce you to Postage, a $4.99 app that makes this process enjoyable, beautiful, and far less expensive (probably!)

Postage for the iPhone allows you to easily create beautiful electronic postcards from your photos and share them with your friends and family. Let’s take a look at how it works, and whether it’s worth taking away with you next time you go on vacation!

Sending a Card

Obviously the main functionality of Postage is to design and send postcards. This is done in a linear fashion, through a series of well-detailed steps. Let’s see how it works:

Selecting a Postcard Design

When you first open Postage, you’re thrown straight into the process of designing a new card. The first screen that displays asks you to select a postcard design, of which there are several different categories. These include Simple, Frames, Cards, Love, Cutouts, Travel, Comic, Announcements, and plenty more. As with any application like this, some designs are really appealing, and others could do with quite a bit more work.

Selecting a Postcard

Selecting a Postcard

I was really impressed by the range of different designs available, and there are plenty of great layouts to choose from depending upon the occasion (in fact, Postage is great for sending any type of card – not just holiday postcards).

Adding and Adjusting a Photo

Once you’ve selected a postcard design that you’re happy with, you can move on to pick a photo. It’s a great way to personalise a card to your current location, and drop in an image of your family at the beach. Three options are given here:

  • New Photo
  • Photo Library
  • Paste Photo

After dropping in your photo, you can pinch, rotate and drag to reposition the image in the way you’d like. This works brilliantly, and it’s rare to see all of these touch gestures implemented in one part of the interface. Rotating, pinching, and dragging at the same time is oddly satisfying…

Adding a Photo

Adding a Photo

Several effects let you customise the look and feel of your image; Black and White, Sepia, Brighten, Glow, Contrast, Soften, and a few other more extreme and unusable ones. This is a nice touch, but I’m not sure how often these would come in handy for me personally.

Writing

The next step depends upon whether you chose a card that includes an area for writing. If you did, you’re given the chance to type in a short message.

Unfortunately, the area available for writing doesn’t expand so you’re stuck with a fairly small space. This is something I’d love to see improved upon, as I have fond memories of writing long, rambling postcards to friends and family.

Style

Next, you can change the layout, style, size and colour of the typography in your card. This is a really welcome addition and I enjoyed playing around with the different options available. Postcards vary a great deal in their design, so a versatile set of font options ensures your message can be tailored to fit in.

Typography Options

Typography Options

Sharing Your Card

Finally comes the most important part – sending your carefully crafted card off on its way. You can do this in a few ways:

  • Attach the card to an email
  • Post it to Facebook
  • Post it on Twitter (with your own message)
  • Export the card to your Photo Library
  • Copy the card to your iPhone clipboard
Share Away!

Share Away!

The interfaces for sharing your card on Facebook and Twitter are absolutely gorgeous. Even if you have no intention of using either of these sharing features, click them to see how the screen animations unfold. Beautiful.

This is a decent range of exporting options, and saving the image to your Photo Library will easily let you import it into another application if you have a different sending method in mind (posting it to a Tumblr account, for instance).

When you’ve done this, tap “New Card”, and you can start the process again.

Things to Watch Out For

After tapping “New Card”, your old one is gone forever. If you didn’t save it to your Photo Library, you would need to go back and create it from scratch. I would really liked to have seen a method for saving various postcard designs within the app to tweak and come back to later.

If you want to send the same card to multiple people, this isn’t a problem. After “sharing” the card through one of the mediums available, just go back through the design stages to address it to a new person. You can repeat this as many times as you’d like, providing you don’t tap “New Card” at the end.

Another thing to watch out for is the obvious problem of data allowance abroad. If you’re not on a Wi-Fi network, sharing a chunky image over the local data network is likely to be very pricey – probably more so than actually buying a physical postcard!

Don’t Neglect the Written Word!

There’s something about a traditional postcard that I’d miss if this was the only way I communicated with home while on holiday. Trying to cram as much writing as possible into a tiny area, and spending time picking the best photo of the local scenery are both fond memories of travelling as a youngster.

That said, I imagine that your Grandma would be suitably impressed when a personalised postcard pops into her inbox (you set push notifications up for her, right?!).

There’s a lot to like about Postage, and I wouldn’t hesitate to recommend it as a fantastic postcard solution. If you’re heading off on holiday soon, it’s worth taking with you!

7 Costly Link Building Mistakes

Link building is the core of SEO (search engine optimization) and backlinks are a very precious commodity. However, this doesn’t mean that any backlink, at any price, is good. In the rush to build backlinks, many web masters and web marketers forget the simple rule that as far as backlinks are concerned, quality rules. If you want to rank well with search engines, you don’t need just backlinks – you need quality backlinks.

There are many ways to build backlinks but in terms of ease and efficiency, they are not equal. What is more, some of the link building approaches applied by many people are just wrong because they can get you into trouble. Unfortunately, it is not uncommon to see how often people make costly link building mistakes. These mistakes can cost you good rankings (and in some cases they can get you banned from search engines) in addition to the fact that you are wasting your time and money. Here are seven very common link building mistakes:

1. Linking to sites with bad reputations. Linking to sites with bad reputations isn’t a costly link building mistake – it is a deadly one! Since linking to a site is considered a form of “voting” for it, when you link to all kinds of illegal sites, this means you support them and search engines certainly won’t love it.

Even if you don’t deliberately link to sites with bad reputations, sometimes such links somehow manage to sneak in behind your back – for instance in comments, so you need to be really careful. My advice is that if you have enabled comments and they are dofollow, always check the site of the comment poster before you approve the comment.

[Note: There may not be much concrete evidence that linking to bad sites is bad, but common wisdom still says not to.]

2. Buying and selling links. Paying for links is another deadly sin and it can get you banned from search engines. There are many paid link sites and if you are tempted to buy links there, this can have an adverse effect.

3. Getting nofollow links. It is true that it is hard to get free quality one-way dofollow backlinks, but unfortunately nofollow links aren’t good. Nofollow links can bring you traffic but for SEO (at least for the major search engines) they are totally useless and in a sense the time you have spent building nofollow links is pure waste.

4. Wasting your time with many low PageRank (PR) sites. Similar to nofollow links, links from low PageRank sites aren’t your best bet. Links from low PR sites aren’t totally useless but it is much better to get a few higher PR backlinks than a ton of low quality ones. If you manage to get a low PR link, this is fine but it is pointless to aim at thousands of low PR links. Links with PR of 0 and 1 are basically very low, PR of 2 and 3 is more or less acceptable, and PR of 4 and above is just fine.

5. Getting backlinks from irrelevant sites. A quality backlink is a dofollow link from a high PR site within your niche. Sure, nobody will object against a dofollow PR8 backlink from any site no matter if the site is relevant or not, but all things being equal, backlinks are valuable only when they come from sites within the same niche. Sites from similar niches are also an option, though it certainly depends a lot on how you define what a similar niche is. For instance, if you have a dating site, it is obvious that you can’t consider links from politics sites, for example, as relevant, while links from teen sites could be considered more acceptable because more or less teens are interested in dating and many teen sites cover dating as well.

6. Getting links without your keywords as anchor text. The anchor text of the backlink is also very important. The best case is when the backlink has your keywords as anchor text. This isn’t always possible to achieve but when you are negotiating link exchanges, for example, you can say what anchor text to use, so pick a good keyword and use it as anchor text. Anchor texts, such as “click here,” “check this,” and the like lower the value of your link a lot and you should avoid them.

7. Backlink spamming. Backlink spamming is also another practice, which might not you get banned from search engines but in any case it is an inefficient use of your time and money. In your desperate attempts to get backlinks, you might be tempted to post short meaningless comments on any blog you encounter or to get links from sites that look like link farms. All this activity takes a lot of time and it leads nowhere. The links you obtain via spamming might be completely ignored by search engines and again you end up without a backlink that counts.

Additionally, no matter how reliable your sources of backlinks are, you should always do some link tracking to make sure that your links are still there. Manually tracking thousands of backlinks is hardly the best way to use your time but fortunately there are some great link trackers you can use to monitor the status of your backlinks without any effort.

Backlink building is a very tricky activity. You can’t afford to skip backlink building because otherwise you won’t have good rankings. On the other hand, when many of the link building steps you have at your disposal require so much time and effort, you might be asking yourself if there isn’t a better way to use your time. No doubt, link building isn’t the greatest earner per hour but if you are serious about SEO, you just can’t skip link building. The time you have spent on link building isn’t a complete waste for sure and if you want to increase your efficiency further, you just need to sort out the link building strategies that work from the costly link building mistakes.