I’ve mentioned UIKit integration with Cocos2D iPhone which has become considerably more convenient with Cocos2D iPhone v2.
Integration of Cocos2D-X (the cross platform C++ version of Cocos2D) is somewhat more complicated, but I’ve come across a set of examples demonstrating both how to use Cocos2D-X within UIKit, and another demonstrating how to use UIKit within Cocos2D-X.
Here’s a video showing the Cocos2D-X within UIKit example:
You can read more about about the techniques used and download this example from JP Sarda on his blog here.
The second example is from Di Wu and here’s a video showing the results of the example demonstrating UIKit running within Cocos2D-X:
You can download this example on Github here.
Good examples if you’re working with Cocos2D-X.
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