Facebook’s Portal devices have proven surprisingly popular over the past year, largely due to the pandemic and our dependence on video calls. It’s no surprise, then, that the company is doubling down on the concept. Today, Facebook is announcing two new Portals: an updated Portal+ for $349, plus a brand new $199 Portal Go that is also the company’s first-ever portable smart display.
Yes, in brief, that means the Go can actually be taken out of its charging dock and toted around. There’s also an integrated handle on the back for easy carrying. Despite the handle, it has a relatively compact form factor, with a 10-inch, 1,280 x 800 display housed inside a soft fabric-wrapped enclosure.
The idea behind this portable Portal, according to Facebook, is that you can keep the device in, say, a kitchen or an office, and it can then be moved around the house if the family is congregating in a different room. Of course, since it’s portable, it can also be brought outdoors as long as you have a relatively strong WiFi signal. Since it can stream music from sources like Spotify, you can also use the Go as a portable speaker.
As for battery life, Facebook says that you will likely get up to five hours of one-on-one Messenger calling on a single charge and up to 14 hours of music playback if the screen is off.
In addition, the company unveiled a new Portal+, which hasn’t been updated since the original debuted in 2018. While we thought the first-gen model was a bit of an eyesore, the new Portal+ brings a much-improved design. With a 14-inch, 2,140 x 1,440 display, it still has the largest screen out of all the Portals, but its footprint is much smaller than before. The Portal+ display can also be tilted up and down to accommodate different heights.
Both the new Portals have a 12-megapixel camera with an ultra-wide field of view. Like the other Portals, these make use of Facebook's so-named Smart Camera technology, which uses AI to follow you around the room, panning and zooming to keep you in frame the entire time. There’s also a smart sound tech that allows you speak at a normal volume, regardless of the distance between you and the device, and still have your callers hear you clearly.
Of course, with any Facebook product, privacy and security are obvious concerns. To help allay those fears, both the new Portals have built-in camera lens covers, and there are buttons at the top that disconnects the camera and the microphone. The smart camera AI technology mentioned earlier runs locally on the device and not on Facebook’s servers. WhatsApp calls are end-to-end encrypted by default. On Messenger, however, you’ll have to specify the contacts and groups you want to enable the end-to-end encryption (and even this feature is still in the roll-out phase).
Aside from new hardware, Facebook also detailed some incoming software updates. One of them is Household Mode, which essentially lets you share the Portal with the whole family. In Household Mode, you can allow access to a selection of shared apps and contacts, while keeping the rest personal. For example, then, you can let the whole family use apps like Messenger and WhatsApp, and allow them to call grandma and grandpa, but they won’t be able to contact anyone else unless you let them. You can set up a screen lock passcode to control access to the device as well.
The Portal home screen has also been redesigned to be more personalized, with a top row of favorite contacts, and a card interface similar to the one on other smart displays. There’s a card for Messenger Rooms, one for Spotify playlist shortcuts, another for most used apps, and more. As for Portal TV, the company will soon be updating it so that you can see calling notifications like a pending Rooms invitation or a missed video call.
Additionally, Facebook has updated the Watch Together experience on Portal so it can be used not just on Portal-to-Portal calls, but also with Messenger pals on the phone, laptop or tablet. On top of that, the company says it’s bringing WhatsApp multi-device support to Portal in the next few months. This lets you use WhatsApp on your phone as well as four non-phone devices at the same time.
Facebook is aware that Portals can be used not just in the home context, but also for business purposes. That’s why it will be adding support for Microsoft Teams for all Portal devices starting this December. (It added support for Zoom, WebEx, BlueJeans and GotoMeeting last year.) There will also be a new Calendar app, which lets you view your Outlook or Google calendar on Portal. The beauty of this is that you could then jump in on your next meeting with a single tap on the screen.
In addition, Facebook is introducing Portal for Business specifically for small businesses to deploy and manage Portal devices. They can create and manage Facebook Work Accounts which lets employees use company email addresses to set up the Portal. IT admins can use a Portal Device Manager to manage the devices remotely.
The iOS 15 release brings an added treat if you're a fan of immersive audio: a better soundstage for your tunes. As hinted at WWDC in June, iOS 15 and iPadOS 15 users now have dynamic head tracking for spatial audio in Apple Music. So long as you're using the AirPods Pro or AirPods Max, instruments and vocals will have a fixed-in-place virtual presence — turn your head and that guitar or vocal will pan accordingly.
Apple had promised Apple Music head tracking in the fall, but hadn't directly linked it to iOS 15 at the time. You don't need Apple's higher-end AirPods if you're content with 'regular' spatial audio, although you will need some form of AirPods or Beats earphones if you want automatic Dolby Atmos support.
Yes, it's a not-so-subtle sales pitch for higher-end AirPods. It's only useful for that subset of the Apple Music catalog with spatial audio support, for that matter. All the same, it could be appreciated if you want a more natural-sounding (or at least, less jarring) approach to 360-degree audio.
Activision Blizzard CEO Bobby Kotick says the company is working with regulators who are looking into its workplace practices, despite allegations it attempted to stymie investigations. “While we continue to work in good faith with regulators to address and resolve past workplace issues, we also continue to move ahead with our own initiatives to ensure that we are the very best place to work," Kotick said in a press release. "We remain committed to addressing all workplace issues in a forthright and prompt manner.”
Kotick claimed that the company is "deeply committed to making Activision Blizzard one of the best, most inclusive places to work anywhere." He said there's no room for "discrimination, harassment or unequal treatment," while touting Activision Blizzard's "extraordinary track record of delivering superior shareholder returns for over 30 years."
The CEO noted that Activision Blizzard is working with regulators including the US Equal Employment Opportunity Commission (EEOC), the National Labor Relations Board (NLRB) and the California Department of Fair Employment and Housing (DFEH). It's also cooperating with a Securities and Exchange Commission (SEC) investigation.
The DFEH filed a lawsuit against Activision Blizzard in July. It claimed there was widespread harassment and discrimination at the company and that it had a sexist "frat boy" culture. In an updated filing in August, the DFEH accused the company of interfering with its investigation, claiming that human resources personnel shredded "documents related to investigations and complaints."
Activision Blizzard workers filed a complaint with the NLRB last week. They accused the company of violating labor law by allegedly intimidating staff out of discussing forced arbitration, which is used to manage disputes. On Monday, the SEC confirmed it's investigating Activision Blizzard's workplace practices — Kotick is among those who the agency has subpoenaed.
Meanwhile, Blizzard's chief legal officer Claire Hart has departed the company. In a LinkedIn post spotted by Game Developer, Hart said she left on Friday after holding the post for over three years. Her departure came just days before the SEC said it's looking into Blizzard's parent company.
Neat Microphones has unveiled its first truly new mic since Turtle Beach bought the company in January, and… it's not what you'd expect. The normally quirky Neat has unveiled the Skyline, a USB condenser mic billed as an "elegant" design reminiscent of skyscrapers but, frankly, is rather generic. It looks a little too much like everyday office audio conference hardware, a beard trimmer or (if you're feeling generous) a pen in an inkwell. It's certainly a far cry from the whimsical Widgets and Bees you've come to know from Neat so far.
The functionality is solid, at least. The Skyline is built with videoconferencing and podcasts in mind, and the 24-bit, 96kHz audio should be a huge upgrade from your laptop's built-in mic. The large, illuminated mute button should also be very helpful when you need to step away from a Zoom chat.
The Skyline's greatest advantage might be its $70 price. It potentially offers higher quality output than the 48kHz Blue Yeti Nano in a more affordable package. With that said, appearances can matter — you may want to pay more for the Yeti (or AKG's new Ara) if you're a livestreamer or otherwise concerned as much about form as function.
The Oculus Quest 2 impressed us last year with its improved hardware, versatility and reasonable $299 price. Those who have been eager to get their hands on one of these VR headsets can now get two at one of the best prices we've seen. Through September 27, Oculus is running a deal that knocks $100 off a second Quest 2 headset when you buy one at full price. That means you can get two of the 128GB models for $500, or two of the 256GB versions for $700.
Oculus improved its machine in nearly every way with the Quest 2, and the device ultimately earned a score of 89 from us. The headset itself is 10 percent smaller and more comfortable to wear for long stretches of time, although it does take a bit of fiddling to properly adjust its fit for your head. Powered by a Snapdragon XR2 processor, the Quest 2 includes fast-switching LCDs with a resolution of 1832×1920 per eye, and although it didn't launch with this, it will support 90Hz refresh rates. Its controllers are larger than before but still easy to hold, and they include a bit more space next to the gamepad buttons so you can rest your thumbs.
The slight design changes and the better processor help make the Quest 2 an improvement on its predecessor in nearly every way. It excels at being both a standalone and a desktop headset, delivering more realistic VR experiences. It does have some limitations when it comes to standalone games, mostly due to its mobile hardware, but that's to be expected. Also, you must sign in with a Facebook account to use the Quest 2, which is also to be expect, but nevertheless a bummer for those who don't use the social network.
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Marvel and SiriusXM have opened a new Apple Podcasts channel, which includes a paid tier. The free Marvel channel includes Marvel's Wolverine: The Long Nightand the sequel, Marvel's Wolverine: The Lost Trail. You'll be able to listen to Marvel/Method, in which Method Man interviews celebrities about Marvel, and This Week in Marvel, a weekly show about the latest news in the company's ecosystem.
Other podcasts on the channel includeWomen of Marvel, Marvel's Voices and Marvel's Pull List. In addition, you can check out the first episode of the Marvel's Wastelanders: Star-Lord podcast, which stars Timothy Busfield as Peter Quill, as well as Chris Elliott (Rocket), Danny Glover (Red) and Vanessa Williams (Emma Frost).
The paid tier, Marvel Podcasts Unlimited, offers early and exclusive access to a selection of shows. It features new scripted and unscripted podcast series, such as Marvel's Wolverine: La Larga Noche, a Spanish-language version of Wolverine: The Long Night, which is available today. You'll also be able to listen to exclusive programming, such as the documentary series Marvel's Declassified, which delves into the history of Marvel Comics.
On October 4th, subscribers will get early access to the first two episodes of Marvel's Wastelanders: Hawkeye, which features Stephen Lang as Hawkeye and Sasha Lane as his estranged 17-year-old daughter Ash. You'll be able to listen to future installments of Marvel's Wastelanders, including ones centered around Black Widow, Wolverine and Doctor Doom, before they're available elsewhere. Other podcasts are on the way too.
The new channels build on the partnership Marvel and SiriusXM forged in 2019. They've released original podcasts on other platforms, such as Pandora, Stitcher and, of course, SiriusXM. The companies say they'll share new episodes of podcasts elsewhere after they debut on Marvel Podcasts Unlimited.
The Marvel channel is available in more than 170 countries. You'll be able to subscribe to Marvel Podcasts Unlimited through the channel. The service costs $4 a month (which may vary by country) after a seven-day trial. Marvel and SiriusXM are launching the channel and subscription three months after Apple rolled out paid channels in the Podcasts app.
In the age of electric mobility, the trusty bicycle has played a surprisingly low-key role; scooters seem to grab all the headlines (and app rental dollars). Instead, the e-bike has become the preserve of those that can afford one. A decent conventional bike already costs a bit, so adding a motor understandably only adds to that cost. Enter Tenways, a new player in the e-bike world that’s trying to buck that trend. Its debut model, the CGO 600, is currently available on Indiegogo for around $1,400 and despite its relative affordability, it doesn’t scrimp on features.
Now, the usual disclaimer: With Indiegogo and other crowdfunding platforms, there’s always an inherent risk. But Tenways states its production is already underway and given that the review model they sent appears to be full and final hardware we were somewhat assured that things are ready to go.
The CGO 600 is clearly a city bike with its thinner tires and classic diamond frame. It’s powered by a 250W battery which is discreetly hidden in the downtube, to the point where it’s almost impossible to tell that this bike is electric at all. The rear hub motor is visible, but also small enough to not catch the eye. That motor offers a max assistance speed of 15mph in Europe or 20mph in the US which are the maximum allowed in those territories. The claimed range is around 80 miles per charge (though this seems optimistic) and it’s all bundled into a package that weighs around 15 kilograms (around 33 pounds).
Beyond the key specs, the motor uses a torque sensor for fast, smooth acceleration with three levels of assistance. The bike has no gears, so the motor acts as either regular assist or can be used like gears when going uphill. The brakes are hydraulic for easier maintenance and the carbon belt transmission should mean no oily fingers or pit stops to set it back in place. The CGO 600 can be fully charged in about 2.5 hours, and there’s a small LCD display that acts as an onboard trip computer and power button.
I won’t lie, the specs were pretty impressive at this price point, but what initially drew me to the CGO 600 was the understated design. While it looks great in all the five colorways, there’s something about the black and green model that looks stealthy. The fact that it doesn’t scream “e-bike” makes it feel less of a lure for thieves and just all round makes for an attractive object. In many ways it reminds me of the Cowboy (€1,990 or roughly $2,198) but with a little less aggressively modern design.
Your first task will be putting the bike together, but it’s not too much of a challenge and I was all set and done in less than an hour with a tea break and work interruptions along the way. Once you have it together, you can download the companion app if you wish (it’s not essential unlike on the Cowboy) and get out there on the road.
There are two frame sizes on offer are 50cm (19 inch) and 54cm (21 inch) with no step-through option if that’s your preference or if the available sizes are too big for you. I’m a fairly average height and find the 50cm version I tested to be comfortable. The riding position is a little forward-leaning, but not in a way that bothered me.
The very first thing you’ll notice is both how fast to engage and how smooth the motor is. When at a standstill at stoplights, it only takes a fraction of a second for the assistance to kick in. It’s smooth enough that it’s not jarring but powerful enough for you to instantly feel the benefit. Once you’re up to speed, it sometimes feels like the assistance isn’t really helping as much, but you only have to turn it off and have the bike in manual mode for a few seconds before your thighs remind you you’re running on your own steam.
It’s when you’re going uphill that you’ll really feel the benefit. The torque sensor means that the amount of assistance immediately responds to the intensity of the ascent. I found that even on fairly steep inclines I didn’t need to get up off the saddle; just fire up the highest level of power and work the pedals.
The torque sensor is also magnetic rather than pressure-based, meaning you can happily ride the CGO 600 entirely on your own leg power without any resistance or burden from the motor. This is great if you’re worried about it being less useful if the battery runs out.
About that: Tenways’ claim of 80 miles of assistance per charge is hard to gauge. I certainly haven’t ridden 80 miles on it yet. But on one full charge I’ve covered just over 22 with 58-percent battery remaining. On a crude calculation, that means I am on track for about 45/50 miles on a single charge. That’s much less than the advertised 80, but I also really enjoy the full power assist, so if you only rode on level one, you’d likely eke more miles out of it. Either way, 50 miles or so would cover a 5-mile commute back and forth over a week without charging.
It’s worth mentioning that there’s no throttle mode here. That’s fairly typical of e-bikes in this style, but in case you were hoping for it, now you know. That said, if you press and hold the down button on the odometer, the bike will creep along on its motor, but it’s only about three miles an hour, so more of a gentle start or a lane splitter’s tool than anything like a motorbike mode.
In keeping with the stealthy looks, that motor makes nary a sound. It’s not entirely silent, but certainly you’re not going to hear it while riding around town. I love that the hub motor is barely visible and that the battery is so well hidden. Though, of course, that does mean there’s no option to buy spares/swap them out. But it also means you can breeze past serious cyclists on their racers while barely breaking a sweat and enjoy their curious glances as you do so.
One last comment on how it rides: It’s definitely not an off-road bike. That is fairly obvious from the design, but worth mentioning. The CGO 600 lives for asphalt. I took it over some less friendly terrains (potholes, gravel and a decked pathway) and while it handled it all fine, the suspension is pretty hard so you’ll feel every teeth-clattering bump.
The onboard computer is useful but simple. The default screen has everything you need to know at a glance (speed/battery/distance etc.). Then there are sub-screens that are accessible with a tap for more detailed information like average speed and range. This is also where you can add some security via a passcode for the motor. This obviously doesn’t prevent someone stealing your bike, but it’s a small deterrent perhaps?
At only 15kg, the CGO 600 is definitely one of the lighter e-bikes in this style. Lighter than both the Cowboy (16kg) and the VanMoof Electrified S2 (19kg, $2,298). This makes it a more manageable option if you need to lug it up stairs or, like me, man-handle it into an elevator each time you want to head out. It also makes manual mode a little easier on the legs should you prefer to go on human power (or if the battery runs out).
On a more practical note, Tenways included an integrated front light that's bright enough for those darker sections of your nighttime city commute. How it fares in more rural settings is likely a different matter. There’s also a rear light included, but it’s an accessory you attach with its own battery, so something you’ll need to check regularly if you don’t want to get caught out.
The humble city e-bike has evolved greatly in the last few years, but still needs a little push to bring it into the mainstream as a viable commuting option. Companies like Cowboy, VanMoof and Brompton have been chipping away at the remaining resistance points and now Tenways is here to show you can take most of the features from those models and package them in a more pocket-friendly way. The $1,400 price will likely go up once the Indiegogo campaign ends, but expect it to remain competitive even at retail prices.
Tumblr is opening its paid subscription features to more users. Post+, the subscription offering it introduced in July, is moving into an open beta, the company announced. Until now, only a handful of creators had access to Post+, but with the next phase of the rollout, any US-based blogger can start experimenting with subscription-backed content (Tumblr says it plans to make Post+ available in more countries later this year). For now, Post+ allows bloggers to offer subscriptions at $2, $4, $6 or $10 a month, though creators can continue to offer a mix of free content as well.
With the update, Tumblr is joining an increasingly crowded field of companies hoping to lure users with the promise of subscription revenue. But the company is hoping it can carve out a niche among younger users eager to experiment with the kind of creative — and often deeply weird — content the blogging platform has long been known for.
“This is not reserved for professionals,” Tumblr’s Head of Product, Lance Willet, tells Engadget. “On other places — [when] I think of either Patreon or Substack, you gotta kind of start with your content and then go out and find people. We are flipping that around and saying: you already kind of have a niche, why not just start asking for people to become a supporter.”
What’s less clear is if the Tumblr user base will be willing to start paying for content they used to get for free. Just hours after the company first announced plans for Post+ in July, the company posted a message to its staff blog decrying the “targeted harassment and threats” creators were facing over their participation in the initial Post+ beta. But Willet says the company has also seen a large amount of interest from users who want to try the tools out. Post+, he says, is for anyone with a niche on Tumblr, from Gen Z “meme lords and shitposters,” to artists and podcasters and bloggers. “People can have five followers, or 15 or 500 — it doesn’t matter.”
Comcast has expanded Internet Essentials' coverage to include Federal Pell Grant recipients within areas where it's available. By doing so, it's giving undergraduates from low-income households access to low-cost internet connection at a time when they may have a huge need for it and in time for Internet Essentials' 10th anniversary. "These additional initiatives arrive as the COVID-19 crisis has demonstrated far-reaching effects that disproportionately impact those who have traditionally lacked access to the tools, resources, and skills needed to get online," the company wrote in its announcement.
The Internet Essentials program launched in 2011 and has expanded its coverage several times since then until, according to the company, it has connected "a cumulative total of more than 10 million people to the internet." Earlier this year, the company doubled the package's speed, giving subscribers access to download speeds of up to 50 Mbps and uploads of up to 5 Mbps.
In addition to giving Pell Grant financial aid recipients access to Internet Essentials, Comcast has also pledged $15 million worth of internet service and equipment. Its pledge includes over 25,000 laptops that will be donated to low-income students, seniors and vets. The move is part of the company's Project UP, which is an initiative aiming to "advance digital equity." The laptops will be distributed in cities nationwide, including Houston, TX; Sacramento, CA; Seattle, WA; Philadelphia, PA; Hartford, CT; Baltimore, MD; Memphis, TN; Atlanta, GA; Detroit, MI; Chicago, IL; Jacksonville, FL; Minneapolis, MN; Oakland, CA; Boston, MA; Pittsburgh, PA; and Grand Rapids, MI.
Akai's MPC hardware is normally an expensive investment — you're looking at $699 for the 'entry' One production studio. That ecosystem just became much more affordable if you have a computer, however. The company has introduced an MPC Studio controller built solely to tie in with MPC 2 software on your Mac or PC. Plug it in and you can produce tunes with the signature 16 drum pads (with pressure, velocity and aftertouch control) as well as an assignable touch strip that lets you twist instruments and synths. A color LCD helps keep your focus on the controller when you're chopping samples or fine-tuning effects.
The software, unsurprisingly, plays a key role. Akai has been pouring much more of its energy into its MPC 2 software, including a large update in July that added AIR plugins and on-device pitch correction. You'll have access to eight plugin instrument engines as well as sampling, MIDI sequencing, arranging and other parts of the MPC workflow. Think of the MPC Studio as Akai's answer to Ableton's Push — it's hardware that brings out the software's full potential.
The MPC Studio is available today for $269. MPC 2 is thankfully included, so it's a relative bargain so long as you have a production-ready computer. This could make Akai's universe considerably more accessible if you're new to this kind of music making.
Update 9/21 6:10PM ET: Akai now says MPC 2 is included, not separate as we originally wrote. We've updated the piece accordingly. Needless to say, that makes the MPC Studio a sweeter deal for newcomers.
On paper, the iPhone 13 and 13 mini aren't much to get excited about. Apple's subtle refinement on the iPhone 12 models will be familiar if you've paid attention to developments in the Android world. Some of the changes are impressive, like bringing the iPhone 12 Pro Max's excellent camera hardware to smaller phones and lower price points. Others, like a slightly smaller notch, bigger batteries, brighter displays, faster chips and expanded 5G support feel incremental. Still, they add up to make the iPhone 13 mini and iPhone 13 feel like worthwhile upgrades, especially to those looking to upgrade from older iPhones.
Design
If you’re coming from an iPhone 12 or 12 mini, you might not notice a huge difference in this year’s models. The physical refinements include a smaller notch, a rearranged camera module that protrudes slightly further than before along with a new pink color option. I adore this hue — it’s similar to the “Not Pink” shade Google used on the Pixel 3, but because of the glass covering the iPhone, it looks paler and more iridescent.
Apple shaved 20 percent off the front camera notch, which is nice, but it’s still significantly larger than the punch-hole designs over in Android land. The smaller size also didn’t make a huge difference in daily use. Of course, that notch houses hardware for Face ID, which is more sophisticated than any punch-hole camera at the moment. Given there isn’t a fingerprint sensor on current iPhones, a beefier face-recognition system is warranted and I guess we’ll just have to put up with the notch until Apple can figure out a better approach.
The main way to tell the iPhone 13 and its predecessor apart is by looking at the camera module. Instead of stacking the pair of lenses vertically, Apple laid them diagonally. The bump is also a little bigger and thicker and the extra wobbling this causes is mildly annoying. Also, this does mean your old iPhone 12 cases won’t fit.
Otherwise, the iPhone 13 and 13 mini are physically very similar to last year’s models. They both feature anodized aluminum and glass frames with flat edges with what Apple calls its “ceramic shield” covering the front.
Both the iPhone 13 and 13 mini are a hair heavier and thicker and have the same display sizes as before at 6.1-inch and 5.4-inch respectively. The iPhone 13 is heavier than the Galaxy S21, too, despite having a smaller screen. Though, its density, glass covering and shiny metal edges do make it feel more premium.
Display and audio
Unlike the iPhone 13 Pros, which have faster 120Hz screens, the iPhone 13 and 13 mini have similar displays to their predecessors. Apple says the panels are 28-percent brighter. When I set the iPhone 12 and 13 to max brightness and held them up on a cloudy day, I did notice the newer phone had a teensy bit of an edge. But the difference isn’t big enough that you’d know without having them side by side.
Besides that, the iPhone 13’s screens haven’t changed much. The thing is that just about everywhere else you look, though, phone displays are faster. I had been using the Pixel 5 and iPhone 12 before reviewing the iPhone 13, and even Google’s 90Hz panels make browsing Twitter and Reddit feel smoother.
If you’ve only used a 60Hz screen so far, you might not feel like you’re missing much — the iPhone 13’s display is still vibrant and crisp. You’ll enjoy watching Instagram or TikTok videos, for sure. But as someone who’s experienced the good stuff, I can tell you that you’re missing out.
As for the iPhone 13’s speakers, they’re basically unchanged and are good enough to hear the voices in your favorite creators’ clips or the background music of YouTube videos. In a pinch, they’ll even do a decent job streaming your favorite songs, offering clear vocals and adequate bass. As expected, though, the bigger iPhone is louder and has a fuller sound than the mini.
Cameras
The bulk of the iPhone 13 and 13 mini’s upgrades are around photography and video. Apple improved both the rear sensors here and the ultrawide lens is supposed to let in more light than before. Sadly, a lot of the notable additions are contingent on the A15 chipsets, meaning things like Cinematic Mode won’t be coming to older iPhones.
For example, the faster image signal processor (ISP) on the chip means things like nighttime photos won’t take as long. I certainly didn’t have to hold the iPhone 13 still for as many seconds as the iPhone 12 when I used both of them to shoot a candlelit globe in a super dark room. The difference was probably about one second, which sounds insignificant, but can feel like forever when you’re struggling to remain motionless.
The ultrawide photos I shot with the new phone were actually darker than the iPhone 12’s, but they were better exposed overall. Buildings against the night sky had cleaner lines, less noise and a more neutral tone than those from the iPhone 12. Google’s Night Sight on the Pixel 5 still rendered more details in the shadows, though, and I preferred the cooler images it produced.
I used to prefer photos from Pixels because Apple’s pictures had a yellowish tinge. But with the iPhone 13s, Apple is introducing a way to better match users’ individual preferences called Photographic Styles. It’ll let you choose from one of five profiles: Standard, Rich Contrast, Vibrant, Warm and Cool, which differ in contrast levels and color temperature.
You can tweak these modes to your preference, too. But at their original settings, my favorite Style was Vibrant. Unlike filters, this felt more like a set-and-forget kind of thing — nice for people like me who have never been into Apple’s default treatment. Overall, the iPhone 13 took colorful and crisp shots, though compared to Google’s images they were needlessly brighter with obvious HDR effects.
In addition to the hardware and software improvements I’ve already mentioned, the company also updated its HDR algorithm to better accommodate every person in the scene. It also worked to enhance video quality, promising better dynamic range, details and highlights. Plus, you can now record in Dolby Vision in 4K resolution at up to 60 frames per second.
But the most intriguing new video feature (and arguably of all the camera updates) is Cinematic Mode. Using the A15 chip’s neural engine, the iPhone 13 can create a Portrait mode-like effect in your clips, keeping your selected subjects in focus while blurring out the rest of the scene. You can tap on parts of your viewfinder to change focal points as you shoot or let the iPhone decide for you by analyzing who and what’s in the scene.
On its own, Apple’s system is pretty clever. The iPhone 13 did a great job of identifying faces (both human and canine) in my shots, and yellow or white boxes appeared to indicate potential things to focus on. As my subjects turned toward and away from the camera, they became clearer and blurrier respectively. But when I tried to exert more control and adjust the focal point, the system struggled. Sometimes, my intended subject remained blurry even after I tapped on its rectangle. Other times, the iPhone didn’t follow the person I selected after they walked behind an obstruction, though that’s a reasonable situation.
When it did perform as expected, Cinematic Mode produced a pleasant effect that gave videos a professional air. But at the default intensity, the blurriness looked strange or artificial. The outline of my colleague’s head was stark against the softened background and I had to adjust the F-stop to the highest (f/16) to get a more natural feel.
It’s worth noting that Cinematic Mode only works in 1080p at 30 frames per second, even if you’ve set your camera to record at a higher quality.
Cinematic mode is also available via the 12-megapixel selfie camera, which offers Photographic Styles too, and both features were just as effective via the front sensors as through the rear.
In low light, the iPhone 13 took selfies that were slightly blurry compared to the Pixel 5 and Galaxy S21, but when I was well lit, Apple’s camera delivered images that were just as sharp as the competition. It even had a more neutral tone than the other two, with a more accurate white balance (though Samsung was pretty close).
iOS 15
I covered most of the changes coming via iOS 15 when I tested the beta, including things like Focus modes and SharePlay. Focus modes, which lets you set custom home pages and notification profiles based on your location or time of day, is still one of the most useful new features on any smartphone platform in recent years. Meanwhile, SharePlay won’t be available until a later release.
Each time you open a relevant app, like Photos or Tips, Apple shows you what’s new this time around — like Memories set to tunes from the company’s Music library. Safari also had a redesign (and a few tweaks during the beta window), primarily making it easier to browse and organize your tabs.
I’ve never been a big Safari user, preferring Chrome for its convenience, but it’s nice to see Apple update its interface for easier navigation with one hand. Chrome and Safari are pretty similar on iOS, although Google sadly still has its address and search bar at the top of the screen. If you prefer, you can also go back to the traditional layout in Safari.
Other noteworthy iOS updates include Live Text in Photos, which makes finding specific pictures from the Spotlight search much easier. The Maps and Weather apps also received a refresh, while Shared With You in Messages makes it slightly easier to find things you and your friends chatted about. Since most of these will be coming to older iPhones, though, iOS 15 features are unlikely to sway your decision on whether to upgrade this year.
We’ll have a more in-depth review of Apple’s latest OS soon, but for now, I’m pleased with the level of control iOS 15 offers and look forward to testing out a stable version of SharePlay.
Performance and in use
There are some annual updates that we take for granted nowadays, like imperceptibly faster processors and incrementally improved battery life. Though it’s not obvious, Apple says one of the iPhone 13’s key updates is an internal redesign that allows for a bigger battery, among other things. Also new in the A15 are the GPU, ISP and video encoder and decoder, which made using the camera super snappy. Oh, and it’s worth pointing out that Apple doubled the storage of the base iPhone 13, so you now get 128GB at the entry-level. Finally.
I spent most of my time on the iPhone 13 and 13 mini shooting pictures and video, browsing my feeds, shopping for completely unnecessary things, messaging my friends and completing round after round on the New York Times Crossword app. Every now and then, I had to wait for a page to load on the mini, while the bigger phone rarely lagged. I can’t tell if the delays I encountered had to do with my internet connection or if the smaller device was actually slower. Their scores on Geekbench 5 are about the same, so I suspect it was the former. Overall, though, both the iPhone 13s sped through tasks like launching and switching between multiple apps, snapping photos in rapid succession and uploading Instagram posts.
Frankly, the main thing holding both models back is the display. As mentioned, pretty much every other flagship phone has a faster screen now, and even the Pixel 5’s 90Hz panel feels noticeably faster. Whenever I reflexively started scrolling my list of Instagram Story viewers or Twitter timeline or pretty much anything on the internet, it felt like a drag on the new iPhones. I went right back to the Pixel 5 or iPhone 13 Pro any time I knew I was going to spend a long time scrolling.
Battery life
Despite their brighter screens, Apple said the iPhone 13 and 13 mini should last up to 2.5 and 1.5 hours longer than their predecessors respectively. While the 13 mini did beat the 12 mini by sticking around almost a whole day on light use, the 13 hours and 19 minutes score on our video rundown test is still shorter than the average smartphone. It’s a pity; I love the size of the iPhone 13 mini — it’s just so much easier to use with one hand. But the greatest drawback of any modern phone this small is a lack of endurance.
The iPhone 13, meanwhile, outlasted its predecessor and generally hung around for almost two days. The Pixel 5 and Galaxy S21 also clocked similar runtimes — it’s nice that most flagships these days have fairly long-lasting batteries. I'm still running our full battery tests across all of the new iPhones, including the 13 Pro and 13 Pro Max, and will update this review with comparative figures shortly.
Wrap up
This is a story we’ve told over and over again, each time with the same conclusion: While this year’s iPhones aren’t major improvements over their predecessors, they offer just enough changes that might tempt you to upgrade, particularly if you’re still on an iPhone 11 or older. The iPhone 13 and 13 mini feel like they should have been called the 12s and 12s mini, thanks to a largely similar design and few major upgrades from the previous models. If you have an iPhone 12, you need to decide if the longer battery life and photography updates are worth however much the upgrade will cost you. Our review of the 13 Pro and Pro Max is coming later this week, so you can check that out to see if things like the faster displays and macro photography features would be worth picking up one of those.
As for how Apple’s latest compare to recent Android flagships, you’ll find they’re all almost on par when it comes to hardware. The biggest difference is the faster screens on Androids, and those who prefer fingerprint sensors to Face ID will only find them on non-Apple phones. Those are good reasons to stick with Android. But on software, Apple’s thoughtful approach with Focus modes and privacy on iOS makes it appealing to those who want greater control over how much of their lives they want to give up to their phones. Switching ecosystems will always be a struggle, and with the iPhone 13 and 13 mini, Apple has yet to give people a compelling reason to do so. But, as expected, they’re excellent phones with little to complain about.
Key specs (iPhone 13)
Processor: A15 Bionic with 6-core CPU
Storage: 128/256/512GB storage
MicroSD card support: None
Display: 6.1-inch Super Retina XDR OLED with HDR
Display resolution: 2,532 x 1,170 (460 ppi)
Rear dual cameras: 12MP f/1.6 wide-angle camera with sensor-shift OIS; 12MP f/2.4 ultra-wide camera (120-degree FOV)
Front camera: 12MP f/2.2 TrueDepth camera
Operating system: iOS 15
Battery: "Up to 19 hours video playback"
Charging: Lightning port with fast wired charging at 20W (up to 50 percent in 30 minutes); Support for MagSafe wireless charging up to at 15W; Qi wireless charging at up to 7.5W.
Dimensions: 5.78 x 2.82 x 0.30 inches; 146.7 x 71.5 x 7.65mm
Weight: 174 grams; 6.14oz
Fingerprint sensor: No
Waterproofing: IP68
NFC: Yes
Headphone jack: No
Key specs (iPhone 13 mini)
Processor: A15 Bionic with 6-core CPU
Storage: 128/256/512GB storage
MicroSD card support: None
Display: 5.4-inch Super Retina XDR OLED with HDR
Display resolution: 2,340 x 1,080 (476 ppi)
Rear dual cameras: 12MP f/1.6 wide-angle camera with sensor-shift OIS; 12MP f/2.4 ultra-wide camera (120-degree FOV)
Front camera: 12MP f/2.2 TrueDepth camera
Operating system: iOS 15
Battery: "Up to 17 hours video playback"
Charging: Lightning port with fast wired charging at 20W (up to 50 percent in 30 minutes); Support for MagSafe wireless charging up to at 15W; Qi wireless charging at up to 7.5W.
Dimensions: 5.18 x 2.53 x 0.30 inches; 131.5 x 64.2 x 7.65mm
As indicated in a leak earlier this week, Amazon is updating the Kindle Paperwhite. The fifth-gen Paperwhite (which marks the first refresh in nearly three years) has a larger, 6.8-inch display, compared with the previous model's six-inch screen. The company says the 300 ppi screen is glare-free and looks like real paper, which allows for "easy reading in all conditions, even direct sunlight."
The screen is 10 percent brighter than the previous model at the maximum setting and there's a white-on-black dark mode. Amazon has redesigned the interface and page turns are said to be 20 percent faster. The Paperwhite has an IPX8 rating, which means it's water-resistant but not dust-resistant. Starting later this year, you'll be able to set up and change settings on the e-reader using the Kindle app on a paired iOS or Android device.
Amazon is expanding the Kindle Paperwhite lineup with a couple of new devices. The Signature Edition has a light sensor that can automatically adjust the screen brightness depending on your surroundings. It's also the first Kindle with wireless charging support (any Qi-compatible charger will do the trick).
There's now a Kindle Paperwhite for kids, two years after Amazon announced the first Kindle for youngsters. The Kindle Paperwhite Kids is largely the same as the other two models in terms of design, though there are a bunch of child-friendly features. For one thing, there's a two-year worry-free guarantee. If it breaks in that time, Amazon will replace it.
There's audiobook and Bluetooth headphone support, as well as achievement badges and educational tools to foster literacy skills. The kids model, which is designed for readers aged seven and older, doesn't have internet access or any way for children to accidentally make any purchases. Their folks can manage the device using the Parent Dashboard.
Kindle Paperwhite Kids has funkier color options than the other two devices, which only come in black. You can opt for that plain, ol' color or choose Emerald Forest or Robot Dreams patterns. You'll get a one-year subscription to Amazon Kids+ too, which includes access to thousands of books.
Amazon says all three models will run for up to 10 weeks on a single charge. The devices now support USB-C fast charging. With a 9W or larger charger, you'll be able to fully top up the battery in two and a half hours, Amazon says.
The $140 Kindle Paperwhite comes with 8GB of storage. The $190 Signature Edition has 32GB of storage, which should come in handy if you're an avid audiobook listener. Amazon is bundling in four months of Kindle Unlimited access for a limited time. Kindle Paperwhite Kids, meanwhile, costs $160.
Pre-orders for the new Paperwhite and Signature Edition are open now. The company will start shipping the new Paperwhites on October 27th.
HP is again using OLED displays for its latest Spectre x360 2-in-1 laptops, but this time, you get a bit more screen for your money. The new HP Spectre x360 comes with an optional 16-inch, 16:10 4K OLED display — up from the 15.6-inch displays last year — delivering true VESA blacks with "100 percent color calibration," the company announced.
The new model has an extra 22mm of viewing space compared to the previous models, while still offering fairly slim bezels all around with a 91 percent screen-to-body ratio. It's also available with a 3,072 x 1,920 IPS touchscreen, if budget is an issue. At the same time, you get a top-mounted 5-megapixel webcam with a physical shutter for privacy and Windows Hello support. It comes with HP's AI controls and "beauty mode" that can improve lighting and "touch up skin, teeth and eyes."
It should have enough power to drive those features too, with an 11th-gen Intel Core i7 CPU and Intel Evo graphics, or an optional NDIVIDA GeForce RTX 3050 laptop GPU, along with 16GB of memory, 512GB PCIe NVMe storage and 32GB of Intel Optane memory. It also offers quad B&O speakers, up to WiFi 6E, a MicroSD card reader, two Thunderbolt 4 with 40Gbps speeds and USB Power Delivery USB4 Type-C ports, HDMI 2.0b, Bluetooth 5.2 and 17 hours of battery life. The HP Spectre x360 2-in-1 arrives in the fall at HP.com or Best Buy starting at $1,639, but expect to pay more for the OLED 4K model.