In the somewhat oversaturated world of
virtual instruments and samplers it is increasingly difficult to find the best of anything, especially when dealing with drums. Virtual
drum machines, samplers and hybrids are seemingly everywhere; either
integrated as a package within a specific DAW, as standalones, or
dedicated plugins.
Although trying to sift through the
possibilities and discovering the nuances of everything out there can
be enjoyable and provide its own unique rewards, it can equally be an
unproductive and impossible endeavor.
I have done my fair share, and
then some, of trying out many of the top name and lesser known
programs available and have decided on BFD 3 as my ‘natural drum’
plugin/standalone of choice. Here’s a brief overview which touches
on some of it’s more unique features which have brought me to use it
exclusively.
Overview
BFD-3 is a dedicated sample player
which comes boxed with a library of meticulously recorded
top-of-the-line drums (many more kits can be bought as well), each
with various articulations and microphone bleed options.
Each of
these articulations are sampled at various velocity levels which
allows the user to recreate one of the most realistic drum studio
performances possible in a computer environment.
- The left portion of the main interface
is a menu of drum options—containing presets, kits, single drum
and MIDI groove libraries - The center-bottom is a mixer section
which controls a multitude of microphone levels, parameter tweak and
signal send options - The center-top is a visual layout of the drum
kit which also allows for drum selection - The right portion is an
area where one can tweak certain parameters of the currently selected
drum voice

Samples
Aside from the futuristic UI design, that first sets this program apart from most others, the
recordings and the depth of these recordings. From the bass drums to
the hi-hats there are countless velocity layers, articulations of
those layers and microphone bleeds which can all be tweaked, modified
and automated.
Everything has been recorded on some of the the
highest quality drum and ambient microphones available in some of the
highest quality recording studios around.
Drum voices such as the high hats and
snares have a multitude of different articulation types (rim, center,
½ center ¾ center etc.) each with their own distinct velocity
layers.
Drums such as kick and tom have as few as one articulation
type as would be expected, however they make up for it in bleed
options, possible velocity layers and recording quality. This all
combines to make an expressive MIDI performance or programming
session incredibly convincing to the ear and easy to do if one has
the chops for it.
All available hi-hat articulations
at a velocity of 80.
The Ups
In the upper area of the main page,
there is an area where one can adjust tune, dynamics, loudness and
tone across the entire kit. The Tune control does what it says,
tuning the entire kit relative to each voice’s individual tune.
Dynamics deals with the velocity layers; it adjusts the sample
triggered relative to the incoming velocity signal.
The Loudness
control adjusts the amount of volume randomization across the entire
kit when the AMG button is activated (more on AMG soon).
The Tone
control adjusts the global velocity layer randomization of the kit
when the AMG button is activated.

The final and perhaps most important
control in this section is the AMG button.
AMG stands for
anti-machine gun which ensures any articulation with the same
velocity will not trigger the same sample in succession, even if
he/she were to send a MIDI signal to do so. It also makes relevant
the global Loudness and Tone controls described above.
Single closed hi-hat articulation
at a velocity of 80 with AMG activated.
The DL
One of the major concepts to understand
when using BFD 3 is that each channel output is not simply a drum
sample output as would be the case in Battery or other common sample
players.
Rather, each channel output is a microphone output of a
multi-microphoned kit as one would have in a true drum recording
scenario, post recording (imagine a drum kit with multiple
microphones set up).
Drum hits are picked up across multiple
microphones and will be output by multiple channels. As such, when
adding channel effects or adjusting levels, etc., one is effecting
the microphone output of that microphone channel and not specifically
effecting the single drum type at the sample level.
That being said, the mixer area in the
lower center of the interface is fairly straight forward with level
and send options of the microphones among other common controls. One
thing that does set this mixer apart from others are the small bleed
input trim knobs which are available on the kick, snare and tom
channels which does exploit the BFD 3 paradigm more fully.
This knob
adjusts the level of microphone bleed (audio from other drum voices
spilling over to other microphone channels; e.g. kick microphone
picking up audio from the snare) arriving at the channel.
This is a
best of both worlds control in that one can choose either to
isolate the sounds—impossible in a traditional kit recording setup—or introduce bleed to the signal in order to digitally recreate a
true tracking session.
The Ambient channel in the mixer area
is another keystone of BFD 3‘s unique architecture. This channel is
actually a summing channel of all of the various ambient microphones
which make up the particular recording set up of the kit.
These sub
channels are the outputs of the microphones responsible for recording
the rides, crashes and room ambiance of the kit, again as would be
done in a real world recording set up. These outputs can be
manipulated with effects and be altered in any of the other ways
available.

To The Right
In the right hand column, one can tweak
certain parameters of a single selected drum voice. The trim knob at
the top controls volume of the specific drum at the beginning of the
signal path, prior to any routing or effects.
The tuning area allows
for +- 12 steps of pitch from the original recording. The bleed area
gives control over how much and to where the bleed output of the
voice is sent. The loudness section grants more explicit control
over the amplitude and MIDI triggering behavior of the selected drum.
The ambient section allows for control over how much level
of the specific drum is sent to the various available ambient
microphones.

Wrap Up
This overview really only touches on
the largest features which make BFD 3 one of the best and most unique
drum sample players I have come across. In addition, there is a
robust MIDI library and groove engine, various choke, articulation
and resonance parameters as well as an entire library of effects
which are fairly unique in some of their parameter options.
The
program is one that takes a bit of learning and a certain amount of
paradigm shift to fully exploit its unique characteristics, but one
that also rewards the user with great output and a new and real world
way of working.
Below are a few of the packaged MIDI grooves played
on the Blues 1 Kit which help exemplify BFD 3‘s realistic sound.
Rock
Jazz
Funk
{excerpt}
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