American Airlines pilots could use iPads as early as Friday

The FAA has given the nod to American Airlines to start using iPads in flight cockpits as early as Friday, a ZDNet source informed the site. American Airlines conducted a test program in June, which started with electronic charts and moved to replacing paper books and charts.

A pilot told TechCrunch that they will be using JeppTC, a flight-chart app. While anyone can download the app, licensed pilots have access to extra charts.

The iPads will be used on B-777 aircraft, then will expand the program to more flights. ZDNet also was told that United Airlines, Alaska Airlines and UPS are evaluating using iPads in the cockpit. Delta is studying it as well, however they’re looking to use an Android product instead of the iPad.

American Airlines pilots could use iPads as early as Friday originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 14 Dec 2011 13:30:00 EST. Please see our terms for use of feeds.

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Daily Mac App: Snapheal

A lot of digital photographers and iPhoneographers would love to have the ability to touch up their photos, but find some of the apps a bit hard to master. Now MacPhun LLC, developers of the FX Photo Studio, FX Photo Studio Pro, and Color Splash Studio apps (among others), has come up with an easy to learn app for “healing” those sick pictures. Snapheal (introductory price of US$9.99, normally $19.99), just arrived in the Mac App Store this morning, but TUAW had an early look at this app and it’s earned a place as the Daily Mac App.

Snapheal opens to a screen showing a location where you can drop a photo. You can also import an image from your iPhoto library for retouching. Once you’ve brought the image into Snapheal, there are tools that you can use to erase items (like clouds in an otherwise blue sky), clone and stamp shapes, retouch (change the contrast, saturation, sharpness, or brightness of areas), make other adjustments of color and contrast, crop, and rotate or flip images.

Gallery: Snapheal

Similar tools in other apps can be tricky to master, but MacPhun provides a video tutorial for every trick in Snapheal. These are short videos that demonstrate how each tool is used. Just about every tool can be applied with two clicks, and if you happen to make a mistake there’s an undo button just above the image. You’ll also find a compare button that let you look at your original and retouched photos side by side to view your progress.

There’s a fun touch that I absolutely loved. While the app is in the process of making a major change to an image (for example, erasing some clouds), a progress screen appears that shows some “amazing fact.” I’m a fan of trivia, so I found myself undoing some of my work and then reapplying changes just to see another fact.

Compared to other retouching tools available for the Mac such as Adobe Photoshop Elements ($79.99), Snapheal may not be as fully functional, but it’s also easier to use and less costly than many of those apps. For a full set of tools that rivals Photoshop Elements, you might want to combine FX Photo Studio ($9.99) or FX Photo Studio Pro ($39.99) with Snapheal.

I found that Snapheal did a wonderful job of letting me edit my photos without a lot of work. Once you’re done turning a so-so photo into a masterpiece, you can share it with Facebook, Tumblr, Flickr, Twitter or email.

If you’re in the market for a photo editing app of this type, I’d suggest that you snap up Snapheal while it’s still at the introductory pricing.

Daily Mac App: Snapheal originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 14 Dec 2011 13:00:00 EST. Please see our terms for use of feeds.

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TeleNav announces free HTML5-based GPS nav service

TeleNav is a large provider of GPS navigation applications for smartphones and in-car infotainment systems. Whether it’s the AT&T Navigator app or Ford vehicles, TeleNav is behind the scenes. Today the company announced the upcoming availability of an HTML5-based navigation service that works on just about any smartphone platform — including iOS5 — and can be built into apps through an API.

The service is browser-based and provides voice-guided turn-by-turn GPS navigation services, full-color moving maps, and automatic rerouting. TeleNav says that the service will be free for both consumers and developers when it goes live in early 2012.

TeleNav wants to partner with mobile developers, stating that with one line of code, devs can add full turn-by-turn navigation to mobile websites and apps with local content. Sal Dhanani, co-founder and vice president of products for TeleNav said that, “With one line of code, you can give your customers one-click access to premium, voice-guided turn-by-turn directions to any location, including hotels, restaurants, merchants or deal locations. Customers never need to leave your app.”

The company wants to partner with developers to test the service, and mobile website and app developers can apply for early access at www.telenav.com/developer/HTML5.

TeleNav announces free HTML5-based GPS nav service originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 14 Dec 2011 12:00:00 EST. Please see our terms for use of feeds.

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Apple’s founding contract sells for nearly $1.6 million

Last month we learned Sotheby’s would auction off an original Apple contract signed by Steve Jobs, Steve Wozniak and Ronald Wayne. Experts expected it to fetch around $100,000 – $150,000. Turns out they were way off, because the document sold for almost 1.6 million bucks.

When the auction closed, the final bid was $1,350,500. Add Sotheby’s 12 percent commission for a grand total of $1,594,500. Mr. Eduardo Cisneros, CEO of Cisneros Corp. in Miami is the proud new owner of this document. Congratulations to Mr. Cisneros on purchasing this significant piece of Apple history. You can watch the gavel fall in the video below.

Apple’s founding contract sells for nearly $1.6 million originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 14 Dec 2011 11:30:00 EST. Please see our terms for use of feeds.

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Apple to improve Notification Center with fresh talent

Apple is looking outside its ranks and hiring a college student to help revise its iOS notification system. This isn’t any college student. The new hire is Jan-Michael Cart, the whizkid who created a clever mocked up Notification Center redesign and then posted it to YouTube. Cart will join Apple as a UI/UXDesign intern for the next seven months. According to Ars Technica, he, and two other recent hires, may work on notifications for a future version of iOS.

Apple rolled out its current notification center in iOS 5. Earlier versions of iOS included pop-up notifications and badges, but little else. This latest iteration includes a drop-down window shade with alerts, pop-up alerts and lock screen alerts. Though it’s a likeable update, the iOS 5 notification center needs improvement. There are no alert icons in the menu bar, which means you have to pull down the Window shade to determine which alerts need your attention. The alerts are also difficult to manage. You can’t delete individual alerts without opening the item, and the “x” button to clear all the alerts is difficult to tap.

You can check out Cart’s concept video below and tell us what you think of his suggestions in the comments.

[Via Ars Technica]

Apple to improve Notification Center with fresh talent originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 14 Dec 2011 11:00:00 EST. Please see our terms for use of feeds.

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Holiday Gift Guide: iPad Apps for Students

If there’s a student with an iPad on your gift list, you can save yourself the trouble of mall shopping by turning to the iOS App Store for the perfect gift. You can either gift an app directly or give your scholar an iTunes gift card and a list of recommended apps to install. To help you in the app department, we’ve spent some time finding titles suitable for the high school and college student in your life (all prices are USD).

Evernote (Free)

Evernote is an excellent note-taking app that stores all your notes in the cloud, so you can access them from your iPhone or desktop. You can create normal text notes and audio notes. You can also search and modify existing notes. It’s available for free and is a must-have for anyone taking notes.

Safari To Go (Free; Service requires a subscription)

Safari Bookshelf is a technical resource that lets gives you access to books and videos about technology and digital media. Computer science students can read books, print portions of books and save books for offline reading. The service requires a monthly fee, but iPad app is free.

Documents to Go Premium ($16.99)

Documents to Go is a powerful document editor for the iPad. It lets you create and edit Microsoft Word, Excel and Powerpoint documents. You can also view iWork, PDF, and text files. When you are done editing, you can send the files to online storage sites like Google Docs, Dropbox, box.net and SugarSync.

iHomework ($1.99)

iHomework is an app to help you manage your course workload. iHomework will keep track of your assignments and set reminders for when they are due. You can also log all your grades so you know how well you are doing in a class. There’s even a section for course information that lets you store the course location and time and the professor’s contact information.

Papers ($14.99)

Papers is a research tool that’ll let you find and read academic journals. The app will search several public repositories including JSTOR, Pubmed and Google Scholar. You can also import PDF journal articles from journal sources and view them in the app. Once a file is in your library, you can highlight text and add notes.

AudioNote – Notepad and Voice Recorder ($4.99)

AudioNote is an audio recorder that lets you record a lecture so you can sleep take excellent study notes. The notes are stored and synced with the audio stream so you review a lecture point-by-point. It’s an excellent tool for students who want a digital copy of a lecture, so they can review points they may have missed.

Genius Scan ($0.99)

Genius Scan is a basic scanning app that lets you scan a document to jpg or PDF. The file can be emailed or uploaded to Dropbox, Evernote and Google Docs. It costs 99-cents and brings the functionality of a copier to your iPad. There’s also a free version that doesn’t support documents uploads and contains ads.

Converter for iPad ($0.99)

Converter for iPad lets you convert measurements and currency from one unit to another. The app will change length, weight, temperature, speed, data, volume area, and time. It also converts 63 currencies using the daily exchange rate.

Teleprompt + ($14.99)

Teleprompt + lets you turn your iPad into a teleprompt device, which can be used during your next big presentation. It’s a flexible app that can be used alone or with an external projector. You can also record the audio and video of your speech, so you can practice it before the big day. Teleprompt + supports most Bluetooth keyboards, which makes it easy to type in text of a speech. When done, the completed teleprompt documents can be uploaded to Dropbox or Google Docs.

Merriam-Webster Dictionary – Premium ($2.99)

The Merriam-Webster Dictionary app is a must-have for students who spend a fair amount of time writing essays. It contains definitions, synonyms, antonyms and a thesaurus. The app also has a voice search feature so you find a word without knowing how to spell it. This version is a premium version with additional words and no advertising. A free version with ads is also available.

EMD PTE (Free)

EMD PTE is a periodic table app for science students. It lists all the elements, their properties and the history of their discovery. All this information is stored locally so you don’t need an Internet connection to look up information on Iron or Molybdenum. It’s available in multiple languages and includes additional utilities like a molar mass calculator and tv-out support.

Graphing Calculator+ ($2.99)

Graphing Calculator+ is a graphing, handwriting and scientific calculator for the iPad. It lets you plot up to six equations at a time

Keynote ($9.99)

Keynote is perfect for creating and editing presentations on the iPad. The iPad app has 12 different themes and 20 slide transitions. There’s an animation editor so you can control the movement of items on your slide. You can also store presentations in iCloud and edit them on other devices. If you’re a Mac user, it’s worth the $10 to grab the mobile version of the Keynote app.

iThoughtsHD ($9.99)

iThoughtsHD is a mind mapping application to help you organize your thoughts. It’s great for planning large written essays and designing scientific experiments. You can import mind maps from a variety of desktop applications and export your mind map to PDF and PNG files. You can also store your creations in the cloud using Dropbox, Box.net, MobileMe or WebDAV-based services.

Flashcards* (Free, $2.99 to remove ads)

Flashcards* is a flashcard app with sets for almost every subject. The app ties into the Quizlet service which lets you create flashcard sets on the desktop and share them with other devices. You can also send your sets to Dropbox and share them others.

Holiday Gift Guide: iPad Apps for Students originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 14 Dec 2011 10:00:00 EST. Please see our terms for use of feeds.

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Best of 2011 Nominations: iPhone accessories

During December and January, The Unofficial Apple Weblog is soliciting your nominations and votes for the best products for Mac, iPhone/iPod touch, and iPad. We’ll start with nominations in a category, and then tally your votes for the top-nominated products a few days later. The winner in each category receives the highly-coveted title of TUAW Best of 2011.

The Mac nominations are done, and now we’re shifting our attention to iPhones. Today’s category for Best of 2011 nominations is iPhone accessories. This is a huge category, including protective cases from thin skins to completely waterproof cases that can take a dunking or a drop off the top of a moving car; battery packs; alarm and speaker docks; radio controlled cars and helicopters; car chargers; keyboards; guitar inputs; you name it!

To get an idea of what’s in this category, just take a look at the Apple Store iPhone accessory listings to see what’s in there.

Whatever your favorite iPhone accessory is, we want to hear about it. Leave your nomination in the comments below. Voting will start soon!

Nominations close at 11:59 PM ET on December 16, 2011.

Best of 2011 Nominations: iPhone accessories originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 14 Dec 2011 09:00:00 EST. Please see our terms for use of feeds.

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Dear Aunt TUAW: Help me read data from my nano

Dear Aunt TUAW,

Greetings from overseas from the long-lost branch of Dutch family members and thanks for al. your helpful posts. My question is the following. I have an iPod nano (sixth generation) which I use quite often as a flash drive. The problem is that I can not use it on a Windows PC since I have set it up initially with my Mac. Is there any way to make this work since quite a lot of people around me (still) use Windows PCs?

Your loving nephew,

Ivo

Dear Ivo,

The Windows-OS X file system divide is one of long standing. Unfortunately, the last time Auntie dealt with this problem herself was a badjillion years ago, back when MacOpener was still relevant. So take that in mind as she dishes out advice from the age of the dinosaurs.

Your nano is normally formatted using Apple’s HFS+ file system. A utility like MediaFour’s MacDrive or Paragon’s HFS for Windows may solve the problem for you. According to their marketing text, they allow you to mount, read, and write OS X formats from Windows.

Each costs US$20 but both utilities offer a free trial, so you can make sure your nano is readable on your Win PC before putting down your money.

Hugs,

Auntie T.

Dear Aunt TUAW: Help me read data from my nano originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 14 Dec 2011 08:30:00 EST. Please see our terms for use of feeds.

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iFixit Releases Improved Toolkits For Taking Apart All Your Apple Gear

If you are like me, then simply playing around with the software installed on your Apple gear just doesn’t seem to be enough any more, I enjoy opening up the device to see in innards, as well as exchange the default parts with better upgrades. One thing however that hinders many Apple fans from opening their Mac or iDevice are the screws that Apple uses, well now there is a new toolkit on the street that will help ease the process. iFixit’s has just released two new and improved toolkits.

The 54 Bit Driver Kit is perfect for the DIY enthusiast, and it won’t break your bank at only $25. Here’s some of the additions to the new kit:

  • Pentalobe bits to open the iPhone 4, MacBook Air, and MacBook Pro.
  • T7 through T20 security bits to fit Torx security screws with a pin in the center.
  • A full line of metric nut drivers.
  • JIS bits to fit the screws found in digital cameras, R/C helicopters, and other high-end electronics.
  • A custom adapter to allow our small precision bits to be used in standard 1/4” screwdrivers with larger handles, ratcheting handles, or torque drivers.
  • A 60 mm extension that doubles as a T-handle, making it easy to get extra torque and remove stubborn screws.

The Pro Tech Base Toolkit is the larger option with every tool you need for your geeky arsenal. It comes with the 54 Bit Driver Kit included, which is a great deal for $60. Here are the new additions:

  • 54 Bit Driver Kit
  • Anti-static wrist strap
  • 4 plastic opening tools
  • 4 precision tweezers
  • Spudger
  • 4 metal spudgers
  • Small suction cup
  • iFixit ruler
  • Custom-made tool roll

Whats great about the Toolkit is the fact that you can use it for so many different devices, not only Apple Products, I used the screwdrivers previously to open up my PS3, and DVD player.

You can order both kits on iFixit’s website just in time for Christmas!

Win One of Five Copies of The Last Rocket!

It’s Game Week here at iPhone.AppStorm, and all this week we’re going to have tons of reviews, giveaways and other good stuff, all centered around the gaming world!

As part of Game Week, we’ve got a really special treat. Shaun Inman, developer of many iOS games including The Last Rocket, has given us five copies of the app to give away! Want to win a copy of your very own? Read on to find out how!

How to Enter

We’ve done these contest before, so you might have the gist of it. Just in case, here’s what we’d like you to do:

1. Follow both @iphoneappstorm and @shauninman on Twitter.

2. Tweet the following:

I just entered to win a copy of The Last Rocket from @iphoneappstorm and @shauninman! #appstorm #thelastrocket

That’s it! We’ll announce the winners later this week!

The Last Rocket

The Last Rocket

Meet the Developer: Shaun Inman of The Last Rocket

It’s Game Week here at iPhone.AppStorm, and all this week we’re going to have tons of reviews, giveaways and other good stuff, all centered around the gaming world!

Shaun Inman is a hard man to introduce. From his work on the web he’s become somewhat of an Internet rockstar, pumping out amazing products time after time with what seems to be pinpoint accuracy.

Many will know him as the developer of The Last Rocket, a game that I reviewed and gave a perfect 10/10. Shaun was kind enough to conduct an interview with me over the past month or so, and I’m really happy to say that he’s lifted the curtain a bit, showing us how he works on the amazing things that he does.

First, can you just give us a quick background and description of yourself, so our readers can get a feel for who you are?

Sure! I’m Shaun Inman, a game designer and developer, originally from New England and currently working out of Chattanooga, TN. I’m probably best known for my self-hosted stats and feed reader web apps, Mint and Fever, and various contributions to the early web standards movement.

I graduated from the Savannah College of Art and Design with a Bachelor of Arts in Graphic Design. During my last two years at SCAD I completed a number of independent studies to teach myself web production and development. Over the years I’ve continued to learn; from HTML, CSS and JavaScript/ActionScript to PHP/Ruby and MySQL to, most recently, C/Objective-C and OpenGL. I’m also a self-taught musician. I’ve been playing guitar and composing music for over a decade.

I grew up with the NES, SNES and Game Boy and have wanted to make a game since the first day I laid my hands on a d-pad. I only recently realized that I had, over the years, accumulated most of the skills necessary to tackle this dream.

Tell us a little bit about your work on the iOS platform. Just about everything appears to be game related, with the Horror Vacui series, The Last Rocket and a fun app called NoiseES. Can you tell us about how each of those came to be, from inception to publication?

The first Horror Vacui grew out of an experiment in developing Wii homebrew. The simple turn-based gameplay (influenced by Reversi/Othello and the Final Fantasy series’ elemental spells) and garish 8-bit graphics allowed me to focus on beginning to understand the game engine architecture generic to most games and the C tool chain specific to Wii homebrew.

Shaun's excellent site, detailing his different projects.

Shaun's excellent site, detailing his different projects.

Around the same time, Apple opened up iPhone app development to third parties. Because Objective-C is a superset of C and I had already begun dabbling in Cocoa development porting the original Horror Vacui to the iPhone was a relatively easy and quick task. Within a month of starting the Wii version the iPhone version was already available on the App Store.

Horror Vacui 2 revisited the original with new play modes and updated graphics and sound. The sequel also served as a proving ground for the new iOS framework I had developed (as part of a local Chattanooga MakeWork grant). The framework was largely shaped by the 8-bit needs of my still unreleased iOS platformer Mimeo and the Kleptopus King, an ambitious project that demanded more experience than I had at the time.

I created NoiseES, an 8-bit audio player, while waiting for Horror Vacui 2 to be approved for sale in the App Store. Originally it was a simple, expanded version of the Sound Test feature found on the Horror Vacui 2 Options screen and played only NES sound files. I eventually added support for Game Boy and most recently in 1.3, Super NES and Genesis. NoiseES is a love letter to two of my favorite companies, aping Nintendo’s 8-bit aesthetic and the behavior of Apple’s own Music.app.

Flip's sprite sheet for different animations.

Flip's sprite sheet for different animations.

The Last Rocket began as a small project to address my inexperience in developing full-fledged platforming games and as an experiment in designing controls specifically for the touchscreen.

As a child of the ’80s, I am inherently skeptical of any gaming device that lacks a d-pad. But translating the familiar d-pad and buttons to a touchscreen often results in imprecise and unreliable controls. With The Last Rocket I think I managed to create intuitive controls that are tailor-made for its unique gameplay mechanics.

After the initial experiments proved successful, I spent about six months expanding the gameplay, developing the story, animating and scoring, and designing and refining the 64 rooms that make up the game. It was a grueling, manic process that took a few months just to establish how to approach the level design and overall pacing of the game. The bulk of the rooms that made it into the final game were designed from scratch over the course of the last month leading up to release. Fortunately, the Last Rocket reuses the framework and a lot of the supporting tools (like my MML TextMate bundle and level editor Mapt) that I developed for Mimeo and the Kleptopus King so I was able to focus most of my time on the gameplay and assets that make the game unique.

What hardware and software have you found essential or gravitated to while you’ve worked on these games and other projects?

My primary computer is a MacBook Pro 3Ghz Intel Core 2 Duo with 8 GB of RAM. I have a 16GB iPad, two 3rd generation 8GB iPod touches and one 4th generation 32GB iPod touch for testing. I use an M-Audio Keystation 61es USB keyboard when composing music.

A view of Shaun Inman's working monitor.

A view of Shaun Inman's working monitor.

For development, I use Xcode and TextMate. I do all my graphics and animation in Photoshop. Composing is done in GarageBand with YMCK’s Magical 8-bit Plug before being transcribed to MML in TextMate and converted to NSF with my MML Bundle. In-game I depend on Blargg’s Game_Music_Emu library to emulate an actual NES audio chip. My level editor is built in HTML and JavaScript so all my levels are designed in Safari. For early stage, pre-gameplay testing I use the iPhone Simulator with Vimov’s iSimulate.

I think we’re about ready to wrap things up, but if you wouldn’t mind is there anything in the works that you can share with our readers? I know that you mentioned a game called Mimeo and the Kleptopus King, can you tell us a bit more about that?

Sure. Mimeo and the Kleptopus King is a game idea that proved too ambitious for my then novice abilities. It’s about a 16-bit boy, Mimeo, who gets downsampled when an 8-bit octopus with an inferiority complex, king of a parallel 16-bit world, invades and siphons off their bits. Gameplay was to be inspired by Super Mario Bros (even the name “Mimeo” is a nod to the titular character) with environmental puzzles based on “resolution” switching.

The game would start out in a black and white “2-bit” mode. Power-ups would affect not just the player but the entire world, going from the black and white “2-bit” to a greenish, Gameboy-inspired “4-bit” to rudimentary NES-inspired “8-bit” all the way up to detailed “16-bit” graphics inspired by the Super NES and Genesis.

The initial tools and framework I built the first time I attempted this game kind of collapsed under the weight of its scope. 32 levels, 4 different “resolutions” for every frame of animation, 4 channels of evolving audio.

Considering that a modern 2-D Mario has 60–120 people working in it with only one “resolution” to worry about, I had definitely bitten off more than I could chew for my first game. Creative assets aside I’m still figuring out to approach level design. I still want to make this game but I want to do it right.

In the meantime, I’m working on a couple of other iOS game designs (including a native version of my most recent Ludum Dare entry), continued updates to Mint and Fever, and I just released a free, simple menu bar clock replacement for Mac OS X called Day-O.

10 Totally Awesome Ninja Games

You know what’s awesome? Ninjas. Know what’s even more awesome? Games in which you get to be a ninja.

With that in mind, here are 10 games you can play on your iPhone that will require stealth, speed and agility. Think you’ve got what it takes? Ah, grasshopper, click through to begin your hero’s journey …

Ninja Throw

This highly addictive app is a puzzle game, taking you on the journey of a ninja who must progress through his shuriken-throwing training. In each level, your goal is to hit the gong with one of your shurikens and you have a limited number of tries.

In the beginning, the objective is straightforward enough, but soon the game starts adding obstacles, such as boxes and barrels, as well as clouds with wind-blowing capabilities and mystical Sensei that can repel and attract shurikens — and you’ll have to learn how to make them all work for, not against, your tiny ninja.

Complete each level using as few shurikens as possible to hit the gong in as little time as possible to earn the best score and progress to the next level. If you love puzzles, this one will challenge you.
Price: $0.99
Developer: Clickgamer Technologies Ltd.
Download: iTunes

Use as few shurikens as possible to hit the gong.

Use as few shurikens as possible to hit the gong.

Parachute Ninja

Parachute Ninja’s bright graphics and cute main character make this game visually enticing as you fling, hurl, glide and drop your ninja right into the middle of all the action on his quest for revenge.

Guide Parachute Ninja through 30 levels against four different backdrops in Story mode. Your ninja is dropped into each level with the goal of avoiding hovering enemies and other dangers while collecting fireflies to earn points.

Extra features include Survival mode, online leaderboards and awards, as well as Plus+ support for earning awards.
Price: $0.99
Developer: Freeverse, Inc.
Download: iTunes

Avoid enemies and collect fireflies to earn points.

Avoid enemies and collect fireflies to earn points.

Fruit Ninja

No list of ninja games would be complete without including the worldwide phenomenon Fruit Ninja, with its crisp and colorful graphics and simple yet wildly addictive premise. Since its release, there have been spin-offs and imitators, but the original remains the most gratifying of all.

Swipe your fingers across the screen to slash and splatter fruit everywhere — just like a true, iPhone-using ninja warrior would. Your goal is to deliver as much juicy destruction as possible without hitting any bombs, which explode at the touch of your sword and end your fruit-busting streak.

Choose from three modes — Classic, Zen and Arcade — along with online multiplayer for Game Center-enabled devices, and enjoy global leaderboards and unlockable achievements. Through it all, your wise ninja Sensei will dispense wise words and fun facts.
Price: $0.99
Developer: Halfbrick Studios
Download: iTunes

Slash through fruit to rack up points.

Slash through fruit to rack up points.

iSlash

Another ninja game for puzzle lovers, iSlash turns your finger into a weapon. The objective is to slash away most of the play area to advance to the next play shape without coming in contact with the shurikens — some are super-fast, some are ghosts, but all of them will put an end to your slashing.

Sounds simple, right? It is, but that’s part of the reason more than 5 million people can’t stop playing it. Not to mention, there are 150 levels (with more to be added) with progressive challenges and bonuses.

The developers have said a multiplayer option will be coming soon, which would add to the fun. Until then, enjoy regular updates, Game Center and OpenFeint support, global leaderboards and super-clean graphics.
Price: $0.99
Developer: Duello Iletisim Hizmetleri
Download: iTunes

Slash away the play shape but watch out for the ninja stars.

Slash away the play shape but watch out for the ninja stars.

Mr.Ninja

In Mr.Ninja, your goal is to navigate your pint-sized assassin from one spinning disk to another spinning disk, using fingertaps to get the little guy to leap, and trying to jump “through” as many aliens as possible. The more aliens you slash, the more points you earn.

You build up chains for not missing any aliens in a leap, which means you earn even more points on the aliens you slash next time, and needless to say, the jumps increase in difficulty as the game progresses.

Enjoy three modes — Normal, Super Chain (now Mr.Ninja races against a timer!) and Impossible (pretty much as the term describes) — as well as the reddish-orange and black comicbook-style graphics and arcade sound effects.
Price: $0.99
Developer: PONOS
Download: iTunes

Slash the aliens as you jump from disk to disk.

Slash the aliens as you jump from disk to disk.

NinJump Deluxe

With the popularity of NinJump, it was only a matter of time before Backflip Studios kicked things up a notch — OK, several notches — with NinJump Deluxe.

In this climbing game, your goal is to get your ninja to continue upward for as long as possible, and in this version of the app, not only do you get the classic levels included in NinJump, but also the new Castle, Pirate and Jungle levels. But you have to think fast and be on the lookout for enemies, such as beetles, snakes, witch doctors, monkeys, hornets, ninja pirates, sea monsters and more.

The graphics have improved significantly since the first version of the game was released, and the developers have promised to continually crank out new levels. Additionally, enjoy leaderboards, the ability to challenge friends via email, the ability to post scores on Facebook and Twitter, and more.
Price: $0.99
Developer: Backflip Studios
Download: iTunes

Maneuver upward, but watch out for all the critters!

Maneuver upward, but watch out for all the critters!

Urban Ninja

OK, so this ninja is technically a Frenchman — but he’s dressed in dark clothing, is stealthy, scales buildings and leaps across rooftops. I think he qualifies.

Guide Francois, your secret agent and Urban Ninja, through 40 classified missions, complete with wall-climbing, roof-jumping, rope-swinging, pole-sliding and even further acrobatics in order to collect stars and escape the city via helicopter at the end of each mission.

Take advantage of Trainer mode to get the hang of things, then build up your skills to unlock achievements and play bonus games. At the end of each level, your performance is ranked using three stars, which means you can always play the level over and over again until you get that perfect score.
Price: $0.99
Developer: Donut Games
Download: iTunes

Scale walls and leap between tall buildings as secret agent Francois.

Scale walls and leap between tall buildings as secret agent Francois.

Chop Chop Ninja

OK, so the daughter of the ruler of the kingdom is in danger. You know what to do. Tap into those ancestral martial arts to fight your way through enemies, obstacles, traps and other dangers in order to rescue the emperor’s daughter and save the land.

User your finger to make the game’s hero, Iro-san, run, move, climb, jump, bounce off walls, and of course, fight, as he makes his way through 10 unique levels — throughout which you’ll help him collect special abilities and hidden objects.

Enjoy colorful cartoon graphics, special attacks and power-ups, and other surprises as you “chop chop” your way into legend — plus, you can replay levels as many times as you want to beat your previous time and score.
Price: $0.99
Developer: Gamerizon
Download: iTunes

The daughter of the emperor is in trouble and Iro-san must save her.

The daughter of the emperor is in trouble and Iro-san must save her.

Silent Swords

In Silent Swords, your main character is a stealthy, silent shadow among shadows. Use your environment for camouflage in each level to remain undercover as you take out the guards using your swords and shurikens before they even know you’re there.

You can shake your iPhone to jump and tap repeatedly to control your speed, plus defeat enemies utilizing gesture-driven sword movements. Naturally, the levels progress in difficulty as you continue, and it becomes harder and harder to remain undetected. But that’s nothing a superior ninja such as yourself can’t handle.

The best part: Just when you reach the end of the game and think it’s all over, you unlock additional levels to keep the fun going.
Price: $2.99
Developer: Oniric Games
Download: iTunes

Be silent and stealthy as you take out the guards.

Be silent and stealthy as you take out the guards.

Paper Ninja

In Paper Ninja, you’re a ninja who’s fighting other ninjas. Why? Because they’re after the Ancient Scrolls and there’s no way you and your Master are going to allow that to happen.

Swipe out the ninjas with your finger to earn your Master’s trust and increase your odds of receiving the honor of Grand Master. The task is more challenging than it sounds, as the game is fast-paced and you have to make split-second strategic decisions, as well as expertly execute combination attacks.

In addition to the game’s amusing storyline and charming graphics, experience 24 levels in Dojo mode, special skills for power-ups, achievements to collect and post on Facebook and Twitter, leaderboards and more.
Price: $0.99
Developer: Real Inverse, LLP
Download: iTunes

Stop the other ninjas from securing the Ancient Scrolls.

Stop the other ninjas from securing the Ancient Scrolls.

What’s Your Favorite Ninja Game?

And there you have it: Weeks’ worth of ninja-filled entertainment for less than $12. Personally, I’m pretty addicted to Ninja Throw, Parachute Ninja and Paper Ninja, but which ones do you like?

Did we leave out your favorite ninja game? Leave a comment below to let us know. You can never have enough great ninja games.

Infinity Blade II: Beauty and Rhythm, Ad Infinitum

It’s Game Week here at iPhone.AppStorm, and all this week we’re going to have tons of reviews, giveaways and other good stuff, all centered around the gaming world!

Infinity Blade II requires no introduction. Its predecessor was — and remains — one of the best looking games on the iPhone. Originally designed for consoles and then brought to iOS at the last minute, Infinity Blade took advantage of the touch screen and Retina Display in a way that few others have managed, combining simple yet addictive gameplay with excellent visuals.

Now Infinity Blade II is here, and I’m sure that many who enjoyed the first game have already downloaded the app and begun their quest. Does this sequel suffer from the laziness that can occur when something is released on the heels of a blockbuster, or is it as good — or better — than the first game? Read on to find out.

An Introduction to Infinity

The concept of the game is simple: you are Siris, a man that is attempting to free the Worker of Secrets from his imprisonment. Along the way you will fight many varied guardians, from nimble swordsman to burly giants and heavily armored immortals. The first game was a fairly linear affair, offering little choice in where the character can travel; essentially, you would tap a point in front of the character and then watch as he moved there, giving the illusion of control.

Looking for a place to go, and possibly some gold.

Looking for a place to go, and possibly some gold.

While that still happens in Infinity Blade II, there are more options so far as diverging from the main path goes. I found that there were more ways to traverse through the beginning part of the game than there was through the entirety of the first game, and I never felt as though I were being unfairly restricted. I enjoy not having the burden of guiding Siris myself; not only does it prevent Chair from having to create suitable controls, but it also allows them to focus on crafting a beautiful game.

Infinity Blade II takes place after the first game, with Siris looking for answers and fighting his way through a Japanese-inspired temple to ask a question of a Deathless. I won’t give too much away, as the story is more fleshed out than that of the first game, but let’s just say that things quickly take some odd turns. While playing the first game could be helpful, all you really need to know is that there is a God-King, he holds the titular Infinity Blade, and the entire first game revolved around killing him.

Swordplay on Rails

Infinity Blade II is easy to pick up and can be hard to master. I’ve watched my younger brother play the game with little difficulty, but I’ve also noticed that there are some small nuances that more experienced players will be able to take advantage of.

This bad boy is one of the fist enemies you'll fight.

This bad boy is one of the fist enemies you'll fight.

Most fights follow the same pattern: you’re facing an enemy that is probably much larger than you, with a huge weapon (or weapons) and a flair for the dramatic. Your job is to figure out the pattern of their attacks and exploit them, dishing out damage while you try to avoid taking any in return. It’s a simple formula with many variations, but it makes for an enjoyable game that can be taken one battle or twenty battles at a time.

This guy's actually considered small in Infinity Blade.

This guy's actually considered small in Infinity Blade.

Players of the first game know that you didn’t have too many options around how you were going to fight; shield and sword in hand, ring on finger and armor on your chest, you would dodge and block your way through an enemy’s attacks. Most players wound up playing in similar ways, with the little variation between weapons and strategies.

Luckily, the developers made it impossible to chop off your own leg.

Luckily, the developers made it impossible to chop off your own leg.

Infinity Blade II offers more options, including the interesting ability to forgo a shield in order to dual-wield weapons. This removes the ability to block, forcing you to dodge and parry your way through your enemy’s attacks. You can also equip larger (and slower) weapons that deal more damage but require more time to learn. This isn’t necessary in the game, as you can play in a fairly default manner, but many people will enjoy the chance to play differently from everybody else.

On Beautiful Scenery and Sacks of Gold

Playing this game on the iPhone 4S almost feels like a requirement. The game takes advantage of the Retina Display and the A5 chip to bring enhanced visuals and smooth graphics. Upon first launch I was forced to take a second to admire the leaves falling from the trees, and the general art style of the game (powered by the Unreal game engine) is gorgeous. We’re reaching the point where iPhone games meet — or exceed — the quality (at least so far as visuals are concerned) of current console systems.

That's gorgeous.

That's gorgeous.

If you’re still on the iPhone 4, fret not. You can still play the game, and it will look gorgeous with that Retina Display; it simply isn’t as powerful. The art direction means that you’ll likely think that the game looks similar to the first installment, which is hardly a damning statement.

In which I level up, made possible by gaining experience with different equipment.

In which I level up, made possible by gaining experience with different equipment.

The developers clearly wanted you to enjoy the scenery this time around, as they’ve hidden sacks of gold all over the place. I rarely moved my eyes from the screen as Siris moved around the castle, afraid to miss a treasure chest or pile of gold. I enjoy finding this extra money, as it allows you to purchase new weapons and equipment (which, in turn, allows you to level up) but I felt that it was a bit strange for so much gold to be left lying around.

It’s all About the Rhythm

Where the first game allowed you to parry, block, and dodge, Infinity Blade II now grades you on the same things. Instead of simply seeing Parry flash across the screen, now you can get a Great Parry or Perfect Parry. These increase the knockback time (the period where the enemy is vulnerable) accordingly, so you’ll quickly want to hone your reflexes and learn your enemy’s patterns to get the most time possible.

None of you appreciate how many tries it took to snap a picture while Great Parry was showing.

None of you appreciate how many tries it took to snap a picture while Great Parry was showing.

Of special value are Stabs and Combos. Stabs, in my experience, occur the most often after you have succesfully Parry Breaked (broken?) an enemy. These not only deal extra damage, but they also increase the knockback time. Combos are performed by slashing in various directions, so experiment with the way that you drag your finger across an enemy in order to deal as much damage as possible.

Take that! And that!

Take that! And that!

If I were to break this game down into one element, it’s rhythm. You need to monitor your enemy’s rhythm before you can attack them (or survive their attacks, anyway) and you’ll need to find your own rhythm in order to strike back. If you swing blindly you may end up winning a few battles, but it’s more rewarding, both in-game and emotionally, to place a few well-timed and coordinated blows.

Clashmob

Every once in a while, I find myself thinking: “You know what would be really fun? Attacking an enemy with at least a million HP that’s the size of a football field.” Luckily, Infinity Blade II is set to fulfill that wish with Clashmob, an as-yet unreleased feature of the game.

Talk about disappointment.

Talk about disappointment.

In the Clashmob, you will join up with players worldwide to take down a single huge enemy. These enemies will often have ridiculously high amounts of HP and Defense, requiring the combined effort of many Infinity Blade players to take down. This adds a social aspect to the game that not only provides the satisfaction of taking down a huge beast, but also gives you that sense of togetherness as stoop over your iPhone, hand clenched and finger at the ready.

Conclusion

This is no sophomore slump. Chair managed to follow up one of the first iOS games to be recognized for more than its bird-flinging rage or adorable gameplay. Infinity Blade paved the way, but Infinity Blade II feels like a much more complete game.

Whether or not this game is for you depends on your outlook. While there are more options this time around, Siris is still essentially going along pre-determined paths fighting battle after battle. If you want more freedom, or get sick of fighting similar enemies, this isn’t the game for you.

It also tends to make your iPhone run hot, with all of the processing power that it’s using. This will also affect your battery, but not in a way that is more noticeable than other comparable games. If you really want to play the game this won’t be a deal-breaker, but it does go to show that Infinity Blade II pushes even the 4S to its limits.

All-in-all, it’s a fun game with excellent visuals. Many grievances players had with the first game are gone, and what’s left is an entertaining package perfect for bus-stop byte sized sessions or glued-to-the-couch marathons.