Iphone App Documents

i am working on an iphone app – but i need a sample pre built application’s design document – so i can fill it up with information about my app. i need a good template style document with one real app’s information filled in it. more like a high level design document for documentation purposes.

i want the sample to be for a game app development project. simulation even better.

also if you have a requirements document template, user interface document, testing document – then we can work out one price for all those together.

Please only bid – those who can submit a sample of 2-3 pages as a proof that you have the document and not just wasting our time.

Will use standard escrow process.

Website Design 3d Look

I need a website re-designed- mockup only first for approval – i.e. jpg/with watermark – payment only after approval of mockup. please don’t bid if you will ask for money for sending mockups.

if i approve the mockup – you can hold on the html slicing and the money will be in escrow after mockup is approved. I need the psd and html and css. so quote for the whole thing.

I have an existing website – that needs a new look – with 3d effects for buttons, labels and the whole look should be matching the concept – of virtual medical simulation and a next generation look. the site is emedsim and is for marketing of virtual simulation software.

Please give me links to your work of websites – only if you have any 3d animation simulation virtual websites – don’t waste my time by giving pmb and regular sites you have done.

How Much Data Do We Really Consume?

AT&T caused some waves recently when it simply canceled its flat fee wireless data plan and replaced with two plans that have caps, which, in some scenarios could get rather expensive for the user. Some analysts, such as Jack Gold from J. Gold Associates, have said that efficient data usage of apps may become a part of future wireless benchmarks.

However, even if those 200 MB and 2 GB caps sound tight, most of us will have to admit that we simply have no idea how much data we actually consume on our smartphones. Common sense would suggest that there are smartphones that promote data usage and there are some that are too clumsy and create a barrier for data usage. The iPhone, with more than 200,000 apps on tap and countless apps that heavily rely on data, may be among those devices that consume considerable data – which, in fact may have been a reason for AT&T to introduce those new caps just before the introduction of the iPhone 4.

But that does not answer the question how much data we actually consume, of course, and is very much speculation on our part.

Nielsen tried to give some answers by revealing some of the results it got from analyzing 60,000 phone bills. And, as you may imagine, there were some surprises.

What was expected is the fact that increased smartphone data penetration, the availability of more apps and the simple fact that we are getting more comfortable using smartphones results in more data usage. The average monthly data consumption jumped from about 90 MB in January 2009 to about 298 MB in January 2010.

However, Nielsen found that 6% of smartphone users are consuming half of all data. 25% of smartphone users consume less than 1 MB of data. Another 25% do not use any data service, despite the fact that they have signed up for such a plan and pay for it. They use their smartphone only for voice calls and messaging. Nielsen criticized the carriers for this scenario and urged them to do a much better job educating their customers.

More than a third of smartphone users do not subscribe to a data plan at this time. Nielsen said that these users got their smartphones before operators required a data plan.

All these numbers aside, it is somewhat clear that the bandwidth discussion has trickled down from the desktop to the mobile landscape. Data is the new revenue opportunity as voice is commoditized. AT&T is leading the charge, while others with substantial market share may follow soon. Other carriers that have built their business model on a monetary value proposition may have it more difficult to switch to such a model.

In that view, it is interesting to note that, at least for now, AT&T’s new tiered pricing plan may be a good value and not be as expensive as it seems. Nielsen said that 99% of cellphone subscribers are better off with the new model. That is, of course, until applications such as video calling will make it to 3G/4G networks.

iAd To Debut Tomorrow

Apple will be rolling on its iAd service on Thursday and open up a potentially very lucrative revenue source for application developers as well as another revenue source for itself. It’s a high-rollers market now, but don’t expect mass advertisers to be playing ball just yet.

Recent reports indicated that iAds are commanding huge premiums. The first row of advertisers is reportedly shelling out at least $1 million each for the privilege to get advertising exposure. If you intend to cover channel exclusivity, the price can top $10 million. Apple recently said that it has already sold $60 million in committed ads – which Apple claims is about half of the total committed ad spending for mobile platforms this year. Among the first advertisers are AT&T, Best Buy, Campbell Soup Company, Chanel, Citi, DirecTV, GEICO, GE, JCPenney, Liberty Mutual Group, Nissan, Sears, State Farm, Target, Turner Broadcasting System, Unilever and The Walt Disney Studios.

iAd pricing is the highest in the mobile segment, as far as we know. Banners get $10 for 1000 hits, once click gets $2. It is interesting to note that all ads will be targeting the iPhone initially, as iOS 4 will not be available for the iPad until November. AppleInsider recently wrote that most advertisers are still in the early planning stages for their iAd campaigns and that they aren’t ready to roll their ads out just yet. By the end of the year, iAds should have much greater traction.

Some advertising agencies seem to be unhappy about the fact that Apple controls the technical production of iAds itself. According to AdAge, Apple tells advertisers that it takes about 6 – 8 weeks to run an ad after the artwork has been delivered. However, this fact does not seem to turn down many customers.

“Any brand that does it is instantly aligned with Apple,” said Darrell Whitelaw, creative director of mobile shop MIR, which is designing Citi’s iAd, in an interview with AdAge. “It’s instant credibility, instant cool. You’re on the new iPhone 4; it really is the one way you can align yourself with that little Apple logo.”

iAds require iOS 4, which means that the iPad will not get iAds for now. However, AdAge said that it has noticed iPad campaigns being scheduled for November, which would mean that iOS 4 will be coming to the iPad in that time frame.

Googleanalytics 2 Trackdownloa

This Project Name: “Using Google Analytics to Track Number of Downloads”

I have read from page (http://www.google.com/support/analytics/bin/answer.py?answer=55529) that inserting the following Google Analytics Code before the </head> tag will lead to successful tracking of the number of times a file has been downloaded. But the </head> is usually placed high up on the page and just before <body> tag, so I suspect that is the reason the following codes inserted before any download button on my webpage did not manage to track the number of times the pdf file is downloaded/the download button is pressed. But I am not sure if it could be other reason, like for example the following codes to track pageviews is incorrect (I emulated the codes on above’s http://www.google.com/support/analytics/bin/answer.py?answer=55529 , by the way):

So Now, code for download button to download the file has become:
<a href=”http://www.yourdomain.com/nameofebook.pdf” onClick=”javascript: pageTracker._trackPageview(‘/downloads/nameofebook’); “>

Previously code for download button to download the file was:
<a href=”http://www.yourdomain.com/nameofebook.pdf”>

The reason I know that the downloads are not successfully tracked is that I have gone into Google Analytics account after 12 hours and checked the corresponding site, which shows only total page views to the page but not the number of downloads when those buttons are pressed.
I had expected number of pageviews tracked for ‘/downloads/nameofebook’ to be successfully shown on my Google Analytics page for this site. But nil. Nothing is there for this.

So, I need this problem to be fixed.

Note: Escrow funds only will be released if the project is successfully completed, but not when the problems fail to be rectified and yet time had been spent by programmer. So NO BETTING please ! Bidder MUST BE 100% CAPABLE to track number of downloads.

———————————————————–
Here’s the Google Analytics code inserted before </head> at top of page:

<script type=”text/javascript”>

var _gaq = _gaq || [];
_gaq.push([‘_setAccount’, ‘UA-some numbers’]);
_gaq.push([‘_trackPageview’]);

(function() {
var ga = document.createElement(‘script’); ga.type = ‘text/javascript’; ga.async = true;
ga.src = (‘https:’ == document.location.protocol ? ‘https://ssl’ : ‘http://www’) + ‘.google-analytics.com/ga.js’;
var s = document.getElementsByTagName(‘script’)[0]; s.parentNode.insertBefore(ga, s);
})();

</script>
———————————————————–

Openvideoads Into Our Fla As 2

I would like open-video-ads http://code.google.com/p/open-video-ads/ to be integrated into a custom flashplayer. Perhaps you could create a more user friendly approach to this, like an API, sprite so I could post ads from Google Adsense/OpenX into any SWF I like.

We currently have an application for a website made in Flash CS3. We would want to add commercial ads using OpenX server.
We need a simple enough component to show some ads. First video adds, then after that, the tv stream will start and just text ads will come up (like on youtube). For that we need the component to dispatch an event and tell the parent movie, that the video ads are over and it can start the tv stream.
For ease of implementation we would like this component to be a movieClip symbol which can be droped on stage over our video.

Features:
– the movieClip should be completely transparent when not playing a video (or showing an ad)
– it should be resizable
– it should dispatch en event when initial videos completely play
– if any loaderInfo.parameters need to be loaded, they should be loaded from MovieClip(root).paramList (var paramList:Object=this.root.loaderInfo.parameters;)
– When the tv Stream stops, we would like a method we could call (i.e. component.playVideos() ) to tell the component to play video ads again

I have attached here the FLA of the player we’re using. As you can see, it’s extremely basic, it just streams from a FMS.

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