Finally, it’s time to start texturing your Hot Rod model. Using the finished normal maps, we will bake out Ambient Occlusion with Vray, which we will then be able to use as a base to start texturing. We will fully texture the wheels and get about halfway with the chassis in this part. A lot of important aspects of texturing will be covered, such as hand painting as much as possible, layer management, non-destructive workflow, and creating additional maps such as specular and glossiness
This tutorial is Day 8 in a series – Go to Day 1, Day 2, Day 3, Day 4, Day 5, Day 6, or Day 7.
Video 1
Download
Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Video 2
Download
Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Video 3
Download
Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Video 4
Download
Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Video 5
Download
Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
This tutorial is Day 8 in a series – Go to Day 1, Day 2, Day 3, Day 4, Day 5, Day 6, or Day 7.
Don’t miss more CG tutorials and guides, published daily – subscribe to Cgtuts+ by RSS.