A Beginner’s Introduction To Flash Modifiers

Modern Digital SLR flashes do a wonderful job of putting out a large punch of light in a specific direction. Nowadays they even zoom with the lens for more directed light. But what happens when that direct light is too harsh, casting ridged shadows? This happens often in an indoor setting, especially with groups of people, such as at a party. Flash modifiers to the rescue!


Introducing Flash Modifiers

While there are a plethora of flash modifiers out there, this article will focus on just a few of the basic, less expensive models which may aid you in your photography. Each of the modifiers listed here attach to a flash in a number of fashions. Some require Velcro and others slide over the end of the flash, requiring the purchase of the correct model to match your flash.

All photos in this set were taken with a Canon 7D and two flashes. I used two flashes because the Velcro on one flash would not permit the Opteka to slide over the end. The strength of the flashes was balanced to maintain consistency. All images are shot at 38mm (45mm equivalent) at a distance of about seven feet. ISO 100, f/3.5 and 1/60 second except the ambient photo, which was 1.6 seconds.

The ceiling is standard height and all photos were shot RAW and then corrected to 5400K. This is only to represent the lighting effect of each modifier, especially when mixed with ambient light, which taking out the variable of auto white balance. The voluntary model in this shoot is none other than me. While I am often mistaken for a one man party (especially with a backwards baseball hat), this test is meant to be simple, showing coloring and shadow differences between the modifiers.

First up is the “control” photo. This image is shot with ambient light in the darkened corner which I stand. The orange cast is from the room lights. You will see evidence of this in later photos when bounce modifiers are used.

And now the 580EX II flash fired directly towards the subject.


Opteka Flash Diffuser

The first diffuser example is from Opteka. It is a simple unit, retailing for $10US. It slides on the end of the flash and is molded to match contours, making it less functional if Velcro strips are already in place. Its intent is to give your flash more of an all around, bare light-bulb feel.

It works best when angled at 45 degrees up and partially bounced off the ceiling. This first photo shows the effect when simply placed on the flash and fired straight forward, diffusing some of the light.

The light color has changed a bit because of the coloring of the plastic. Features are a little less harsh although I could still use a shave. Shadows are about the same. Now let’s tilt it up to 45 degrees as suggested by the manufacturer.

Shadows are decreasing around my head, but because of the bounce, shadows around my sleeves have become longer. Toning is more even, more pleasant. Finally I”ll point the flash straight up at 90 degrees and see what happens with both ceiling bounce and indirect, diffused flash.

This last photo has even softer shadows and even toning, but it also lets in more ambient light, if you will. Notice the color has become more orange from the house lights. This can be a problem if colors don”t match (and Opteka does make colored filters to match ambient light.)


LumiQuest Pocket Bouncer

Next up is the LumiQuest Pocket Bouncer (retailing at $28US). This unit is held onto the flash head with Velcro strips on the top and sides of the flash. It is operated with the flash unit pointing straight up at 90 degrees. Almost all light from the flash is then directed forward from the highly reflective surface of the bounce.

First, the control photo of the 580 EX straight forward, no modifiers. This is slightly different than the 580EX II, but not much.

Now, the LumiQuest Pocket Bouncer:

Again, the shadows become softer but the added height of the flash makes some of them a bit longer. And more ambient, orange, light has been brought in. Overall, though, the light is more evenly spread. Let’s compare it to a different type of bounce which allows for more light pass-through.


LumiQuest 80/20

The LumiQuest 80/20 (retailing at $29US) attaches in the same way to the Pocket Bouncer but spreads light differently. It gets its name from the fact that 80% of the flash light is allowed to pass up through the modifier and then scatter when reaching the ceiling. This can be a problem with a high ceiling, but in this example, the ceiling is only eight feet high. 20% of the light is then directed forward as with the Pocket Bouncer.

More ambient light is allowed into the scene but shadow edges are softer still. Also catch lights in my glasses are less intense, something worth considering.


LumiQuest Softbox

Last up in this comparison is a LumiQuest Softbox (the most expensive at $43US) . This handy little device attempts to mimic its larger brethren used in professional studios. It requires one more strip of Velcro (four in all) than the other bounces as it surrounds the flash head. It has an extra softening spot in the center to help diffuse and bounce the direct light from the flash. The sides are angled to let light expand outwards from the center.

The softbox attempts to smooth out the shadow edges but still punch the light from the front, rather than above. It does a decent job for a unit of this size. The light tends to be more even and the contrast not as great.


Conclusion

There are many, many more flash modifiers on the market with prices north of $120. This set of four is a basic introduction and a good general purpose set to play with while learning the advantages and disadvantages each flash brings to your photography.

No one diffuser is perfect for every occasion, so experiment and find what works for you!

Theme Tumblr Like a Pro: New Rockable Book


As Tumblr continues its path toward domination, I was shocked to find that there isn’t a single Tumblr book available anywhere…until now! Tumblr is fantastically intuitive, however, there’s a great deal of power available to you — if you learn how to harness it! That’s my goal in this new Rockable Press book + companion screencasts: teach you how to be a Tumblr pro! Along the way, we’ll learn how to create customization options, work with the Tumblr API, allow for added functionality, and a plethora of other awesome things!

PDF eBook, $20 – Purchase

Tumblr’s streamlined approach has made it one of the web’s fastest growing blog platforms. In “Theme Tumblr Like a Pro,” Nettuts+ editor, Jeffrey Way, will teach you everything you need to start making powerful Tumblr themes, while maintaining the platform’s core principle: simplicity. As an added bonus, we’ve included a companion screencast for every chapter, for the visual learners out there! By the time you finish this book, you’ll be a Tumblr master!


What’s Covered?

  • The basic structure of a Tumblr theme
  • The various post types
  • Creating an options “panel” to provide maximum flexibility for the users of your theme
  • Using the Tumblr API
  • Various Cookbook recipes
  • Displaying Tweets (while improving Tumblr’s provided JavaScript!)
  • Combining Tumblr with JavaScript
  • And so much more, over the course of this 135 page eBook + companion screencasts.

Sample Pages

If you’re undecided, you can Download the Sample Pages (18 pages). But, don’t forget, it also comes with hours of video training for each chapter.


About the Author

Jeffrey Way is part of the Envato team. He is the Editor of Nettuts+, a web development tutorials blog with over 70,000 daily readers, and he’s also the manager of the popular marketplace for web developers, CodeCanyon. He has been in the web industry for over 5 years, with expertise in HTML, CSS, PHP, JavaScript, jQuery, CodeIgniter, Tumblr, and WordPress.


PDF eBook, $20 – Purchase

How to Sell Digital Goods with CodeIgniter: New Premium Tutorial


In today’s tutorial, you’ll learn how to create a small web app to sell digital items (eg. eBooks) securely and accept payments from PayPal. Become a Premium member to read this tutorial, as well as hundreds of other advanced tutorials and screencasts.

How to Sell Digital Goods with CodeIgniter: New Premium Tutorial

Join Net Premium

NETTUTS+ Screencasts and Bonus Tutorials

For those unfamiliar, the family of Tuts+ sites runs a premium membership service. For $9 per month, you gain access to exclusive premium tutorials, screencasts, and freebies from Nettuts+, Psdtuts+, Aetuts+, Audiotuts+, Vectortuts+, and CgTuts+ For the price of a pizza, you’ll learn from some of the best minds in the business. Become a Premium member to read this tutorial, as well as hundreds of other advanced tutorials and screencasts.


Other Awesome Premium Tuts you may Like

Quick Tip: A Crash-Course in CSS Media Queries


In the past, in order to create layouts based upon the width of the user’s browser, we had to use JavaScript — perhaps combined with a server-side language. Fortunately, the process is now becoming far simpler, thanks to CSS media queries.



Method 1: Within your Stylesheet

@media screen and (min-width : 1200px) {
  /* let's do somethin' */
}

Method 2: Import from within your Stylesheet

@import url( small.css ) screen and ( min-width: 1200px );

Note that you can also add addition rules, by applying a comma — much like you would when using multiple selectors.


Method 3: Link to a Stylesheet

<link rel="stylesheet" media="screen and (min-width: 1200px)" href="small.css" />

Method 4: Targeting the iPhone

<link rel="stylesheet" media="only screen and (max-device-width: 480px)" href="mobile.css" />

An interesting note, after a bit of research around the web, is that, despite the fact that iPhone 4 sports a resolution of 640×960, it still we pick up mobile.css, referenced in the code above. How strange? If you have more information on this, please leave a comment for the rest of us!


Browsers that Support CSS Media Queries

  • Firefox 3.5+
  • Opera 9.5+
  • Safari 3+
  • Chrome
  • Internet Explorer 9+

Please note that Internet Explorer 8 and below do not support CSS media queries. In those cases, you should use a JavaScript fallback.

Final Fantasy Tactics for iPhone delayed, Square Enix offers no explanation

In late June at E3, Square Enix tantalized fans of Final Fantasy Tactics by revealing that the game would be brought to the iPhone. The company even announced a release date for the game: September 15th. But September 15th has come and gone now without a release for this highly-anticipated title… and Square Enix’s response to the delay is highly unsatisfactory.

I played the original Final Fantasy Tactics on the PlayStation, and it’s one of my all-time favourite games. I didn’t play the remake on the PSP because I never really felt compelled to buy Sony’s handheld. I was excited enough by FFT coming to the iPhone that I set up an iCal reminder to check the App Store today for the game. But it hasn’t shown up, and it’s not going to for the foreseeable future. Only two days before the game’s supposed release date, Square Enix posted on its Facebook page:

“We are so sorry for confusing you. The wrong information about the FFT release date is spreading around somehow… It says the release date is to be September 15th but it’s completely wrong. The release date is still ‘TBD’.”

I don’t mind so much that the release date slipped; it happens all the time in the gaming industry, and honestly I was half expecting Final Fantasy Tactics to be delayed. But Square Enix’s response to the delay is pretty classless. Not only did the company try to sweep the delay under the rug by only announcing it on its Facebook page and nowhere else, its claim that the wrong information about the release date is spreading around “somehow” is a complete fabrication — that release date info came from Square Enix itself at E3.

If a company has to delay the release date on one of its games for some reason, that’s fine — as long as they can at least man up and admit that’s what happening. A company shouldn’t resort to “poor little us, wrong info got spread ‘somehow’ ” tactics, especially not two days before such a highly-anticipated title’s supposed release date. If the info really was wrong, Square Enix had more than two months to set us straight. Instead, this last-minute and all-but-unannounced delay, as well as the company’s unwillingness to accept responsibility and call it a “delay,” has only made the situation even more disappointing.

TUAWFinal Fantasy Tactics for iPhone delayed, Square Enix offers no explanation originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 15 Sep 2010 23:15:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Rumor: Left 4 Dead on the Mac by October 5?

Left 4 Dead is the last promised Valve title to see release on Steam for Mac, and yet we haven’t heard anything about an official release date. Valve was moving along pretty well for a while there, releasing games for our platform every Wednesday. But they’ve petered out lately, leaving a lot of Mac gamers wondering if we’d ever get to shoot zombies along with the rest of the gaming world. But a slip found by our former cohort David Chartier, now at Macworld, hints that we’ll be exploring the zombie apocalypse soon — he notes that Valve is bringing the game’s new downloadable content, “The Sacrifice,” to all platforms, including the Mac, by October 5th.

The Sacrifice is an extra level that’s available for both the first and second games in the series, so there’s still a chance that Valve will only give us the original Left 4 Dead, and save the sequel for later. But I’d guess the reason for the long delay is that they’re bringing both games over, so we might see both of them released on Steam for Mac by then.

Of course, this could just be a slip of the blog, with the Mac just accidentally listed as an available platform. But that doesn’t seem likely — Valve tends to be careful about what they say. To whet your appetite, check out the game’s brand new comic, created just for the new DLC.

TUAWRumor: Left 4 Dead on the Mac by October 5? originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 15 Sep 2010 19:30:00 EST. Please see our terms for use of feeds.

Read | Read | Permalink | Email this | Comments

Found Footage: iPod touch 4G goes head to head with iPhone 4

A site called Letem Svetem Applem has put together some comparison videos of performance between the iPhone 4 and the new iPod touch, and the results may surprise you. In the startup speed test, the iPad actually beat all of the other iDevices, and the new iPod touch barely beats the iPhone 4 (but all of them were faster than last year’s iPhone 3GS, so your upgrade was not in vain). The iPod touch’s camera looks slightly darker than the iPhone 4’s, and perhaps most interesting, the displays of the iPhone 4 and iPod touch look pretty different. The Retina Display on the iPod touch looks just as sharp, but without the in-plane switching tech found on the iPhone and the iPad, the sides of the display are slightly muddier.

Some of the YouTube comments on the speed video claim that if your iPhone or iPad is stuffed with music, documents, or apps, the speed will be affected, but I’m not sure how much of a factor that actually plays on startup (not to mention that we’re talking seconds here — not nearly enough to judge a purchase by). But Apple’s claim that the iPod touch is sporting the same Retina Display as the iPhone appears to be missing the mark a bit. Watch all of the comparison videos right after the break below.

[via AppleInsider]

TUAWFound Footage: iPod touch 4G goes head to head with iPhone 4 originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 15 Sep 2010 18:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Light painting in stop motion with the iPad

This is about the coolest thing done with an iPad since, well, the iPad itself was created. A firm named Dentsu London has used an iPad to create a series of stop motion shots assembled from sequential long exposure light paintings. They created a set of 3D graphics and then programmed the iPad to show a set of cross sections frame-by-frame of those graphics. The cross sections were “painted” into the air with long exposure photographs, and then the photographs were all put together into a stop motion animation.

The end effect is just amazing — don’t just watch the beginning on how they did it, make sure you stick around for the film itself. It’s a beautiful piece, as well as an ingenious way of using the iPad to create something exceptional. If you’re really interested in these images, the creators have also put together a book featuring some of the best stills from the video. Quite an impressive piece of work.

[via TDW]

TUAWLight painting in stop motion with the iPad originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 15 Sep 2010 17:30:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

TUAW TV Live: Your Wednesday tropical vacation

TUAWloha, everybody! It’s time to put on your Hawaiian shirts, grab a Mai Tai or three, and join me for another hour of live mayhem at the mercy of my technological devices. Yes, it’s time for TUAW TV Live.

As I noted in the promo post earlier today, we’ve got a lot of ground to cover. I’ll talk about (and demonstrate) the pitfalls that one can run into when doing a livestream show like this, do a couple of giveaways with a fun Apple trivia game, demo some good (and some not-so-good) iPhone and iPad apps, show how to easily create iBooks, and more.

To join in from your Mac or PC, just go to the next page by clicking the link at the bottom of this post, and you’ll find a livestream viewer and a chat tool. The chat tool allows you to join in on the fun by asking questions or making comments.

If you’re driving somewhere and would like to watch TUAW TV Live while you’re stuck in traffic, please don’t — keep your eyes on the road! However, if someone else is doing the driving, you can watch the show on your iPhone by downloading the free Ustream Viewing Application.

iPad users haven’t been forgotten, either, as you can tune in to TUAW TV Live on your iPad! That link will send you to a non-Flash page, although you won’t have access to our chat tool. And one final note — if the show has started and you’re seeing a previously recorded show instead of the livestream, you can always pop on over to ustream.tv/tuaw to join the show in progress.

TUAWTUAW TV Live: Your Wednesday tropical vacation originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 15 Sep 2010 16:55:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Report: Foxconn making 1.5 iPhones per second

137,000 iPhones per day. That’s how many manufacturer Foxconn is reportedly making these days, its chairman tells the press. That’s an amazing figure adding up to 50 million iPhones every single year, even as Apple struggles to keep enough hardware in stock. And the process isn’t easy, either — chairman Terry Gou says that the company found out it needed a certain machining rig usually designed only for prototyping in order to stay in line with Apple’s strict manufacturing standards. Foxconn ended up buying over 1,000 of the machines at $20k each, even while other manufacturing companies are buying just one.

It’s crazy to think about the scale of the operation over there — not just the equipment, but the workers and organization required to churn out that kind of product. And sadly, it appears the pressure is still on for the company, as we’ve seen multiple times before. Apple is setting records over here on this side of the world with the iPhone’s sales numbers, and it’s sometimes easy to forget that behind all of that, there’s an industrial machine churning out product by the millions.

[via HardMac]

TUAWReport: Foxconn making 1.5 iPhones per second originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 15 Sep 2010 16:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Angry Birds introducing Mighty Eagle, costs real money to skip levels

mighty eagleIf you’re an Angry Birds player like me, you’ve hit a couple of levels you’ve had to play ten or more times before finally being able to progress. Curse those speedy yellow birds! Give me more bombers! If that’s you, Rovio Mobile — creators of Angry Birds — have the solution to your frustration, announced recently at the Nokia World conference. But the bad news is that it’s going to cost you.

Meet the new, angriest of the Angry Birds: Mighty Eagle. Via an in-app purchase (with real money) of a can of sardines, you’ll be able to summon this new bird for a one-time shot at clearing an entire level. If you want to make use of Mighty Eagle again, you can try going back to the previous level where he was used and clear it without him. Then, voila — you can use him again in a later level.

Check out the video introducing Mighty Eagle after the jump.

TUAWAngry Birds introducing Mighty Eagle, costs real money to skip levels originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 15 Sep 2010 16:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Developer offers enticing look at Scrivener 2.0

Developer KB made a series of blog posts about what will and will not be featured in the upcoming Scrivener 2.0. What I like is that he’s not so focused on introducing new features, but improving on what’s already there. The initial release came out back in 2007, but this is a case where slow and steady development is definitely worth it.

Some of the highlighted features of Scrivener 2.0 include:

  • Corkboard improvements such as a freehand form, with the corkboard being fully integrated into the product. The outliner moder allows you to add text columns and sort them.
  • Changes to the text editor including a page layout view, a Pages-style format bar and allowing footnotes to appear in the inspector.
  • Multiple project notes
  • QuickReference panels, which are similar to OS X’s QuickLook, but can be edited
  • Document collections, which can temporairly replace the binder in the sidebar. This replaces the “saved search” feature.
  • Custom templates and icons
  • An advanced compile feature depending on the type of product
  • Epub export, allowing you to read documents from Scrivener on the iPad. You can also view documents from Scrivener through Simplenote or external folder sync on the iPad and iPhone.

Due to the additional features, the price of Scrivener will rise to $45 for a regular license and $38.25 for an academic license starting Sept. 17. A registered owner of Scrivener 1 will be able to update for $25. Those who bought Scrivener on or since August 1, 2010 will be entitled to a free update.

Scrivener 2.0 requires OS X 10.4 or higher and remains a Universal application, but there is some extra functionality with Snow Leopard. It will be released in late October, just in time for NaNoWriMo.

TUAWDeveloper offers enticing look at Scrivener 2.0 originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 15 Sep 2010 15:30:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Macworld dishes on AirPrint iOS printing

Today’s release of the iOS 4.2 beta has given developers their first hands-on look at AirPrint, which will allow wireless printing from iOS devices. Macworld has published some details.

Dan Moren reports that users will be able to print text, photos and graphics to networked printers without having to fiddle with drivers, special software or network configurations. Also, it seems like the list of compatible printers is long, though details are still sketchy. Moren says that AirPrint will support printers shared via a Mac or a PC, from low-cost inkjets up to office laser printers. Additionally, HP will soon release a new line of printers with their “ePrint” feature that will offer, among other things, support for AirPrint.

Users have been waiting for an official print solution from Apple, and in the meantime several 3rd-party apps have appeared in the App Store. I’m eager to try it out myself, and am looking forward to the official release of iOS 4.2 in November.

TUAWMacworld dishes on AirPrint iOS printing originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 15 Sep 2010 15:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Coming up at 5 PM EDT: TUAW TV Live

It’s hard to believe, but TUAW TV Live has been appearing on your screens just about every Wednesday for 10 months now. I want to thank all of you who have joined in every week for an hour of discovery and discussion; you’ve made it a pleasure to produce the show.

This week, I’ll be talking about a variety of topics; what would be good to see in iWork and iLife updates, iPad and iPhone apps (both good and bad), more iPad and iPhone cases, a demo of how to quickly make an ebook that will work in iBooks, and additional topics as well. And we’ll even have some fun giveaways on today’s show.

To watch and participate in today’s show, just come back to TUAW at about 5 PM EDT (2 PM PDT) and I’ll have full instructions on how to view the livestream and use the chat.

TUAWComing up at 5 PM EDT: TUAW TV Live originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 15 Sep 2010 14:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

iPad: The missing apps

As we suspected back in March, the iPad shipped without apps that are standard on the iPhone: Stocks, Calculator, Clock, Weather, Voice Memos and Compass. Instead of going without, we’ve found the best examples of each for you to install and get your iPad on par with your iPhone.

Clock

Our own Steve Sande pointed out several options for iPad owners, including Night Stand HD (US$4.99) and Clock Pro HD ($5.99). Go and check out the full article.

In the meantime, click below to read the rest of our list.

TUAWiPad: The missing apps originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 15 Sep 2010 13:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments