Getting noticed in the app store can be difficult, and moving up If you have got a great looking game, users may want to share screenshots with their friends, and that in turn could get you more downloads. Facebook is a great way to do this, and I found a tutorial for Cocos2D games that makes this trivial.
The tutorial guides you through the steps of implementing the screenshot code in your Cocos2D game, and how to use the FBConnect library so your users can upload those pictures.
The tutorial is from Alfred R. Baudisch of Karnak Games and can be found here:
 How to take in-game screenshots with Cocos2D and upload them to a Facebook album
Whether or not people actually use the sharing option is another thing — you’ll really need to create a great looking game or one specifically designed to have it’s images shared.
Read More: Cocos2D Examples And Tutorials
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