TMobile has over 1 million iPhones, Verizon data packages, and more in this week’s mobile news.

TMobile reports that there are over 1 million iPhones active on their network.

Apple is interested in implementing auto tilt correction for the iPhone’s camera.

Verizon is putting an end to the unlimited data plan, here are the details on the data packages they will offer.

40% of European smartphone buyers will purchas an iPhone next, 19% will buy Android.

Apple may not get the ‘App Store’ trademark but continues to send out cease and decease letters.

Optimizing Your Tutorial – Simplicity Is Key

You can have 20 million users download you freemium application, but if only 2 of them spend more than 30 seconds in your app you have a problem! This week we will look at important elements for any successful tutorial with the focus on making every action as simple as possible

No one likes to read…

It’s true! For most users, young or old, they don’t want to read through a dissertation on understanding gameplay. Keep your users engaged by visual elements that are predictable and understood by all. Iconography should be introduced early to help users relate game elements and components. Long winded text is a sure killer of any mass appeal freemium game.

Introduce functionality over time

Even if you do not have a traditional tutorial it is highly recommended that functionality is introduced overtime through exploration and gameplay. Use the rate of gameplay to introduce new functions through exploration instead of just talking about it. Text bubbles or animations can be used to provide context to storyline, but introduce the functionality slowly.

Limit functionality

In the same breath, make sure users are doing what they need to be doing to learn the game functions. Locking down other functions until users complete actions ensures that they are learning the necessary actions needed to stay engaged in the game.

The never ending tutorial

Next week we will speak to specific strategies on how to review your data and take meaningful steps to test your theories based on collected data.

Do you have a question about freemium gaming or a topic you’d like us to explore? Let us know in the comments or catch us on twitter @rechargestudios or @w3i.

Freemium Game Blogs are published in partnership with the series on W3i’s corporate blog.

Matt Tubergen heads Recharge Studios, a wholly owned subsidiary of W3i that invests in the development and marketing/distribution of freemium mobile games.  W3i is a market leader in distributing and monetizing apps with over 500 million apps distributed for W3i clients. Recharge Studios is actively seeking new investment opportunities, if you have a great idea for a game contact us.

Optimizing Your Tutorial – Simplicity Is Key

You can have 20 million users download you freemium application, but if only 2 of them spend more than 30 seconds in your app you have a problem! This week we will look at important elements for any successful tutorial with the focus on making every action as simple as possible

No one likes to read…

It’s true! For most users, young or old, they don’t want to read through a dissertation on understanding gameplay. Keep your users engaged by visual elements that are predictable and understood by all. Iconography should be introduced early to help users relate game elements and components. Long winded text is a sure killer of any mass appeal freemium game.

Introduce functionality over time

Even if you do not have a traditional tutorial it is highly recommended that functionality is introduced overtime through exploration and gameplay. Use the rate of gameplay to introduce new functions through exploration instead of just talking about it. Text bubbles or animations can be used to provide context to storyline, but introduce the functionality slowly.

Limit functionality

In the same breath, make sure users are doing what they need to be doing to learn the game functions. Locking down other functions until users complete actions ensures that they are learning the necessary actions needed to stay engaged in the game.

The never ending tutorial

Next week we will speak to specific strategies on how to review your data and take meaningful steps to test your theories based on collected data.

Do you have a question about freemium gaming or a topic you’d like us to explore? Let us know in the comments or catch us on twitter @rechargestudios or @w3i.

Freemium Game Blogs are published in partnership with the series on W3i’s corporate blog.

Matt Tubergen heads Recharge Studios, a wholly owned subsidiary of W3i that invests in the development and marketing/distribution of freemium mobile games.  W3i is a market leader in distributing and monetizing apps with over 500 million apps distributed for W3i clients. Recharge Studios is actively seeking new investment opportunities, if you have a great idea for a game contact us.

Optimizing Your Tutorial – Simplicity Is Key

You can have 20 million users download you freemium application, but if only 2 of them spend more than 30 seconds in your app you have a problem! This week we will look at important elements for any successful tutorial with the focus on making every action as simple as possible

No one likes to read…

It’s true! For most users, young or old, they don’t want to read through a dissertation on understanding gameplay. Keep your users engaged by visual elements that are predictable and understood by all. Iconography should be introduced early to help users relate game elements and components. Long winded text is a sure killer of any mass appeal freemium game.

Introduce functionality over time

Even if you do not have a traditional tutorial it is highly recommended that functionality is introduced overtime through exploration and gameplay. Use the rate of gameplay to introduce new functions through exploration instead of just talking about it. Text bubbles or animations can be used to provide context to storyline, but introduce the functionality slowly.

Limit functionality

In the same breath, make sure users are doing what they need to be doing to learn the game functions. Locking down other functions until users complete actions ensures that they are learning the necessary actions needed to stay engaged in the game.

The never ending tutorial

Next week we will speak to specific strategies on how to review your data and take meaningful steps to test your theories based on collected data.

Do you have a question about freemium gaming or a topic you’d like us to explore? Let us know in the comments or catch us on twitter @rechargestudios or @w3i.

Freemium Game Blogs are published in partnership with the series on W3i’s corporate blog.

Matt Tubergen heads Recharge Studios, a wholly owned subsidiary of W3i that invests in the development and marketing/distribution of freemium mobile games.  W3i is a market leader in distributing and monetizing apps with over 500 million apps distributed for W3i clients. Recharge Studios is actively seeking new investment opportunities, if you have a great idea for a game contact us.

Tutorial: Augmented Reality UFO Shooter Game With Cocos2D

Augmented reality is one of those buzzwords that is driving sales in the app store. You could argue that in some cases adding a little reality into a game doesn’t really improve things – but clearly there is a segment of the market that disagrees.

I’ve posted about a basic augmented reality tutorial previously, and found an in-depth step by step tutorial on creating a simple UFO shooter game using the camera, gyroscope, and Cocos2D.

Here’s a short video demonstrating an early version of the tutorial in action:

The tutorial is from Nick Waynick and can be found here:
Intro To Augmented Reality On The iPhone

A pretty simple game, but augmented reality just makes it that much cooler.

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

.

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Optimizing Your Tutorial – Simplicity Is Key

You can have 20 million users download you freemium application, but if only 2 of them spend more than 30 seconds in your app you have a problem! This week we will look at important elements for any successful tutorial with the focus on making every action as simple as possible

No one likes to read…

It’s true! For most users, young or old, they don’t want to read through a dissertation on understanding gameplay. Keep your users engaged by visual elements that are predictable and understood by all. Iconography should be introduced early to help users relate game elements and components. Long winded text is a sure killer of any mass appeal freemium game.

Introduce functionality over time

Even if you do not have a traditional tutorial it is highly recommended that functionality is introduced overtime through exploration and gameplay. Use the rate of gameplay to introduce new functions through exploration instead of just talking about it. Text bubbles or animations can be used to provide context to storyline, but introduce the functionality slowly.

Limit functionality

In the same breath, make sure users are doing what they need to be doing to learn the game functions. Locking down other functions until users complete actions ensures that they are learning the necessary actions needed to stay engaged in the game.

The never ending tutorial

Next week we will speak to specific strategies on how to review your data and take meaningful steps to test your theories based on collected data.

Do you have a question about freemium gaming or a topic you’d like us to explore? Let us know in the comments or catch us on twitter @rechargestudios or @w3i.

Freemium Game Blogs are published in partnership with the series on W3i’s corporate blog.

Matt Tubergen heads Recharge Studios, a wholly owned subsidiary of W3i that invests in the development and marketing/distribution of freemium mobile games.  W3i is a market leader in distributing and monetizing apps with over 500 million apps distributed for W3i clients. Recharge Studios is actively seeking new investment opportunities, if you have a great idea for a game contact us.

Tutorial: Augmented Reality UFO Shooter Game With Cocos2D

Augmented reality is one of those buzzwords that is driving sales in the app store. You could argue that in some cases adding a little reality into a game doesn’t really improve things – but clearly there is a segment of the market that disagrees.

I’ve posted about a basic augmented reality tutorial previously, and found an in-depth step by step tutorial on creating a simple UFO shooter game using the camera, gyroscope, and Cocos2D.

Here’s a short video demonstrating an early version of the tutorial in action:

The tutorial is from Nick Waynick and can be found here:
Intro To Augmented Reality On The iPhone

A pretty simple game, but augmented reality just makes it that much cooler.

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

.

DeliciousTwitterTechnoratiFacebookLinkedInEmail

Tutorial: Augmented Reality UFO Shooter Game With Cocos2D

Augmented reality is one of those buzzwords that is driving sales in the app store. You could argue that in some cases adding a little reality into a game doesn’t really improve things – but clearly there is a segment of the market that disagrees.

I’ve posted about a basic augmented reality tutorial previously, and found an in-depth step by step tutorial on creating a simple UFO shooter game using the camera, gyroscope, and Cocos2D.

Here’s a short video demonstrating an early version of the tutorial in action:

The tutorial is from Nick Waynick and can be found here:
Intro To Augmented Reality On The iPhone

A pretty simple game, but augmented reality just makes it that much cooler.

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

.

DeliciousTwitterTechnoratiFacebookLinkedInEmail

Open Source: Library For Fully Functional Keynote Style Image Sidebars

If you’ve used Keynote then you are familiar with the image sidebar showing the different presentation slides.  What’s great about the sidebar is that not only does clicking on a slide change the main display, but also you can easily drag the slides around to change the order, and drag and drop to delete slides.

I’ve come across a library that allows you to easily add this style of sidebar (vertical or horizontal) to your apps with the same drag to rearrange, and drag and drop functionality as in Keynote.

The library is HSImageSidebarView from BJ Homer, and the Github can be found here:
https://github.com/bjhomer/HSImageSidebarView

Included is a sample project, and you can find instructions on the Github on how to use and customize the sidebar.

[via John Muchow]

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

.

DeliciousTwitterTechnoratiFacebookLinkedInEmail

Tutorial: Augmented Reality UFO Shooter Game With Cocos2D

Augmented reality is one of those buzzwords that is driving sales in the app store. You could argue that in some cases adding a little reality into a game doesn’t really improve things – but clearly there is a segment of the market that disagrees.

I’ve posted about a basic augmented reality tutorial previously, and found an in-depth step by step tutorial on creating a simple UFO shooter game using the camera, gyroscope, and Cocos2D.

Here’s a short video demonstrating an early version of the tutorial in action:

The tutorial is from Nick Waynick and can be found here:
Intro To Augmented Reality On The iPhone

A pretty simple game, but augmented reality just makes it that much cooler.

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

.

DeliciousTwitterTechnoratiFacebookLinkedInEmail

Open Source: Library For Fully Functional Keynote Style Image Sidebars

If you’ve used Keynote then you are familiar with the image sidebar showing the different presentation slides.  What’s great about the sidebar is that not only does clicking on a slide change the main display, but also you can easily drag the slides around to change the order, and drag and drop to delete slides.

I’ve come across a library that allows you to easily add this style of sidebar (vertical or horizontal) to your apps with the same drag to rearrange, and drag and drop functionality as in Keynote.

The library is HSImageSidebarView from BJ Homer, and the Github can be found here:
https://github.com/bjhomer/HSImageSidebarView

Included is a sample project, and you can find instructions on the Github on how to use and customize the sidebar.

[via John Muchow]

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

.

DeliciousTwitterTechnoratiFacebookLinkedInEmail

Open Source: Library For Fully Functional Keynote Style Image Sidebars

If you’ve used Keynote then you are familiar with the image sidebar showing the different presentation slides.  What’s great about the sidebar is that not only does clicking on a slide change the main display, but also you can easily drag the slides around to change the order, and drag and drop to delete slides.

I’ve come across a library that allows you to easily add this style of sidebar (vertical or horizontal) to your apps with the same drag to rearrange, and drag and drop functionality as in Keynote.

The library is HSImageSidebarView from BJ Homer, and the Github can be found here:
https://github.com/bjhomer/HSImageSidebarView

Included is a sample project, and you can find instructions on the Github on how to use and customize the sidebar.

[via John Muchow]

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

.

DeliciousTwitterTechnoratiFacebookLinkedInEmail

Open Source: Library For Fully Functional Keynote Style Image Sidebars

If you’ve used Keynote then you are familiar with the image sidebar showing the different presentation slides.  What’s great about the sidebar is that not only does clicking on a slide change the main display, but also you can easily drag the slides around to change the order, and drag and drop to delete slides.

I’ve come across a library that allows you to easily add this style of sidebar (vertical or horizontal) to your apps with the same drag to rearrange, and drag and drop functionality as in Keynote.

The library is HSImageSidebarView from BJ Homer, and the Github can be found here:
https://github.com/bjhomer/HSImageSidebarView

Included is a sample project, and you can find instructions on the Github on how to use and customize the sidebar.

[via John Muchow]

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

.

DeliciousTwitterTechnoratiFacebookLinkedInEmail

News: Open Beta For Free 3D Objective-C Game Engine Nineveh

On this site I’ve mentioned many different iOS game engines on the open source iOS game engines list, and the commercial iOS game engines list.  For the most part the free game engines are all 2D.

I recently found out about another game engine known as Nineveh from this forum posting that has entered into open beta.  It looks great so far, and is well documented so if you want to play around with it you can just dive right in.

A few of the features offered are:

  • Support for .OBJ and Collada meshes
  • Reflections, Speculars, Bump mapping
  • Easily combine shader effects

You can find Neveh here:
Nineveh.gl

Be sure to check out their set of video tutorials if you want to learn how to use Nineveh quickly here:
Nineveh.gl/docs/tutorials/

While it’s still in open beta it looks great.  The have stated that this is a free game engine  – and not just freely available because it is in open beta.

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

.

DeliciousTwitterTechnoratiFacebookLinkedInEmail

News: Open Beta For Free 3D Objective-C Game Engine Nineveh

On this site I’ve mentioned many different iOS game engines on the open source iOS game engines list, and the commercial iOS game engines list.  For the most part the free game engines are all 2D.

I recently found out about another game engine known as Nineveh from this forum posting that has entered into open beta.  It looks great so far, and is well documented so if you want to play around with it you can just dive right in.

A few of the features offered are:

  • Support for .OBJ and Collada meshes
  • Reflections, Speculars, Bump mapping
  • Easily combine shader effects

You can find Neveh here:
Nineveh.gl

Be sure to check out their set of video tutorials if you want to learn how to use Nineveh quickly here:
Nineveh.gl/docs/tutorials/

While it’s still in open beta it looks great.  The have stated that this is a free game engine  – and not just freely available because it is in open beta.

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

.

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