Quick Tip: How to Create a Stacked Paper Document Illustration


Advertise here

In the following tutorial you will learn how to create a stack of paper files. You will start with a simple rectangle then using multiple fills and strokes, linear gradients, patterns and some basic effects you will create the first sheet of paper. Next, using the Transform effect you will multiply your piece of paper. For the final touch you will use a handwritten font and a built-in, calligraphic brush. Let’s begin!

Continue reading “Quick Tip: How to Create a Stacked Paper Document Illustration”

Premium Vector Pack – Vector Vikings


Advertise here

We have a new set of vector illustrations available exclusively for Vector Premium members. In this pack you will find the set of cartoon vikings, which include 9 vikings doing different activities, a viking ship and a bonus of 7 icons of viking tools. Learn more at the jump!

Continue reading “Premium Vector Pack – Vector Vikings”

How to Re-create Soulja Boy’s ‘Crank That’ in FL Studio

Twice a month we revisit some of our reader favorite posts from throughout the history of Audiotuts+. This tutorial was first published in August 2008.

It isn’t often that a simple, under-produced beat is the soundtrack to a song that sells millions of copies. Even more amazing was that Soulja Boy was able to create this song using only stock sounds that come with FL Studio!

In this tutorial I’ll show you how to re-create Soulja Boy Tell ‘Em’s ‘Crank That’ in FL Studio. This process will walk you through the construction of a #1 smash-hit and demonstrate that you don’t need top of the line tools to create a best-selling hip hop track.

Note: this tutorial contains embedded audio that will not display in a feed reader. Click back to the site to read the tutorial with audio or download the Play Pack at the end of the tut.


Step 1

Before we get started, the tempo of the song is 70bpm. I have set the “Beats per Bar” on FL’s Step Sequencer to 8 to keep things organized.


Step 2

The hook in this song is a steel drum hit titled “PERC_SteelDrum_C5.wav.” As stated before, this and all of the other sounds that were used to make this song are available in the stock sound packs that come with FL Studio.

You can find “PERC_SteelDrum_C5.wav” by browsing to Packs > Percs.

Right click the file and go to “Open in new channel”. This will bring the file into a new sampler channel. Turn the volume knob up to all the way, then right click the channel name and click “Piano Roll.”

Once you’ve got a piano roll window up you will be drawing the simple steel drum melody to this track. It uses notes C, G, and G# to create the melody. Copy this rhythm to recreate the hook exactly as it is in the commercial version of the song:


Step 3

Sound like the real thing? Not quite–we’re going to need to put some effects on it to match the original. Put the Steel Drum sample on its own channel, and simply add some reverb and compression to liven up the sound.

Note that I’ve lowered the volume of the reverb effect a bit. Now we’re sounding a little more like the commercial production. Let’s get the orchestral hit in there.


Step 4

The orchestral hit is the first sound we hear in the track, and it is used almost every first beat of every measure in the song. You can find it by browsing to Packs > HIT_2. While you’re there, take a listen to “HIT_3,” which was used by Neptunes producer Pharrell in the song “Moneymaker” by Ludacris.

Again, right-click, load to a new channel, and turn the volume up to 100%. Add a note trigger to the first beat, and your step sequencer should now look like this:


Step 5

Almost spot on, but again, it will take a little work to make it sound like the real thing. And when I say little, I mean another reverb/compression FX chain! Assign HIT_2 to its own channel, and add a reverb and compressor.

The result:

step_3.mp3

That’s it. We can now work on some of the beat’s elements.


Step 6

Southern Rap has gone through a phase where a lot of songs incorporate a fingersnap as opposed to a clap or snare, and ‘Crank That’ is no exception. The exact sound used in this song is called “HIP_Snaph.wav,” and can be found by navigating to “Packs > HipHop”

Load the sample, 100% volume, and assign to a new mixer channel. Put a trigger on every downbeat, and you’ve incorporated the Snap into your project. Your sequencer should look like this:


Step 7

The snap in the song, along with a lot of other elements, is put through pretty heavy reverb and compression. Apply the following, which shares settings exactly like our HIT_2 chain:


Step 8

Now, I may not have the exact sample used for this effect, but it sounds pretty similar so we will use it for this tutorial. The crash used in “Crank That” is probably “RD_Crash.” Browse to it by selecting “Packs > Real Drum Kits”

As you’ve done previously, load, adjust volume, and assign to its own mixer channel. Under the sample properties (this pane pops up when you select the sample name in the Step Sequencer), click on “Reverse” to quickly reverse the sample.


Step 9

We now need to specify when we want the crash to come in, so create a piano roll with this sample (as done previously with the steel drum) and draw the following:

The ghost notes are from our Steel Drum hits. Now all we need to do is apply (you guessed it)… more reverb and compression!

Note the adjustment to the reverb level. I won’t make you do that again–I promise!

snap_and_crash.mp3

Now with it all together, you have the first 16 bars from the original, exactly as they appear in the version that went 3x platinum. Here’s what it looks like in the Step Sequencer:

Simple? Absolutely! Done? Not yet!


Step 10

There is a lot of repetition with the beat and the samples contained in this song, so in the interest of time, we are going to add quite a few drum samples at once.

The samples prefixed with VT_ (BD_2, CL, CHiHat) can all be found in the “Vintage” subfolder in the “Packs” folder. Remember to add two “VT_BD_2″ channels. Samples prefixed with “HIP_” can be found in the “HipHop” subfolder in the “Packs” folder.

Both of the VT_BD_2′s, HIP_Kick_2, and HIP_Kick_6 can be added to the same mixer channel–I chose #1, and added a simple compressor with the “Vintage” preset.

VT_CL can be placed on the same mixer channel as your Orchestral hit (HIT_2).

VT_CHiHat can be placed on the same channel as the Steel Drum, “PERC_Steel_Drum_C5.”


Step 11

For what seems to be a relatively simple song, there quite a few variations in the beat. The song uses multiple kick samples, along with seemingly random Clave (VT_CL) use, and occasionally throwing in some hi-hats over the verse.

To capture the hi-hat rolls, I created a piano roll with the following score:

With 18 variations on the beat’s sequencing, explaining each one would take far too much time–reference this tut’s Play Pack for the completed FL Studio project with full sequencing.

Here’s what your final product will sound like:

soulja_boy_crank_that_fl_studio_recreation.mp3

Download the Play Pack for this tutorial (6.2MB)

Contents

  • FL Studio Source File (Completed Track)
  • Audio files
  • Printable PDF tutorial


{excerpt}
Read More

Workshop #195: Sound of My Dream by Animalogik

This track has been submitted for your friendly, constructive criticism. What useful feedback can you give the artist? The floor is yours to talk about the track and how they can fix problems in and improve upon the mix and the song.

Sound Of My Dream (Dubstep Mix) – Animalogik by Animalogik

Description of the track:

This is one of our first tracks. It’s a very “clean” dubstep track using some vocal acapella’s. Hope you guys dig it. Check us out at: soundcloud.com/animalogik and facebook.com/pages/Animalogik/213675768643366.

Terms of Use: Users can stream the track for the purposes of giving feedback but cannot download or redistribute it.

Have a listen to the track and offer your constructive criticism for this Workshop in the comments section.

  • Do you enjoy the song or track itself? Does it have potential?
  • Can the arrangement be improved?
  • How did you find the mix? What would you do differently?
  • What do you enjoy about the rhythm track? What can be done to improve it?
  • Is the choice of instruments relevant and effective for the style/song?
  • Are the lyrics (if any) effective? Does the style, arrangement and genre of the song suit them?
  • Can you suggest any specific techniques that might improve the track?
  • Do you have any other constructive feedback?

Need constructive criticism on your own tracks? Submit them for a workshop using this form.


{excerpt}
Read More

Music Notation in Sibelius – Part 3

In this new exciting session you’ll learn everything about music notation for all sorts of purposes: writing for a pop or rock band or writing a symphony for orchestra. You’ll learn quite a lot of things like notation for guitar, drums, special symbols and more. Do you have a lot of good ideas for your band? After this Session, you’re ready to perform your ideas and rock!


Part 3: Layout and Printing


{excerpt}
Read More

Watch: Depthcore’s New York City Exhibition

Advertise here

Earlier this week I had the opportunity to attend Depthcore’s art exhibition in New York City. Depthcore is one is the web’s oldest and most respected art collectives so it was really exciting to see them take a big step forward and host an offline event for the first time. At the event, I had the opportunity to meet Justin Maller, Kervin Brisseaux, Jeff Huang, and briefly with Emeric Trahand; all Depthcore artists, most Psdtuts authors.

I wasn’t entirely sure what to expect at this event. All I knew was that it was being billed as a "Party not to be forgotten." When I arrived about an hour into the event, I was not disappointed as there were already tons of people there with loud music, drinks, and lots of impressive artwork.

While I wasn’t seeing much of the artwork on display for the first time, it was quite nice seeing all the pieces in print. The printed pieces show so much more detail and color than the ones online.

I did manage to take a few photos and videos of the event for those of you who could not attend. Please take a moment to review the short 1-minute highlight reel that I put together. Forgive my shotty editing skills.


Event Video


Photos

Psdtuts Editor, Grant Friedman with Depthcore Creative Director, Justin Maller and Depthcore artist Kervin Brisseaux.

Psdtuts Editor, Grant Friedman with Depthcore artist Jeff Huang.


{excerpt}
Read More

iOS Design: Transitioning from Desktop Apps to Mobile Apps

The distance between desktop application design, web application design, and mobile iOS application design could not be more great. User interface design differs in areas such as screen real estate, user input, etc. In this article, we’ll  cover some common and uncommon user interface pitfalls when transitioning to mobile application design. Screen Size On the […]

{excerpt}
Read More

iOS Multitasking: Background Audio

This is a continuation of the iOS Multitasking series. Along with notifications (as discussed last week), iOS Multitasking also provides a feature called Background Audio. As the name suggests, this feature enables applications to play audio even when the application is in the background, similar to how the iPod or Music Application bundled with the […]

{excerpt}
Read More

Mac 101: How to tell if an older app will run on OS X Lion

If you have a lot of older programs hanging around on your Mac, chances are some of them may not work correctly (or at all) after upgrading to OS X Lion. Most programs put out in the last few years should at least launch in Lion, though it may be some time before they run well. However, there is a certain older class of application that won’t even open anymore once you install OS X Lion: PowerPC-only apps. Before upgrading to Lion, it’s important to know if you have any of these apps still hanging around, because they’ll be useless piles of ones and zeros afterward.

In 2009, Mac OS X Snow Leopard moved to Intel-only hardware and dropped legacy support for PowerPC Macs. Wisely (for the time), Apple kept support for PowerPC software as an option for Mac users running Snow Leopard. The PPC-enabling code translation technology, Rosetta, was an optional install for users who still needed the ability to turn PowerPC instructions into something the newer Intel processors could execute.

It’s been six years since the announcement of the PowerPC to Intel transition, and with OS X Lion Apple has basically said, “Enough is enough,” and relegated Rosetta to the software dustbin. In fact, one of the reasons Lion is a smaller install than Snow Leopard is the absence of all that PPC compatibility code in system libraries (which were shipping as ‘fat binaries‘ before, and are now slimmed down to Intel-only).

The upshot for Apple is that’s a lot less legacy code to worry about — and unlike Microsoft’s traditional approach, Apple is all about ditching backward compatibility for both hardware and software in the name of progress and streamlining. For a certain subset of users who are still running legacy PowerPC programs, however, it means transitioning to Lion may be inconvenient at best and financially ruinous at worst.

Retro Techs has a list of software that won’t run on Lion anymore because of its PPC-free pedigree, and there are some pretty big (though to be fair, pretty old) names on it. Adobe CS2 and earlier are dead programs walking in OS X Lion, which is why I said upgrading might be financially ruinous for some users — updating to the latest version of Creative Suite can be defined as “cheap” only if you’re one to complain about having to tool around town in your BMW because your Jag is in the shop. Quicken for Mac won’t run on Lion either, and there really isn’t a one-size-fits-all alternative to the program.

Microsoft Office 2004 and earlier won’t work under Lion, and neither will AppleWorks (remember him? Ha). Fortunately, Apple’s iWork suite is a powerful (and inexpensive) alternative to both software suites.

Unfortunately, if you had some classic games like Starcraft and Diablo II still hanging out on your Mac, you’re out of luck under Lion. If running classic games like those are critical to your “workflow,” you might be best served by tracking down Windows versions of them (and a version of Windows) and running them in Boot Camp or in a virtual PC. If that sounds like a huge pain (it certainly does to me), you might be better off keeping an older Mac around with Snow Leopard running on it so you can still run PowerPC apps, or if you’re geekily inclined you can partition the hard drive on your current Mac and dual boot into Snow Leopard (unless you’re buying a new mini or MacBook Air that ships with Lion — they won’t boot 10.6). Partitioning and running Snow Leopard on another partition will also work for applications like Office 2004, but the question to “Is it worth the effort to do that?” is almost certainly going to be “No.”

The easiest way to tell if you’re still running any PowerPC applications on your Mac is to select “About this Mac” from the Apple menu, then go into System Profiler (now known as “System Information” in Lion, accessible by clicking on “System Report…”) and check out the “Applications” list in the sidebar under “Software.” Sort this list by “Kind” and take note of any apps you find that say “PowerPC” — those apps won’t run in Lion. Anything that says “Intel” or “Universal” is good to go.

Alas, poor MarbleBlast, I knew him well…

If you’ve been using Macs since OS 9 (in other words, for years and years and years), you might see another kind of app described as “Classic.” Those apps haven’t been executable on a PowerPC Mac since Mac OS X Leopard (10.5) and have never run on Intel Macs anyway, so chances are you found alternatives for those apps around four or five years ago.

Hopefully all that made sense. One thing worth asking yourself is whether the advantages of upgrading to Lion outweigh the disadvantages of discontinued support for your legacy programs. If you find yourself in a situation where you’re financially dependent on Adobe CS2, Office 2004, Quicken 2007, or Starcraft (it could happen), then you may want to keep Snow Leopard as your OS of choice.

Mac 101: How to tell if an older app will run on OS X Lion originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 21 Jul 2011 06:00:00 EST. Please see our terms for use of feeds.

Source | Permalink | Email this | Comments