Open Source: An OpenGL ES Powered Game Engine Module For Appcelerator Titanium Mobile

It’s been awhile since I mentioned anything about Appcelerator’s Titanium Mobile when I wrote about some available Titanium Mobile OpenGL ES and augmented reality modules.

That being said I do see quite a bit of searches on this site for Titanium Mobile related content so when I received a submission earlier about an OpenGL ES Powered game engine module I thought it would be worth sharing for any of the Titanium enthusiasts.

The module is QuickTiGame2D (iOS only) uses OpenGL ES and enables animation and spritesheet support – it appears to be made by the same developers who created the previously mentioned Objective-C based emo-framework iOS game engine that uses the Squirrel scripting language.

You can find the code repository for the QuickTiGame2D module here.

Included are some great looking game examples to set you on your way.

Thanks to Yoshifumi for the submission.

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