Example Source Code: Frogger Recreated With Cocos2D, Sparrow, Starling And LibGDX

I’ve mentioned many different game frameworks on this site, including both Sparrow and Cocos2D for iOS.

You may not be familiar with the Starling, and LibGDX game frameworks.  Starling is the Actionscript version of Sparrow (utilizing Adobe’s Molehill API) , and LibGDX is a framework for Android utilizing Java.

One of the most common questions I receive is about where to get started, and which framework to use.

Roger Engelbert has put together an interesting set of example projects each providing the source code for a Frogger style game using the Cocos2D, Sparrow, Starling and LibGDX frameworks in order to help you decide which framework you might like to use, or to help you port your code from one framework to the other.

You can find the examples through the links below:
An Overview
Example Source Code Using Sparrow
Example Source Code Using Starling
Example Source Code Using Cocos2D-iPhone
Example Source Code Using LibGDX

You can check out the individual frameworks at these locations: Sparrow (iOS) , Starling (Flash – Molehill), Cocos2D-iPhone (iOS), LibGDX (Android)

If you’re trying to decide on a framework or want to port a game over to Android you may want to check these out.

©2012 iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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