In this last part we’ll create a 3D particle based build up animation using Tracode Form. You will learn how to import several parts of the car as *.obj elements into Trapcode Form to create a build up animation of the basic car structure using quick maps. By precomposing and masking all the different layers of the animation we’ll learn how to generate the final end result.
Bringing the Trapcode Form and Element 3D Layers Together
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