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Category: 3d

3D Models, 3D Print, CG Textures, Materials, Shaders, Concept, Artwork, Animation, Illustration, Model, Objects, Polygons, Modelling

Seaside city building models (Buildings)

Seaside city building models
Has the effect of day and night
Have textures
Format:
3Dmax
OBJ
PSD
JPG

Download Seaside city building models (Buildings)

Author BlancerPosted on 2014/12/25Categories 3dLeave a comment on Seaside city building models (Buildings)

Dirty Wall Shader_061 (Stone)

[ 1 Bitmap and Procedural Based Shader ]
1 Color map
1 Diffusion map
1 Bump map
1 Displacement map
Seamless 4096*4096 tif image and c4d file (R11)
Map is tileable on X
Map can be layered with procedural effects
Map can be used with any Soft supporting Displacement Map

Download Dirty Wall Shader_061 (Stone)

Author BlancerPosted on 2014/12/25Categories 3dLeave a comment on Dirty Wall Shader_061 (Stone)

Dirty Wall Shader_060 (Stone)

[ 1 Bitmap and Procedural Based Shader ]
1 Color map
1 Diffusion map
1 Bump map
1 Displacement map
Seamless 4096*4096 tif image and c4d file (R11)
Map is tileable on X
Map can be layered with procedural effects
Map can be used with any Soft supporting Displacement Map

Download Dirty Wall Shader_060 (Stone)

Author BlancerPosted on 2014/12/25Categories 3dLeave a comment on Dirty Wall Shader_060 (Stone)

Dirty Wall Shader_059 (Stone)

[ 1 Bitmap and Procedural Based Shader ]
1 Color map
1 Diffusion map
1 Bump map
1 Displacement map
Seamless 4096*4096 tif image and c4d file (R11)
Map is tileable on X
Map can be layered with procedural effects
Map can be used with any Soft supporting Displacement Map

Download Dirty Wall Shader_059 (Stone)

Author BlancerPosted on 2014/12/25Categories 3dLeave a comment on Dirty Wall Shader_059 (Stone)

Dirty Wall Shader_058 (Stone)

[ 1 Bitmap and Procedural Based Shader ]
1 Color map
1 Diffusion map
1 Bump map
1 Displacement map
Seamless 4096*4096 tif image and c4d file (R11)
Map is tileable on X
Map can be layered with procedural effects
Map can be used with any Soft supporting Displacement Map

Download Dirty Wall Shader_058 (Stone)

Author BlancerPosted on 2014/12/25Categories 3dLeave a comment on Dirty Wall Shader_058 (Stone)

Dirty Wall Shader_057 (Stone)

[ 1 Bitmap and Procedural Based Shader ]
1 Color map
1 Diffusion map
1 Bump map
1 Displacement map
Seamless 4096*4096 tif image and c4d file (R11)
Map is tileable on X
Map can be layered with procedural effects
Map can be used with any Soft supporting Displacement Map

Download Dirty Wall Shader_057 (Stone)

Author BlancerPosted on 2014/12/25Categories 3dLeave a comment on Dirty Wall Shader_057 (Stone)

Dirty Wall Shader_056 (Stone)

[ 1 Bitmap and Procedural Based Shader ]
1 Color map
1 Diffusion map
1 Bump map
1 Displacement map
Seamless 4096*4096 tif image and c4d file (R11)
Map is tileable on X
Map can be layered with procedural effects
Map can be used with any Soft supporting Displacement Map

Download Dirty Wall Shader_056 (Stone)

Author BlancerPosted on 2014/12/25Categories 3dLeave a comment on Dirty Wall Shader_056 (Stone)

Dirty Wall Shader_055 (Stone)

[ 1 Bitmap and Procedural Based Shader ]
1 Color map
1 Diffusion map
1 Bump map
1 Displacement map
Seamless 4096*4096 tif image and c4d file (R11)
Map is tileable on X
Map can be layered with procedural effects
Map can be used with any Soft supporting Displacement Map

Download Dirty Wall Shader_055 (Stone)

Author BlancerPosted on 2014/12/25Categories 3dLeave a comment on Dirty Wall Shader_055 (Stone)

Dirty Wall Shader_054 (Stone)

[ 1 Bitmap and Procedural Based Shader ]
1 Color map
1 Diffusion map
1 Bump map
1 Displacement map
Seamless 4096*4096 tif image and c4d file (R11)
Map is tileable on X
Map can be layered with procedural effects
Map can be used with any Soft supporting Displacement Map

Download Dirty Wall Shader_054 (Stone)

Author BlancerPosted on 2014/12/25Categories 3dLeave a comment on Dirty Wall Shader_054 (Stone)

Dirty Wall Shader_053 (Stone)

[ 1 Bitmap and Procedural Based Shader ]
1 Color map
1 Diffusion map
1 Bump map
1 Displacement map
Seamless 4096*4096 tif image and c4d file (R11)
Map is tileable on X
Map can be layered with procedural effects
Map can be used with any Soft supporting Displacement Map

Download Dirty Wall Shader_053 (Stone)

Author BlancerPosted on 2014/12/25Categories 3dLeave a comment on Dirty Wall Shader_053 (Stone)

Dirty Wall Shader_052 (Stone)

[ 1 Bitmap and Procedural Based Shader ]
1 Color map
1 Diffusion map
1 Bump map
1 Displacement map
Seamless 4096*4096 tif image and c4d file (R11)
Map is tileable on X
Map can be layered with procedural effects
Map can be used with any Soft supporting Displacement Map

Download Dirty Wall Shader_052 (Stone)

Author BlancerPosted on 2014/12/25Categories 3dLeave a comment on Dirty Wall Shader_052 (Stone)

Dirty Wall Shader_051 (Stone)

[ 1 Bitmap and Procedural Based Shader ]
1 Color map
1 Diffusion map
1 Bump map
1 Displacement map
Seamless 4096*4096 tif image and c4d file (R11)
Map is tileable on X
Map can be layered with procedural effects
Map can be used with any Soft supporting Displacement Map

Download Dirty Wall Shader_051 (Stone)

Author BlancerPosted on 2014/12/25Categories 3dLeave a comment on Dirty Wall Shader_051 (Stone)

Dirty Wall Shader_050 (Stone)

[ 1 Bitmap and Procedural Based Shader ]
1 Color map
1 Diffusion map
1 Bump map
1 Displacement map
Seamless 4096*4096 tif image and c4d file (R11)
Map is tileable on X
Map can be layered with procedural effects
Map can be used with any Soft supporting Displacement Map

Download Dirty Wall Shader_050 (Stone)

Author BlancerPosted on 2014/12/25Categories 3dLeave a comment on Dirty Wall Shader_050 (Stone)

Dirty Wall Shader_049 (Stone)

[ 1 Bitmap and Procedural Based Shader ]
1 Color map
1 Diffusion map
1 Bump map
1 Displacement map
Seamless 4096*4096 tif image and c4d file (R11)
Map is tileable on X
Map can be layered with procedural effects
Map can be used with any Soft supporting Displacement Map

Download Dirty Wall Shader_049 (Stone)

Author BlancerPosted on 2014/12/25Categories 3dLeave a comment on Dirty Wall Shader_049 (Stone)

Dirty Wall Shader_048 (Stone)

[ 1 Bitmap and Procedural Based Shader ]
1 Color map
1 Diffusion map
1 Bump map
1 Displacement map
Seamless 4096*4096 tif image and c4d file (R11)
Map is tileable on X
Map can be layered with procedural effects
Map can be used with any Soft supporting Displacement Map

Download Dirty Wall Shader_048 (Stone)

Author BlancerPosted on 2014/12/25Categories 3dLeave a comment on Dirty Wall Shader_048 (Stone)

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Blancer.com Tutorials and projects