The physics engine that comes with Corona Game Edition is an incredibly powerful and easy to use tool. In this tutorial, we will cover the completion of a rudimentary basketball game using this exciting technology. Step 1: Setting Up the Physics Engine display.setStatusBar(display.HiddenStatusBar) local physics = require “physics” physics.start() physics.setGravity(9.81, 0) — 9.81 m/s*s in […]