Project Settings
The settings used for this project are:
- tempo 125 BPM
- time signature 4/4
- G-minor scale
Workflow
First I had an idea using the speech samples, then I created a beat around that. After that I moved to the percussion and drum sounds then added a bass and synths.
Vox2
I started the composition with this sample. I arranged it on the timeline in a way that formed a basic rhythm with the other vocal snippet.
I made it wider in stereo with Ping Pong Delay and Reverb.

Instrument:
- Sample clip in timeline.
Effects:
- Reverb, predelay 46 ms, size 6, decay 2s, diffuse 6 dB, reflect 2.2 dB, dry wet 38%, stereo 120
- Ping Pong Delay, feedback 41%, dry wet 22%
Vox1
The second type of vocal snippet, which provides an introduction to the former samples. I seasoned this sound with reverb and delay as well.
I also took care about creating a reverb with different character from the previous one.
Instrument:
- Reversed sample clip in timeline.
Effects:
- Simple Delay, left 4 sync, right 6 sync, feedback 30%, dry wet 30%
- Reverb, predelay 8 ms, size 100, decay 2.1s, diffuse 2.3 dB, reflect 1.5 dB, dry wet 55%, stereo 100
- EQ Eight, low cut at 200 Hz
Bass
I created the bass with Analog. G0 and G1 are used with sixteenth notes. I used a sidechain compressor to duck the volume a little bit to make it fit with the kick.

Instrument:
- OSC1, saw wave
- OSC2, saw wave
- Filter cutoff at 1 kHz
- Amp envelope, 5 ms attack, 283 ms decay
Effects:
- Compressor, sidechained to the drums channel.
Riser
An up and downlifter noise sample is used at the sections, after every 16 bars. Noise samples are full of unnecessary frequencies for a whole mix, so I carved out much of that.

Instrument:
- Sample clip in timeline.
Effects:
- Ping Pong Delay, feedback 44%, dry wet 43%
- EQ Eight, low cut at 200 Hz, high cut at 8 kHz
- Reverb, predelay 2.5 ms, size 156, decay 2.2 s, diffuse 2.9 dB dry wet 38%
Synth
This is a G-minor based synth loop I used from a sample pack. It fills up the tuned mid range and provides some variety.
The Filter Delay creates a rhythmic pattern when used with these settings.

Instrument:
- Sample clip in timeline.
Effects:
- EQ Eight, low cut at 200 Hz, high cut at 8 kHz
- Filter Delay, default settings, with sides in time mode, 289 ms and 188 ms
- Reverb, predelay 12 ms, size 100, decay 1.5 s, diffuse 6 dB dry wet 55%
Pad
This is a saw and noise based Analog patch. I use this layer to give an extra sound for the mid range. I mixed it quietly as I did not want to be a main player in the song.

Instrument:
- OSC1, saw wave, octave -1
- Noise, -19 dB, color 22 kHz
- Filter cutoff at 5 kHz
- Amp envelope, 128 ms attack, 2 s release
- Vibrato with 3.9 Hz and 51% intensity
Mids Group
I put an EQ Eight with 130 Hz low cut and 3.5 kHz high cut to make room for other instruments.
Beats
I made bets with drum rack loaded with a kick, snare and ride samples. I automated an Auto Filter to make some movement in the mix at 16 beats intervals.
Kick and Snare
The decay of the bass drum was too long and boomy so I adjusted it to make it shorter in the drum rack’s Simpler. I did the same for the snare as well. I added some light Reverb for the snare sound and removed the low end at 700 Hz with an Auto Filter.
Chimes
This sound was recorded in a nice way, but for this track the high end was too much. I used an EQ to put an LP filter at 15 kHz. I also added some body with a +3 dB low shelf at 1.7 kHz, which functions as a broad brush stroke increasing almost the whole spectrum under it.
Top1
To make some movement in the mid and high range for the rhythm section I used the top1 and top2 loops from a sample pack. I filtered out the low end with a 555 Hz low cut.

Top2
As in the previous case I removed the low end with a 500 Hz low cut here as well.
Beatbox
This beatbox drum loop is a bit of an odd-one-out, I guess this is not a regular sound for a tech house track, but adds a nice organic flavour to the rhythm section.
As for EQ-ing, I removed the low end at 600 Hz and the top end at 10 kHz.

Automating the Beats Section
I added some movement and controlled the energy of the track with automating the filter cutoff at several places of the mix. For this job I used an Auto Filter and drew the curves with my mouse.
Around at the end of every 16 bars there is a high pass filter moving up the frequency and at the intro section, when only the kick is playing from the drums.
Mastering
I made most of the sound shaping in the mixing phase, so I did’t need to change too much at mastering.
The chain I used on the mix bus:
- EQ Eight
- Utility
- Limiter.

EQ Eight is there to carve out the extreme highs and lows of the track. These are 35 Hz low cut and 19 kHz high cut. Utility is there to check mono compatibility in width 0% mode.
Finally the limiter is adding +2 dB of gain with an output level of -0.3 dBFS. I intentionally used only 2 decibels with the aim of maintaining a healthy dynamic range of DR8.
For measuring the DR value I used a 3rd party plugin inside foobar2000 music player under Windows.
Exporting
For the master file I used these settings:
- File type WAV
- Sample rate 44100 Hz
- Bit depth 24 bits
- Dither Triangular
I generally recommend these settings at export for making the master version of a track.

Conclusion
In this tutorial I demonstrated my session of creating a tech house track. I created an initial idea, added layers of other instruments, then mixed and mastered to taste. Using this approach you, too, can create your own compositions.
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