An easy to customize XCode Project plus high definition video tutorial documentation
Sling shot games are quite popular in the App Store aren’t they? Well why not ride that wave and create your own popular app. This template is ready for you to make a great game out of it. All thats required is a bit of time on your part to build some fantastic levels and add your own artistic twist. We’ve done the hard part. Now you get to do the fun part!
Some Basics about the App Template:
– Runs at 60fps on the iPhone 4, iPhone3GS, iPod Touch and iPad.
– Supports high resolution images for the Retina Display iPhone.
– Preference settings for the iPad or iPhone (for example, you can change things like the stack location, screen pan speed, throw power of the sling shot, etc by changing simple variables)
Uses Box2D, an advanced physics engine for realistic collisions (the same as another well-known sling shot game) We like the physics as they are, but you are welcome to toy with gravity, the accelerometer, or any other property to drastically change the game.
– Supports as many levels as you want to build.
– The in-game Menu will show 10 sections, and each section can have multiple levels. Players will have to complete all levels in a section before the menu unlocks that section to jump to.
– Level progress is saved in the NSUserDefaults. So even if the game quits, players will have a variable saved for the number of levels they have completed.
– High scores are also saved in NSUserDefaults
– You can set the number of characters to toss per level and how much score is required to pass the level.
– You can set bonuses per level for the number of characters that haven’t been used to pass the level.
– You can change the layers of background art on a per level basis. The clouds, hills, and ground plane are all separate scrolling pieces of art.
– Drop in your own .mp3 files for sound fx or background music.
– Includes three sound preferences which get saved even if the player quits the game. So players can enable or disable Sound FX, Voice FX, or Ambient FX ( or Background Music )
The Extra Special Cool Features….
This wouldn’t be a “Cartoon” Smart Template if we didn’t add some easy ways to make this game really come alive with your own art and animation.
Here’s some of the artistic highlights…
– It is incredibly easy to add a variety of shapes to your level’s stack with built in vector definitions for the collision environment. For example: squares, triangles, circles, trapezoids, parallelograms, hexagons, octagons, pentagons are preset properties for your stack object. Wanna know more?
– Includes two animated impact FX that can be played anytime a stack object breaks (you can add as many more as you like). Different FX animations can be applied to different objects or enemies.
– Supports custom break animatiosn for stack objects or enemies. So if you want to include even more animation for a specific object breaking apart you can.
– Stacks are incredibly easy to build. We recommend using an art program like Flash or Photoshop to design your stack then just copy the center x and y locations of each object into XCode.
– Two lines of very easy code add each stack object or enemy to the stack. All your properties for the object are defined in one line. Usually YES or NO values for options like: breaksFromNinja , hasAnimatedBreakFrames, damagesEnemy, breaksOnGround, makeImmovable.
– Every Stack Object or Enemy can have a custom point value.
– You can add as many different slingshot characters as you like, depending on level or the order they get thrown in.
– Slingshot characters have different artwork frames for poses like “standing in line to be thrown”, “blinking” , “in air”, “roll”, “roll and impact”, or “on the ground”. You can add as many different poses as you like and choose when they appear.
– Enemies can have damage factors. So it may take more than one collision with a ninja or stack object to damage the enemy enough to be destroyed. In our demo video you’ll notice the enemy gets a bandage or two after being collided.
– Enemies can also have separate animated frames for breaking (for example, the enemy in the template disintegrates )
– Choose between embedded images or a font for the post-object break Scores (which float above the object that broke). Currently the template uses images for scores in values of 100,500,1000, 5000 and 10000.
– About our Art. We are reserving the right to use the included ninja’s and background images in a version of the app we may submit to the App Store one day. So please make significant changes to those elements prior to submitting your version to the Store.