Pocket Legends has been out on the App Store for quite a while now, but if you (like me) haven’t seen it in a while, you might want to check it out again. Spacetime Studios has been steadily updating the game, and the title they showed off at GDC Online 2010 this week was pretty impressive — an instanced MMO, running in full 3D with three character classes, dungeons and loot, and almost all of the other trappings you’d expect from the genre.
This week, I got to sit in on both Cinco Barnes’ panel about the studio and its up-and-down background. I also chatted with the company’s CEO, Gary Gattis, both about Spacetime’s history and what it’s done with Pocket Legends so far, and what’s in store for the growing title.
TUAWGDC Online 2010: Spacetime Studios and the making of Pocket Legends originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 08 Oct 2010 09:00:00 EST. Please see our terms for use of feeds.
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