Daily Update for August 18, 2011

It’s the TUAW Daily Update, your source for Apple news in a convenient audio format. You’ll get all the top stories of the day in three to five minutes, which is perfect for a quick review of what’s happening in the Apple world.

You can listen to today’s Apple stories by clicking the inline player (requires Flash) or the non-Flash link below. To subscribe to the podcast for listening through iTunes, click here.

Daily Update for August 18, 2011 originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 18 Aug 2011 13:30:00 EST. Please see our terms for use of feeds.

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Dear Aunt TUAW: Help me snag an out-of-contract iPhone

Dear Aunt TUAW,

I wanted to get a cheap iPhone plan for my dad but your write-up says that I can’t use my first generation iPhone with AT&T’s Pay As You Go. I’m going to need a 3G or newer unit.

So what’s my best bet for scoring an inexpensive out-of-contract iPhone? I looked at eBay and everything there is unlocked and expensive!

Your loving nephew,

Steve

Dear Steve,

Unfortunately, the used iPhone market is hotter that Auntie’s collection of vintage Big Band LPs, all because of those unlocked units. Websites like gazelle.com snatch up used models for resale.

Auntie thinks Apple’s move into the unlocked market will slow down that demand. Currently US$649 (and likely to drop in a few months), the unlocked iPhone 4 offers something that homebrew unlocked models have been unable to match: the ability to upgrade on demand without destroying the unlock.

Until that slowdown materializes, though, the used market remains quite expensive. Your best bet is to ask around to find friends and colleagues who might be willing to sell or give you an older model that’s no longer being used.

If that doesn’t pan out, Auntie suggests contacting your local Apple authorized service provider (ASP). They sometimes receive broken units as trade-ins for other work done — almost always due to broken glass. It costs about $80 to replace the glass on an iPhone 3G, more (about $130) if the LCD breaks as well. Those costs prompt some people to barter their phone rather than repair it.

Since a large part of that cost is labor, ASPs can absorb the screen replacement work and resell units at a lower price than you might find elsewhere. Your best bet is to call around with a wishlist, leaving your name and contact information, and then be prepared to wait.

Auntie talked to ex-TUAW-ian Josh Carr, who works as an ASP at MacWorks in Denver. He told her that while they do get units with broken components that they fix and turn around, it doesn’t happen on any regular basis. He always has a wait list.

As a final option, if you don’t mind spending, you can buy a refurbished 3GS for under $400. You pay AT&T $9 on their current refurb special, sign up for a 2 year contract, and then cancel in the first month, paying a prorated amount for the month and $325 for the contract cancellation. It’s an awfully expensive way to do things (remember the $175 cancellation fee from a few years ago?) but it’s one more option in your arsenal.

Hugs,

Auntie T.

Dear Aunt TUAW: Help me snag an out-of-contract iPhone originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 18 Aug 2011 13:00:00 EST. Please see our terms for use of feeds.

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Daily iPad App: Pocket Zoo HD

Parents and educators looking for a fun way to teach the young ones about zoo animals — and have a bit of fun in the process — now have an iPad app that fits both criteria. Pocket Zoo HD (US$3.99) gives kids of all ages a chance to learn more about some of the animals they might find in zoos (or the wild) and even see the creatures in real time through embedded webcam video.

Launching Pocket Zoo HD takes you to a “zoo map” that looks remarkably similar to one of those that you’d find at a top-tier location like the San Diego Zoo. It has the animals grouped by biome on the map — Australian critters like the platypus and Tasmanian devil occupy one area, sea creatures are in an “aquarium” in the center of the map, and so on. Tapping on the image of an animal displays informative text about the animal under a detailed photo, and tapping on the photo plays a high-quality recording of a sound that the animal makes.

Gallery: Pocket Zoo HD

In many cases, there are short videos associated with the animal as well. These videos are all from YouTube, so in some cases the soundtrack can be a bit annoying, but it’s fun to see zoo animals in action as seen by the video cameras or smartphones of people at the zoo. The best feature, though, is new — the ability to watch many of the animals in real time through zoo webcams.

Not every animal has a webcam feed, and for those who do, the feed can be shut down from time to time to give the animal some “private time.” While the animals are online, it’s a lot of fun to watch their behavior in action. The live cams feature a camera button for taking stills of what’s going on, as well as email and Twitter buttons for sharing the action with friends.

Pocket Zoo HD is a perfect example of an app that can be both fun and educational, and the addition of the webcam feeds makes it even more of an enticing way for anyone to learn more about the animals we share the planet with. The developer, Tiny Hearts, also donates 1% of all proceeds to animal conservation, so you can help preserve wildlife while enjoying the app.

Daily iPad App: Pocket Zoo HD originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 18 Aug 2011 12:30:00 EST. Please see our terms for use of feeds.

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British Airways testing iPads to enhance customer service

Airlines are embracing iPads in a big way. Just yesterday, we featured a story about another airline — Delta — that is replacing the bulky flight bags that cockpit crews carry around with lightweight iPads packed with information. Now British Airways has announced a trial program in which 100 cabin crew members are using iPads to streamline and enhance customer service.

The iPads are chock-full of information about the passengers on a particular flight, and the information is updated just prior to departure when a list of boarded passengers is uploaded to the device. This replaces the traditional printed seating chart, and also adds information about Executive Club status and special meal requests.

Paper handbooks and timetables are also being replaced by the iPads, which are loaded with digital facsimiles of safety manuals and schedules for the flight crews. Should a passenger on a British Airways flight have an issue or complaint before takeoff, the incident can be logged and shared immediately with ground-based customer support personnel for resolution en route.

British Airways says that the iPads are already receiving “great feedback” from both crew and customers. The airline hopes to roll out more devices to all senior cabin crew within the next few months.

British Airways testing iPads to enhance customer service originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 18 Aug 2011 12:00:00 EST. Please see our terms for use of feeds.

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Apple sued over Disk Utility patent

The words “Apple” and “lawsuit” have nearly become synonymous lately, as companies crawl out of the woodworks to sue the Cupertino company. On August 17, 2011, Software Restore Solutions filed a complaint against Apple in the U.S. District Court for the Northern District of Illinois.

The company claims Apple’s Disk Utility feature violates a portion of its network manager patent from 1998. SRS claims Apple was aware of the violation and ignored it. The company is asking for triple damages because this case allegedly involves knowing and willful infringement on Apple’s part.

Software Restore Solutions filed a lawsuit against Citrix, Nuance, Activision, Adobe, IBM, Skype and more in a case filed June 11, 2011. Apple is listed as one of 26 defendants in this earlier case as well.

Apple sued over Disk Utility patent originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 18 Aug 2011 11:30:00 EST. Please see our terms for use of feeds.

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Apple accused of selling refurbished iPhones as new in China

Apple may be facing yet another lawsuit, but this one does not involve patents or location-sharing. The Cupertino company is being sued by six Beijing residents who claim Apple sold them a refurbished iPhone as new.

These six customers bought their phones at both Apple Stores and at authorized retailers in the Beijing area. Two customers checked their warranty terms and were shocked to discover the warranty was less than the standard year. They returned to the store and were not satisfied when the sales people offered only to replace their phones and not any extra compensation.

The disgruntled pair contacted lawyer Wang Hai, a consumer advocate known for fighting against counterfeit goods. They were quickly joined by four other customers who had a similar experience with their iPhones. Wang Hai is inviting other customers with a receipt to join the lawsuit. The affected customers are asking for twice the price they originally paid for the phone, full payment of their legal fees and an apology from Apple.

Though it’s hard to believe, this practice may be occurring in Beijing and other parts of China. A report from the Guangzhou Daily suggests refurbished iPhones are being sold in stores throughout the region. Presumably against Apple policy, employees are reportedly cleaning up display models and returned phones and re-selling them as new.

Apple accused of selling refurbished iPhones as new in China originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 18 Aug 2011 11:00:00 EST. Please see our terms for use of feeds.

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Hit the iPhone snooze button and help charity

There’s no shortage of interesting and creative iOS apps and Snooze is one of them. It’s an alarm clock app developed by Letgive, a charitable donation company. The app lets you set an alarm and will donate money (US$0.25) to one of Letgive’s non-profit organizations each time you press the snooze button each time you press the snooze button. Charities supported by Letgive include The Nature Conservancy, Music for Tomorrow and Classwish.

Whether you love or hate the snooze button, you have to admit that Snooze makes donating money fun. The charitable giving app is available from the App Store for free.

[Via Mashable]

Hit the iPhone snooze button and help charity originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 18 Aug 2011 10:00:00 EST. Please see our terms for use of feeds.

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Google’s Photovine goes live with its photo sharing app

Photovine is Google’s latest iOS app and it’s best described as a photo-sharing app with a public twist. Unlike Instagram which lets you share your stylized mobile photos with your friends and followers, Photovine ditches the filters and has a much more public slant.

You publish your photo with a theme, caption or category and it becomes a vine. Your vine can be as simple as “photographs of ice cream” to as abstract as “the color orange.” Once you create a vine, other people can contribute to that vine and you can watch it grow. Likewise, you can browse other vines and add your own photo. Once your photo is attached to a vine, it becomes public and can be seen on that vine and on your profile.

Photovine was developed by Slide, a company Google acquired last August. The app is available for free from the App Store. And yes, it does resemble Piictu.

[Via ReadWriteWeb]

Google’s Photovine goes live with its photo sharing app originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 18 Aug 2011 09:00:00 EST. Please see our terms for use of feeds.

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Daily iPhone App: A Space Shooter (for free)

A Space Shooter (for free) used to be a space shooter for a few more dollars, but the developers decided instead to bring it down a freemium level, which means you can pick up this quality arcade title for free. Not only does the game offer plenty of solid shooting action, with lots of enemies and pickups, but there’s a surprisingly good story here, too, told through cutscenes full of pretty funny (though occasionally grating and even a little racy, I’ll admit) dialogue.

But the shooter action is fun. The game does suffer a little bit from the issue that all iOS shooters seem to have, which is that your finger often gets in the way of seeing just where your little ship is supposed to be. But fortunately the game uses a health meter rather than a one-shot kill, so while you might still clip the occasional enemy, you’ll probably be fine anyway.

There’s full OpenFeint and Game Center integration, and in accordance with the freemium model, there are plenty of in-app purchases to make if that’s what you choose to do. But A Space Shooter for free is a solid iOS game, and of course the price is just right.

Daily iPhone App: A Space Shooter (for free) originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 18 Aug 2011 08:00:00 EST. Please see our terms for use of feeds.

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Mobile Call Management

Communications are more sophisticated than ever these days, which can be great for business. Making sure everyone in the office had a fully functional phone with all the necessary features, ones that allowed each employee to connect with whichever calls were required, used to be a massive undertaking before VoIP came along. That innovation allowed businesses to network all their employee communications quickly and inexpensively. Everything became that much easier, and companies were better able to focus on developing their product, widening their customer base and growing into more successful businesses.

Mobile Communications Today

Move forward just a few years, and you’ve got a new innovation that brings new challenges: mobility. As great as your VoIP system is, your employees can’t take it with them, and today’s businesses have multiple people on staff or on contract that are off site or on the go. Today, everyone has a mobile phone, so you can communicate with employees anywhere you need them to be. The problem is that everyone may have a different mobile phone with different features, and when you’re trying to run a business smoothly, everyone needs to be on the same page. In a way, you’re back where you started; needing a way to streamline the process and make sure everyone is on the same page, even if they are all in different locations. That’s where mobile call management comes in.

Better Communication with Mobile Call Management

Mobile call management for your business gives you those great network benefits of a business VoIP system, even with employees who are off site and only in contact through their mobile devices. Simply make sure each employee has your mobile call management application installed on their phones, and you’re good to go. You can easily contact any employee or contractor, put them into contact with each other, or conference in as many people as you need. You can make sure that everyone you’re working with has caller ID, fully functional voicemail, mobile office and internet access. You can be confident in your ability to transmit data back and forth between your business headquarters and your workers in the field. You can make sure that everyone in the company has easy access to any contact information that your central location has access to, from the numbers of current employees to the addresses of potential partners. You can do all this with video display and audio cues to make using any feature as quick and easy as can be.

Moving Your Business Forward the Mobile Way

If you’ve been in the business world for a long time, try to think back to how much more streamlined your business became when you upgraded your phone system; how much faster and more efficient your business started running. How much of the old confusion and delays were cut out, never to return. If you don’t have mobile call management set up yet, you can anticipate enjoying a similar sea change in your communications effectiveness when you do.

Open Source: Library For Stacking And Sliding Tables Like The iPad Twitter App

Last week I mentioned the excellent iPad FlipView example showing how to create a Flipboard style layout with similar transitions and zooming within your iPad apps.

The same developers who created the FlipView example have also created an excellent control for iPad apps.  The control allows you to create multiple sliding and stacking tables just like the Twitter iPad app complete with all the expected animations and behaviors.  Also included is a demo project demonstrating the control in action.

Here’s a quick video showing the control in action:

The control is from the guys at Raw Engineering and can be found on Github here:
https://github.com/raweng/StackScrollView

Looking forward to more components from these guys – some great stuff so far.

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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Text Scroll in iPhone

In this application we will see how to text file read from the resource and display in the scroll view. So let see how it will worked. My last post you can find out from here TextView .

Step 1: Open the Xcode, Create a new project using View Base application. Give the application “Text_Scroll”.

Step 2: Xcode automatically creates the directory structure and adds essential frameworks to it. You can explore the directory structure to check out the content of the directory.

Step 3: In the Text_ScrollViewController.h class , make the following changes.

#import <UIKit/UIKit.h>

@interface Text_ScrollViewController : UIViewController {

UITextView *textData;
UIScrollView *textScroll;

}

@property(nonatomic, retain) IBOutlet UITextView *textData;
@property(nonatomic, retain) IBOutlet UIScrollView *textScroll;

@end

Step 4 : Double click the Text_ScrollViewController.xib file and open it to the Interface Builder. First drag the Navigation Bar from the library and place it to the View window. Select the Navigation Bar and bring up Attribute Inspector, change the Title name into “Text Scroll”. Next drag the Scroll View from the library and place it to the view window. Connect File’s Owner icon to the view icon and select “textScroll”. Now save the .xib file and go back to the Xcode.

Step 5: Open the Text_ScrollViewController.m file and make the following changes.

#import "Text_ScrollViewController.h"

@implementation Text_ScrollViewController

@synthesize textData,textScroll;

– (void)dealloc
{
    [super dealloc];
}

– (void)didReceiveMemoryWarning
{
    // Releases the view if it doesn’t have a superview.
    [super didReceiveMemoryWarning];
   
    // Release any cached data, images, etc that aren’t in use.
}

#pragma mark – View lifecycle

// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
– (void)viewDidLoad
{
    [super viewDidLoad];
   
    NSString *filePath = [[NSBundle mainBundle] pathForResource:@"TextData" ofType:@"txt"];  
   
    if (filePath) {  
        NSString *myText1 = [NSString stringWithContentsOfFile:filePath];  
        if (myText1) {  
            //textView.text= myText;  
            textData= [[UITextView alloc] initWithFrame:CGRectMake(5,0, 316,350)]; //size.height-30 )];
            textData.text = myText1;
            [textData setFont:[UIFont systemFontOfSize:20]];
            [textData setBackgroundColor:[UIColor clearColor]];
            [textData setTextColor:[UIColor whiteColor]];
            textData.editable = NO;
            textData.dataDetectorTypes = UIDataDetectorTypeNone;
           
           
           
            [textScroll addSubview:textData];
           
        }  
    }  
   

}

– (void)viewDidUnload
{
    [super viewDidUnload];
    // Release any retained subviews of the main view.
    // e.g. self.myOutlet = nil;
}

– (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
    // Return YES for supported orientations
    return (interfaceOrientation == UIInterfaceOrientationPortrait);
}

@end

step 6: Now compile and run the application on the Simulator.

You can Download SourceCode from here Text_Scroll

The Matt Gemmell Daily

… is not here. It doesn’t exist. You were probably expecting something from paper.li, which lets you create an online “newspaper” from Twitter, Facebook and RSS feeds.

The reason that I haven’t created such a thing is because I really, really hate them. Allow me to explain why.

It’s recycled content

Someone writes something, be it a tweet or a blog post or a… whatever it is that people write on Facebook. You then see that content, because you’ve subscribed to that person’s tweets or blog, or added them on Facebook.

The stuff has already been published and shared. You know it has, because you’ve seen it. Then, you decide to take it and redundantly re-share it in an aggregated form. Why not just share the original thing? Retweet, or Like or comment. There are dozens of ways to do that. I’m far more likely to be interested in a one-off shared thing, rather than a boatload of arbitrarily-collated stuff you’ve thrown together. Paper.li’s tagline is “be a publisher”, but you’re not – you’re being a republisher.

For the same reason, I have no idea why people do “links roundups”. I get trackbacks to my blog posts that are just people posting a list of links, often bizarrely grouped purely on their approximate date of publication. What possible value does that add? If you want to keep that kind of archive, go right ahead – but don’t include it in your blog’s regular feed, or (for the love of $CHOSEN_SKY_FAIRY) tweet about it.

You’re contributing nothing

Newspapers contain editorial. There’s some kind of journalistic contribution, however brief, in each article. With these online “newspapers”, there’s zero. It’s just a wad of links and extracts, styled to appear something like a newspaper. No commentary by the “publisher”.

Just an idea, but… why don’t you write something yourself? Even just a brief remark on why you care about each item enough to share it? Give me a reason to be interested. As it is, I can read all that stuff in its original form; why should I bother going through your prettily-styled wall of links?

You’re (almost) implying endorsement

When someone updates their “newspaper”, it seems to blast out a tweet saying “The [Name of your paper] Daily is out! Top stories today via @mattgemmell etc”. That’s just a sliver away from implying that I’ve agreed to contribute to your “newspaper”.

Now, I’m not saying that you need my permission to share a link to my blog or to a tweet of mine (you definitely don’t), but the entire language of the message is designed to evoke the sense of contributors to a publication. We all know that’s the case; that’s why they worded it that way.

You’re tacitly agreeing to let people kind of think that I’m associated with your “newspaper”. I’m not. I think that’s a bit disingenuous. Maybe even a little sleazy. Don’t do that.

You’re spamming Twitter

Seriously, letting something auto-tweet to your followers? Didn’t we all agree that that’s an abuse, likely to get you unfollowed? Oh, but wait – since it mentions my Twitter username, I’ll see it even if I don’t follow you, in the Mentions tab, every day.

Thanks for that. Really, thanks; spam the very people you harvest most of your shared content from. I’m so much more likely to follow you now. Or indeed to not block you.

Please, just… stop. Just stop.

If you want to read some original content, you may instead wish to subscribe to this blog. If, on the other hand, you hated everything about this article, then you will also certainly not enjoy following me (@mattgemmell) on Twitter.

Order and Chaos Online: WoW meets iOS

Ever since the iPhone — and more specifically the App Store — was released, gamers around the globe have been praying for a way to be able to play World of Warcraft on their iPhones or iPod Touches. The trouble with that idea is that WoW is a PC game, so it makes use of pretty much every button on the keyboard, a two or more button mouse and generally isn’t played on a three-and-a-half inch display. Imagine trying to raid, chat and do whatever else WoW players do on something that easily fits in your pocket.

So, Gameloft came up with the next best thing. It isn’t actually WoW, but it is a native, full 3-D, MMOPRG experience on iOS, that clearly and obviously takes almost every aspect of its style from Blizzard’s immensely and almost dangerously addictive PC title. And you know what? They did a really good job. It’s called Order & Chaos, and let’s get into it after the jump.

Getting Started

After downloading and launching the fairly mammoth sized app (just under 600MB), you’re greeted with your typical fantasy game login screen, accompanied by your typical fantasy game orchestral soundtrack. It’s all very authentic, and a brilliant first impression, but don’t go expecting anything that verges anywhere near the realms of originality.

The login screen fits the genre well.

The login screen fits the genre well.

Creating an account temporarily chucks you into a totally different “Gameloft LIVE” menu, which seems very out of character — but hey, it’s just there for creating an account. I would have liked to have seen some kind of Game Center integration, but to be honest, you really won’t be spending any time here so it isn’t all that important.

Once that’s done, you’re on to the cool bit — creating a character. There are four races to choose from (human, elf, orc and yep, you guessed it, undead), and a handful of character classes to pick from too. You choose a name and gender, then you can change hair colour and a few other cosmetics. It’s pretty in depth for a mobile game, and it does build up the excitement quite well.

So with a strangely named fantasy character now at your disposal, the time comes to jump into the game world.

The loading screen when you login provides you with tips.

The loading screen when you login provides you with tips.

Gameplay

When it comes to playing the actual game, OaCO gives you exactly what you’d expect from an MMO. There are quests, PvP, guilds, auction houses, vast areas to free roam, other players to party up with, chat channels — the lot.

In case you don’t understand what you actually do in an MMO, it goes something like this: you are in a virtual game world inhabited by other real world players. You pick up quests to complete from AI controlled characters (called NPCs), your character gains XP for completing said quests, you level up, you purchase skills and gear with in-game currency earned through quests or selling things you own, you team up with other players and fight in “instances” to earn more gear, and a whole lot more. The general gist is, MMOs are pretty addictive, and a lot of fun to play with friends. OaCO mimics this trend brilliantly on iOS.

Environments are rich and you can become pretty immersed in the game.

Environments are rich and you can become pretty immersed in the game.

The music, the environments, the story, the characters — they all sort of form this awesome little bubble that you can lose yourself in for an hour or two. This really is a full-blown MMO — Gameloft isn’t joking. Oh, you will have to be connected to a Wi-Fi network to login though, which is something worth noting. It seems that potential lag is trying to be eliminated, and in an MMO, that’s understandable.

Controls

OaCO makes use of the all-so-popular virtual on-screen joypad, although it works a lot better than most other games that use it. Your left thumb can be placed anywhere on the left side on the screen and moved around to make your character run or strafe, and you drag your right thumb around to change the direction of the camera. Essentially, if you’ve ever played a first-person shooter on a console, the controls are like that.

Managing your spells, friends lists, character windows, bag, etc. is all managed through windows you simply tap to appear. The interface is truly touch-optimized, and considering that you don’t have a keyboard and mouse like you would with a traditional MMO, you can manage pretty well with just the onscreen buttons.

Unfortunately, the game suffers from the same thing that most other iOS games do: your fingers get in the way sometimes, which is especially apparent when trying to move around while attacking a mob, as you’ll often find yourself blocking your view of the enemy with your thumb and having to drag around on a different part on the screen.

Graphics

This game is the first MMO on the iOS platform to make use of full 3-D environments, and boy do they look great. I can’t fault Gameloft on this one. While you may find a very small number of other games on the App Store that have slightly richer visuals, bear in mind that this game is constantly rendering actions of other real players in the area, and other areas as you move towards them. There are no loading screens between areas, which is essential so as to not break the immersion of the game.

Just keep swimming... just keep swimming...

Just keep swimming… just keep swimming…

Pricing

The authenticity of this game as a true MMO even extends into its pricing — there is a subscription fee, however, it is incredibly affordable. You can pay $0.99 for a month, or $1.99 for three months — hardly breaking the bank there, and Gameloft do seem to be updating the game pretty regularly with new content and features.

The initial app download itself will run you $6.99, which I think is a very reasonable price. It may make people a little hesitant to just jump in and download the game straight away, but I really can’t argue with Gameloft. I believe the price they’re asking is totally worth it.

In-App Purchases

One area that I’m not sure if I approve of or not, is the inclusion of in-app purchases. Now, I’m not talking little in-app purchases to get a pointless pet run along side your character just to show off. You can pretty much buy yourself the best gear in the game for about $15, and save yourself weeks of gameplay.

This has already spurred a lot of controversy within the game’s community, and I can see why. MMOs are all about spending time to build up your character, and a lot of people take pride in finally getting that sword that’s super rare, and finally beating that quest that’s taken you fifty tries, just to get some epic armour. Having the option just to buy yourself success in the game completely defies the point of the genre — at least to most people, myself included.

Conclusion

I still can’t quite believe that a real, true, authentic MMO now exists for the iPhone, iPad and iPod touch. Gameloft has nailed almost all aspects of the genre on the head, and are continuing to improve the game through regular updates.

Despite the unfair in-app purchases that will totally put some people off the game, and some minor niggles like not being able to play the game on 3G, Order and Chaos Online is a triumph. There is a pretty big community around the game already, so if you have been waiting for a proper MMO on your iPhone, you no longer need to. It’s here.

iPhone Game Friday: New Releases

Good to see you again! We hope you’ve had a good week and are happy to bring you some more gaming goodness to help you unwind.

Click through for the opportunity to run a mall, toy with Greek gods, rescue flowers and cheese, or escape from a trendy loft!

Mega Mall Story

Mega Mall Story

It’s probably safe to say that more hours have been sunken into Kairosoft’s games than all but the most hugely popular of iOS titles. Beginning with Game Dev Story and continuing with Hot Springs Story, Pocket Academy and now Mega Mall Story, the incredibly addictive gameplay and endearing pixel art continues to enthral.

The latest game obviously keeps the core experience the same, but this time you’re managing a shopping mall. And if you’re thinking that this doesn’t sound terribly exciting, then you should do yourself a favour and give it a try because it’s the most accessible, fun and perplexingly exciting game of theirs since Game Dev Story. Gameplay consists of designing and maintaining your mall as well as working to attract more customers, make smart investments and rake in the cash.

Only Kairosoft could make this kind of micromanagement seem like oodles of fun, and we sure are glad that they continue to do so! It’s also worth admiring them for designing their games as all-in products where you don’t need to purchase more things in-app in order to get the full experience.

Price: $3.99
Developer: Kairosoft Co., Ltd
Download: App Store

NyxQuest

NyxQuest

Bringing their popular desktop title to the mobile platform, Over The Top Games’s NyxQuest gives you everything you loved from its big cousin in a handy, portable format.

Nyx tells the story of a winged creature searching for her friend Icarus in a colourful ancient Greece. It’s a puzzle platformer at heart, with vicious enemies and clever physics puzzles standing in your way as you progress through the varied levels. Gameplay feels tight and polished, and the visuals are arrestingly beautiful to look at, with a classy cel-shaded look.

NyxQuest offers a great balance of challenge and fun, making it easy to recommend — and if you loved it on the desktop then you’ll find it’s made the transition very much intact.

Price: $0.99
Developer: Over The Top Games
Download: App Store

Tero

Tero

It can be hard to make use of the iPhone’s features without seeming gimmicky, so it’s encouraging to see Tero emerge as one of relatively few tilt-controlled action platformers.

Tero is an incredibly artistic game. Fans of Zelda: Wind Waker will find the art style comfortingly familiar and utterly gorgeous. The game is remarkably polished for having been designed, essentially, by two people. It plays well, is nicely balanced and sports a good spread of actions, weapons and techniques that you’ll employ to make your way through the 24 levels.

There are even challenging boss battles to worry about as you make your way toward the nefarious Baron Boggs. It will be interesting to see where they take the game with updates; hopefully far because they’ve created a very attractive world in Tero.

Price: $0.99
Developer: Studio Yomi
Download: App Store

Bouncy Mouse

Bouncy Mouse

Newest in the realm of flinging games is Bouncy Mouse, a bright platformer that brings together the best of the creature launching and platforming crazes and wraps them in a cute story and vibrant presentation.

Playing as Bouncy Mouse, you’re on a quest to retrieve stolen cheese from Captain Cat. You’ll be controlling your valiant rodent by tugging his tail and releasing to launch him in the direction you intend. You’ll have to be precise since there are all manner of baddies and environmental hazards in your way — some of which, like a certain type of rubbery bird, you can use to your advantage!

Sometimes the best way to spend some time is with an uncomplicated, friendly, and addictive game, and that’s exactly what’s on offer with Bouncy Mouse. Oh, and keep your eyes peeled for more levels promised this fall!

Price: $0.99
Developer: Munkadoo Games LLC
Download: App Store

Ruby Loft Escape

Ruby Loft Escape

For something a little different, we turn to Ruby Loft Escape. For some reason, one of the most popular kinds of browser games, for a time, was the escape game. These devious and often extremely difficult games put you in an environment with little to no information about how you got there, and asked you to escape.

The genre seems to work very well on the iPhone, playing like a thinking man’s hidden object game. Ruby Loft is a classy apartment stuffed with rubies and all sorts of items that you need to use to uncover the truth and make your way out. It will keep you challenged for a while and is a breath of fresh air in a landscape of platformers and animal flinging.

The price is right too, so it’s well worth having a go. It will be interesting to see if this genre takes off more enthusiastically on iOS devices.

Price: Free
Developer: TeraLumina Games
Download: App Store

What Have You Been Playing?

You’re probably happily playing already, but in case you get a spare moment, leave us your thoughts in the comments. We’re always interested in what you’ve been playing and what games you think we may have missed!