In this series, aimed at already advanced artists, you will be able see the next-gen game art workflow of another artist, and learn some new tricks that will help you to push your own art even further.
This second video in the series will cover the methods used to create the low poly mesh using the existing high poly mesh, unwrap it, and bake the normal and ambient occlusion map. I will also be importing it into the popular Marmoset Toolbag model viewer by 8monkey Labs and prepping it for texturing.
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
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