New Tool For Converting Flash Animations Complete With Filters To Cocos2D Graphics Objects

Adobe has made some strides towards making their Flash Pro animation tool more useful for Objective-C developers providing the capability to export animations as sprite sheets directly within Flash Pro, but here’s a new tool that aims to take this to another level.

The tool is known as Gaf, and allows you to supply an SWF and turns that into a CCGraphicObject with support for importing animations and even filters putting it ahead of a previously mentioned SWF->Cocos2D tool.

What’s interesting about this tool is that it will create fully usable Objective-C code with graphics as a type of CCObject – As stated on the Cocos2D forum:

Flash starts and ends on creating an animation. After it is converted we use a native objective-C code.
We plan the same approach for all other popular frameworks.

Each animation is a kind of CCGraphicObject to which CCGraphicAnimation can be added (the same as some CCAnimation can be added to CCSprite).

A free level of usage is planned for smaller developers:

Application is not planned to have a functionally limited version. By default we will offer a free subscription with finite number of daily conversions targeted at indie developers and larger companies will be offered to purchase bigger packages as well as unlimited plans.

Here’s a video from the developers showing some flash animations/filtering converted to run within Cocos2D:

You can try out the tool over on the Homepage here, and read more about it on this Cocos2D forum thread.

Use username: test and password: test

You’ll find the necessary runtimes for testing the animations within Cocos2D and Cocos2D-X within the site.

Original article: New Tool For Converting Flash Animations Complete With Filters To Cocos2D Graphics Objects

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