Say Hello to the All-New Wptuts+ (And Win WordPress Goodies)!

Advertise here

I’m incredibly excited to let you know about the latest addition to the ever-expanding Tuts+ networkWptuts+! Focusing on everything WordPress, the site will be bringing you top-notch tutorials on developing WordPress themes, plugins and widgets, scaling your site, the business of selling WordPress themes, and general advice on how to become an expert at using the platform!

Whether you’ve always wanted to learn more about WordPress (but never known where to start), or are a seasoned expert looking for advanced tips and tricks, Wptuts+ has you covered. Read on to find out more, meet our expert editor, and hear about how to win $1,000+ of WordPress goodies!


WordPress Tutorials, Tips and Advice

WordPress Tutorials, Tips and Advice

Wptuts+ will provide the amazing quality of tutorials you’ve come to expect from Tuts+, focused toward teaching you everything you need to become a WordPress expert. We have some fantastic content in the works, and you can subscribe in the following ways to ensure you don’t miss out!

After working as the editor of Webdesigntuts+ for the past few months, your editor — Brandon Jones — will be moving over to share his incredible wealth of WordPress knowledge on Wptuts+!

Brandon Jones is currently the third highest-selling author on ThemeForest, Envato’s marketplace for buying and selling website themes. He couldn’t be more qualified to head up Wptuts+, and I hope you’re looking forward to receiving tips from one of the most successful WordPress developers we’ve ever had the pleasure of working with.


$1,200 of Prizes and Goodies Up For Grabs!

To celebrate the launch of our latest Tuts+ site, we’ve organised a fantastic giveaway with some brilliant prizes for anyone who loves WordPress! With a total value of over $1,200, it’s a fantastic collection of resources and subscriptions. Check out the full details, and take part in the contest!

Finally, if you have any feedback or ideas for Wptuts+, we’d love to hear them. Head over to the site and let us know what you’d like to see!

{excerpt}
Read More

Teach Yourself Graphic Design: A Self-Study Course Outline

Advertise here

Fortunately, it isn’t required to go to design school in order to be a graphic designer. A good foundation in graphic design history, theory, and practical application will help you hit the ground running. There are plenty of resources available in which you can learn graphic design on your own. Don’t set your expectations to high at first, as it will take enthusiastic study for years to become great. You can do it though!

If you would like to learn graphic design from the ground up, through self directed study, then this article lists some great resources that will get you started with your design education. Also, even if you do go to design school, at least three-fifths of your education will be through self directed study anyway. Let’s get to it!

Editor’s note: This article was original posted on Psdtuts in May 2009.


1. Understanding the Principles and Theory of Graphic Design

There are a few graphic design principles that effect every project you’ll create. Understanding these principles conceptually and learning to apply them practically will formulate the foundation of your graphic design education. Let’s take a look at the basic areas you should study to get a solid footing in graphic design.

principles

Shape, Spacing, and Rhythm

I remember first learning these basic design principles, and they seamed so foreign at first. It took me quite some time to get comfortable with these techniques. In school we did a beginner project that consisted of drawing triangles, just to communicate emotion through placement, shape and spacing alone. Below are some good resources on these principles.

Color, Texture, and Imagery

Understanding the basics of color theory is important and getting a feel for how to work with colors. Color can make areas of a design pop off the page or recede into the background. The use of texture can enhance the feel of a design. In print design texture can be the actual feel of paper or other materials. Imagery can also blend in with texture and is loaded with colors. Learning how to balance these is a delicate craft that will take some practice to apply well. Here are some resources on using color, texture, and imagery in graphic design:

Working with Type

Your ability to use type is one of the things that differentiates graphic design from other visual professions. A big part of graphic design is understanding typography, developing your knowledge of typefaces, and how to apply them in your design. This will be a constant study throughout your career. Here are a few great resources on type:


2. Standing Strong with a Historical Graphic Design Grounding

Philip Meggs book (see below), is a must have for every graphic design. You should read it from cover to cover. Also, as you go through spend time researching areas that interest you the most. Pick at least three areas to go into detailed study with and learn as much as you can about them. One area of interest for me is the Bauhaus, which was a graphic design and craft school founded in the early twentieth century. I find the subject captivating, probably because it combines so many of my passions: art, design, history, and education.

history

3. Internalize the Graphic Design Process, Conceptual Solutions, Real World Experience, and Creative Application

Graphic designers solve visual problems. The key to teaching yourself graphic design is to understand the process of solving a visual problem. This means you’ll benefit from tackling design briefs. You’ll learn to apply the skills you study by solving fictitious design problems to begin with and as you advance tackling real world problems and working with clients.

solutions

Visual and Conceptual Problem Solving

Visual and conceptual problem solving is the core of what we do as graphic designers. Clients come to us with a brief, which is a problem that needs to be solved. A new company may need to enter a specific market and come to you for a comprehensive identity solution. Or you may work at a newspaper and have to lay out a page to deadline. The problems are endless and your job is to solve these issues.

What is a visual concept? Well it’s more than a pure visual solution. It’s a unification of a graphic and an idea, which is placed in context to solve a problem. Let’s look at the example of a logo. It’s a visual mark, which represents the idea of a company, presented in the context of all the company’s identity, marketing, and history. Let’s look at some resources for developing your visual and conceptual problem solving skills for graphic designers. Keep in mind though practicing your craft will help build your visual problem solving skills.

The Design Process

Learning to research, create thumbnails, refine sketches, work up visual solutions in programs, and present to clients are just some of the basics of the design process. Every subset of design may have a slightly different procedure, and your working methodology, or a company you work for may implement things in a somewhat unique way in their production environment. Even so, the basics remain the same. Get familiar with the design process from start to finish, and work on getting faster and better at each stage of the process on each project you work on.

Real World Graphic Design Application

A business card, like a canvas, has boundaries. A book has specific dimensions and technical print limitations. These type of practical and technical limitations are an important part of practicing the craft of graphic design. Work to learn about these technologies and build up your knowledge through real projects. You’ll learn a whole lot about print by having to get a big project printed on a budget. Also, keep in mind that creative solutions are often driven within contained creative environments. Part of the fun of graphic design is solving technical problems with creative solutions.


4. Consider Advanced Study and Development

Advanced study can take many different paths for each designer. You may become interested in a related field, and then mold your graphic design education to apply to that field. However, every graphic designer will benefit from advanced study and planning.

Of course, there’s no limit to the depth you can study on any subject of graphic design. Grid Theory, Graphic Information Design, and Career Planning are just a few areas to focus on. You could certainly go much deeper in other areas as well.

advanced

Grid Theory

Many areas of graphic design incorporate grid based solutions. In many ways, grid theory is advanced principles of spacing, flow, and rhythm, though applied to real projects, like laying out an entire book or website. Putting together any multi-page document will likely benefit from a grid, as it makes the design feel cohesive. Below are some resources to get started with grids.

Graphic Information Design

While many of the principles of graphic information design are similar to graphic design, it takes on a more technical and practical approach to visual problems. Rather than looking at the concept on a billboard, a graphic information designer might analyze the proper font size to use for traffic passing the billboard at 40mph, so as to have maximum impact. It’s a blend of scientific research and practical application to visual design. Edward Tufte has written many good books on the subject, and I recommend you read them all. They are elegantly written, the layout of the books are beautiful, and the principles taught have strong, illustrative examples.

Planning Your Career

Spend some time getting acquainted with the graphic design landscape and plan your career. Graphic design is a large discipline, which is directly involved in numerous occupations. Learning the potential of the field will help you decide what you want to focus on. You may be attracted to print design, advertising, interface design, or another graphic design or related field.


5. Learn from Professional Graphic Designers

Aside from studying graphic designers throughout history, you’ll also benefit by studying contemporary designers whom you identify with. A couple designers I found inspirational while I was in design school were David Carson and Carlos Segura. Both of these designers utilize typography in intuitive, innovative, and illustrative fashions. They helped encouraged me to get expressive with my use of type, spacing, and texture. While the approach they practice in design isn’t appropriate for every project, it certainly helped develop my graphic range and ability to think illustratively through graphic design.

You may fall in love with some other approach to design. Also, you’ll go through numerous phases, where you’ll be attracted to something else in design. This is part of what’s great about the field; it’s so diverse. Don’t be afraid to emulate designers approaches on some projects. It’s a good way to learn. Then you’ll move on to something else and it will become part of your collective design experience.

professional

6. Developing Your Proficiency, Intuition, and Flow

Part of becoming a good graphic designer is becoming one with your tools. If you can wield a pencil, and quickly sketch down conceptual solutions, then you’re a more proficient designer. Of course, when working within programs the same thing applies. If you’re a logo designer, the better you know Illustrator, the better a designer you’ll be. That’s one of the reasons why sites like Vectortuts+ are so useful.

Being proficient with your tools helps you to be able to enter an intuitive flow like state when working, but it’s more than that. The better you know design, your medium, your chosen field of focus, your toolsets, and your workflow, the easier it will be to sink into that space where decisions come easily and time disappears. This flow state is a big reason why people choose any art related field, like graphic design; they enjoy being in the flow of creating and working visually.

pro

7. Put Together Your Portfolio and Blog

Make sure to create a portfolio (a home base with your own url), and blog regularly on what you learn as you grow as a designer.

Three things help get you hired as a graphic designer (in order of importance): your portfolio, your demonstrated experience, your ability to communicate your knowledge on graphic design. You build all three of these over time. It’s not something that happens overnight.

Your portfolio is your most important tool in marketing yourself as a graphic designer. It demonstrates your abilities to practically apply your skills. When interviewing it also holds some of the greatest weight in you being hired.

Experience takes time to grow. Someone that has worked in the field for years, run an agency, or worked with large known companies has a tremendous leg-up in the industry. Don’t get discouraged though, everyone started from ground-zero to begin with.

One of the greatest skills one learns in design school is how to talk and write about design. It’s not just being able to create something that looks cool, but being able to critically analyze a problem, apply a proven workflow to solving it, and communicate the process. In the field, this will equate to needing to sell your solutions to clients or bosses. Or when interviewing, describing how you solved a design problem.

Writing articles for your blog is a great place to practice discussing graphic design, and how you’ve solved specific design problems. It also, in itself, demonstrates your knowledge in the field. Don’t be afraid to add case studies to your blog, even for personal projects, as it’s a great way to build this analytical skill set. Through self-study, use your blog to write articles as you learn about design. This serves as a good substitute for assignments you would receive in a design class, and will compliment the design projects you do.

folio

8. Participate in Online and Professional Graphic Design Communities

Becoming involved in the graphic design community and professional associations will increase your connections in the industry and knowledge of the field. Also, attend conferences and network whenever possible.

online

Join Professional Associations

A great way to learn about the workings of the graphic design profession is to join professional organizations. They run conferences, produce articles, books, and other resources. Some of these organizations work to improve the profession as a whole by lobbying and other activities.

Becoming Part of the Graphic Design Community Online

Aside from professional communities, there are loads of communities on the web that you can participate in. Below are some graphic design forums you may want to participate in.

Getting Critical Feedback Online and Promote Your Work

Interaction and critique is really important to your growth as a graphic designer. If you’re not in design school, then you need to find other places that people will tear apart your work, and that you can develop your own critical eye. The best thing for a young design is to have someone tell them why something they made isn’t well designed, and what they might do differently. This prepares you for clients doing this (gives you a thicker skin), and it helps you grow with your visual and creative problem solving abilities.

I don’t know of the perfect place on the net to find this, but try different online communities or forums. And if you can find a mentor, even someone with just one or two more years of experience than you, who is willing to critique your work, this can be invaluable. Try some of the places mentioned below and search further.

Aside from your main portfolio, it also helps to have satellite portfolios, which are submitted to portfolio communities, and where you can get feedback on your work. They are also great places to promote your work and gain new clients. Below are some communities to explore.


9. Keep in Mind that Graphic Design as a Discipline Doesn’t Exist in Isolation

Any study of graphic design will include some connection to related disciplines. Studying art and illustration will help develop your ability to create graphics. Studying Marketing will help you place your conceptual solutions within the context of business and consumer needs. Also, graphic design is often a part of the foundational study for related disciplines. You’ll be a much stronger web designer, if you have a solid graphic design education for example.

isolation

10. Finding Work as a Freelance Graphic Designer

Aside form landing a job directly, freelancing is a career path available for designers. There is work out there for almost all skill levels. You’ll need to work at building your portfolio, negotiating, and your business skills.

There are numerous communities and resources online that can help you grow as a freelance graphic designer, and freelancing is a great way to get a broad set of graphic design projects under your belt. It’s a great way to grow your skills and learn through real projects, as you study independently.

work

11. Evaluate if Self Study or Graphic Design School is Right for You

After evaluating the above steps, do some research on schools, and consider the best course of study for you. Not everyone has the financial ability or desire to go to college. Fortunately, it isn’t a prerequisite to becoming a professional designer. The biggest resource in landing a job is your ability to demonstrate your skills, done through your portfolio, and in interviews your knowledge and passion should show.

Going to design school is great, but if you’re diligent you can learn graphic design through independent study. Keep in mind, I’m not saying don’t go to college, as that decision is up to you (I went to Undergraduate school and I took some Graduate courses). Also, you may be in a position that you’re studying something else, but are passionate about graphic design. Plenty of great designers started in other fields or learned on their own.

Even while I was in design school, some of the greatest lessons I learned came from doing projects on my own, studying online, and books. A good teacher can be a great resource though and I appreciate all those that helped me learn while I was in school.

If you do plan on going to design school, then spend some time deciding on the right school for you. What school fits your budget, goals, and ability to attend. You may want to consider online professional programs as well. Or for the brave of heart, do it without formal schooling.

school

Graphic Design Schools


Putting it All Together

Good luck with learning graphic design. Keep in mind, an undergraduate course takes numerous years to complete, and some even go on to grad school, so don’t set your expectations to high in the beginning, whether you attend school, or go it independently. It’s OK if it takes even years to master graphic design. Just study, grow as a designer, don’t give up, and you’ll get there. Be sure to have fun along the way, or else what’s the point!

Besides, by the time you’re a great graphic designer, you’ll probably be interested in learning something else. That’s just the nature of things, right!

Feel free to link to your favorite graphic design resources (books, articles, and others), as their is an endless amount of great material to get started with, and then to advance your skills as you grow!

{excerpt}
Read More

Teach Yourself Graphic Design: A Self-Study Course Outline

Advertise here

Fortunately, it isn’t required to go to design school in order to be a graphic designer. A good foundation in graphic design history, theory, and practical application will help you hit the ground running. There are plenty of resources available in which you can learn graphic design on your own. Don’t set your expectations to high at first, as it will take enthusiastic study for years to become great. You can do it though!

If you would like to learn graphic design from the ground up, through self directed study, then this article lists some great resources that will get you started with your design education. Also, even if you do go to design school, at least three-fifths of your education will be through self directed study anyway. Let’s get to it!

Editor’s note: This article was original posted on Psdtuts in May 2009.


1. Understanding the Principles and Theory of Graphic Design

There are a few graphic design principles that effect every project you’ll create. Understanding these principles conceptually and learning to apply them practically will formulate the foundation of your graphic design education. Let’s take a look at the basic areas you should study to get a solid footing in graphic design.

principles

Shape, Spacing, and Rhythm

I remember first learning these basic design principles, and they seamed so foreign at first. It took me quite some time to get comfortable with these techniques. In school we did a beginner project that consisted of drawing triangles, just to communicate emotion through placement, shape and spacing alone. Below are some good resources on these principles.

Color, Texture, and Imagery

Understanding the basics of color theory is important and getting a feel for how to work with colors. Color can make areas of a design pop off the page or recede into the background. The use of texture can enhance the feel of a design. In print design texture can be the actual feel of paper or other materials. Imagery can also blend in with texture and is loaded with colors. Learning how to balance these is a delicate craft that will take some practice to apply well. Here are some resources on using color, texture, and imagery in graphic design:

Working with Type

Your ability to use type is one of the things that differentiates graphic design from other visual professions. A big part of graphic design is understanding typography, developing your knowledge of typefaces, and how to apply them in your design. This will be a constant study throughout your career. Here are a few great resources on type:


2. Standing Strong with a Historical Graphic Design Grounding

Philip Meggs book (see below), is a must have for every graphic design. You should read it from cover to cover. Also, as you go through spend time researching areas that interest you the most. Pick at least three areas to go into detailed study with and learn as much as you can about them. One area of interest for me is the Bauhaus, which was a graphic design and craft school founded in the early twentieth century. I find the subject captivating, probably because it combines so many of my passions: art, design, history, and education.

history

3. Internalize the Graphic Design Process, Conceptual Solutions, Real World Experience, and Creative Application

Graphic designers solve visual problems. The key to teaching yourself graphic design is to understand the process of solving a visual problem. This means you’ll benefit from tackling design briefs. You’ll learn to apply the skills you study by solving fictitious design problems to begin with and as you advance tackling real world problems and working with clients.

solutions

Visual and Conceptual Problem Solving

Visual and conceptual problem solving is the core of what we do as graphic designers. Clients come to us with a brief, which is a problem that needs to be solved. A new company may need to enter a specific market and come to you for a comprehensive identity solution. Or you may work at a newspaper and have to lay out a page to deadline. The problems are endless and your job is to solve these issues.

What is a visual concept? Well it’s more than a pure visual solution. It’s a unification of a graphic and an idea, which is placed in context to solve a problem. Let’s look at the example of a logo. It’s a visual mark, which represents the idea of a company, presented in the context of all the company’s identity, marketing, and history. Let’s look at some resources for developing your visual and conceptual problem solving skills for graphic designers. Keep in mind though practicing your craft will help build your visual problem solving skills.

The Design Process

Learning to research, create thumbnails, refine sketches, work up visual solutions in programs, and present to clients are just some of the basics of the design process. Every subset of design may have a slightly different procedure, and your working methodology, or a company you work for may implement things in a somewhat unique way in their production environment. Even so, the basics remain the same. Get familiar with the design process from start to finish, and work on getting faster and better at each stage of the process on each project you work on.

Real World Graphic Design Application

A business card, like a canvas, has boundaries. A book has specific dimensions and technical print limitations. These type of practical and technical limitations are an important part of practicing the craft of graphic design. Work to learn about these technologies and build up your knowledge through real projects. You’ll learn a whole lot about print by having to get a big project printed on a budget. Also, keep in mind that creative solutions are often driven within contained creative environments. Part of the fun of graphic design is solving technical problems with creative solutions.


4. Consider Advanced Study and Development

Advanced study can take many different paths for each designer. You may become interested in a related field, and then mold your graphic design education to apply to that field. However, every graphic designer will benefit from advanced study and planning.

Of course, there’s no limit to the depth you can study on any subject of graphic design. Grid Theory, Graphic Information Design, and Career Planning are just a few areas to focus on. You could certainly go much deeper in other areas as well.

advanced

Grid Theory

Many areas of graphic design incorporate grid based solutions. In many ways, grid theory is advanced principles of spacing, flow, and rhythm, though applied to real projects, like laying out an entire book or website. Putting together any multi-page document will likely benefit from a grid, as it makes the design feel cohesive. Below are some resources to get started with grids.

Graphic Information Design

While many of the principles of graphic information design are similar to graphic design, it takes on a more technical and practical approach to visual problems. Rather than looking at the concept on a billboard, a graphic information designer might analyze the proper font size to use for traffic passing the billboard at 40mph, so as to have maximum impact. It’s a blend of scientific research and practical application to visual design. Edward Tufte has written many good books on the subject, and I recommend you read them all. They are elegantly written, the layout of the books are beautiful, and the principles taught have strong, illustrative examples.

Planning Your Career

Spend some time getting acquainted with the graphic design landscape and plan your career. Graphic design is a large discipline, which is directly involved in numerous occupations. Learning the potential of the field will help you decide what you want to focus on. You may be attracted to print design, advertising, interface design, or another graphic design or related field.


5. Learn from Professional Graphic Designers

Aside from studying graphic designers throughout history, you’ll also benefit by studying contemporary designers whom you identify with. A couple designers I found inspirational while I was in design school were David Carson and Carlos Segura. Both of these designers utilize typography in intuitive, innovative, and illustrative fashions. They helped encouraged me to get expressive with my use of type, spacing, and texture. While the approach they practice in design isn’t appropriate for every project, it certainly helped develop my graphic range and ability to think illustratively through graphic design.

You may fall in love with some other approach to design. Also, you’ll go through numerous phases, where you’ll be attracted to something else in design. This is part of what’s great about the field; it’s so diverse. Don’t be afraid to emulate designers approaches on some projects. It’s a good way to learn. Then you’ll move on to something else and it will become part of your collective design experience.

professional

6. Developing Your Proficiency, Intuition, and Flow

Part of becoming a good graphic designer is becoming one with your tools. If you can wield a pencil, and quickly sketch down conceptual solutions, then you’re a more proficient designer. Of course, when working within programs the same thing applies. If you’re a logo designer, the better you know Illustrator, the better a designer you’ll be. That’s one of the reasons why sites like Vectortuts+ are so useful.

Being proficient with your tools helps you to be able to enter an intuitive flow like state when working, but it’s more than that. The better you know design, your medium, your chosen field of focus, your toolsets, and your workflow, the easier it will be to sink into that space where decisions come easily and time disappears. This flow state is a big reason why people choose any art related field, like graphic design; they enjoy being in the flow of creating and working visually.

pro

7. Put Together Your Portfolio and Blog

Make sure to create a portfolio (a home base with your own url), and blog regularly on what you learn as you grow as a designer.

Three things help get you hired as a graphic designer (in order of importance): your portfolio, your demonstrated experience, your ability to communicate your knowledge on graphic design. You build all three of these over time. It’s not something that happens overnight.

Your portfolio is your most important tool in marketing yourself as a graphic designer. It demonstrates your abilities to practically apply your skills. When interviewing it also holds some of the greatest weight in you being hired.

Experience takes time to grow. Someone that has worked in the field for years, run an agency, or worked with large known companies has a tremendous leg-up in the industry. Don’t get discouraged though, everyone started from ground-zero to begin with.

One of the greatest skills one learns in design school is how to talk and write about design. It’s not just being able to create something that looks cool, but being able to critically analyze a problem, apply a proven workflow to solving it, and communicate the process. In the field, this will equate to needing to sell your solutions to clients or bosses. Or when interviewing, describing how you solved a design problem.

Writing articles for your blog is a great place to practice discussing graphic design, and how you’ve solved specific design problems. It also, in itself, demonstrates your knowledge in the field. Don’t be afraid to add case studies to your blog, even for personal projects, as it’s a great way to build this analytical skill set. Through self-study, use your blog to write articles as you learn about design. This serves as a good substitute for assignments you would receive in a design class, and will compliment the design projects you do.

folio

8. Participate in Online and Professional Graphic Design Communities

Becoming involved in the graphic design community and professional associations will increase your connections in the industry and knowledge of the field. Also, attend conferences and network whenever possible.

online

Join Professional Associations

A great way to learn about the workings of the graphic design profession is to join professional organizations. They run conferences, produce articles, books, and other resources. Some of these organizations work to improve the profession as a whole by lobbying and other activities.

Becoming Part of the Graphic Design Community Online

Aside from professional communities, there are loads of communities on the web that you can participate in. Below are some graphic design forums you may want to participate in.

Getting Critical Feedback Online and Promote Your Work

Interaction and critique is really important to your growth as a graphic designer. If you’re not in design school, then you need to find other places that people will tear apart your work, and that you can develop your own critical eye. The best thing for a young design is to have someone tell them why something they made isn’t well designed, and what they might do differently. This prepares you for clients doing this (gives you a thicker skin), and it helps you grow with your visual and creative problem solving abilities.

I don’t know of the perfect place on the net to find this, but try different online communities or forums. And if you can find a mentor, even someone with just one or two more years of experience than you, who is willing to critique your work, this can be invaluable. Try some of the places mentioned below and search further.

Aside from your main portfolio, it also helps to have satellite portfolios, which are submitted to portfolio communities, and where you can get feedback on your work. They are also great places to promote your work and gain new clients. Below are some communities to explore.


9. Keep in Mind that Graphic Design as a Discipline Doesn’t Exist in Isolation

Any study of graphic design will include some connection to related disciplines. Studying art and illustration will help develop your ability to create graphics. Studying Marketing will help you place your conceptual solutions within the context of business and consumer needs. Also, graphic design is often a part of the foundational study for related disciplines. You’ll be a much stronger web designer, if you have a solid graphic design education for example.

isolation

10. Finding Work as a Freelance Graphic Designer

Aside form landing a job directly, freelancing is a career path available for designers. There is work out there for almost all skill levels. You’ll need to work at building your portfolio, negotiating, and your business skills.

There are numerous communities and resources online that can help you grow as a freelance graphic designer, and freelancing is a great way to get a broad set of graphic design projects under your belt. It’s a great way to grow your skills and learn through real projects, as you study independently.

work

11. Evaluate if Self Study or Graphic Design School is Right for You

After evaluating the above steps, do some research on schools, and consider the best course of study for you. Not everyone has the financial ability or desire to go to college. Fortunately, it isn’t a prerequisite to becoming a professional designer. The biggest resource in landing a job is your ability to demonstrate your skills, done through your portfolio, and in interviews your knowledge and passion should show.

Going to design school is great, but if you’re diligent you can learn graphic design through independent study. Keep in mind, I’m not saying don’t go to college, as that decision is up to you (I went to Undergraduate school and I took some Graduate courses). Also, you may be in a position that you’re studying something else, but are passionate about graphic design. Plenty of great designers started in other fields or learned on their own.

Even while I was in design school, some of the greatest lessons I learned came from doing projects on my own, studying online, and books. A good teacher can be a great resource though and I appreciate all those that helped me learn while I was in school.

If you do plan on going to design school, then spend some time deciding on the right school for you. What school fits your budget, goals, and ability to attend. You may want to consider online professional programs as well. Or for the brave of heart, do it without formal schooling.

school

Graphic Design Schools


Putting it All Together

Good luck with learning graphic design. Keep in mind, an undergraduate course takes numerous years to complete, and some even go on to grad school, so don’t set your expectations to high in the beginning, whether you attend school, or go it independently. It’s OK if it takes even years to master graphic design. Just study, grow as a designer, don’t give up, and you’ll get there. Be sure to have fun along the way, or else what’s the point!

Besides, by the time you’re a great graphic designer, you’ll probably be interested in learning something else. That’s just the nature of things, right!

Feel free to link to your favorite graphic design resources (books, articles, and others), as their is an endless amount of great material to get started with, and then to advance your skills as you grow!

{excerpt}
Read More

The New Works of Richard Roberts

Advertise here

A while back, we brought you the works of Richard Roberts, a Milwaukee, WI, USA artist who specializes in digital illustration and photo manipulation. Since them Roberts has been busily preparing new works. Today, we decided to showcases some of his newest designs, which demonstrate a diverse range of styles and project types.


The Reaper

This Illustration was done for Depthcore’s most recent Chapter "Obsolete."


The Jade Element

This was the album cover illustration for The Jade Element’s upcoming album.


Energy

This print illustration was done to promote alternative sources of energy, geothermal energy being the one in this case.


Elan Vital

Artwork to promote nature and all it’s beauty.


Grow

Print collaboration with Jennifer Cirpici.


DACS

Illustration for last year’s designers against child slavery exhibition.


The Cage Keeper

Print illustration in collaboration with Jeff Huang.


Tiger Beer

Illustration for Tiger beer’s Tiger Translate which features different artists and their interpretations of different themes. "Growth" being the one here.


Phantasma

Abstract illustration for Advanced Photoshop’s cover of issue 70.


The Call From Within

Book cover illustration for Eri Nelson’s upcoming series.


Zen

This piece was commissioned by Advanced Photoshop to design a surreal matte painting piece.


Poseidon’s Grip

Illustration done for Depthcore’s chapter Mythic. The idea was for Poseidon to be fighting the Kraken for control over him.


Supernova

Another illustration done for Depthcore. This piece was inspired by the song Champagne Supernova by Oasis.


Air Castle

Abstract illustration done for Advanced Photoshop Magazine. Air Castle means – absentminded dreaming while awake.


Chimera

Promotional print illustration done for the Keystone Design Union aka The KDU.

{excerpt}
Read More

Character Design for the Boomrock Saints

Advertise here

In this tutorial we will demonstrate how to use Illustrator and Photoshop to create character designs for the Boomrock Saints. Let’s get started!


Preparation

Below are the reference photos, which were given to me by the group. Josh is on the left and Brian is on the right. In the middle is Brian’s tattoo, which we will incorporate into the design later on.


Step 1

Create a new document 1600px x 1600px and set the background to a light gradient. Add a new layer to your document and begin by loosely building a foundation for your characters.

With a tablet, I typically use a standard 3px brush in a color slightly darker than the background. I make sure to have “Shape Dynamics” checked so I can control my pen’s pressure.


Step 2

Lower the opacity of your first layer to 50% and add two new layers on top of it—one for each character.

Use these new layers to go over the messy sketch lines to clean it up a bit and to add in the details. Be careful not to mix up the layers so later you can adjust the character positions if needed. It’d be a good idea to name them like in the image above. At this point, the characters are starting to take shape. It’s okay to still keep everything rough at this stage.


Step 3

Add a new layer in between the first “sketch” layer and the character layers and name it “color”.

Use this layer to experiment and roughly block in the characters with a chosen color palette. In this case, the group wanted something “guerilla” so naturally I went with earth tones.

Next, roughly add in the lighting and shading. I have chosen the main light source to be to the left of the characters so the light will hit the hardest from the left on exposed skin/clothing. The parts which are not exposed will either be left “as is” or shaded in if they are behind another element such as the right side of Brian’s torso being covering by his right arm. Similarly, most of Josh’s torso on the left side is shaded since it’s being covered by Brian who is directly in front of him.


Step 4

Once you are satisfied, it is time to take the illustration into Adobe Illustrator to clean up the outlining. Hide all layers except the outline, save it as a jpeg, and open it in Illustrator. Since I’m using a tablet, I can do the outlining with my tablet pen rather than a mouse. For those who aren’t working with tablets, this part can be done with the pen tool as well. There are many tutorials on the Internet for pen tool inking in Illustrator along with tutorials for various other methods. This is the method I like.

Create a new brush by opening up the brush palette and clicking on the ‘new brush’ icon at the bottom. In the dialog box that pops up, select ‘Calligraphic Brush’, click OK, and set the angle, roundness, diameter, and variation of this new brush to the settings shown below.

Select the contents of your layer by clicking the circle to the right of the layer in the Layers palette. Lower the opacity to 30% and lock the layer. Choose the color black for the stroke and none for the fill.


Step 5

Now we’re ready to start cleaning up the outline. When inking, make sure to vary the weight of the lines to produce a more dynamic effect.

Some quick tips to remember when dealing with line weights:

  1. Create an illusion of depth. If an object or person is closer to you, the lines will generally be thicker. So, if this drawing had a background of a cityscape, the lines that make up the cityscape would be thinner than the lines of the character.
  2. Pay attention to the light source. Wherever the light is hitting, the lines will generally be thinner. Wherever the light isn’t hitting, the lines will generally be thicker.
  3. The outer-most lines of any object or person will generally be thicker than the lines within. This is to help define that object or person apart from the others.
  4. Widen the end points of lines that get cut off by another line. Take a look at the image below to see what I mean.

Once finished, you should have something similar to this:


Step 6

Now we can bring the file back into Photoshop and start the coloring and rendering. Export the file from Illustrator (File > Export) and select ‘psd’ from the dropdown list. In the dialog box that pops up, set the resolution to ‘high (300dpi)’ and hit OK.


Step 7

For this portion, what I usually do is create a separate layer for each color or element on each character underneath the outline layer. So it would look something like this:

Then, I simply color in each element on their own respective layers. Also, you may have noticed that I lightened the outlines for each character a tad. I feel this makes the illustration look more natural as opposed to having a dark black outline.


Step 8

Now since we have the characters colored, all that’s left is the rendering. I usually start off with the shading and move onto the lighting. Create a separate layer for ‘Shading’ above the base color layer for each element. Now, using the colored image in step 3 as a reference, shade in the characters using a brush set at about 60% hardness.

My technique is to select whatever element I’m shading by Command/Ctrl-clicking the layer thumbnail and brushing over the areas that need shading.

Do this for all elements of both characters and you should have something similar to this:

After seeing the result, if you decide you want certain shaded areas to be even darker, you can create a new layer for just the darker areas and use the same technique above to color it in. Having darker areas in your illustrations helps create more of a dynamic outcome.


Step 9

Next, we do the lighting. Add a new layer above the ‘Shading’ layer for each element. With the ‘Lighting’ layer selected, use the same technique of Command/Ctrl-clicking the layer thumbnails to select their content and add in bits of lighting where needed.

For the reflections in the shades, use the pen tool to create a shape around the inner perimeter. Then, right click that shape, click on ‘Make Selection’, and click OK in the dialog box that pops up. Once the shape is selected, select white as your color and use the gradient tool to create a subtle reflection dragging from top to bottom at a slight angle. Once you’re finished, reduce the opacity of this new shape to about 30% or whatever percentage you feel looks just right.


Step 10

Lastly, we add the finishing touches such as the tattoo on Brian’s arm, the logo on Brian’s shirt, the SF logo on Brian’s hat, and some extra lighting on both characters to really pinpoint the light source.

Here is the method I used to tattoo Brian’s arm.

After seeing the entire illustration completed, the group asked if Brian could be "beefed up" a bit to reflect more of his natural self. So, I made some quick adjustments by widening the body a bit and adding some definition to the right arm, which you can see in the final design below.


Conclusion

I hope this tutorial has inspired you to use these techniques to help develop your own styles of illustration. Try to build a solid foundation with the sketch from the start and you’ll have a lot more fun developing it into an inked/colored character.

{excerpt}
Read More

The New Works of Richard Roberts

Advertise here

A while back, we brought you the works of Richard Roberts, a Milwaukee, WI, USA artist who specializes in digital illustration and photo manipulation. Since them Roberts has been busily preparing new works. Today, we decided to showcases some of his newest designs, which demonstrate a diverse range of styles and project types.


The Reaper

This Illustration was done for Depthcore’s most recent Chapter "Obsolete."


The Jade Element

This was the album cover illustration for The Jade Element’s upcoming album.


Energy

This print illustration was done to promote alternative sources of energy, geothermal energy being the one in this case.


Elan Vital

Artwork to promote nature and all it’s beauty.


Grow

Print collaboration with Jennifer Cirpici.


DACS

Illustration for last year’s designers against child slavery exhibition.


The Cage Keeper

Print illustration in collaboration with Jeff Huang.


Tiger Beer

Illustration for Tiger beer’s Tiger Translate which features different artists and their interpretations of different themes. "Growth" being the one here.


Phantasma

Abstract illustration for Advanced Photoshop’s cover of issue 70.


The Call From Within

Book cover illustration for Eri Nelson’s upcoming series.


Zen

This piece was commissioned by Advanced Photoshop to design a surreal matte painting piece.


Poseidon’s Grip

Illustration done for Depthcore’s chapter Mythic. The idea was for Poseidon to be fighting the Kraken for control over him.


Supernova

Another illustration done for Depthcore. This piece was inspired by the song Champagne Supernova by Oasis.


Air Castle

Abstract illustration done for Advanced Photoshop Magazine. Air Castle means – absentminded dreaming while awake.


Chimera

Promotional print illustration done for the Keystone Design Union aka The KDU.

{excerpt}
Read More

Presentation: Creating Movie Posters in Photoshop

Advertise here

Each month, we try to bring you a design-related presentation or speech from around the web. Today, our friend and Adobe Design Master, Martin Perhiniak led a seminar organized by Academy Class, the leading training company in the UK as part of their Digital Photography Club. In the seminar, Martin demonstrates how to create a movie poster in Photoshop. This video is about an hour and fifteen minutes long. Please take a moment to review Martin’s excellent presentation and if you’d like to learn more from Martin, check out the Photoshop Basix Series he did for Psdtuts or his personal blog Yes I’m a Designer.


{excerpt}
Read More

Character Design for the Boomrock Saints

Advertise here

In this tutorial we will demonstrate how to use Illustrator and Photoshop to create character designs for the Boomrock Saints. Let’s get started!


Preparation

Below are the reference photos, which were given to me by the group. Josh is on the left and Brian is on the right. In the middle is Brian’s tattoo, which we will incorporate into the design later on.


Step 1

Create a new document 1600px x 1600px and set the background to a light gradient. Add a new layer to your document and begin by loosely building a foundation for your characters.

With a tablet, I typically use a standard 3px brush in a color slightly darker than the background. I make sure to have “Shape Dynamics” checked so I can control my pen’s pressure.


Step 2

Lower the opacity of your first layer to 50% and add two new layers on top of it—one for each character.

Use these new layers to go over the messy sketch lines to clean it up a bit and to add in the details. Be careful not to mix up the layers so later you can adjust the character positions if needed. It’d be a good idea to name them like in the image above. At this point, the characters are starting to take shape. It’s okay to still keep everything rough at this stage.


Step 3

Add a new layer in between the first “sketch” layer and the character layers and name it “color”.

Use this layer to experiment and roughly block in the characters with a chosen color palette. In this case, the group wanted something “guerilla” so naturally I went with earth tones.

Next, roughly add in the lighting and shading. I have chosen the main light source to be to the left of the characters so the light will hit the hardest from the left on exposed skin/clothing. The parts which are not exposed will either be left “as is” or shaded in if they are behind another element such as the right side of Brian’s torso being covering by his right arm. Similarly, most of Josh’s torso on the left side is shaded since it’s being covered by Brian who is directly in front of him.


Step 4

Once you are satisfied, it is time to take the illustration into Adobe Illustrator to clean up the outlining. Hide all layers except the outline, save it as a jpeg, and open it in Illustrator. Since I’m using a tablet, I can do the outlining with my tablet pen rather than a mouse. For those who aren’t working with tablets, this part can be done with the pen tool as well. There are many tutorials on the Internet for pen tool inking in Illustrator along with tutorials for various other methods. This is the method I like.

Create a new brush by opening up the brush palette and clicking on the ‘new brush’ icon at the bottom. In the dialog box that pops up, select ‘Calligraphic Brush’, click OK, and set the angle, roundness, diameter, and variation of this new brush to the settings shown below.

Select the contents of your layer by clicking the circle to the right of the layer in the Layers palette. Lower the opacity to 30% and lock the layer. Choose the color black for the stroke and none for the fill.


Step 5

Now we’re ready to start cleaning up the outline. When inking, make sure to vary the weight of the lines to produce a more dynamic effect.

Some quick tips to remember when dealing with line weights:

  1. Create an illusion of depth. If an object or person is closer to you, the lines will generally be thicker. So, if this drawing had a background of a cityscape, the lines that make up the cityscape would be thinner than the lines of the character.
  2. Pay attention to the light source. Wherever the light is hitting, the lines will generally be thinner. Wherever the light isn’t hitting, the lines will generally be thicker.
  3. The outer-most lines of any object or person will generally be thicker than the lines within. This is to help define that object or person apart from the others.
  4. Widen the end points of lines that get cut off by another line. Take a look at the image below to see what I mean.

Once finished, you should have something similar to this:


Step 6

Now we can bring the file back into Photoshop and start the coloring and rendering. Export the file from Illustrator (File > Export) and select ‘psd’ from the dropdown list. In the dialog box that pops up, set the resolution to ‘high (300dpi)’ and hit OK.


Step 7

For this portion, what I usually do is create a separate layer for each color or element on each character underneath the outline layer. So it would look something like this:

Then, I simply color in each element on their own respective layers. Also, you may have noticed that I lightened the outlines for each character a tad. I feel this makes the illustration look more natural as opposed to having a dark black outline.


Step 8

Now since we have the characters colored, all that’s left is the rendering. I usually start off with the shading and move onto the lighting. Create a separate layer for ‘Shading’ above the base color layer for each element. Now, using the colored image in step 3 as a reference, shade in the characters using a brush set at about 60% hardness.

My technique is to select whatever element I’m shading by Command/Ctrl-clicking the layer thumbnail and brushing over the areas that need shading.

Do this for all elements of both characters and you should have something similar to this:

After seeing the result, if you decide you want certain shaded areas to be even darker, you can create a new layer for just the darker areas and use the same technique above to color it in. Having darker areas in your illustrations helps create more of a dynamic outcome.


Step 9

Next, we do the lighting. Add a new layer above the ‘Shading’ layer for each element. With the ‘Lighting’ layer selected, use the same technique of Command/Ctrl-clicking the layer thumbnails to select their content and add in bits of lighting where needed.

For the reflections in the shades, use the pen tool to create a shape around the inner perimeter. Then, right click that shape, click on ‘Make Selection’, and click OK in the dialog box that pops up. Once the shape is selected, select white as your color and use the gradient tool to create a subtle reflection dragging from top to bottom at a slight angle. Once you’re finished, reduce the opacity of this new shape to about 30% or whatever percentage you feel looks just right.


Step 10

Lastly, we add the finishing touches such as the tattoo on Brian’s arm, the logo on Brian’s shirt, the SF logo on Brian’s hat, and some extra lighting on both characters to really pinpoint the light source.

Here is the method I used to tattoo Brian’s arm.

After seeing the entire illustration completed, the group asked if Brian could be "beefed up" a bit to reflect more of his natural self. So, I made some quick adjustments by widening the body a bit and adding some definition to the right arm, which you can see in the final design below.


Conclusion

I hope this tutorial has inspired you to use these techniques to help develop your own styles of illustration. Try to build a solid foundation with the sketch from the start and you’ll have a lot more fun developing it into an inked/colored character.

{excerpt}
Read More

Say Hello to the All-New Wptuts+ (And Win WordPress Goodies)!

Advertise here

I’m incredibly excited to let you know about the latest addition to the ever-expanding Tuts+ networkWptuts+! Focusing on everything WordPress, the site will be bringing you top-notch tutorials on developing WordPress themes, plugins and widgets, scaling your site, the business of selling WordPress themes, and general advice on how to become an expert at using the platform!

Whether you’ve always wanted to learn more about WordPress (but never known where to start), or are a seasoned expert looking for advanced tips and tricks, Wptuts+ has you covered. Read on to find out more, meet our expert editor, and hear about how to win $1,000+ of WordPress goodies!


WordPress Tutorials, Tips and Advice

WordPress Tutorials, Tips and Advice

Wptuts+ will provide the amazing quality of tutorials you’ve come to expect from Tuts+, focused toward teaching you everything you need to become a WordPress expert. We have some fantastic content in the works, and you can subscribe in the following ways to ensure you don’t miss out!

After working as the editor of Webdesigntuts+ for the past few months, your editor — Brandon Jones — will be moving over to share his incredible wealth of WordPress knowledge on Wptuts+!

Brandon Jones is currently the third highest-selling author on ThemeForest, Envato’s marketplace for buying and selling website themes. He couldn’t be more qualified to head up Wptuts+, and I hope you’re looking forward to receiving tips from one of the most successful WordPress developers we’ve ever had the pleasure of working with.


$1,200 of Prizes and Goodies Up For Grabs!

To celebrate the launch of our latest Tuts+ site, we’ve organised a fantastic giveaway with some brilliant prizes for anyone who loves WordPress! With a total value of over $1,200, it’s a fantastic collection of resources and subscriptions. Check out the full details, and take part in the contest!

Finally, if you have any feedback or ideas for Wptuts+, we’d love to hear them. Head over to the site and let us know what you’d like to see!

{excerpt}
Read More

Presentation: Creating Movie Posters in Photoshop

Advertise here

Each month, we try to bring you a design-related presentation or speech from around the web. Today, our friend and Adobe Design Master, Martin Perhiniak led a seminar organized by Academy Class, the leading training company in the UK as part of their Digital Photography Club. In the seminar, Martin demonstrates how to create a movie poster in Photoshop. This video is about an hour and fifteen minutes long. Please take a moment to review Martin’s excellent presentation and if you’d like to learn more from Martin, check out the Photoshop Basix Series he did for Psdtuts or his personal blog Yes I’m a Designer.


{excerpt}
Read More

Say Hello to the All-New Wptuts+ (And Win WordPress Goodies)!

Advertise here

I’m incredibly excited to let you know about the latest addition to the ever-expanding Tuts+ networkWptuts+! Focusing on everything WordPress, the site will be bringing you top-notch tutorials on developing WordPress themes, plugins and widgets, scaling your site, the business of selling WordPress themes, and general advice on how to become an expert at using the platform!

Whether you’ve always wanted to learn more about WordPress (but never known where to start), or are a seasoned expert looking for advanced tips and tricks, Wptuts+ has you covered. Read on to find out more, meet our expert editor, and hear about how to win $1,000+ of WordPress goodies!


WordPress Tutorials, Tips and Advice

WordPress Tutorials, Tips and Advice

Wptuts+ will provide the amazing quality of tutorials you’ve come to expect from Tuts+, focused toward teaching you everything you need to become a WordPress expert. We have some fantastic content in the works, and you can subscribe in the following ways to ensure you don’t miss out!

After working as the editor of Webdesigntuts+ for the past few months, your editor — Brandon Jones — will be moving over to share his incredible wealth of WordPress knowledge on Wptuts+!

Brandon Jones is currently the third highest-selling author on ThemeForest, Envato’s marketplace for buying and selling website themes. He couldn’t be more qualified to head up Wptuts+, and I hope you’re looking forward to receiving tips from one of the most successful WordPress developers we’ve ever had the pleasure of working with.


$1,200 of Prizes and Goodies Up For Grabs!

To celebrate the launch of our latest Tuts+ site, we’ve organised a fantastic giveaway with some brilliant prizes for anyone who loves WordPress! With a total value of over $1,200, it’s a fantastic collection of resources and subscriptions. Check out the full details, and take part in the contest!

Finally, if you have any feedback or ideas for Wptuts+, we’d love to hear them. Head over to the site and let us know what you’d like to see!

{excerpt}
Read More

The New Works of Richard Roberts

Advertise here

A while back, we brought you the works of Richard Roberts, a Milwaukee, WI, USA artist who specializes in digital illustration and photo manipulation. Since them Roberts has been busily preparing new works. Today, we decided to showcases some of his newest designs, which demonstrate a diverse range of styles and project types.


The Reaper

This Illustration was done for Depthcore’s most recent Chapter "Obsolete."


The Jade Element

This was the album cover illustration for The Jade Element’s upcoming album.


Energy

This print illustration was done to promote alternative sources of energy, geothermal energy being the one in this case.


Elan Vital

Artwork to promote nature and all it’s beauty.


Grow

Print collaboration with Jennifer Cirpici.


DACS

Illustration for last year’s designers against child slavery exhibition.


The Cage Keeper

Print illustration in collaboration with Jeff Huang.


Tiger Beer

Illustration for Tiger beer’s Tiger Translate which features different artists and their interpretations of different themes. "Growth" being the one here.


Phantasma

Abstract illustration for Advanced Photoshop’s cover of issue 70.


The Call From Within

Book cover illustration for Eri Nelson’s upcoming series.


Zen

This piece was commissioned by Advanced Photoshop to design a surreal matte painting piece.


Poseidon’s Grip

Illustration done for Depthcore’s chapter Mythic. The idea was for Poseidon to be fighting the Kraken for control over him.


Supernova

Another illustration done for Depthcore. This piece was inspired by the song Champagne Supernova by Oasis.


Air Castle

Abstract illustration done for Advanced Photoshop Magazine. Air Castle means – absentminded dreaming while awake.


Chimera

Promotional print illustration done for the Keystone Design Union aka The KDU.

{excerpt}
Read More

The New Works of Richard Roberts

Advertise here

A while back, we brought you the works of Richard Roberts, a Milwaukee, WI, USA artist who specializes in digital illustration and photo manipulation. Since them Roberts has been busily preparing new works. Today, we decided to showcases some of his newest designs, which demonstrate a diverse range of styles and project types.


The Reaper

This Illustration was done for Depthcore’s most recent Chapter "Obsolete."


The Jade Element

This was the album cover illustration for The Jade Element’s upcoming album.


Energy

This print illustration was done to promote alternative sources of energy, geothermal energy being the one in this case.


Elan Vital

Artwork to promote nature and all it’s beauty.


Grow

Print collaboration with Jennifer Cirpici.


DACS

Illustration for last year’s designers against child slavery exhibition.


The Cage Keeper

Print illustration in collaboration with Jeff Huang.


Tiger Beer

Illustration for Tiger beer’s Tiger Translate which features different artists and their interpretations of different themes. "Growth" being the one here.


Phantasma

Abstract illustration for Advanced Photoshop’s cover of issue 70.


The Call From Within

Book cover illustration for Eri Nelson’s upcoming series.


Zen

This piece was commissioned by Advanced Photoshop to design a surreal matte painting piece.


Poseidon’s Grip

Illustration done for Depthcore’s chapter Mythic. The idea was for Poseidon to be fighting the Kraken for control over him.


Supernova

Another illustration done for Depthcore. This piece was inspired by the song Champagne Supernova by Oasis.


Air Castle

Abstract illustration done for Advanced Photoshop Magazine. Air Castle means – absentminded dreaming while awake.


Chimera

Promotional print illustration done for the Keystone Design Union aka The KDU.

{excerpt}
Read More

Presentation: Creating Movie Posters in Photoshop

Advertise here

Each month, we try to bring you a design-related presentation or speech from around the web. Today, our friend and Adobe Design Master, Martin Perhiniak led a seminar organized by Academy Class, the leading training company in the UK as part of their Digital Photography Club. In the seminar, Martin demonstrates how to create a movie poster in Photoshop. This video is about an hour and fifteen minutes long. Please take a moment to review Martin’s excellent presentation and if you’d like to learn more from Martin, check out the Photoshop Basix Series he did for Psdtuts or his personal blog Yes I’m a Designer.


{excerpt}
Read More

Presentation: Creating Movie Posters in Photoshop

Advertise here

Each month, we try to bring you a design-related presentation or speech from around the web. Today, our friend and Adobe Design Master, Martin Perhiniak led a seminar organized by Academy Class, the leading training company in the UK as part of their Digital Photography Club. In the seminar, Martin demonstrates how to create a movie poster in Photoshop. This video is about an hour and fifteen minutes long. Please take a moment to review Martin’s excellent presentation and if you’d like to learn more from Martin, check out the Photoshop Basix Series he did for Psdtuts or his personal blog Yes I’m a Designer.


{excerpt}
Read More