The Civil War Cannon: Modeling – Part 3 (Autodesk 3Ds Max)

The ‘Civil War Cannon” is 3D Studio Max tutorial series by Cgtuts+ Co-Editor Chris Tate. This tutorial series focuses on the creation of a detailed, high resolution Civil War Cannon model using 3D Studio Max, xNormal and Photoshop. The entire pipeline is covered in detail, starting with the creation of the model and then moving onto Uvmapping and texturing.

Throughout the project, we’ll utilize a wide range of tools and techniques, including basic poly modeling and spline work, to more advanced subdivision modeling. We’ll also make use of many of 3ds Max’s modifiers and uvmapping tools.

After completing the modeling and Uvmapping, we’ll move over to xNormal to bake out an Ambient Occlusion Map and then into Photoshop to create our Diffuse, Bump and Specular maps. Lighting the scene, shader creation and completing a final render are also covered in detail.

Tutorial Series Details

  • Author: Chris Tate
  • Software: Autodesk 3Ds Max 9
  • Software: Adobe Photoshop
  • Software: xNormal (Free)
  • Difficulty: Intermediate/Advanced

Other Parts In This Series

Download The Civil War Cannon: Modeling – Part 3 (Autodesk 3Ds Max)

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