Using Guitar Amp Simulators 101, Part 2

In the first part of Guitar Amp Simulators 101, we looked at the fundamentals of choosing, setting up and getting started with an amplifier plugin. In this second part, we’re going to get our hands dirty and really get to grips with how to get the best out of our software amps.

As before, and largely for the sake of practicality, I’m working primarily in Guitar Rig, but many of the techniques we’ll look at can be applied to whatever software you’re using. Feel free to share your own software specific tips and tricks in the comments!


Getting Into the Ballpark

The easiest way to begin to find your own sound is by heading for what you know. If you’re used to a Marshall stack with a lovely old TS-808 in front of it, you’re bound to go for the closest approximation of that set-up your software will provide.

While that’s all well and good, your options in the digital world are much wider and, moreover, a model of, say, an old JCM800 and a matching 4×12 is just that – a model, an archetype – and so may not correspond exactly with what you’d expect from your own experience with the real world equivalents.


Mix and Match

With that idea in mind, it’s time well spent to cycle through all the available options to find out what kind of sounds they produce. Think of it like experimenting with colours in visual art: in that scenario, you’d be unlikely to get the best representation of the scene you’re trying to paint by using the colours right out of your paint box; you’re going to want to mix and match.

In doing this, you might encounter some unexpected results. Don’t be afraid to try some unholy alliances – say, a Triple Rectifier style high gain head with a tweed 2×12 cabinet; it just might be the sound you’re looking for, even if it might raise eyebrows if you tried it at your local rock club gig.

With amp simulation, it’s helpful to think of the cabinet not so much as a means of turning an electrical signal into something you can hear (indeed, in the virtual world, it definitely isn’t) and more as an additional layer of EQ. Each of the cabinet models is, essentially, just an EQ curve, and finding the right one can make or break your virtual amp sound.

As an example, here’s Guitar Rig 3’s representation of a Plexi style Marshall half stack into a matching 4×12 cabinet:

Download audio file (1-PlexiPlexi.mp3)

And here’s the exact same amp and settings into a Fender style 2×12:

Download audio file (2-PlexiTwang.mp3)

Both are fine, but you can clearly hear how the different cabinet models are introducing a completely different EQ profile to the overall sound. So by doing this, we’re giving ourselves a whole new layer of EQ control beyond the amp’s standard bass, middle, treble and presence.


Go Expert

Having selected an amp and cabinet model with the right voicings for the tone you want, the first port of call for a little fine tuning is the amp’s standard controls – gain and EQ; but these will get you only so far. To really take control of the tonal properties of your amp sound, you need to get under the hood and get to grips with the “expert” settings.

In Guitar Rig, clicking on the expand button (+) at the left of the amp module will reveal a new panel, typically containing settings for power supply, Variac, sag, response and bias.

Each of these settings has an important part to play in defining the overall characteristics of the amplifier model, and to the way in which it responds to your guitar signal. For example, using these controls, you can choose between a loose, spongy sound and a tighter, hi-fi sound, or something between the two.

  • Power supply allows you to select between a 50 Hz or 60 Hz supply. The difference is subtle, but changing the supply to the same sort you’re used to might just help!
  • Variac emulates changes to an amplifier’s supply voltage, a lower setting giving more of a vintage “brown” sound while higher settings are punchier and more modern sounding.
  • Sag does much as the name suggests, and is intended to emulate the differences between solid state and tube rectification. Tube rectification – more sag – has a softer, more saturated sound, and sounds particularly good for lead guitar tones, while the solid state end of the spectrum is harder, colder and well suited to punchy rhythm tones.
  • Bias is something tube amp owners will already be familiar with, and many will know that bias settings have a big impact on an amp’s sound. In Guitar Rig, a lower bias setting produces a loose grain, fuzzier kind of tone, whereas a higher setting is cleaner and more defined.
  • Response essentially changes the software’s response to the dynamics of your playing. Lower settings work well with more sag and lower bias to produce an organic, vintage sound; while higher settings will generally suit more hi-fi sounding modern tones.

Most of the effect modules, from distortions to delays, have these expert controls too, and are well worth getting to grips with to really fine tune your sound. We’ll touch on effects later, but for now, let’s have a quick look at what we can achieve with the amplifiers.

Here, I’ve taken Guitar Rig’s Ultrasonic amp model – a modern high gain amplifier along the lines of Bogner’s Uberschall – along with its matching cabinet, and tried to get two quite different high gain tones.

In this first clip, I’ve used the expert settings to give the amp an over the top, saturated, spitting sound by setting the bias, Variac and response parameters quite low with quite a bit of sag, producing a spongy sound reminiscent of a hot-rodded Marshall:

Download audio file (3-UltrasonicSoft.mp3)

In this second clip, while the amp’s EQ remains the same, the expert settings are reversed – low sag, high variac, bias and response – giving the amp a faster, harder response and, consequently, a colder and stiffer sound, more along the lines of Engl or Fryette amps than Bogner or Mesa:

Download audio file (4-UltrasonicHard.mp3)

Same amp, same cabinet, very different vibe, and quite apart from the properties of the sound produced, each setting has a very different feel when you’re playing through it: equally, if not more important than the sound itself.

For example, the way a cranked up Marshall will saturate and sag can inspire you to really dig in to the strings, producing long, singing sustained notes – great for soloing, but not brilliant for pin sharp riffage. An Engl, on the other hand, with its rapid attack and relatively unsaturated sound is a dream come true for metal style rhythms, but not so great for those soaring, epic pentatonic widdle fests we all like to indulge in from time to time.

Where real world, physical amps are concerned, most of us have to find a compromise, but with software, we can completely change the way an amplifier works and sounds with a few mouse clicks: lots of potential! Peavey’s ReValver even allows you to completely alter its amp models with different tubes and circuit designs.


Mic and Air

Between all of the options and parameters we’ve looked at so far, you’d be hard pushed not to find something close to the tone you want, but we’re still only scratching the surface of what’s possible.

In Guitar Rig, you’ll notice a pair of slider controls on the cabinet’s front panel. The uppermost of the two allows you to switch or blend between two different types of microphone, while the bottom slider allows you to control the amount of “air” – basically room reverberations – in the sound.

If you’ve never had much opportunity to play around with real microphones in front of your amplifier, you may not be aware of the extent to which these factors – microphone choice and positioning – influence recorded sounds. For our purposes, it’s sufficient to say that microphone selection and positioning is an art in itself, and good studio engineers will often invest a lot of time and effort into finding the perfect method (methods they’ll often guard like a deep secret!).

Now, you can be sure they don’t go to all that effort for nothing, so let’s see what we can achieve with our microphones.

In this first example, I have a Fender Tweed style amplifier with a matching 4×10 cabinet, and I’m aiming for a nice, raw, bluesy kind of sound. There’s a little gain boost in front of the amp, and some spring reverb between the head and cabinet. I’ve got the microphone slider set fully to the left, which means we’re only hearing Microphone A, with just a whisper (about 1.2, actually) of air:

Download audio file (5-TweedA.mp3)

And here’s the same thing again, but this time with the microphone slider fully right, so we’re hearing only Microphone B:

Download audio file (6-TweedB.mp3)

Conveniently enough for your intrepid guide, Microphone A is a little too dull and Microphone B is somewhat too harsh, so let’s see what happens when I blend the two by putting the slider right in the middle:

Download audio file (7-TweedAB.mp3)

To me, that’s just the right balance of the fullness of A and the bite and clarity of B, but for my bluesy intentions, it’s still a little dead and lifeless, so let’s wind the air slider up to around two thirds full:

Download audio file (8-TweedABAIR.mp3)

Much better. Now we’ve got more of a sense of the amp in a room, and it adds nicely to the dynamics of the riff.


All Together Now

So we’ve seen that there’s huge scope for tailoring and tweaking our sound beyond the limits of merely choosing an amp and dialling in the EQ. We’ve got at least two extra layers of EQing possibilities with our choice of cabinet and microphone, and more still if we blend the mics; we can alter the response and dynamics of the amp with the “expert” controls, and we can add some life into the sound (or, conversely, make things tighter more focussed) by varying the amount of room sound or “air” in the microphones.

Remember, too, that the effect modules have expert settings, too, so there’s a whole world of possibilities with our distortions, delays and modulations, too.


Van Shmalen

Let’s try to build a sound from the ground up using these techniques I’ve described, enabling you to see how you can apply these methods to your own projects. Conveniently enough, I just stumbled on some isolated guitar tracks from an early Van Halen record and, though I’m not a big fan of his music, you can’t argue with his guitar tone, so let’s take that as something to aim for.


The Basic Rig

Here’s an appropriate Marshall Plexi style amp model, with matching cabinet, bass around 1 to keep out the flab, middle at 6, treble at 10 to add some bite, and presence at 6 for a dash of sparkle. All the expert controls are in the middle at 12 O’Clock and, in tribute to Van Halen, I tuned down a half-step… Without a tuner.

Download audio file (9-Van1.mp3)

Not a bad approximation, if you allow for my rotten playing. But even with both volume controls at full tilt, it’s not got that smooth gain, and it’s lacking a little substance and excitement. It’s needs more bite, too, and some air.


Microphone Action

So, let’s put some more bite in there by mixing in a lot more of Microphone B. I’m going for 80% B and 20% A, as that sounds like as much bite as I can get without the sound becoming too harsh. In addition, I’m backing the middle off to around 4 to help put an edge on the sound, and I’m also adding some air, around 3.7, to help give it that vintage rock liveness.

Download audio file (10-Van2.mp3)

Closer, but the quality of the distortion is still bothering me. It needs a juicier, fatter feel, and still more bite.


More Juice!

I’m going to back off the Warm Volume control to leave me with just the “bright” sound, and I’ll pop out the expert panel and make the following adjustments:

  • Bump up the Variac to 150. The Plexi model has a warm and rounded tone, so doing this is going to give it just a dash more attack
  • Bring the sag down to around 3.0, again giving a little more immediacy to the tone
  • Lower the response setting to around 2.0, adding just a touch more life and complimenting the added bite of the other settings
  • Up the bias to around 6.0, again giving just a tad more edge and bite

Download audio file (11-Van3.mp3)

Much closer! Now it really sounds alive, but I still want more juice in there.


Still More Juice!

I’ll add the Skreamer overdrive module – a digital homage to the Ibanez Tube Screamer – with volume at 6.2 and tone at 5 and drive at 2. The extra overdrive is quite low, but the higher volume setting will push the front end of the amp harder; these combined should give me that saturated sound.

I’m also going to open the expert panel to take out a little bass to cut the flab, and set the clean control to 0 so that all of the processed signal from the Skreamer goes into the amp.

Download audio file (12-Van4.mp3)

That’s really not bad! The quality of the gain sounds about right, and it feels responsive to play through, but it’s definitely still too warm sounding. I still want more edge.


Bite Without Fizz

I’ll try a Fender style 2×12 cabinet model with the same microphone blend, but I’ll back the amp’s treble off a hair to 8 to keep it from getting fizzy.

Download audio file (13-Van5.mp3)

Now we’re really in the right neighbourhood, but too much of the body and oomph has gone.


More Balls!

I’m going to back the microphone mix down a little towards Microphone A, to a level of 60/40, in order to introduce more of Mic A’s warmth, offsetting the brighter tone of this cabinet. I’ll also bump the amp’s bass EQ and warm volume up to 4, and drop the Skreamer’s tone to 0, for the same reason.

Finally, just to add some interest and thicken things up, I’m going to put the Phaser Nine model in front of the amp and set it to 13% wet; low enough that you can’t really hear the phaser’s sweep, but high enough that you get a sense of a fatter, more organic sound.

Download audio file (14-Van6.mp3)


Close Enough for the Blues

Well, I’d say that’s about right. I’d maybe play around with the level of drive on the Skreamer, depending on what I was playing, but the tone and response of this model sounds pretty much like what I was aiming for.

So to recap, even before we’ve sprinkled any production fairy dust with compression, EQ or reverb, we’ve gone from this:

Download audio file (9-Van1.mp3)

To this:

Download audio file (14-Van6.mp3)


But Wait, There’s More

Yes, this is only the beginning. The more advanced tweakers among you may have noticed some glaring omissions in this article: What about blending multiple cabinets? Blending multiple amps? Third party cabinet impulses? All will be covered in the next and final part of this series.

In the meantime, I hope this article has given you some ideas and inspiration to start learning how to get more out of your amp plugin, and please feel free to share your own thoughts, tips and tricks in the comments section.


Workshop #106: Beat to Base by Widescream

At Audiotuts+ we regularly put up a reader track for workshopping and critique (find out how to submit a track). This is how it works: you upload your song, and every week or so we’ll publish one here and step away from the podium. The floor is yours to talk about the track and how the artist can fix problems in and improve upon the mix and the song.

This track has been submitted for your friendly, constructive criticism. They have put their track (and their heart and soul) in your hands to learn and get useful feedback.

  • Do you enjoy the song or track itself? Does it have potential?
  • Can the arrangement be improved?
  • How did you find the mix? What would you do differently?
  • What do you enjoy about the rhythm track? What can be done to improve it?
  • Is the choice of instruments relevant and effective for the style/song?
  • Are the lyrics (if any) effective? Does the style, arrangement and genre of the song suit them?
  • Can you suggest any specific techniques that might improve the track?
  • Do you have any other constructive feedback?

Beat to Base by Widescream

Artist’s websites: soundcloud.com/widescream, myspace.com/widescreamlive

Description of the track:

My last track.

Download audio file (WidescreamBeatToBase.mp3)

Terms of Use: Users can stream the track for the purposes of giving feedback but cannot download or redistribute it.

Have a listen to the track and offer your constructive criticism for this Workshop in the comments section.


Submit Your Tracks for Workshopping

Need constructive criticism on your own tracks? Submit them using this form.


Create Brilliant Glossy Typography in Photoshop – Psdtuts Premium Tutorial


Today, we have another Psd Premium tutorial exclusively available to Premium members. If you want to take your digital painting and illustration skills to the next level, then we have an awesome tutorial for you. Learn more after the jump!


This Premium Tutorial is Filled with Creative Tips

When used together, Photoshop and Illustrator are a powerful combination. They can be combined to create just about any type of illustration. Today, we will demonstrate how to sketch a drawing, refine it in Illustrator, and then bring it into Photoshop to create a truly brilliant glossy typographic illustration. Let’s get started!


Professional and Detailed Instructions Inside

Premium members can Log in and Download! Otherwise, Join Now! Below are some sample images from this tutorial.


Psd Premium Membership

As you know, we run a premium membership system here that costs $9 a month (or $22 for 3 months!) which gives members access to the Source files for tutorials as well as periodic extra tutorials, like this one! You’ll also get access to Net Premium and Vector Premium, too. If you’re a Premium member, you can log in and download the tutorial. If you’re not a member, you can of course join today!

Theme For Epay Enterprise By Alstrasoft

Want someone to modify or create a theme for my epay enterprise pro
similar looking to moneybookers.com but better
this should be pretty easy to do:)

Things to remember:
1. clean design looks professional
2. must be compatible with ie, firefox, chrome, opera and safari
3. The escrow button is most important and can be design in away
it is easy to click on

thanks

Looking For Experienced Web 2.0 Web Designer

We are looking for an experienced & creative web designer to replace the graphic design/layout of the existing site with Web2.0 look & feel.

We are looking to build a good long-term relationship with the providers with a responsibility to maintain web projects on a long-term basis.

Requirements:
– Experience designing and developing professional web sites.
– Outstanding skills with X/HTML, PHP, mySQL, Ajax, CSS and web standards. Experience in Javascript, XML/RSS, ASP, FLASH is a must!
– Excellent visual design and layout skills — expert knowledge of using Adobe Photoshop, Illustrator, ImageReady, and Dreamweaver (or equivalent).
– Strong knowledge of various search engine optimization techniques.
– Candidates must be proactive, detail oriented, possess strong time management, excellent written and oral communication skills in English.

We want to see examples and demos of your work before hiring you.

Make Some Basic Changes To Directory Press Script

I need to be able to add addresses to my listings so I need somebody who can make a few edits in the script so the address shows up and formats correctly. If you can do this job quickly today please bid.

In the attachment is a screenshot. The category needs to be pushed over to the left and the address/phone number block needs to be on the right.

I will be using a csv feed so I need the right fields to add the address and phone number.

Windows And Online Macro Or Automation For Repetitive Work

Thanks for the interest in this project. I do a lot of repetitive copying keyword after keyword and searching online for pricing and image information ( downloading and rehosting –directly to our hosting account online or to windows then copying the Image URL) . I’m looking for either someone who can tweak one of the existing windows/online macro programs to carry out all or some of these functions or who can code a program to help carry out the repetitive work that I keep doing to make this process faster. Please ask if you have any questions.
Thanks

Swoopo Type Clone.

I am looking for a swoopo type penny auction website that has tight code, no security holes or backdoors, and is fast as lightning.

*Buying bid packages.
*Paying per bid and the price increasing by a set amount.
*The time increasing by 10 seconds (I need ability to change time) every time a bid is placed.
*General pages such as terms and conditions and a help section which I can edit.
*The ability for members to login, update their account, purchase more bids and pay for their won auctions.
*Paypal as the payment gateway by default.
*Ability to give users free bids.
*Ability for users to receive free bids for registering, for winning their first auction and for buying bid packages for the first time.
*Add, edit and delete articles for the latest news page.
*Content Management System (CMS) I need to be able to Add, edit, delete and clone auctions.
*Ability to easily start, stop, and edit auctions.
*Refund bids.
*View the winning bidder and update the status of the auction e.g. running, ended and completed.
*View, edit, add, delete and suspend users.
*View users bidding history, purchased bid packages, add free bids to the user and refund bids for the user.
*Manage the entire website content such as the terms & conditions and help page content.
*View referrals from users.
*Set the bidding packages (size and price).
*Update the latest news articles and add new articles.
*Manage the website categories, add, edit and delete new categories, which can be unlimited levels deep.
*Edit general website settings including turning on and off various features at a click of a button.
*Payment system. PayPal and authorize.net
*Limits on the number of auctions a user can win in a month.
*Coupon Module (Users can redeem coupons to get admin defined bids)
*Affiliate Module (Users can get rewards for referring friends)
*Address Book importer (To invite more and more people)
*Rewards points system (when packages are purchased)
*Credit back on lost bids (Users get half credit for bids on lost items to pay for won items)
*Auto Bidders – Bid Butler (Users can schedule them in advance)
*Peak Only Auctions (Active for a specific time period)
*Nail Biter (Auctions without Auto Bids)
*Multiple Languages
*Multiple Currencies
*Product Inventory (Add a product once and then create as many auctions as I want)
*Ability for users to pay with major credit cards and paypal.
*”liquid-style” flow with mouse clicks possibly
*Ability for users to submit success stories and videos that will be posted on homescreen
*Ability to change the look and feel from the control panel
*Robot bidders for testing
*Ability to limit the users to US and CA bidders
*Buy it now
*Multi Level Admin
*Chat Feature
*Twitter and Facebook integration
*Search Engine Optimization
**Ability to modify signup bonuses to things other than free bids and change the graphics on the front page that advertises these bonuses.

Magento Module – For Exp. Coders Only

Hi – I’m looking for the best of the best and I know that sometimes on this site there’s one or two outstanding people, so if you think you’re one of the best please don’t hesitate and read on.

Full requirements will be sent to the short-listed candidates.

Only people with extensive experience will be considered for this position. Many more projects will come for the successful applicant.

Please provide samples of Magento modules you’ve developed in the past. I’m not interested in seeing a long list of websites.

Codeigniter Star Rating 2

I’m looking for a programmer who is EXPERIENCED WITH CODEIGNITER (PHP) and can implement an AJAX star rating script into an existing project/CI application.

The star rating I require is located here; http://www.masugadesign.com/the-lab/scripts/unobtrusive-ajax-star-rating-bar/

Everything should function well, including the limitation of one vote per user (by IP) and my project uses search-engine friendly segment based URLs (e.g. site.com/who/what/where) which should stay that way.

I am aware there are several tutorials out there who explain how to implement a star rating within CodeIgniter (e.g. http://codeigniter.com/forums/viewthread/71620/) HOWEVER this doesn’t seem to function with my existing CI application.

If you have no experience with CI please DO NOT bother – it will save us both time.

Looking forward to any bids. Please message me if you have any questions.

Thank you.

WordPress Blog Editor And Creator

http://www.gianstone.com/dev

I want to take a blog that I already have (www.gianstone.com/wordpress) and have it show up at the above url. Basically, I want to take the header off so there is only text, and have the blog be in the exact same format as the text i have on the above url. I don’t want it to look any different than what I have now.

When that is done, I want to create another blog, styles the same way, that will be hosted on another page of the site. This too will be styled the same way.

The reason I want them styled this way is because only a couple of the pages will be blogs, and the other pages will be straight html, and I dont want people to know the difference.

If you have any questions, please ask. I know its just changing the css styling of the blog, but I am not exactly sure how to.

Thanks

Flash for Android: Introduction to BitmapScroller

This is an introduction to my BitmapScroller class. I’ll explain how to get it up and running with ANT and FDT.


Section 1: BitmapScroller and ANT

The BitmapScroller class allows you to scroll multiple bitmaps as if they were a single image. I have used it on several sites, most noteworthy being thejohnnycashproject.com. In this video you will also see how I use ANT to help automate building a web and mobile version of this app.

Don’t like ads? Download the screencast, or subscribe to Activetuts+ screencasts via iTunes!


Section 2: BitmapScroller on Android

In part two of my introduction to the BitmapScroller I show you what it looks like when running on an Android phone. The BitmapScroller runs surprisingly well at 30 fps when idle and 19-21 fps when scrolling. The source code can be found at http://github.com/theflashbum/BitmapScroller.

Don’t like ads? Download the screencast, or subscribe to Activetuts+ screencasts via iTunes!

Don’t forget you can tart up your desktop and mobile devices with the Flash for Android Wallpaper!

Presenting A Brand using 3Ds Max – Day 1

When designing an identity and brand materials for a client, good presentation is crucial! In the first part of this 2-day tutorial, Hussain Almossawi takes us through how to model the different items usually involved in the branding process, whilst in Day 2 he’ll cover Lighting, Applying Materials, Studio Settings, Rendering and Exporting, and finally the Post Production. So let’s get started!

Step 1

First visualize how your scene will look, based on the different stationary items that it will have within it. It’s always best that your scene-setting have somewhat of a circular arrangement rather then being stacked in a straight line, as it gives it more depth and as such is likely to be more appealing to your client. This is what I have in mind:

Step 2

We will start by creating each stationary item and positioning them one by one. Lets start with the folder. Create a plane with the following settings, 21.6cm x 28cm

Step 3

Rotate it 90 degrees so it’s standing.

Step 4

Hold shift and clone the Plane.

Step 5

Rotate it at some angle to show the folder is open.

Step 6

Hold down alt+A and click the other plane, and use the following settings to align the two edges together.

Step 7

Group all of the pieces and name the group “Folder”.

Step 8

Next we will do the business cards. Create a New Box with the following settings- Length: 5.2 cm, Width: 8.2 cm, Height: .03 cm

Step 9

Rotate the card so that its somehow lying or leaning back on the folder.

Step 10

Duplicate the card.

Step 11

Rotate it more and place it in front of the first card, making sure it doesn’t block anything yet look natural by leaning on the first card or the folder.

Step 12

Group those 2 and call them “Cards”

Step 13

Next we will create the letterheads, Create a new plane, I’m using US Letter sized paper for my measurements which will be 8.5″ x 11″ (21.6cm x 28cm).

Step 14

Duplicate the Plane by holding Shift and dragging up just a bit, we want to place the new plane over the first plane

Step 15

Rotate the new Plane sideways 5 degrees, to make it look like the papers have been placed naturally.

Step 16

Group those sheets together and call it “Letterheads”.

Step 17

Now the calendar. Select the line tool.

Step 18

Draw an isosceles triangular shape.

Step 19

Right Click your line, select Refine, and place a dot in the middle of your triangle base.

Step 20

Raise the dot just a bit from the surface.

Step 21

Select your 3 Corners.

Step 22

Use the Fillet tool to round the corners, use it manually by clicking and dragging the dots.

Step 23

Go into the Spline Mode and select your line.

Step 24

Use the Outline tool, click and drag towards the inside, or apply a value of .25cm.

Step 25

Use the Extrude Tool from the Modifier List, with a value of 10.2cm.

Step 26

Now we will make the pages/cover for the front and back of the Calendar. Create a new Plane, Length: 14.5cm Width: 10cm, with the following segments, Length: 3 Width: 25

Step 27

Right click and convert to Editable Poly.

Step 28

Select the inner segments of the first row.

Step 29

Press ‘Loop’.

Step 30

Click the Chamfer Tool, and use a value of .08cm.

Step 31

Select the first inner horizontal segment.

Step 32

Move it to the top to give it some margin.

Step 33

Repeat the same Step for the second horizontal segment, Placing it right under the first, allowing it to create somewhat of a square shape where the binder ring will go through.

Step 34

Select the new created square spaces (polygons) across the top of the boxes.

Step 35

Press the delete key on your keyboard.

Step 36

Select all your polygons.

Step 37

Select the Extrude tool and apply a value of .2cm.

Step 38

Rotate the box, and place it appropriately on top of the stand we created earlier.

Step 39

Select your box and use the Mirror Tool.

Step 40

Position it appropriately to the back side of the stand.

Step 41

Now we will create the Spiral Rings across the top that will hold all the pages together. Create a Torus Shape, with these values, Radius1: 2.4cm, Radius 2: 0.25cm.

Step 42

Place it on top of the stand, making it go nicely through both holes in the front and back.

Step 43

Hold shift and drag the Torus to the next hole.

Step 44

Set the number of copies to 23, unless you have more holes in your version.

Step 45

Group all those and call it “Calendar”

Step 46

Moving on to the Notebook which is done exact same way as the calendar. Create a new Plane Length: 14.4cm Width: 8.5cm, with the following segments, Length: 25 Width 3.

Step 47

Right Click the Plane and convert to Editable Poly.

Step 48

Select the first inner vertical segment and move it to the side giving it some margin.

Step 49

Repeat the same step for the second vertical segment, placing it right next to the first, allowing it to create somewhat of a square shape where the binder ring will go through

Step 50

Select all of the inner horizontal segments.

Step 51

Click the Chamfer Tool, and use a value of .08cm.

Step 52

Select the newly created square spaces you just created.

Step 53

Get rid of them by pressing the Delete key.

Step 54

Select All polygons.

Step 55

Extrude the Polygons with a value of .04cm.

Step 56

Hold shift and drag the plane on top of the original one to clone it.

Step 57

Go back to Polygon mode. Your polygons should already be selected but if not, select the polygons on the top side.

Step 58

Extrude with a value of .22cm.

Step 59

Now select both planes you just created, and select the Mirror tool with these settings.

Step 60

Move the new clone of the two boxes on top just a bit, so that they’re not perfectly aligned with the ones underneath them.

Step 61

Now create the side rings just as we did in STEP 41.

Step 62

Group all of these objects and call it “Notebook”.

Step 63

Final step, creating the CD, Start by making a Tube with these values, Radius 1: 5.2cm, Radius 2: .7cm, Height .03cm, Sides 36.

Step 64

Right Click, convert to Editable Poly.

Step 65

Select one of the Edges and Press Ring to select all of the inner segments.

Step 66

Select the Connect Tool from the side toolbar and make the Slide value -65.

Step 67

Select the Chamfer Tool, and give it an amount of .02cm.

Step 68

Hold down Shift and select the Polygons icon to select those polygons.

Step 69

Use the Extrude Tool and give it an amount of .-.025cm, Call it CD.

Step 70

Now we have all our stationary materials ready, lets put everything in place! Once done, we should be left with something like this. That’s it for the first part. In the second part to this tutorial we’ll cover the Materials, Lighting, Rendering and Post-Production. The actual file will also be included for you to work with and check out. Cya then!


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