I’ve previously mentioned the open source Rolly Polly game that uses CCBlade which is a Cocos2D library specifically for creating blade type effects just like those in the famous Fruit Ninja, Sushi Chop style games.
Today I came across a tutorial from Allen Tan demonstrating how to create a Fruit Ninja game in a step-by-step manner explaining how to create textured polygons using a Cocos2D extension library known as PRKit intersecting sprites with raycasts, using CCBlade to create the slicing effects, adding physics, and adding the particle effects.
Here’s a video of the tutorial in action:
You can find the tutorial in 3 parts: Part 1, Part 2, Part 3.
You can download CCBlade on Github here.
You can find PRKit on Github here.
As always if you decide to use this tutorial to make a game – make sure you perform significant changes. Especially since the graphics/effects are so close to the real Fruit Ninja.
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