Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 2

In the second part of this 2-day, narrated timelapse tutorial, Sebastian Kim adds the final touches to the Luger P08 model. Created using Maya’s basic polygonal toolset, this model allows us to take a look at different hard surface subdivision modeling techniques – all of which play a huge part in today’s production environment.

This tutorial is Day 2 in a series – Go to Day 1.


Video 1

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.


Video 2

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.


This tutorial is Day 2 in a series – Go to Day 1.


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