Tutorial: Bouncing Ball Physics Game With Cocos2D And Space Manager

Some time ago I first mentioned the Objective-C Chipmunk physics engine wrapper known as space manager, and a tutorial based on using Cocos2D with SpaceManager to create an Angry Birds like game.

Azam Sharp has created in-depth tutorials covering using SpaceManager with a little more detail through the creation of a simple game with a bouncing ball, and the environment.

In the first 2 parts of the tutorial the basics of Space Manager are covered, and it makes for a great intro.

You can find the tutorials here:
Cocos2D and SpaceManager Tutorial 1
Cocos2D and SpaceManager Tutorial 2

Good info for those looking for an easy way to implement physics in a Cocos2D game.

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