Example Source Code: Cocos2D iPhone Particle Engine Class Using A Sequence Of Images

The terrific particle designer is pretty much the de facto application for designing particle effects with the Cocos2D engine.

You may decide however  that you want to create a particle effect using a specific sequence of images such as a string of letters for an educational game.  If that is the case you are going to have to dive into a little OpenGL ES.

Fortunately, this is a problem that Jake Gundersen tackled recently, and you can see how well his solution works in this video:

You can get some more info, and download the example here.

Jake has put out a lot of great content recently mentioned on this site such as his example of using iOS 5 core image filters on a live video feed, and the Core Image section of iOS 5 by tutorials book (aff).  Let’s hope he keeps it up!

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