Nuke in Production Series – Roto Tools and Animation

This entry is part 4 of 5 in the series Nuke in Production

In this session, we’ll take a look at various features and techniques of the “Roto” tool in Nuke. We will step through various examples of applying Roto-scoping data to assets. Finally, we’ll discuss the animation system and how to refine or improve key-frame data.


Tutorial

Download Tutorial .mp4

File size: 552.1 MB

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