
Today’s tutorial is a little bit special since I’ll be showing you the process behind the icon pack that I had the honor to create for our awesome little team here at Envato Tuts+. So if you’re into icon design, or you just want to add to your bag of vector tricks and tips, then grab yourself a cup of coffee and buckle in, since this tutorial will show you all the steps that you need to consider when creating a new icon pack.
If you like these sorts of icons, you should check out Envato Market for icon design inspiration.
1. Set Up
the Document
As always, the
first thing you should do when creating anything, be it an icon pack or an
illustration, is to make sure that your document is properly set up. So,
assuming you already have Illustrator up and running, let’s do just that by
going to File > New or by
pressing the Control-N keyboard
shortcut.
As you can see, you are greeted by a little popup
windows that has a bunch of options, but we’re only interested in a few of them:
- Number of Artboards: 1
- Width:
800 px - Height:
600 px - Units:
Pixels
And from the Advanced tab:
- Color Mode:
RGB - Raster Effects:
High (300 ppi) - Align New Objects to
Pixel Grid: checked

Quick tip:
you can leave the Raster Effects settings
to Screen (72 ppi) since this won’t
affect the look and overall quality of your design, as long as you’re not going
to print it out. If you do need to get it inked on paper, you might want
to use a higher value, but only if your design uses Stylize Effects such as Drop
Shadows, Inner/Outer Glow, etc., since these tend to look pixelated when printed using a lower ppi value.
For those who are wondering why I set mine to 300, well let’s just say that for me it
has become a reflex.
2. Set Up
the Layers
Once I have my
document properly set up, the next step I usually take involves the careful
process of creating and labelling my layers so that I can have everything
neatly organized and at hand.
So, let’s do just that by opening up the Layers panel, and creating five layers which we will name as follows:
- base grids
- medal
- notebook
- graduation
- imac

3. Adjust the
Grid
Since
Illustrator allows the use of Grids, you should know that it gives you the
option to snap your design to its Pixel
Grid. That means that your shapes will look super crisp as long as you use the Snap to Grid / Pixel Grid options, since each anchor point will be positioned at the middle
intersection of four pixels, thus snapping to it.
Because there
are different situations that require different grid settings, sometimes you
might find yourself in the position to adjust the ones running on your version
of Adobe Illustrator.
I personally
have gone for the lowest and at the same time the most accurate settings,
because I feel I have more control over my designs.
To change these settings, you must go to Edit > Preferences > Guides &
Grid. From there, a little popup will appear, where we need to adjust the
following:
- Gridline every: 1 px
- Subdivisions: 1

Once you’ve
adjusted these settings, all you need to do in order to make everything pixel
crisp is enable the Snap to Grid option
located under the View menu.
Quick tip:
you should know that the Snap to Grid option
will transform into Snap to Pixel
every time you enter Pixel Preview Mode,
but that’s totally fine, as most of the time you will be going
back and forward with this display mode.
If you’re used to moving things around with the
help of the keyboard’s directional arrow keys, you might want to change the Keyboard Increment to 1 px to get it as precise as possible.
You can do this by going to Edit >
Preferences > General > Keyboard Increment.

If your version
of AI has the value set to pt, just go to Units
and change the General and Stroke units to Pixels and you’re good to go.
You can read
more about the Grid and how to create pixel-perfect artwork here:
4. Add the Base
Grids
When creating
any icon, there are a couple of things that you should always take into consideration, since I’m pretty sure they’ll help make the creative process a
lot easier.
4.1. Choosing a Size
for Our Icons
Every time you
start a new project, you should take a couple of minutes to focus on the size
of your icons. This step is really important, since you will want to create and
use a Base Grid by choosing one of the default icon sizes available today (16 x
16 px, 32 x 32 px, 48 x 48 px, 64 x 64 px, 72 x 72 px, 96 x 96 px, 128 x 128
px, 256 x 256 px, etc.) which will help you create a consistent and cohesive
pack. Depending on your project’s needs, you might end up using larger sizes or
smaller ones, or even a combination of the two.
Now, for our
present example, I’ve decided to go with a fairly large size of 96 x 96 px, since this type of icon would be something that you would probably see on an online learning website,
such as Envato Tuts+.
4.2. Creating
the Base Grids
By definition, a
Base Grid is a precisely delimited reference surface that is constructed and
used in order to guide the designer through the process of creating the icon
pack’s assets. Usually the shape of the Base Grid is a perfect square, since it
allows for a better planning and structuring of the shapes and lines onto the
surface, compared to a circle giving us full control over the pixel count.
On the other
hand, the circle as a shape is more useful when used as a Reference Grid since
it allows the creation of detailed and intricate grids and reference lines that
you can take advantage of to create compositions that have a more “perfect-geometry”
feel to them.
I personally
prefer to limit my Grid shapes, and use only square shapes, since I can usually
build compositions that have a more organic feel to them, but that’s just me. I’ve
seen a lot of people that create incredible stuff using highly detailed Guides.
For our example,
we’re going to keep things simple, and build four base grids, one for each
icon.
First, make sure
that you position yourself onto the base grids layer, and then using the Rectangle Tool (M) let’s create a 96 x 96 px square, which we will color
using a relatively light shade of grey (#E6E6E6).
Now since I
usually like to give my icons a little padding, we will create a smaller 92 x 92 px square, which we will color
using #F2F2F2 and position over the previous one, making sure to align it to
its center.
Once you have both the base grid and padding,
group the two shapes using Control-G
and create three more copies, which we will position to their right side at a
distance of 60 px.

As soon as you have all the base grids in place,
you can lock the layer so that you won’t accidentally move them, and then we
can start working on the first icon.
5. Create the
Medal Icon
First, make sure
you’re on the right layer, and then zoom in so that you have a nice clear view
of the first base grid.
Step 1
We will start by
creating the round bottom section, which houses the little vector-powered
symbol.
First, grab the Ellipse Tool (L) and draw a 60
x 60 px shape, which we will color using a dark orange tint #D8532A, and
then position towards the bottom-centered side of the smaller 92 x 92 px square, leaving a gap of 4 px between the two.

Since we want everything to be as precise and
sharp as possible, I would recommend that you use the Pixel Preview mode (View
> Pixel Preview or Alt-Control-Y),
since it will allow you to see the underlying pixel grid, giving
you full control over the positioning of your shapes.

Step 2
As soon as you have the shape in place, give it
an outline using the Offset Path tool.
First select the shape and then go to Object
> Path > Offset Path.

Give it an offset of 4 px.

This will create
a new, larger shape that will be positioned underneath the one that we’ve used to create it.
Step 3
Now, as you can
see, the circle maintains the same color, which is something that we’re going to
want to change since the outline needs to be clearly visible.
So, let’s select the shape and change its color
to something darker (#232323).

Step 4
As soon as we
have the outline, we can start adding details to the medal’s coin, and we will
do so by first creating the ring highlight.
First, create a copy of the orange circle (Control-C > Control-F) and then
using the Ellipse Tool (L) draw a 56 x 56 px shape (in my example colored
using a darker orange) which we will position over the larger one.

Step 5
Now, with both shapes selected, use Pathfinder’s Minus Front option in order to create the cutout.

Step 6
Select the resulting shape, and adjust it by
changing its color to white (#ffffff) and setting its Blending Mode to Overlay while
lowering the Opacity to just 30%.

Step 7
Add two diagonal highlights, by creating one
wider and one narrower rectangle, which we will then rotate at a 45° angle and adjust using the same settings that we used for the ring-like highlight that we just
created.

Step 8
As you can
clearly see, the diagonal highlights go outside the surface of the coin, which
is something that we need to change.
We will do that
by creating a 56 x 56 px circle, which we will carefully align to the larger medal base, and then with both the
circle and the highlights selected we will right
click > Make Clipping Mask.
If you’re wondering why I used a smaller
clipping mask, the answer is because I didn’t want the diagonal highlights to
overlap the ring one, which as you can see from the above image wouldn’t have
looked all that nice.

As you can see, this will automatically hide the
sections of the highlights that were going outside of the medal’s coin base,
which is exactly what we wanted.

Step 9
Next, we will be
adding some depth to the medal by creating a series of smaller circles to which
we will add a bunch of ring highlights and shadows.
First, let’s create a 52 x 52 px shape (#AD4222) to which we will add a ring-like shadow
following the same process as before, only this time we will use Darken as a Blending Mode and keep the Opacity
level all the way down to 10%.

Step 10
Continue adding details by creating a 44 x 44 px circle (#D8532A) to which we
will be adding a ring-like highlight as we did with the larger section of the
medal’s coin.

Step 11
Add two diagonal highlights, making sure to mask
them so that they won’t overlap the circular one that we created in the
previous step.

Step 12
Create a 28 x 28 px circle (#D8532A) and
position it over the second pair of diagonal highlights, making sure to center
it to the rest of the coin’s shapes. Then add another ring-like highlight and a
pair of diagonal ones for some more depth.
As you can see, I’ve positioned each of the diagonal
highlight pairs differently so that they give the viewer the illusion of light
bouncing off the coin’s surface.

Step 13
Start working on
the inner vector symbol, by creating a 32
x 32 px circle (#AD4222) which we will transform by flipping its fill with
its stroke (Shift-X), and applying a
2 px Stroke Weight which we will align
towards the outside. Once you’ve adjusted the shape, expand it by going to Object > Expand > Fill & Stroke.
Then start
adding the remaining details such as the anchor points and bottom handles,
using the Rounded Rectangle Tool in
combination with the Rectangle and Ellipse Tool.
Take your time, and once you’re done move on to
the next step.

Step 14
Finish off the
medal’s inner illustration, by adding the lightning strike. To do that, create
two 8 x 12 px rectangles and adjust
them by removing the first one’s top left anchor point and the second one’s
bottom right one by selecting them using the Direct Selection Tool and then pressing Delete.
Position the two resulting shapes so that they
overlap towards the center, forming a 4
px square where they intersect.

Step 15
Finish off this section of the icon by creating
two star-shaped highlights, which we will position towards the top right corner
of the medal’s coin. We will use slightly different settings compared to the
previous highlights, since we will go with Hard
Light as a Blending Mode while
keeping the Opacity level to a
higher value of 50%.

Step 16
Once you’ve
finished creating the bottom section of the medal, we can move on to building
the ribbon that normally keeps it in place.
Start by
creating a 38 x 47 px rounded
rectangle (#364A5B) with a 19 px Corner
Radius, which we will adjust by selecting and removing its top centered
anchor using the Direct Selection Tool
(A).
Once we’ve adjusted the shape, we need to make
sure that its path is closed by pressing Control-J
(unite), and then we can add a 4 px outline
(#232323) and position it towards the top side of the medal’s coin so that its
bottom section goes underneath it (right
click > Arrange > Send to Back).

Step 17
Start adding details to the ribbon band by
creating a couple of vertical and horizontal lines (#232323).

Step 18
Once you’ve added the decorative lines, start
adding some highlights and a shadow and you should be all done with this icon.
That means you can group all its composing shapes together using the Control-G keyboard shortcut, and then we
can move on to the next one.

6. Create the
Notebook Icon
Once you’ve finished
creating the first icon, we can start working on the second one by positioning
ourselves onto the appropriate layer.
Step 1
Start by creating the notebook itself, using a 68 x 76 px rounded rectangle with a 4 px Corner Radius. Color it using #364A5B, and then select its right anchor points with the Direct Selection Tool (A) and increase the roundness from 4 px to 8 px. Then add a 4 px outline (#232323) and make sure to position the two shapes
towards the top left corner of the grid.

Step 2
Add an all-around highlight to the inner section
of the notebook, using Overlay as
the Blending Mode and keeping the Opacity level to 40%.

Step 3
Continue adding details by creating two vertical
highlights and positioning them towards the right side of the notebook.

Step 4
Add a couple of line segments (#232323) towards the left
side of the notebook, so that it will give the impression that it was stitched.

Step 5
Create a little bookmark towards the bottom left
corner by drawing a 6 x 4 px rectangle
(#D8532A) to which we will add a 4 px outline
and a top shadow (Blending Mode set
to Darken, 20% Opacity) and two vertical highlights.

Step 6
Start working on the little cover illustration
by creating the little hat and the green checkmark (#7AAC41).

Step 7
Grab a copy (Control-C) of the two
star-shaped highlights and paste (Control-F)
them over the notebook’s right side.

Step 8
Using the Rounded
Rectangle Tool create a 4 x 16 px shape
with a Corner Radius of 1 px, color it using the same color
that we’ve used for the outline (#232323) and then position it to the right
side of the notebook’s outline. Make sure to vertically align the two using
the Align panel.

Step 9
Finish off the icon by creating a neat-looking
pen and positioning it to the right side of the icon. Then group all the
elements using the Control-G shortcut
so that things won’t end up being misplaced by accident.

7. Create the
Graduation Icon
As always, before
we begin, make sure that you’re on the correct layer, and then position
yourself over the base grid.
Step 1
We will start by creating the hat’s top section, and we will do so by drawing a 78 x 42
px rectangle, which we will color using #364A5B and then position towards the
top side of the base grid, leaving a gap of 5 px between the two.

Step 2
Now, let’s adjust the shape by adding one anchor
point to the middle of each side and then removing the corner anchor points by
selecting them using the Direct
Selection Tool (A) and then pressing Delete.
Then, add a 4 px outline to the
resulting shape using the Offset Path tool
(Object > Path > Offset Path).

Step 3
Create the bottom section of the hat and then
start adding highlights and shadows using the same Blending Mode and Opacity values
that we’ve used for the other icons.

Step 4
Once you have both the top and bottom sections
of the hat, you can start working on the little string, and we will do so by
creating a 12 x 6 px ellipse which
we will position towards the center of the diamond-like top.
Then, using the Pen Tool, draw a nice clean line using a
2 px Stroke Weight. Add a 6 x 6 px circle, which we will adjust by
selecting its top anchor point and moving it towards the top by 2 px using the Direct Selection Tool (A).

Step 5
Now, before we move on to the bottom section of
the icon, we can quickly grab a copy (Control-C)
of the star-shaped highlights and position them (Control-F) towards the bottom right corner of the hat.

Step 6
We can now start working on the little folded
diploma, and we will do so by first creating a 48 x 8 px rounded rectangle with a 2 px Corner Radius. We will color the shape using #CCD5DD and then
we will give it an outline of 4 px
and position them towards the bottom of the hat, leaving a gap of 3 px between the two.

Step 7
Next, create a slightly smaller 36 x 8 px segment with a 1 px Corner Radius that will go under
the top section of the folded diploma, and color its fill using #6E7378. Add
the usual 4 px outline (#232323) and
send both shapes to the back using the Arrange
> Send to Back option.

Step 8
Start adding details to the upper segment of the
diploma by creating a bunch of highlights and a subtle shadow.

Step 9
Next, we have to create the little ribbon by
drawing a 12 x 12 px circle (#D8532A),
to which we will apply a 4 px outline, and then position the two onto the top segment of the folded diploma, making
sure to center them. Then, using the Rectangle
Tool (M), create a 4 x 4 px square
(#AD4222) giving it an outline and then positioning it right under the round
segment of the ribbon.

Step 10
Take your time and start adding details to the
ribbon by creating a couple of highlights and shadows, and finally adding the
little checkmark sign.

Once you’re done, don’t forget to group all of
the composing elements together (Control-G)
and then we can move on to the final icon from this pack.
8. Create the
iMac
So we are now
down to our last icon, the iMac, which means that once again you need to make sure
you’re on the last layer, and then zoom in on the grid so that you can start
building with consistency in mind.
Step 1
Using the Rounded
Rectangle Tool, create an 84 x 58 px shape
with a 2 px Corner Radius, which we
will color using #364A5B, and then give it an outline, making sure to position
the two shapes towards the top side of the base grid.

Step 2
Create a copy of
the inner dark-blue shape (Control-C
> Control-F) and then turn it into a screen by removing its bottom-center
anchor points and shortening its height to just 48 px, and then finally coloring it using #232323.
Once you’ve done that, add a little 4 x 4 px circle to the center of the
lower visible segment, where you would normally find Apple’s famous logo.

Step 3
Move on towards the bottom and start working on
the iMac’s leg by drawing a 20 x 8 px rectangle, which we will adjust by selecting and pushing its top anchor points towards the
center by 1 px. Then create a copy
of the shape and turn it into an outline by changing its width from 20 to 28 px.
Once you’ve done that, make sure to position the two
underneath the screen by selecting them and using the Arrange > Send to Back option, so that the tops of the
shapes touch the bottom side of the iMac’s inner fill.

Step 4
Finish off the iMac’s leg by adding a little 32 x 2 px base that has a flat bottom
but a 2 px Corner Radius on its top
anchor points. Color the shape using #364A5B and then don’t forget to give it a
4 px outline (#232323).

Step 5
Now it’s time to start adding highlights and
shadows to our little icon. As usual, take your time and make this little piece
of hardware pop with some nice-looking details.

Step 6
Start working on the little interface by
creating a 52 x 32 px rounded
rectangle with a Corner Radius of 1 px, color it using a green shade (#7AAC41)
and then position the shape onto the iMac’s screen, leaving a gap of 8 px between it and the top side of the
screen’s outline.

Step 7
Create three 2 x 2 px circles (#232323) positioned 2 px from one another, and place them towards the top left
corner of the green interface, leaving a gap of of 2 px from its right side and 1
px from its top.
Then, add a 52 x 2
px line divider (#232323) to separate the top bar from the rest of the
interface, and a small 22 x 2 px rounded
rectangle with a 1 px Corner Radius towards
the top section of the bar.

Step 8
Start adding details to the interface by adding
two rows of button delimiter lines on each side, and a whitish (#CCD5DD) 38 x 18 px canvas towards the center of
its lower section.

Step 9
Start adding details such as highlights and
shadows to give the interface a more polished look.

Step 10
Using an artistic paintbrush, add a little
diagonal line towards the center of the canvas to make it look as if somebody
is drawing something.

Step 11
Using the Rounded
Rectangle Tool, create four little 4
x 4 px shapes with a 1 px Corner
Radius positioned 2 px from
one another, and color them using orange (#D8532A) for the latent / inactive
state and green (#7AAC41) for the active one. Then position all four of them to
the center of the iMac, just underneath the interface, leaving a gap of 2 px between the two.

Step 12
Give the screen some pop by adding two diagonal
highlights using Overlay as the Blending Mode and lowering the Opacity level to 40%. Once you have the highlights in place, mask them using a copy
of the iMac’s screen, which you will need to adjust by shortening its width to
about 44 px.

Step 13
As we did with all the previous icons, we need
to add the star-shaped highlights, by grabbing a copy and pasting it towards the top-right corner of the screen.

Step 14
Now it’s time to
give you some creative freedom and let you come up with your own cool-looking
peripherals. Whether you’re a mouse and keyboard person or a pen and tablet one,
get a little crazy and create something that is representative for the way you
work creatively.
As always, once you’ve finished creating the
icon, don’t forget to select all of its components and group them together
using the Control-G keyboard
shortcut which will protect them from getting separated.

It’s a Wrap!
There you have it: a nice, in-depth tutorial explaining the process for creating these nice-looking icons that I had the opportunity to create for the awesome team here at Envato Tuts+. I hope you enjoyed the ride, and more importantly learned something new along the way.

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