Eternal Descent: Heavy Metal Heroes Review – A gem of an endless runner

Awesome soundtrack? Check. Zombies and undead? Check. Special weapons, powerups, fast paced gameplay? Check, check, check. Eternal Descent: Heavy Metal Heroes is a gem of an endless runner (actually, an endless brawler).

The game Eternal Descent: Heavy Metal Heroes (from now on, Eternal Descent) is a game tie-in for the comic series Eternal Descent, which in turn deals about the virtual music band Eternal Descent. Okay, I know, it may sound a little complicated, but here we’ll basically deal with the iOS game (which has been ported to Android, so if Android is your thing, check it out.)

In Eternal Descent you run along a dying city while hordes of undead try to stop you from reaching the level bosses (which include the odds of disco killer Wayne Static, a guy who has kicked my ass every time I’ve gotten there.) with a final goal of reaching Hell. Along the way you’ll get special powerups, as accompanying heroes from the comic series (like Joe Satriani or Misha Mansoor.) These heroes will run along you, firing with their super powers.

Gameplay in Eternal Descent is quite straightforward: running is taken care for automatically, and you only need to decide between uppercut smash (with your electric guitar) and guitar swing. If you hold longer, you’ll strike stronger. And struck enemies can hit others, increasing your combo meter (if you have played it, it is similar to the mechanics in God of Blades). When it reaches the maximum, you can activate your arcane shield, which lets you fire special shots instead of the normal swing or uppercut. Aside from this, hitting token powerups with an enemy activates it, getting you one of the accompanying heroes to tag along for a while.

In short: Eternal Descent: Heavy Metal Heroes is one hell of a great eternal runner/eternal brawler, and it’s free. If you are not getting it now you’ll regret it for the rest of the year.

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