Dev Juice: Help me set up a multiperson dev team

Dear Dev Juice,

We have a 3 man dev team with the iOS developer program (as a small company plan) and we are getting ready to move up to Xcode 4 once Lion is out to the public and the have a stable sdk.

What is the best way to set all of our systems so we can each build for adhoc distribution instead of just one of us being able to?

Thanks, Brandon

Dear Brandon,

You can easily build for Ad Hoc on more than one machine at a time. Just export your developer provisions and certificates from Xcode’s organizer.

Click Export Developer Profile, enter a password that you will remember and verify that password. Save the file to a convenient location such as the desktop.

You will generally have to enter an administrator password during the process to allow Xcode to access your local keychain. Once created, you can transfer this profile file to another Macintosh system and import it through the same Xcode organizer screen. You will be prompted for the password.

Once imported, just do the same build-and-archive, sign-with-the-ad-hoc-provision building of IPAs on the remote installations that you would do at your home system.

Happy Developing!

Dev Juice: Help me set up a multiperson dev team originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 08 Jul 2011 17:00:00 EST. Please see our terms for use of feeds.

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How to make sure you’re charging your iPad correctly

Recently I noticed that my iPad was not charging as quickly as it used to. Only a month or so ago I was impressed at how my iPad’s battery would easily charge up to the 80% range in a couple short hours, but more recently the same charge time would produce a meager 10% if I was lucky. It was infuriating, and the only thing more infuriating was that I couldn’t figure out why. After doing a bit of research this is what I discovered.

Being aware that the iPad requires more power to charge (10 watts), I was sure that I was using the right adapter, the one that came in the box with my iPad. However, I became increasingly aware that I had various iOS power adapters strewn all over the house which looked identical to what I assumed was the iPad charger as well as a few compact adapters, one of which came with my iPhone 4, and others that I just seem to have accumulated from goodness knows where. I suddenly realised that I could have easily picked up the wrong charger and mistaken it for the iPad one. The problem was how to decipher one adapter from the next.

The compact Apple Power USB Adapter, the one that comes with an iPhone 4 or 3GS, is a 5 watt adapter, but it doesn’t actually say that anywhere on it. However, it does indicate that the output is 5 volts at 1.1 amps (5V 1A), which means 5 watts (I realised this after a bit of learning about electricity). This adapter will charge your iPad, but at a much slower rate because it only has an output of 5 watts. According to Apple’s website, this adapter is compatible with all iPhones and iPod touches as well as what appears to be all previous iPods too, but not the iPad.

The more chunky adapter that comes with the iPad is a 10 watt adapter. Thankfully, this adapter is labelled as a 10W USB Power Adapter (see gallery). Its output is 5 volts at 2.1 amps (5.1V 2.1A) which means 10 watts. Obviously, this is the adapter that will charge your iPad correctly, and as a result, the fastest.

However, there is a third adapter that looks identical to the iPad adapter, but it will not charge your iPad at 10 watts. Apple doesn’t sell these anymore, but you may have a few around your house if you ever had a wall charger for previous generation iPods and iPhones. This is where I went wrong and couldn’t figure out why my iPad wasn’t charging correctly, I was using one of these adapters mistaking it for the iPad one. Fortunately these adapters are labelled iPod USB Power Adapter (see gallery).

I finally located my iPad adapter attached to a travel adapter I’d thrown in a drawer after recently being abroad. And I’m pleased to say my iPad is charging normally once again!

Don’t make the same mistake I did, make sure that your iPad is being charged by the correct 10 watt power adapter that came in the box with your iPad or a third party iPad compatible charging accessory.

For further information on charging your iPad, and getting the most out of your iPad’s battery, check out this support page at Apple’s website.

How to make sure you’re charging your iPad correctly originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 08 Jul 2011 16:00:00 EST. Please see our terms for use of feeds.

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TUAW’s Daily Mac App: Disk Inventory X

Disk Inventory X

With Lion on the way, maybe it’s time to give your Mac a bit of spring cleaning. The best place to start is always the hard drive, and Disk Inventory X is a great tool.

You let Disk Inventory X scan your hard drive and it creates a visual representation of the used file space on your disk called a treemap. Each of the colored blocks represents a file on your hard drive. They’re color-coded by file type, allowing you to visually distinguish documents from media files, applications from fonts. The size of each of the blocks is proportional to its file size, meaning that the bigger the file is the larger the block, which allows you to quickly identify large space hogs.

The large purple square in the image above represents the sparse bundle used by FileVault, but you can easily see the digital copies of Inception, Star Trek and Tron Legacy I have stored in iTunes outside the FileVault. Once you’ve identified an errant large file, click on the block to display information about the file including size, creation and modification date, owner, permissions, file path and format. You can then either reveal the file in Finder or trash it straight from Disk Inventory X.

While you can find large files manually with Finder, Disk Inventory X streamlines the process. Download the free Disk Inventory X today and reclaim some of that valuable hard drive.

Continue reading TUAW’s Daily Mac App: Disk Inventory X

TUAW’s Daily Mac App: Disk Inventory X originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 08 Jul 2011 15:00:00 EST. Please see our terms for use of feeds.

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Apple’s back-to-school promo reportedly beating Microsoft 8 to 2

According to a report from Global Equities Research, more incoming college students are picking up an Apple computer than a Windows computer this year. Apple is not just edging out Microsoft either; Macs are beating out Windows machines at an impressive rate of 8 to 2.

About 80% of incoming students will rock a Mac and an increasing number of current students are ditching their Windows machines in favor of an Apple-branded product. iPads are also a hot product among senior students, says the Global Equities Research report. The research also suggests many students are taking advantage of Apple’s Back to School $100 gift card promo. What are they doing with extra windfall of iTunes cash? Buying songs, of course.

Apple’s back-to-school promo reportedly beating Microsoft 8 to 2 originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 08 Jul 2011 14:00:00 EST. Please see our terms for use of feeds.

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iPad 2 shipping times all under one week

All of you who have been waiting since March to buy an iPad 2 can now pull out your credit card and make your order. For the first time since the wildly successful tablet began shipping, supply is meeting demand, and shipping times are now under one week.

During the first month of sales, shipping times for the iPad 2 were often in the 4 to 5 week range. A quick tour of the major online Apple Stores for most of the countries in the world showed the same 3 to 5 day shipping times.

Improvements in prime contractor Foxconn’s ability to build the difficult-to-make device are part of the reason, but Digitimes might have another answer. The electronics manufacturing website thinks that the long shipping times may have caused some would-be buyers to switch to other tablets, claiming in an article yesterday that the iPad 2’s market share in Taiwan dropped to 50% due to supply shortages. That is, of course, just one small market — and not a representative sampling of the worldwide market for tablets.

Foxconn now says that they’ll be delivering between 14 to 15 million iPad 2 units to Apple over the next three months, which should make for easy availability both through Apple Stores and secondary channels.

iPad 2 shipping times all under one week originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 08 Jul 2011 13:30:00 EST. Please see our terms for use of feeds.

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Verizon iPhone 4 responsible for 32% of US iPhone 4 traffic

Data from mobile app analytics firm Localytics suggests the Verizon iPhone 4 now accounts for 32.3% of the U.S. iPhone market share. The CDMA version of the iPhone has been steadily climbing since launch, while the AT&T iPhone has apparently declined. Verizon confirmed during its Q2 earnings conference call that it activated 2.2 million iPhones in the first few months after launch. The debut of the iPhone 4 was the most successful handset launch in the carrier’s history.

Localytics attributes this rise to Verizon’s unlimited data plan, a feature the company ironically discontinued this week. It will be interesting to see if this trend continues in July and August now that the unlimited plan is unavailable. It’s also possible the rumored fall launch of the iPhone 5 may slow the uptake rate of the fourth generation handset.

[Via AppleInsider]

Verizon iPhone 4 responsible for 32% of US iPhone 4 traffic originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 08 Jul 2011 13:00:00 EST. Please see our terms for use of feeds.

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Video App Demo: Snap!

Snap! is another camera app for your iPhone. However, instead employing of a bunch of wacky filters, Snap! allows you to add notes to your pictures. There are lots of options for changing the text properties, and a bunch of ways to share your images as well. All wrapped in a straightforward design built for efficiency.

Check it out in the video below to see how it works.

Video App Demo: Snap! originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 08 Jul 2011 12:00:00 EST. Please see our terms for use of feeds.

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TUAW’s Daily iPad app: NPR 2.0

NPR has rolled out a rather hefty update to its venerable and well-liked iPad app. As before, the app is kind of a digital magazine that mirrors the content mix on NPR, with world and U.S. news, the arts and music features.

The iPad app is more fully featured than the NPR app for the iPhone, which contains mainly news. NPR does have a separate music app for the iPhone. You can listen to any NPR station live, and also access dozens of NPR programs like Car Talk, All Things Considered and Fresh Air on demand. Programs play in the background, so you can exit the app and use your iPad while still listening to the content of your choice. The app has an AirPlay icon, but it was dimmed. I’m not sure what is going on there. My other AirPlay-enabled apps worked fine, and I can find no settings on the NPR app that will turn the feature on.

In terms of the user interface, I think the improvements are positive. Getting access to the hourly newscast is just one click away, and listening to local stations and NPR programs is just two clicks. The app can access your location, if you allow it, and display the closest NPR stations to where you are. The programming list has been cleaned up and programs can now be sorted by topic and title. The ability to make playlists has been retained. Audio playback now has a 30-second rewind feature, and NPR says the app is more stable. I didn’t see any issues in about an hour of use.

I’ve always liked the NPR app on both the iPhone and iPad. This update has cleaned up the user interface quite a bit, and added some new features that are worthwhile. Other than the malfunctioning AirPlay button, NPR for iPad is a good, free upgrade for news and arts junkies.

Gallery: NPR 2.0 for iPad

TUAW’s Daily iPad app: NPR 2.0 originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 08 Jul 2011 11:30:00 EST. Please see our terms for use of feeds.

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How to create a unique iOS home screen icon for your website

GIGAOM has put together a nifty article detailing the process for creating a unique iOS home screen icon for your website.

When iOS users visit your website and create a home screen icon shortcut to easily access your site again, you want that icon to stand out and be easily identifiable amongst all the other icons, particularly if your site is a web app.

Normally, when you create a home screen icon for a website, iOS will create a thumbnail image of that webpage, but by following a few simple steps (using a program like Preview), and entering a few lines of code, your websites can easily be identified by a well branded icon on any iOS home screen.

Click here for all the details.

How to create a unique iOS home screen icon for your website originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 08 Jul 2011 11:00:00 EST. Please see our terms for use of feeds.

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5 apps for the armchair astronaut & the final Space Shuttle launch

Unless you’ve been living under a rock lately, you know that today’s launch of Space Shuttle Atlantis, mission STS-135, signals the end of the shuttle program as we know it and the closing of a chapter in American human spaceflight.

Weather and ten trillion other mechanical considerations permitting, the launch is at 11:26 a.m. ET and you can watch a live stream of the events right on NASA’s website. You can also watch the launch on the NASA apps (listed below). Given the historic nature of the launch, you’ll probably be able to find it on television as well.

If you won’t be near a TV or internet connection, don’t worry. We’ve got your back. Here are five apps to keep you in the loop through the final countdown and beyond.

NASA App for iPhone and iPad – These apps are really robust and pack a lot of cool stuff into one neat package. Stream NASA TV right to your phone or iPad, watch videos of everything from spacewalks to astronaut training exercises, and browse thousands of images taken in space. It even has Facebook and Twitter integration so you can blast all your friends with rapid-fire status updates during the excitement of the launch. They’ll just love you for it. Really.

GoAtlantis – This app was designed specifically for the STS-135 mission and helps you track Atlantis’ post-launch movement in real-time. Watch the tiny orbiter on your screen zip around earth in low-earth orbit as it catches up and eventually docks with the International Space Station (ISS) two days later. The coolest feature in this app is its ability to predict when the ISS will pass over your location to you can catch a glimpse as it goes by. Yes, you really can see it winking and blinking in the sky if you know just where to look, and GoAtlantis will tell you.

AstroApp: Space Shuttle Crew – As the mission clock ticks down, use the time to learn the history of the Space Shuttle program, its missions, and the astronauts that flew them. Commissioned by NASA, AstroApp contains full biographies of each crew member and are searchable via mission or alphabetically. For the imaginative at heart, app developers threw in a nice little tool that allows you to superimpose your face onto a flight suit so you see what you’d look like if you were ready for liftoff.

Mission Clock
– Speaking of mission clocks, if you’re a diehard space junkie with $5 burning a hole in your pocket, this app is worth every penny. It provides up-to-the-minute information on all NASA launches as well as those at other space agencies around the world and also provides alerts with breaking news from mission control. The neatest thing about this app is that it doesn’t just count down the time until launch, it tells you what the crew is doing every step of the way.

SpaceGeek – Like the NASA App mentioned above, SpaceGeek offers live streaming of NASA TV, but it brings more to the table. The app has videos, pictures, mission updates, a breaking news feed, Twitter updates, and more. For such a full-featured app, it’s hard to believe its only a buck, but it’s worth it.

Have a favorite shuttle hugger app of your own? Share it with us in the comments.

5 apps for the armchair astronaut & the final Space Shuttle launch originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 08 Jul 2011 10:30:00 EST. Please see our terms for use of feeds.

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Element Case Formula 4 covers your iPhone 4 in style

Element Case Formula 4

Element Case, the folks that brought you the Vapor aluminium iPhone 4 bumper, have released a polycarbonate case built around a similar design aesthetic.

The Formula 4 features the same shaped iPhone 4 edge-banding that the gorgeous Vapor uses and adds a protective back-plate that’s covered in a sheet of carbon fibre. The top and bottom edges bulge out slightly, while the right-hand edge features a rubber Element Case branded grip strip.

The case is split into two halves. A top half that slides on and is most of the case. The removable bottom half slides off to let you dock your iPhone 4. When in use, the bottom half locks into place solidly and overlaps the top half just slightly, ensuring a good fit.

Formula 4 bottom unlocked

The Formula 4 encases the iPhone completely while the camera, headphones port, volume buttons, mute switch, the dock connecter, power button and speakers remain accessible. The screen itself is left completely uncovered, however, with the case providing only a very slightly raised edge. If you want screen protection you’ll have to invest in a screen protector or look elsewhere.

Verdict

Overall, the Element Case Formula 4 provides good looking, decent protection for the sides and back of your iPhone 4. It’s not the thinnest of cases, with extra bulges at the top and bottom of the case, but it has decent ergonomics and doesn’t add too much to the depth of the device.

If you fancied the Vapor, but couldn’t justify the price or were worried about the aluminium affecting signal strength, then you won’t be disappointed with the Formula 4. It combines decent protection and solid design, which makes it a winner in my book.

The Element Case Formula 4 is available for US$59.95 plus shipping.

Continue reading Element Case Formula 4 covers your iPhone 4 in style

Element Case Formula 4 covers your iPhone 4 in style originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 08 Jul 2011 10:00:00 EST. Please see our terms for use of feeds.

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Swype being ported to jailbroken iPhones

Swype, the gesture-based alternative keyboard setup popular with Android users, is reportedly being ported to jailbroken iPhones via Cydia, according to MobileCrunch. When Swype was first demoed almost three years ago, we theorized it could be used to make typing easier on the iPhone, but Apple never approved the app for inclusion on the App Store. Android users have sworn by the app’s ease-of-use compared to tapping out each letter individually, and it seems some features of the app will finally be making their way to the iPhone, at least if you’re willing to jailbreak it first.

It’s worth noting that this appears to be an unofficial project by Andrew Liu and not something created by the Swype team. With that in mind, it’s perhaps understandable that some of Swype’s features are missing from this initial build, such as the little blue line that follows your finger as you swipe across letters. The app also has limited functionality outside of Apple’s pre-installed apps, and it’s reportedly a bit buggy.

There are, in fact, some alternate keyboard apps for iPhone. ShapeWriter was an early entrant on the store and is similar to Swype, but is no longer available. An alternate keyboard within all your apps is something only jailbreak can make possible. I tried Swype on a friend’s Android phone once, and honestly I couldn’t wrap my head around it. But people who’ve grown accustomed to its somewhat quirky UI claim they type much faster with Swype and have missed having it on iOS, and now those users have a chance to try it out on the iPhone.

Swype being ported to jailbroken iPhones originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 08 Jul 2011 09:00:00 EST. Please see our terms for use of feeds.

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3D printed toy features the runner from Canabalt

It’s no Angry Birds toy, but I like the idea of this Runner figurine. It features the little guy from the popular iPhone game that spawned a genre, Canabalt. Not only does the resemblance to the little pixelated guy shine right through, but the figure is actually 3D printed in color, and then UV coated to hold the whole thing together.

Pretty cool. Voxelous has it on sale right now for $14 along with a few other indie gaming stars, though supplies are limited. What other indie iPhone games need figures like this? I wouldn’t mind having a printout of my favorite Bitizen in Tiny Tower…

3D printed toy features the runner from Canabalt originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 08 Jul 2011 08:30:00 EST. Please see our terms for use of feeds.

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TUAW’s Daily iPhone App: Tumblr

Tumblr is, of course, the blogging platform that’s taken off lately, featuring an easy way to quickly post a lot of different kinds of media, as well as share it across friends and networks. Tumblr’s iPhone app has been serviceable since it came out, but it hasn’t always been the best option for posting to the service. Still, a 2.0 complete rewrite has helped a little bit, so if you’re a Tumblr user who wants to post more while mobile, it’s worth another look.

The new update brings a brand new interface to handling multiple blogs, as well as improvements to posting and the main dashboard. You can now read and reply to messages on the service from right in the app, and if you’re new to Tumblr, you can sign up right from the iPhone app, too.

The service is free, and so the app is too. Power users will probably still find some issues with the app, which makes sense — posting blog posts from the iPhone is probably never going to be quite as easy as doing it from a PC. But for those times when you’re out and about and want to do a quick Tumblr post, the app should serve you just fine.

TUAW’s Daily iPhone App: Tumblr originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 08 Jul 2011 08:00:00 EST. Please see our terms for use of feeds.

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Interview: Growl’s project lead on coming to the Mac App Store

After the news yesterday that the popular notification service Growl was officially coming to the Mac App Store with the release of OS X Lion, TUAW tracked down Project Lead Christopher Forsythe and had a quick conversation about the reasons behind the decision and the future of Growl in general. Forsythe says that the change to the Mac App Store has been discussed “amongst ourselves for probably about two or three months now,” and that using Apple’s official store “just makes sense.”

Perhaps the biggest piece of news we learned from Forsythe is that in the Mac App Store, for the first time since its creation seven years ago, Growl will not be free. Devs working on the project are “still talking” about the final price, but “it most likely will be a dollar or two dollars at most,” according to Forsythe. Some may turn up their noses at paying anything for the results of an open source project, but Forsythe says the reasoning behind the charge is simple: “I’m a grown adult,” he says, “and my wife wonders why I spend time working on my open source project and not with my two-month old.” For all the work Forsythe and his fellow devs have put into Growl, a few bucks seems little to ask.

Money is also involved in the other main reason the team wants to move to the Mac App Store. If nothing else, they’re offloading the issue of actual distribution to Apple. “We don’t have to worry about supporting a download infrastructure any more,” says Forsythe, “and that’s huge for us.” Currently, bandwidth for distributing Growl is all handed by CacheFly pro bono, but Forsthye has seen huge charges covered by them in the past, and the one time the project switched to Google Code, Forsythe says all of Google’s bandwidth was eaten up in “a couple of hours, a very short period of time.”

Yesterday, we heard that some of the more technical Growl services would be dying off because of the switchover, but Forsythe says that’s not exactly true. While perception has it that the Mac App Store is ruling out a few Growl services, many of the changes are just so he can focus his team on what customers actually use, and not as much on edge use cases. Services like GrowlMail and GrowlSafari won’t be officially supported in the Mac App Store version, but anyone who wants to use those services will still be able to download a PKG installer from the Growl website and be off on their merry way. That’s good news for average users like myself and others. Forsythe plans to put his team working on the core Growl app, and let other developers deal with the more complicated function and addons.

As for developers of apps that hook into Growl, Forsythe says it’s pretty simple: if anyone currently uses the Growl with Installer framework (which allows third-party apps to actually install Growl if users don’t have it), they’ll have to switch over to the one standard framework the app will be using. The Growl team has had a lot of complaints from users who believe Growl is spyware because a developer uses it to post less-than-helpful notifications (“It’s really annoying,” he says), so the new Growl framework won’t actually install the whole app.

The way it will work is that in the new framework, developers who want to use Growl without having it on the user’s system will get a simplified version of the notification to run, with just one style in just one place on the screen. “So if the user doesn’t have Growl installed,” says Forsythe, “they can use Smoke notification in the top corner. If the end user wants to configure that, they’ll need to install Growl.” That seems like a good balance; it allows devs to take advantage of Growl and its basic function, then send customers on to the full app if they want more features out of it.

Finally, Forsythe says that revamping the code like this is giving his team an opportunity to really focus on what they want Growl to be going forward. While the average user won’t “miss anything,” according to Forsythe, it’s true that some services will need to be worked on outside the official Growl team. “If [a service] takes up the same amount of resources it takes to put a cool feature into Growl itself, I’d rather we put the work into Growl itself.” That work means we’ll see updates to the core app, like a new feature called RollUp that will help get rid of what Forsythe calls “screen spam.” Instead of having your screen fill with a bunch of notifications, you’ll get just one note after a while that will then expand out into a log of notifications you may have missed.

That sounds great, and hopefully we’ll see more helpful features like that going forward. Growl has been a solid addition to the Mac lineup throughout its history, and it’s exciting to see the open source effort join Apple’s official store. There will undoubtedly be some growing pains, but in general, this seems like an excellent move for Growl, and it should be a nice app to add to the Mac App Store’s offerings.

Interview: Growl’s project lead on coming to the Mac App Store originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 08 Jul 2011 06:00:00 EST. Please see our terms for use of feeds.

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