Apple donates iPads for Oregon pilot program to help the disabled vote

Apple has donated some iPads to Oregon for use in a pilot program to deliver votes with Apple’s magical tablet. A new movement to reach disabled and home-bound voters will head out to nursing homes and other places, armed with iPads, and then use those devices to record and register votes in advance of a special election. Not only does a touchscreen allow voters to record their preferences with simply a finger, but it also allows for zooming in to bigger text and otherwise reading ballots and other documents.

The current initiative is just a test, but it’s set to be used in the next general election as well. If things go as planned, Oregon will likely deploy the program all across the state. Apple reportedly donated five iPads to begin with (and the state spent $75,000 on the custom software), but officials only estimate they’d need about 72 iPads to carry the plan out across the entire state.

There is one issue, however: Apparently this system still relies on a paper ballot, which is printed out after the actual choices are made on the iPad. Many of these users don’t have the ability to read their choices back, so the iPad plan may still not work even for this limited solution. But if that problem gets fixed, some Oregonians will be able to register their votes with the iPad.

[photo credit: AP]

Apple donates iPads for Oregon pilot program to help the disabled vote originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 07 Nov 2011 20:30:00 EST. Please see our terms for use of feeds.

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Open Source: Multipurpose UI Components Library W/A Highly Customizable Picker Control

I’ve mentioned some excellent multi-purpose iOS control libraries such as the well-documented Three20 replacement library Nimbus.

This new library is not quite on the same scale, but provides some interesting components:

– a customizable “advanced UIPickerView” component based on UITableView
– a checkbox control
– an editable text area that automatically removes the keyboard when you click outside the area
– an http fetcher with a built in progress indicator
– a graph paper view

Here’s a quick video demonstrating the components in action:

The component has been updated over time, and looks like another one to watch on Github.

You can find the repository here.

–

In other site updates I have repaired the link to the latest ARC tutorial on the iOS 5 sdk tutorials page and I have added another Xcode storyboard tutorial.

©2011 iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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Forever Drive gets update to add new free features, smoother gameplay

I’ll admit, I’ve balked at Forever Drive on iOS in the past — it’s a freemium driving game that has seemed a little too simple to me until now. But developers Supermono Studios have released a big new update for the game, and it’s worth checking out if you haven’t yet. Instead of choosing a track and driving it, as you might in most games, Forever Drive sends you out along an infinite series of tracks, with a timer to chase. Keep hitting the time extends quickly, and you can supposedly drive for ever.

The interesting part here, however, is that like LittleBigPlanet or other user content-based games, the tracks in Forever Drive are made by all kinds of people, including you if you want to get a little creative. It makes the game that much more fun, trying to figure out as you race through a track just what the designer was after.

The new update smooths out the game play quite a bit, and opens the game up a little more. Free users can now make up to five tracks of their own, and you can earn the credits that were only available via in-app purchase. Those are excellent changes, and if Supermono keeps heading in this direction with future updates, Forever Drive could become one of the App Store’s best freemium titles. It’s available right now.

[via Touch Arcade]

Forever Drive gets update to add new free features, smoother gameplay originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 07 Nov 2011 18:00:00 EST. Please see our terms for use of feeds.

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Daily Mac App: Discovr Music

Music discovery has become harder and harder, especially if you, like me, don’t listen to the radio. There are quite a few radio-type music discovery services, things like Last.fm and even Spotify will do it. But what about when you simply want to search, listen to snippets and explore artists that might tickle your fancy based on your favorite bands?

Discovr Music does just that. It allows you to explore a plethora of artists, all linked in a mind-map style interface. Start by searching for your artist of choice. From there you can listen to song clips, read their biographies, get links out to their music videos on you tube, as well as links to Last.fm, iTunes, Amazon, MySpace, Spotify, Rdio, Mog and even Rhapsody.

Bouncing back to the map you can visually explore similar artists, and a simple double click takes you into their info page, to preview songs and see whether you like them. It’s a really engaging and slick experience. It’s certainly a lot faster and more effective for finding new artists you might like than relying on the radio-style suggestions of Last.fm and their ilk.

The problem I have with Discovr Music, and something that comes from the modern expectation that, rightly or wrongly, everything should be free — it’s US$4.99. Although the music search is good, the clips of songs are just that, clips. I can appreciate that a developer needs to make money, but $5 just seems a bit steep to me — it is purely a music discovery app, not something to replace the likes of Spotify.

Having said that, the app works well, is a great alternative to the likes of Last.fm for music discovery, and if you’re into music and finding new artists, then you’ll probably find it’s $5 well spent.

Daily Mac App: Discovr Music originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 07 Nov 2011 17:00:00 EST. Please see our terms for use of feeds.

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Eric Schmidt says Siri poses competitive threat to Google

When Apple introduced Siri, I bet the Cupertino company never thought its voice assistant would help Google, but that’s apparently what it’s doing. Along with several other services, Siri is being used by Google to defend itself against accusations of anti-competitive behavior.

In his Congressional testimony, Google’s Eric Schmidt points to Siri as a rival in the search market. He refers to Siri when he is discussing the evolution of technology and how popular technology (presumably Google’s search engine) is replaced by new models. Siri is one of these new models. Schmidt calls Siri a “significant development” and says it is an “entirely new approach to search technology.”

And he’s right. It may be in the early stages of development, but Siri could have a powerful impact on how people search for content. Search may move away from keyboards, key phrases and static link results and move towards voice, natural language and computational results that use intelligent agents like Wolfram Alpha. Siri could be the critical first step in this evolution.

[Via CNET and Engadget]

Eric Schmidt says Siri poses competitive threat to Google originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 07 Nov 2011 16:00:00 EST. Please see our terms for use of feeds.

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Fu Design Lettre X Robot 99 Special Edition: The coolest iPad 2 case ever?

iPad 2s are cool. Smart Covers exude coolness all over the place. And Fu, the awesome New York City-based graphic artist, has created a robot-filled world called Robot 99 that is über-cool. What happens when you get these three things together? Probably one of the most unique and fun iPad 2 cases ever. Fu has teamed with Echo Creative to create a Robot 99 Special Edition iPad 2 case (US$59.99, currently on sale for $47.99), and it turns out that it’s not only completely fun, but also a pretty good iPad 2 folio case as well! Read on for my review.

Design

First, let’s talk about Robot 99. It’s a fun little iOS game ($0.99). The back story about Robot 99 is that “Robots live up in the clouds. Sometimes they might miss a step and accidentally fall down from the sky. Only your fingers can save them!”

The case is an Echo Creative Lettre X iPad 2 folio, which is a rather slender leather folio case with built-in cover magnets for Smart Cover-like automatic on/off. The case has a tab in the back that allows the cover to be folded back and used to prop the iPad up in several ways.

While there’s nothing new about folio cases — I know I’ve reviewed bazillions of them — the one thing I like about the Lettre X is that it’s not over-padded like so many of the cases are. Instead, it’s very thin and doesn’t add too much to the weight or thickness of the case.

The star of the show, though, is Robot 1. He’s on the front of the case emblazoned in bright primary colors. His fellow cloud-inhabitants from Robot 99 are line drawings on the brown leather background, but the entire case is just covered with the doodle-like characters. It’s fun, and it’s sure to get the attention of everybody.

Functionality

As I mentioned, the case works similarly to many of the Smart Cover / folio case mashups we’ve seen. I was very impressed with the build of this case, and I liked the way that the iPad 2 is held in place. There’s a small slot on the top of the case into which a leather tab fits. Pull out the tab, slide in the iPad 2, and then push the tab back into the slot to hold the iPad 2 securely. That’s simple, but something that a lot of folio case designers haven’t figured out! Many of them use ugly and breakable elastic straps to hold things into their proper places.

The inside of the case is lined with a grey felt that compliments the grey leather holding the iPad into place. It’s an altogether attractive package, and would make an excellent holiday gift.

Conclusion

Unfortunately, we don’t get to keep any of the goodies that are sent into the TUAW Labs for testing, because I would have nabbed this case in a heartbeat. When someone makes an excellent iPad 2 folio case, sells it at a decent price (especially with the 20% off fall sale right now), and then covers it with fun and colorful graphics, it’s time for serious Robot 99 love.

Fu Design Lettre X Robot 99 Special Edition: The coolest iPad 2 case ever? originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 07 Nov 2011 15:30:00 EST. Please see our terms for use of feeds.

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SiriTunes uses SMS to find free music

Today in TUAWsville, we got a message about SiriTunes, a service that delivers “free music” [tanstafm] to your phone using the Siri voice assistant. We contacted the developer to find out more about it.

We were initially fairly concerned that that there was no privacy policy posted at the website, but the developer Brian Levine assured us, “I do not presently plan to share or sell any of the information, and am tracking very little.”

SiriTunes works like this. You text a message to (424) 888-7474 like “Play [artist name].” If you’re using Siri, you can assign the phone number to a contact and tell Siri, “Text SiriTunes play Darius Rucker.”

SiriTunes searches for that music online and texts you back with one or more links to those files. Or at least what SiriTunes thinks is those files. The service was wrong every now and then in my brief tests.

We were also concerned that these files were (to say the least) dodgy from a legal point of view. Levine responded, “I do not host any of the music tracks the service returns. They are publicly available URLs found through simple web searches. I do request the HTTP headers for each file to ensure the link is a valid music file.”

As for how this service might monetize, Levine said, “In this first iteration a small selection of free files are available, but I believe there is great opportunity to up-sell licensed content. Web searches may not be able to turn up results for every request. A link to the iTunes store or Internet radio site (Spotify, Rdio etc.) may be useful and convenient.”

Levine also talked about the motivation for his proof-of-concept website. “Customers access the service over mobile phone and it’s all about providing benefit by making things easy and saving them time. Siri is a new technology and understanding the ways people search and the things they are looking for is incredibly valuable.”

We found SiriTunes to be easy to use and fun, but we are not intellectual property lawyers.

SiriTunes uses SMS to find free music originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 07 Nov 2011 15:00:00 EST. Please see our terms for use of feeds.

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Dear Aunt TUAW: Help us put Grandma in touch with her grandbaby

Dear Aunt TUAW,

My siblings and I will make the plunge and get our mom an iPad 2 for Christmas.

The thing is, my sister is in Texas expecting our family’s first grandchild, and mom is out in California.

Is there an app/website/solution that would let my sister publish photos of the new baby to somewhere, and my mom would get a push notification or badge that tells her “Hey, you have new photos to look at.” The simpler the better, on both ends.

Keep in mind, sister has an Android phone, and the both of them are PC users (I know, I know, especially since my partner works for Apple, but we can only convert one product at a time).

Any direction would be great!

Your loving niece,

Lisa H

Dear Lisa H,

Auntie’s going to answer the question you’re really asking, not the one in your email. Buy a Ceiva picture frame for grandma, and get either a current-generation iPod or an iPad 2 for your sister in Texas.

The Ceiva picture frame allows you and your sisters to upload photos from iPhone, iPod touch, iPad 2 or Android device, directly to Grandma’s frame. New pictures are added into the rotation, so Grandma always receives a mix of photos, which you and your sisters can remotely manage. It’s ideal for both new grandchildren and keeping in touch with your childrens’ lives. Having a great vacation? Share your snaps with your mom, even when she’s not there.

As for that extra Texas purchase, you will kick yourselves if you don’t share that grandbaby using FaceTime. There’s no reason for your sister to have to give up her Android phone or her PC. Just get her into the iOS family with a front-facing camera. FaceTime brings California and Texas together instantly for playdates with the baby. It transforms relations-at-a-distance and it’s just as magical and revolutionary as all those ads promise, especially with little kids.

Hugs,

Auntie T.

Dear Aunt TUAW: Help us put Grandma in touch with her grandbaby originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 07 Nov 2011 14:30:00 EST. Please see our terms for use of feeds.

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Dev Juice: When should you use out-of-app Settings?

Dear Dev Juice,

I’ve heard all the lectures and I understand that the discoverability of third party prefs in the Settings app is near zero. I also get that it’s now best practice that developers should put preferences inside applications with custom screens.

I’m writing to ask this: what use cases you see where devs should be using settings bundles instead of in-app prefs?

Thanks in advance,

V

Dear V

Settings bundles allow you to move options away from users, creating a virtual wall between optional features and day-to-day use. The most common scenarios for this include kiosk apps, app diagnostics, and legal disclaimers.

When using apps in public presentation, such as at trade shows or conferences, you don’t want Joe Q. Public exploring a “little too far” while using your app. Moving settings prefs out of the app and into Settings helps ensure that curious users won’t inadvertently trigger behavior or modes outside of your desired use scenario. What goes in Settings stays in Settings.

Settings also provides a great place to enable remote diagnostics features. Again, the idea is to prevent the user from casually entering privileged debugging modes. Doing so typically allows collection of advanced diagnostic information to help resolve technical issues. Tech support personnel can easily walk the user through the steps needed to enable (and later disable) these elements. Placing toggles in Settings instead of the app itself ensures that users are unlikely to stumble across them or enable them in error.

The most common use of Settings bundles remains, however, as a place to enshrine all legal declarations associated with the application. Those motivated to explore will discover any number of disclaimers, copyright ownership listings, etc. Placing these in Settings helps declutter the app and provides a unified location for any lawyers who need to look up licensing details.

Happy Developing!

Dev Juice: When should you use out-of-app Settings? originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 07 Nov 2011 14:00:00 EST. Please see our terms for use of feeds.

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iPhone 4S demand persists, stores drain stock daily

The iPhone 4S is flying off the shelves in the US and abroad. An inventory check of 30 Apple retail stores by Deutsche Bank analyst Chris Whitmore suggests stores are selling their entire stock of handsets as soon as they hit the loading dock. Between 85% to 90% of stores surveyed run out of inventory each day. Apple stores are receiving daily shipments and customers unable to buy a handset due to low inventory are being instructed to make an online appointment for next day pickup on a first come, first serve basis.

If you are looking to purchase an iPhone 4S, Apple stores may be your best option. Inventory at Sprint, Verizon and AT&T is “more sporadic” says Whitmore, with shipments arriving only occasionally. Some stores surveyed were out of stock and others were unsure when they would receive their next order. Online orders are also backlogged and subject to a one to week delay.

This demand is not limited to the US or initial launch countries. According to Ticonderoga Securities’s Brian White, the iPhone 4S went on pre-order last Friday in Hong Kong and sold out within 10 minutes. Besides Hong Kong, pre-orders for the handset also began in 14 other countries last week, bringing the total number of countries with the iPhone 4S to 44.

iPhone 4S demand persists, stores drain stock daily originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 07 Nov 2011 13:30:00 EST. Please see our terms for use of feeds.

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Using Siri to talk to a Mac 512K

Remember that scene in Star Trek IV: The Voyage Home where Scotty converses with a vintage Mac by picking up the mouse and intoning “Computer…” to it? Well, YouTube regular “napabar” has gone one better by getting Siri on an iPhone 4S to create a text file on a mint-condition Mac 512K. Talk to the iPhone 4S, and moments later a text file appears on the Mac 512K.

As with many attempts to use older technology — in this case, a 27-year-old Mac — a bridge between the old and the new is needed. In the following video, you can see how napabar does this. He uses Siri’s capability to write and send an email using voice to move a message to his Mac, which runs an AppleScript to extract the text in the message, then move it to a bridge PowerBook that is sharing the Mac 512K’s floppy drive (remember those) via AppleTalk.

Sure, there are probably easier ways to do this, but it’s still amazing that an Apple machine over a quarter-century old can be integrated with the latest Apple technology. In many ways, it demonstrates the continuity of some of the underpinnings of the Mac architecture that allow things like this to be accomplished — even if the process is somewhat convoluted.

Using Siri to talk to a Mac 512K originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 07 Nov 2011 13:00:00 EST. Please see our terms for use of feeds.

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Apple could get temporary suspension of Motorola injunction

On Friday, a German court granted Motorola an injunction against Apple and awarded damages in a patent infringement case. This ruling was a default judgment handed to Motorola because Apple, for some unknown reason, failed to defend itself in this case.

Much confusion exists over the impact of this decision. Apple responded in a statement to CNET and claimed “This is a procedural issue and has nothing to do with the merits of the case.” Apple spokeswoman Kristin Huguet also said, “It does not affect our ability to do business or sell products in Germany at this time.”

According to FOSS Patents, the key words in Apple’s statement are “at this time.” Apple could petition the German court and will likely receive a temporary suspension of the default judgment. This request for a second judgment, based on the merits of the case and not on a default decision, could bring the case all the way to the Federal Court of Justice and could take years to complete. If Apple fails to convince the courts to grant a temporary stay, this injunction could have a material impact on Apple’s business in Germany.

As of the writing of this post, Apple has not filed for a temporary suspension but could do so within the next two weeks. For full analysis of this sticky legal situation, you should read Florian Mueller’s report which includes input from German lawyers.

Apple could get temporary suspension of Motorola injunction originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 07 Nov 2011 12:30:00 EST. Please see our terms for use of feeds.

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Apple security chief John Theriault reportedly retiring

Apple’s vice president of global security, John Theriault, has left the company. In the wake of the investigation into the whereabouts of a lost iPhone 4S prototype earlier this year in which Apple’s security personnel allegedly impersonated San Francisco police officers, many believe that kerfuffle was the reason for Theriault’s departure.

In that incident, Apple security tracked the lost prototype to a San Francisco home where personnel — accompanied by real San Francisco police — were allowed into the home by Sergio Calderón. Mr. Calderón believed the Apple employees were police, and said that he would not have let them in if he had known otherwise.

Both Apple and San Francisco police are investigating what really happened that day, and the company has been in contact with Mr. Calderón. Unfortunately for Apple, the prototype was never recovered.

According to AllThingsD, which confirmed an unsubstantiated rumor first posted on 9to5Mac, Apple isn’t saying that the incident is the reason for Mr. Theriault’s departure. Instead, they’re saying that he has retired from the company, which sounds like a nice way of giving Mr. Theriault a choice between leaving gracefully or being fired.

Apple security chief John Theriault reportedly retiring originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 07 Nov 2011 12:00:00 EST. Please see our terms for use of feeds.

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Photoshop Elements 10, Premiere Elements 10 now in the Mac App Store

Announced by Adobe back in September, Photoshop Elements 10 and Premiere Elements 10 are now available in the Mac App Store. Photoshop Elements made its official Mac App Store debut with version 9 earlier this year, but this is the first time Premiere Elements has appeared in Apple’s OS X storefront.

Photoshop Elements 10 has the same underlying app engine as its bigger brother Photoshop, but is released with a smaller set of tools and features designed for the consumer. The biggest improvement in the latest version of Photoshop Elements is the addition of content-aware tools that let you easily replace a portion of your image by selecting it or brushing over it with a Smart Brush.

Similar to Photoshop Elements, Premiere Elements is a scaled-down version of Adobe’s professional video editor Premiere. Premiere Elements is designed to be a video editor for consumers who want to create home videos quickly and easily. It includes several one-click tools to correct flaws in a video, an InstantMovie builder and export support for Facebook and YouTube.

Both Premiere Elements and Photoshop Elements can be purchased for US$80 each from the Mac App Store.

[Via The Loop]

Photoshop Elements 10, Premiere Elements 10 now in the Mac App Store originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 07 Nov 2011 11:30:00 EST. Please see our terms for use of feeds.

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Where’s my Water creator goes from QA to hit game designer at Disney Mobile

Tim FitzRandolph joined Disney Mobile’s gaming team from the lowest rung possible: The Quality Assurance department. Game testers often work long hours on early versions of unfinished games, and FitzRandolph’s first job was no exception.

“I studied film studies and nothing to do with games, and also studied the Japanese language. And I had lived in Japan for a couple of years, so I was fluent in Japanese,” he remembers in a recent interview with TUAW. “I didn’t know what to do, and I settled down on a job listing on Disney for QA testing on an upcoming game, and they wanted someone bilingual. That was actually my kind of thing, my way in the door. I got to work on this game called Spectrobes, which was a DS game that Disney created with a team in Japan, so they needed someone to help do the testing and translate the bugs and communicate with the dev team.”

But FitzRandolph was also working on his own titles, continually trying to get into actual game design at Disney. When the App Store was announced, FitzRandolph decided to try and make his own iPhone games. One of those games was eventually picked up by Disney and became the very popular Jelly Car series. And FitzRandolph’s second, original game for Disney Mobile, in the position he eventually earned as Game Design Director, is the critically acclaimed and top grossing puzzler Where’s My Water.

It took a little while for FitzRandolph to join Disney’s mobile gaming department, however. From his position as a go-between for the US and Japanese devs on Spectrobes, he first got offered to go work on the console version of the Toy Story 3 game in Salt Lake City. He says that position taught him a lot, but Salt Lake City didn’t turn out to be the place for him.

“I didn’t really enjoy living in Salt Lake very much, so I came back to California,” he says. “And somewhere in that timeline I had also pitched the idea of doing a sequel to Jelly Car, which I had made on my own time as like a hobby project.” FitzRandolph had been working on Jelly Car on his own for a while, and says it was first concieved as a project in Microsoft’s XNA development system for the Xbox. “I was like, maybe I can try making a physics system that would sort of create a custom car, just experiment. When I got it working, I just did a lot of experiments with it, but I didn’t really have an idea for a game. Except for making a little test for a car, create a little object to do the physics work. So I thought you might have a little object and you can make obstacles and get across gaps and stuff like that.”

When the App Store finally opened up on the iPhone, FitzRandolph says he felt it might fit the system that he’d made, so he went out and bought an iPod touch to develop on. “I got it working on the iPod touch, and it worked well enough.” He then showed it around Disney, and when he pitched the idea of a sequel to the mobile division, which was looking for games to make at the time, Disney agreed to make and publish the title with him.

FitzRandolph says it was exciting to have a famous company like Disney working on something he’d created himself, but that it was a little overwhelming as well. “I had never thought about what was Jelly Car, like what are the rules or style or whatever. In the first round of assets, I’d look at it and say that doesn’t look like Jelly Car, and they’d ask what it was supposed to look like. I’d not really thought about that stuff, because it had always been this really personal thing. But it was really exciting, and it’s really cool to be a part of that.”

FitzRandolph’s team not only finished up Jelly Car 2, but then went on to make Jelly Car 3, both of which did well for Disney. And after that, he and the team (which they call “Creature Feep,” after a problem many devs will find familiar called “feature creep”) started thinking about what to make next. They wanted to make a physics puzzler, given how popular those have been on the App Store, but coming up with the actual gameplay involved a lot of brainstorming and iteration, says FitzRandolph.

“We had a whole bunch of ideas, and at some point along the line, it kept coming back that water, water was very fresh and people hadn’t done a lot of physics around water,” he remembers. “But it was also really successful in that we all know how water splashes and flows and it might be fun to make a puzzle game around that.” The team put together a prototype based around diverting the flow of water with touch controls, and of course that eventually became Where’s My Water. “People liked it, really loved the prototype, and then we got enough response on that that we started making the actual game.”

The other elements of the game, involving a cute backstory about underground alligators who need water to take a shower and stay clean, came later on. “We basically realized that this stuff was directly connected to earth and dirt, and there were a lot of little gameplay cues that we felt like were going to be hard to explain,” FitzRandolph says, “so we stopped and brainstormed about the story and what the visual elements could indicate.” The team wanted to use the water to fill something underground, perhaps to a certain line, but struggled to figure out what logically would need water in that way. “What kind of things could we fill up underground? A bathtub would be cool but that doesn’t make any sense underground. Well maybe it does,” laughs FitzRandolph, “What about alligators living under the city? And it sort of snowballed from that.”

Where’s My Water has done really well for Disney, so much so that the company says it has found a new official Disney character in Swampy the Alligator, probably the first time Walt Disney’s legendary studio has taken IP directly from an iOS game, instead of the other way around. FitzRandolph says coming up with a strong character was part of development, but not just because Disney wanted IP. “We wanted to come up with a really good character that had a lot of personality — it brings a lot of life to the puzzles. But also hopefully will have a big enough world that we might want to do a story about it that’s not just our game, also in another format.”

“We were concerned,” he adds, “that maybe alligators in general are not the most cuddly animals, but we felt like hopefully it will work out.” And so far, it has, as the game still continues to do well on the App Store.

What’s next for FitzRandolph and his team at Disney? He says they’re still working hard on new content for Where’s My Water. The game has just recently gotten a big new update, “and we have plans for several more of those, so we’re all coming up with new gameplay, new levels, and things like that. Especially as the game continues to do well,” he says, “we want to continue to support it.” Presumably he will eventually release another title, but right now it’s all followup on the current release.

As for FitzRandolph, he says he’s happy to be doing what he’s doing. Disney Mobile obviously appreciates having him around these days, making hit games for them, even if he did first get his foot just inside the door of the QA department.

Where’s my Water creator goes from QA to hit game designer at Disney Mobile originally appeared on TUAW – The Unofficial Apple Weblog on Mon, 07 Nov 2011 10:30:00 EST. Please see our terms for use of feeds.

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