‘The Skateshop’ – A PFTrack, Maya & AE Workflow, Day 3 – Premium Tutorial

In the third and final part of this detailed 3-day Premium tutorial series, Alvaro Castañeda continues showing the workflow he uses to integrate CG elements with live action footage. With the skateshop built and textured, it’s now time to light, render and then put everything together using Maya Composite. ‘The Skateshop’ is an unmissable tutorial for anyone looking to learn a PFTrack, Maya and Maya Composite VFX workflow! Can’t wait to get started? Become a Premium member, or learn more after the jump!

Breakdown of Day 3

With the footage tracked and the skateshop modelled and textured, the first task is to add scene lighting that matches our backplate. With that done we’ll take a look at rendering out multiple passes, and finally we’ll composite everything together to create our final shot!

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This tutorial is Day 3 in a series – Go to Day 1 and Day 2.


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