Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 8

Finally, it’s time to start texturing your Hot Rod model. Using the finished normal maps, we will bake out Ambient Occlusion with Vray, which we will then be able to use as a base to start texturing. We will fully texture the wheels and get about halfway with the chassis in this part. A lot of important aspects of texturing will be covered, such as hand painting as much as possible, layer management, non-destructive workflow, and creating additional maps such as specular and glossiness

This tutorial is Day 8 in a series – Go to Day 1, Day 2, Day 3, Day 4, Day 5, Day 6, or Day 7.


Video 1

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Video 2

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Video 3

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Video 4

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Video 5

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

This tutorial is Day 8 in a series – Go to Day 1, Day 2, Day 3, Day 4, Day 5, Day 6, or Day 7.


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