HDRi – 003 – Landscape with trees in high quality (Landscapes)

DESCRIPTION:

These HDRi can be used in any 3D program (3ds Max, Maya, C4, etc).
These are the panoramic HDRi spherical type and 180ºx360º.
Time that they made the photos 17:56
Height from floor to center point of the camera lens: 120cm.
This panoramic HDRi was obtained with an SLR camera by 7 shots in 2 EV between shots for a sequence of images, and then processed together to obtain a high quality HDRi.
These 7 shots are 1/8000, 1/2000, 1/500, 1/125, 1/30, 1/8, 1/2, they do 14Ev dynamic range capture. By bringing together images to create a dynamic range HDRi 6,41EV get real.
Background images in JPG format (color: adobeRGB, 8 bits).
Background images were made on the same date and time the hdri.
More information and details about the HDRi in my blog:

What is HDRi? and What is LDRI? concept and differences

INCLUDES:

Radiance (.hdr) panorama in 2 sizes (10000×5000 pixel and 1024×512 pixel) and OpenEXR (.exr) panorama in 2 sizes (10000×5000pixel and 1024×512pixel).
7 background images in JPG format (profile AdobeRGB color and 8 bits).
Total of 11 files in a compressed zip approximately 457 Mb

WHY IS AN HDR HIGH RESOLUTION AND OTHER LOW RESOLUTION OF THE SAME HDRI?

The low resolution HDRi is to optimize load HDRi on the scene if only used as lighting.
The HDRi used to illuminate a 3D scene; for reflections and the background scene. If it’s just to light, it is not necessary to load a high resolution HDRi because it consumes memory only just one of 1024×512 pixel and the same quality of light you get with one of great resolution. However, for reflections and background if a high resolution HDRi necessary.
By reducing the resolution (dimensions) of a HDRi with Photoshop or any image editing program, sometimes HDRi loses some of its dynamic range so that it retains the dynamic range has to be generated from the image sequence capture original, which is why I included a low resolution HDRi generated from the original, thus maintaining its real dynamic range.

USE

Place the HDR in the materials section as Spherical map type. Depending on the rendering engine horizontal or vertical rotation of HDR can be as Offset U / V (0 to 100) or rotation H / V (0° to 360°).

More information and tutorials using the HDR in my blog:
3ds max and VRay light type Lightdome
3ds max and VRay light type Environment
3ds max and Maxwell
Lightwave and Maxwell

DYNAMIC RANGE CHECKING IN PHOTOSHOP

Open HDR with Photoshop, in the bottom left you will find a scroll bar, move the center indicator to the left to see underexposure and overexposure to the right of the HDR. The visual appearance of HDR in Photoshop does not affect the lighting within the scene.
Visit my blog for more information regarding this topic:
Check real EV (Dynamic Range) of a HDRi

WHY IS GIVEN HEIGHT FROM FLOOR TO THE CENTER OF THE CAMERA LENS?

When the HDRi is placed in the viewport as background image, 3d camera must have the same height from the floor of the camera that took the HDRi, so that when the models are placed in the scene, they appear as if they were actually in the floor.
Please see the following tutorial about camera placement using HDRi:
Add HDRi as background image

Note: 3d car is not included in the download.

Download HDRi – 003 – Landscape with trees in high quality (Landscapes)

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