I really loved iBlast Moki 2, and I feel like since it hit the App Store, the app hasn’t quite gotten the recognition it’s deserved. If you enjoy a good puzzle game, this one has you covered — it’s a really complex and interesting title that’s wrapped up in a cute and easy-to-understand skin. On the latest company blog, Godzilab walks through the level creation process for the game, showing how they arrived at the best way of putting together levels for these cute little Moki creatures to wander through.
The first three months of the game’s development were apparently all spent on just the level editor. There was one included with the first title, but it was only used for user-created content, not to build the standard game. But for the sequel, the editor was of paramount importance, and the hard work that went into putting it together paid off big time.
Godzilab also talks about some of the user-created content they’ve seen for the second game, which I agree has been very impressive — some of the levels people have made, all accessible in the title, are pretty mind-blowing. iBlast Moki 2 is a really amazing title — if you haven’t checked it out yet, don’t miss it.
How Godzilab created levels for iBlast Moki 2 originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 31 Aug 2011 18:30:00 EST. Please see our terms for use of feeds.
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