Wine-As-A-Service Company Rewinery Has Shut Down

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Today Rewinery confirmed with TechCrunch that it has ended its San Francisco-area wine delivery service. As a company, Rewinery had a simple plan: Amazing wines delivered to you, now, at discounted price points. If that sounds appealing, you’ll understand the excitement TechCrunch had at the launch of the service.

However, after existing for more than a year with what its now former CEO describes as no outside capital, it shut down. Issues relating to a key supplier led to the decision, indicating perhaps that the company had simple cash flow problems.

No shame in that.

Startups similar to Rewinery are very popular in San Francisco at the moment, with companies formed to deliver you groceries, or flowers, or a car, or a cleaner apartment have sprung up and are growing quickly. The faster you promise a delivery, however, the harder it is to execute on that promise. Rewinery made its job tougher by promising to bring you your wine “within the hour.”

That coupled with its promise to find “amazing bottles of red, white and premium wines from all over the world” and free returns probably didn’t help the young company. It was a neat idea, and one that likely had more than a few fans, but ultimately that was not enough.

So, to the deadpool with Rewinery. Happily, if you do need booze to your door, Instacart is delivering alcohol once again, and Munchery now does wine as well. So you still have options for Liver Damage As A Service.

Top Image Credit: Flickr

For On-The-Go Clothes Stalking, The Hunt Releases An iOS App

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Catering to a smartphone-happy user base that skews young and female, the fashion site The Hunt has released its first iPhone app. The startup closed a Series A round of $5.5 in early July led by Javelin Partners, having accumulated a roster of high profile seed round investors including Ashton Kutcher and Tyra Banks.

Since its launch in January, the site has allowed users to post “hunts,” or pictures of unidentified clothing items from Tumblr, Pinterest, or the like that they want to track down. Community members then jump in to either identify the exact product or to provide suggestions for similar ones. Unlike sites that trade in inspirational photos – the Tumblrs, Pinterests, and Instagrams of the world – The Hunt’s aim is to serve those people who want to act on that inspiration.

At this point, users are joining 200,000 hunts each week, twice the number they were seeing two months ago.

With its iPhone app, The Hunt is focusing in on mobile, and will next be making their website mobile optimized. CEO Tim Weingarten said that at this point mobile accounts for 50% of traffic, with 85% of that coming from smartphones – largely iPhones – and 15% from tablets. The team noticed a significant jump in mobile usage last spring, and that percentage has been growing steadily since, a trend Weingarten chalks up to their young user base’s preference for mobile overall.

“What happens is that you see someone on the street and take a picture of their jacket,” Weingarten said. “You’re browsing Instagram or Pinterest and take a screen cap. That’s really the key experience… You add products as you’re out and about.”

So mobile makes sense. The bigger question is how The Hunt, which is essentially a log of the specific items that people want to drop money on, is planning to leverage commerce and the wealth of data it is accumulating on consumer intent.

“We know what people are looking to buy. Not what people were buying two months ago, but what people want to buy in the future. That information is very helpful for brands,” Weingarten said.

The site currently uses an affiliate model for purchasing products suggested by community members. Personalization is still minimal, meaning the site doesn’t employ a true feed that floats hunts to the top based on user relevance. According to Weingarten, that’s on the roadmap for the next six month, a good plan since it would almost certainly result in higher purchase rates; the conversion of outbound clicks to ecommerce sites to purchases now stands at 1.5-1.75%.

That said, the new app does employ a tagging system that surfaces related tags for users, which the team is also building out in the next six months.

“The personalization that we’re pursuing is challenging you to solve appropriate hunts as a stylist and also hunts that are most interesting to you as a shopper. That surfaces itself as a feed,” Weingarten said.

Based on users’ intention to buy and a significant amount of traffic driven to other sites, The Hunt has been getting a lot of inquiries from ecommerce sites. As far as brand involvement goes, those that want to get involved with The Hunt typically do so by having their social media manager solve hunts with links to their most relevant products. The Hunt has also begun to offer brands relevant data on user activity.

If the brand starts getting too overtly spammy – posting queries and then solving them with their own products – community vigilantes tend to call them out on it, Weingarten noted.

The Hunt also has the potential to make use of user-generated product photos, which many ecommerce sites are picking up on as a tactic to increase conversion rates. If hunts concluded users posting photos of themselves in the items they finally tracked down, you can see how this could encourage further purchases. While this isn’t in the startup’s immediate plans, it’s one of many roads that they could go down, and we’ll be looking to see how that pans out in the coming months.

[Image: Flickr / Joseph Brent]

Microsoft’s Azure Cloud Computing System Hits Bumps, Taking Down Xbox Live And Other Services

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Reports surfaced recently that Xbox Live had gone dark. Other Microsoft services have followed. The problems appear to stem from Microsoft’s cloud computing service Azure, which is the brains for many Microsoft services.

According to the Windows Azure Services Dashboard, there is at least a problem with some Azure storage services, which is marked as present at suffering from “Performance Degradation.”

Azure is a growing product for Microsoft, with revenue over the billion dollar mark. It is also a core component of the New Microsoft, in which services replace traditional software. Those services more often than not run on Azure. If it goes down, it takes quite a bit with it.

I have several calls into Microsoft asking what’s up, and the like. They are likely still figuring it out for themselves. I cannot confirm at this time the extent of what is down, but I’m hearing that TechNet is scuppered, some people can’t get email, and so forth. This could take a while, folks, so put on your Patience Hat.

However, while Microsoft rights its ship and tells us what went down, at least there is time for jokes:

@alex Do you think Google will make t-shirts and cups about Azure went down?

– Oguz Furkan Kaytanci (@fkaytanci) November 21, 2013

Top Image Credit: Flickr

Technology Crossover Ventures Funds All Of Spotify’s $250M International Growth Round

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Technology Crossover
Ventures
is making its biggest bet ever by
backing the entirety of Spotify’s new $250 million round, a source
tells TechCrunch. The
Wall Street Journal’s report
of Spotify raising the round
at a valuation above $4 billion is right, and it will fuel
Spotify’s push to become the defacto streaming music service around
the world, our source says. This is likely TCV’s
biggest investment ever
. It joined a crowd of VCs in
Groupon’s $950 million round in 2011, and led a few other firms
into Homeaway’s $250 million Series E in 2008. While it used to do
more early stage deals, TCV has been focused around the Series C
and D phase of startups’ lifecycles, with recent participation in
$40 million rounds for Minted and JustFab. Our source says TCV
stepped up with Spotify. It didn’t even just lead this Spotify
financing as the WSJ
wrote in its scoop
. It put up all the money. The
round could be called Spotify’s Series F and brings the company to
$538 million in
total funding
. It follows the $100 million round in 2012
led by Goldman Sachs, and that sources say included Fidelity
Ventures and Coca-Cola. That came after Spotify’s previous $100
million venture round in 2011 from Kleiner Perkins Caufield
& Byers, Accel Partners, and Digital Sky Technologies. TCV
is apparently willing to bet big on Spotify either getting acquired
or having a successful IPO. At this point, Spotify is getting too
expensive for most companies to buy. Unless perhaps Apple or Google
acquire it to bolster their own music streaming offerings, Spotify
will have to IPO. In the case it goes public, it will have to prove
to investors that its upside isn’t shackled by the huge content
licensing fees it pays to the record labels. Luckily, it will have
help from TCV, who has $200 million in Netflix – a company also in
the wheeling-and-dealing content distribution business. Spotify
seems to be doing better than some competitors. Rdio just had a
sizable round of layoffs, and I haven’t heard many people excited
about Google’s All-Access music service. However, Spotify needs to
be careful of Apple’s iTunes Radio which is free and comes bundled
into the music app pre-installed on all iPhones, as well as
European service Deezer. Spotify grew past €400 million in 2012,
but still has significant losses due to the big fees it pays record
labels for music and its international expansion efforts. The TCV
money could pay for the latter. In the short term, Spotify has to
fend off competition from both startups and deep-pocketed
smartphone platform owners, and therefore needs marketing capital.
Looking farther to the future, the logic seems to be that music is
a critical part of the mobile user experience. As more people
around the world upgrade to smartphones and gain access to faster
networks, Spotify expects demand for streaming music to grow. It
needs to have strong local mindshare as that transition happens to
lock in new ad-supported users and lucrative paying subscribers.
Spotify built a way to put
almost every song at our fingertips.
Now it’s a matter of
trumpeting the magic of on-demand music around the globe.

With Tinder 3.0, Tinder Enters The Friend Zone

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Tinder 3.0 has just launched on Android and iOS. For those of you who want even more in common with the random people you meet through your mobile device, the new Tinder update will have a major revamp of its relevancy algorithm and add some key new features.

Wanting Tinder to be perceived as more than a dating app, cofounder Sean Rad has made the first product iteration towards a “for all” use case, adding a Tinder “lists” feature to its latest update. As you could probably glean from its name, the “lists” feature allows popular users to sort their scads of matches into lists, like “New York friends,” “LA friends,””Friends who like the color blue,” etc. Emphasis on friends here.

  • You can add a user to lists by swiping right on people you’ve been matched with in the Tinder message center, and clicking the “Add to list” button, instead of “Block.” Or you could click on the native iOS button in the top-right corner of the message center, to go directly to lists.

In addition to Tinder lists and a “pumped up” redesigned swipe animation, the new Tinder app will allow for six optimized-for-hotness profile pictures, all visible at the same time.

Rad views the product update as Tinder’s first step towards creating a “graph of people you want to know,” referring to the opt-in feature as Tinder’s competitive advantage in the ambient location space. Apps like Highlight and Circle are attempting a similar feat, but without the double opt in advantage.

Eventually, Rad tells me, Tinder will create automatic, dynamic lists for users, based on its relevancy algorithm and user preferences, location and interests.

The “people you’d like to know” use case will leverage shared Facebook connections, interests and the straight up, superficial, “Hey, this looks like somebody I’d like to know” cues. The Tinder algorithm learns from your swiping behaviors and gets smarter about your preferences as you use it.

Rad hopes Tinder lists will help you make sense of your matches and increase user engagement beyond people who want to date (and even marry) through the app, no pun intended.

“You have certain co-workers, acquaintances, and whatnot, and it would be socially awkward if you added them on Facebook.” He brings up the example of a friend of his cofounder’s that he came across as he demo’d the app to me, Whitney. “It’d be weird to add her on Facebook, or follow on Instagram, but for the first time I can say ‘Hey Whitney, what’s up?” if we’ve both swiped right.

‘”That’s the breakthrough with Tinder,” he continues, “That signal has been gone until now.”

One might think that as the mobile dating space gets more crowded, Tinder would plant its feet firmly in the middle of it as newer dating use cases like Lulu gain momentum. But Rad wants everyone, taken, single, to be able to capture the graph of people they’d like to know – not just want to hook up with – through Tinder. And then allow you to better connect with those people.

It’s a risk to dilute what many view as Tinder’s core purpose, but Sean is not just paying lip-service to the vision. He has a significant other and still uses the app to meet and message with people, much like I do. Still, though I do use it, I’m not sure why people currently in relationships would want use the app every day. And when asked why he thought people would use it when they were already in relationships. Rad said, “I don’t know, but they are.”

When asked what he thought of competitors like Hinge or the Bang With Friends pivot, he said he wasn’t fazed by the existing competition, “A lot of companies taking inspiration from the double opt-in model. But we’re magnitudes larger than them. Just because you have the option to recreate something that already exists, doesn’t mean that you’re a competitor. We have a vision that’s clearly defined: We want to overcome all the issues of meeting new people, and focused on our own roadmap.”

Rad does, however, view the expansion of the dating app ecosystem as a net positive. “It’s interesting that there’s been a rise of these apps. If we have any part to do with that that’s humbling. But I’ll say we’re successful when we have the majority of the world’s population on Tinder. Every day there’s so many potential connections that are being lost.”

Some of the criticism I’ve heard about Tinder, which leaves a hole in the market for others, is about the effectiveness of its relevancy score versus being able to single swaths of people out like Hinge does, the ability to add a height or weight designation and the location issue. When you travel, you’re left scrolling through tens of remnants from your time in Berlin when you’re back in San Francisco.

“We’re well aware of that,” Rad responds, “And we’re fixing the experience for travelers. Lists and auto-lists are going to change a traveler’s life.”

Heavy travelers will also appreciate the fact that new Tinder now supports 24 new languages, including Simplified Chinese, Traditional Chinese, French, Russian, Japanese, Italian, German, Spanish, Swedish and (yes!) Greek.

According to Rad, Tinder is currently seeing 400 million swipes a day and 4 million matches per-day, up from 350 million and 3.5 million in October. The iOS app has been hovering towards the #10 rank in Lifestyle and #100 overall for about a year, according to App Annie. And there is a strong network effect that leads to more swipes and matches the more users join, though he wouldn’t reveal DAUs, MAUs or total number of registered users, even after much cajoling.

Tinder grew out of Hatch Labs, which was a part of IAC. It presently only has IAC as an investor, though we’ve heard rumors that many Valley firms want to swipe right hard.

Tinder is not planning on focusing on monetization anytime soon, but in-app purchases like stickers sent to people you’ve matched with seems like an obvious choice. Rad also says he might charge people to back swipe, in case they accidentally swiped left instead of right, “We would never add a pay wall to the core value, we want that to always remain free.”

Image via Flickr

1Sheeld, A Super Clever All-Purpose Arduino Shield, Goes Up On Kickstarter And Immediately Breaks Its Goal

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Arduinos are a godsend for the DIY/Tinkerer community, but there’s all sorts of stuff they just can’t do out of the box. Sure, you can add tons of functionality via strap-on boards called “shields”.. but those can get expensive quick. Want your Arduino project to be able to play sounds? That’ll be $20. Internet connectivity? $50. GPS? Another $50.

At Disrupt Europe back in October, a 8-man team out of Egypt showed up and amazed to the point that they were plucked out of the exhibition hall and put on stage as audience choice. Their product? The 1Sheeld, a single shield that lets you replace all of those other shields with your smartphone. Today, that project went up on Kickstarter and almost immediately destroyed its fundraising goal.

The idea is deceptively simple: when you’re building things with Arduino, you want all sorts of sensors, inputs (like switches and sliders), and outputs (like screens and speakers.) Your smartphone already has tons of sensors in it. Your smartphone’s touchscreen can act as a switch, or a slider, or a keypad. Your smartphone can display information, or playback sound. Why not let the smartphone be the shield? Enter 1Sheeld.

1Sheeld connects your Arduino to your smartphone (Android only, for now) to hook into its display, accelerometer, magnetometer, Wi-Fi, cellular connectivity, GPS, gyroscope, etc. Meanwhile, pre-provided shield templates allow your smartphone’s display to emulate a switch, slider, keypad, or LCD display without you actually having to wire anything up. Running on your phone is a middle-man app, which passes the data back and forth (over Bluetooth) and lets you switch between the 1sheeld’s myriad behaviors.

And if it doesn’t do something you need it to do? The team is pledging to open up the platform to outside developers in time, allowing them to add new shields of their own. Hell, you’ll even be able to upload your custom shields to the app store and sell’em there.

Of course, you probably won’t want to use 1sheeld in your project forever. Once you get it past the early prototype stage, you’d probably want to swap it out for a more permanent solution. They’ve designed the software side of things with that in mind; wherever they can, their library keeps things as simple as possible (and as close to the original Arduino libraries as possible) to make it easier to swap things out down the road.

The team launched their Kickstarter campaign this morning, hoping to raise a modest $10,000. With very little fanfare, they blasted through that goal in less than 6 hours – and at the time of publishing, they’ve more than doubled that. Though it’s slightly more expensive than what they were aiming for back at Disrupt, the board comes in with the surprisingly cheap price tag of 50 bucks (while they offered up a few early-bird deals, they’re sold out now). They’ve found a manufacturing partner in China, and hope to start delivering the first boards come May of next year.

AdSemble Brings Its Digital Billboard Ad Marketplace To Chicago

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After five years in business, an ad-tech company called AdSemble is making its first move beyond the San Francisco Bay Area.

CEO Matthew Olivieri said the company, which offers online tools for businesses to search buy advertising on digital billboards, has reached 235.6 million impressions this year, up from 46.2 million last year (based on an estimate of the number of people who drive by each billboard). It’s also cash-flow positive.

Here’s the problem that AdSemble is trying to solve: Olivieri told me that that placing an ad on a digital billboard is normally incredibly difficult, due to the fragmentation among all the different networks.

“There are all these individually owned and operated networks,” he said. “If you were Joe the Plumber or anybody like that, you’d have to make like 50,000 phone calls to coordinate [placing an ad]. Every single one of these guys uses a different metric for how they ask for the screen size.”

(ADstruc is another company using the web to buy outdoor advertising, but it’s less focused on digital billboards specifically.)

Olivieri said the original concept was to offer a “self-service, AdWords-style marketplace” where advertisers and billboard operators could bid for ad space without any interference. However, he said the market wasn’t ready for that (at least not from a small startup), so the company developed a model that’s more hands-on.

The site still partners with digital billboard networks to make their inventory searchable, but if you want to advertise, you have to actually work with AdSemble to make it happen. (Ultimately, Olivieri said he’s hoping to go back to that self-serve model.) Still, it seems to be something advertisers are looking for, wich AdSemble’s clients including Samsung, Dice, Five Guys, and New Relic.

The company says it also sells space on mall screens, sports jumbotrons, and fuel top screens – eventually, Olivieri said customers might use AdSemble to buy ads on any digital screen, though he’s starting with the ones that have the biggest audience.

Olivieri argued that advertiser interest in digital billboards is growing due to the decreasing cost of LED screens and the fact that they can bring in more revenue (by showing ads from multiple companies) than a static billboard. (I’ve asked him if he has any data to back that up and will update this post if I hear back.)

And he suggested that Chicago, which is where AdSemble is expanding, is becoming the “mecca” for this type of advertising, not just because more billboards are going up, but because another contender, Los Angeles, is currently seeing a legal battle over these billboards.

FCC May Let Airplane Passengers Chat On The Phone In Flight

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Look out, Henry Blodget. The skies might get a bit more uncomfortable.

The WSJ reports that airplane passengers may be allowed to use their cellphones, for both data and voice transmissions, based on a recent FCC proposal.

But before you begin having nightmares of college kids on their Thanksgiving trips settling in for a long, petname-filled conversation with their sweeties, it’s not so bad.

For one, the FCC decides what’s allowable for the airlines themselves, but each airline has the right to make their own rules within FCC regulation. In other words, specific airlines may ban the use of smartphones/cell phones during flight despite any FCC ruling.

Secondly, it requires the installation of new technology aboard the airplanes that allow them to communicate with cell towers far below. This will take quite some time to implement, and that’s after the months it takes to approve a proposal like this, plus the time it would take for this new technology to be approved by the FCC.

According to the WSJ, wireless communication aboard airplanes is already in existence and use internationally but not permissible in the United States.

The question is no longer about safety, but social prerogative. A lot has changed since 2007.

An FAA study showed that 51 percent of adults aren’t so keen on in-flight phone calls with 47 percent reacting positively (out of 1,600 people, mind you). But airlines seem less divided, with many of them citing consumer feedback against the use of voice during flights.

GameAnalytics Finds A Home In Unity’s Asset Store While It Works On Paid Products

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It’s hard to overstate just how finicky game design can be, and a Copenhagen-based startup called GameAnalytics has been trying to help devs crack the design and monetization code going on two years now. Now the team has gotten a pretty nice kick in the pants thanks to the folks behind the Unity cross-platform game engine – the two have inked a deal that will see GameAnalytics offered in Unity’s Asset Store.

Let’s back up a minute first – what is GameAnalytics? On the off-chance that the name didn’t already give it away, the startup offers game developers a set of tools that lets them easily dig into player actions in a really granular way to get a sense of what they’re actually experiencing in-game. After all, it’s not impossible to craft a game with a few scenarios that are just too hard, or a tutorial that’s too tedious, and each sticking point is yet another reason for a player to drop out and spend their valuable time elsewhere.

According to Wulff the GameAnalytics team has been cozy with Unity since the very early days, but the specifics of the strategic partnership only really came together over the past few months. It’s a very big deal for the young company, if only because a perch in Unity’s asset store means more visibility in front of a crucial audience. You see, somewhere along the way, GameAnalytics decided to give up on the whole freemium pricing model thing – these days the analytics suite is free for any developer that wants to integrate it into their wares. At first blush it seems like a… questionable business decision, but Wulff seems confident that the move was for the best.

From Wulff’s perch, the big goal for now is to demonstrate value to as many of those game developers as possible now to lay the groundwork for future monetization schemes that are currently in the works. And what exactly are those schemes? Wulff wouldn’t divulge too much on the matter aside from noting that he’d like to help developers “grow their audiences”, but he did confirm that the team was working on paid products that should debut some time next year. As if that wasn’t enough to keep everyone busy, the company’s other big priority has been inking the right partnerships with the right developers, a process that has seen Wulff and other members of the founding team crisscrossing the globe.

In fairness, the team isn’t exactly new to playing the long game. GameAnalytics first poked its head above the water back in late in 2011 and announced its first major infusion of capital two years later*. The slow and steady approach seems to be working reasonably well so far, as GameAnalytics’ tools have been baked into over 4,000 games.

*Disclosure: TechCrunch founder Michael Arrington participated in that early seed round through CrunchFund, but that has nothing to do with how I heard about this or why I think it’s cool.

Google’s Schmidt Predicts Government Censorship Can Vanish In A Decade

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“I believe there’s a real chance that we can eliminate censorship and the possibility of censorship in a decade,” Google Chairman Eric Schmidt said recently at Johns Hopkins University. “The solution to government surveillance is to encrypt everything.”

Currently, citizens of oppressive regimes have a few ways of sneaking around government Internet blocks, including encrypted virtual private networks, which re-routes traffic through servers outside of the host country.

“It’s always a cat-and-mouse game,” said Schmidt. Last spring, for instance, the freedom-loving government of Iran cracked down on the use of VPNs. Those who choose to abide by the law are subject to the censorship whims of governments which sporadically block media social media sites that permit dissenting or culturally sensitive material.

Wikipedia has a running tally of all the governments that block the Justin Bieber and cat circus that is YouTube.

“In that race, I think the censors will lose and I think the people will be empowered,” said Schmidt.

No word on how exactly it will end, though. We can imagine a system where traffic is so encrypted that neither the location, content, or destination is visible to government censors. Or, perhaps the the architecture of the net will change so that only governments can meaningfully identify traffic they don’t like.

Ever the optimist, Schmidt thinks that democratic ideals will pervade in China, even with censors.

“You cannot stop it if it’s a good idea broadly held,” he said. “That’s how China will change.”

Gift Guide: Gadgets For Budding 3D Printing Fans

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3D printing is all the rage and it’s hard to know just where to start. If you have a budding manufacturing magnate on your Christmas list we’ve got a few fun things for them to check out. One word of advice? Don’t buy cheap 3D printers. I’ve tested a few so far and a number of the “cheap” open source models and some of the models you find at Office Depot are unusable at best. It hurts me to say this but there is really a race to the bottom when it comes to 3D printing right now. Things may be expensive, but like any early-adopter you should save your pennies and pick the right model for the job.

First, I’d recommend the Makerbot Replicator 2X, an “experimental” Makerbot that can print using corn-starch-based PLA and plastic ABS. Being able to print in both materials is vitally important if you want to make high quality items and each material has its different qualities. For example, you can print translucent objects with PLA but not ABS and ABS objects are far more resilient than PLA objects.

At $2,799 it’s not a cheap toy, but if you’ve been planning to jump into 3D printing there’s no time like the present. I actually make a little money using MakeXYZ, a market for 3D printed objects. By printing things for other people you can actually pay for the ‘bot and the printing material in a few months.

Want to spend a little less? Take a look at the Afinia H series, a $1,599 printer with a smaller build plate than the Makerbot but, in some ways, superior resolution. I tested the rugged little Afinia and came away impressed. You can order the printers here.

One of my favorite products of 2013 was the Makerbot Digitizer. It’s a $1,400 3D scanner that can scan in almost any object. I reviewed it here calling it close to magic, which is the truth.

Don’t want to spend too much? 3D Systems has released the Sense scanner, a $399 model that requires you to move the scanner around an object in 3D space. They’re beginning to ship now and we’ll have a full review shortly, but that’s the gist of it.

Finally, you could probably use some filament. While Makerbot sells their own excellent filament, I’ve had good luck with Monoprice. You may have to mess around with the spool holder for your printer – Monoprice’s spools don’t fit the stock Makerbot spool holder – but you will save about $25 off of Makerbot’s prices.

Be sure to leave plenty of room under the tree for your printers – these things aren’t tiny – and enjoy entering the amazing 21st century.

Google Spanks Microsoft’s Recent Scroogled Antics

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Google today released a formal response to the most recent chapter of Microsoft’s ‘Scroogled’ campaign: “Microsoft’s latest venture comes as no surprise; competition in the wearables space really is heating up.”

Yesterday, Microsoft released a raft of new ‘Scroogled’ products, continuing its war against Google with now usual sniping and griping and aw shucks what can we do attitude. Mugs and t-shirts and hoodies were up for sale, bearing Google logos and unkind sentiments such as the implication that Google’s browser, Chrome, steals your data.

The mug sold out, though you have to wonder how many Microsoft really had made for its stunt, and how many of that total were purchased ironically.

The ball is now back in Microsoft’s court, meaning that the Snark Wars will continue, even as the two companies find ways to work together in other areas.

Apple Awarded $290M By Jury In Patent Case Retrial Against Samsung

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Samsung has been ordered to pay out $290 million to Apple in a retrial of the major, over-$1 billion patent infringement case that made headlines last year. Samsung won a retrial of around $450 million of the damages when Judge Lucy Koh found that a portion of the award was subject to re-evaluation.

Apple had been seeking $380 million total from this decision, but Samsung was looking to pay only $52 million, so while neither side got exactly what they wanted, Apple came out more or less a winner. The lawyers in the case have a chance to go over the figures and dispute any numbers they take issue with, which they likely will, but for now that’s where the decision stands.

Samsung has been accused of paying out what it owed to Apple in small value coins in a number of false memes circulating the web, both when the original award went through and this time, too. It likely won’t do that, as it’s ridiculous, but it can’t be pleased with this result.

The eight member jury that awarded these damages was evaluating how much Samsung owes apple for the violation of five patents related to iPhone and iPad across 13 Samsung products in total.

Developing…

After Spiking to $900 And Crashing to $450, Bitcoin Is Now Back Over $700 And Creeping North

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In the last few days Bitcoin has dazzled, with record highs and steep declines. Though Bitcoin fell more slowly from its peak than I expected, the currency did manage to shed half its value in a roughly daylong period. So that likely caused a few people to sweat.

But we’re back, baby! After slipping from $900 to $450 or so, Bitcoin has risen to the $735 level, with a firm upswing being its most recent MO. Here’s the chart of Mt.Gox prices for Bitcoin over the past week:

And the same chart with some helpful additions:

According to RealTimeBitcoin, the current market capitalization is around $8 billion. However, that total is calculated using a different Bitcoin price.

It is very, very possible that Bitcoin could find another market updraft akin to what it enjoyed two days ago, and reach new highs. It is also very possible that the Great Bitcoin Rally of 2013 is all but over, and the currency is set to fall as interest in it subsides, undercutting speculative buying that previously gave it such momentum.

We’ll keep an eye on Bitcoin so that you don’t have to. If it does anything batty, we’ve got you covered. However, so long as the following remains true, the Bitcoin discussion isn’t going anywhere:

Search volume on Google for “Buy Bitcoin.”

Top Image Credit: Flickr

Source: Microsoft In Talks To Buy Shoutcast And Winamp From AOL

old radio

Looks like the llama may not get off so easily after all. AOL yesterday announced that it was shutting down Winamp, media playing software for Windows and Android devices that it picked up through its 1999, $80 million acquisition of Nullsoft in 1999. But today Techcrunch has learned that AOL is talks with Microsoft to sell Winamp, along with Shoutcast, a media streaming service also developed by Nullsoft. We have also learned that AOL has been planning to announce the closure of Shoutcast next week.

AOL has declined to comment for this story, and we are still waiting to hear back from Microsoft with a response. From what we understand, the deal is not yet finalized, with AOL and Microsoft still working out the price. It could also be very wishful thinking from those intent on trying to save both services.

AOL did not give any guidance yesterday on what would happen with Shoutcast.

If this is correct, it would represent an interesting, and strange, twist in the story.

On the AOL side, it’s fairly clear why AOL is closing down Winamp and Shoutcast, and it makes sense why it would want to sell both.

As an owner, AOL has never given much of a strong direction to the products, at a time when other digital music companies have been building up audiences and evolving technologies (although, as we pointed out earlier this week when writing about Rdio layoffs, the digital music business is tough). It has already shuttered and sold off other music assets as part of a bigger strategic shift to focus resources as a web publisher (it owns TechCrunch, Engadget, Huffington Post and a number of other bloggy properties), and as a rich-media advertising network operator across those and third-party sites, with an increasing focus on ad-tech to improve how those ads are delivered and measured.

Yes, music properties could very much fit into that mix, but not without a lot of financial and strategic investment in them.

On the Microsoft side, the Windows giant has had its own setbacks in music (RIP Zune). But it has more recently thrown a lot of eggs into the Xbox Music basket, which works on the Xbox 360, Windows 8, Windows RT, Windows Phone 8,iOS and Android devices, offering free, ad-supported streaming, subscriptions, and downloaded music.

Where would Winamp or Shoutcast fit into that mix? While I’m still trying to figure out what Microsoft would do with Winamp, Shoutcast has a platform that acts as a portal to over 50,000 radio stations. This could be one area that Microsoft might want to add to the Xbox Music platform, and which it currently lacks, to complement its Pandora-style personal radio feature.

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