6 Free Alternatives to Xmarks


It’s a sad day for Xmarks users, the most popular cross-platform and cross-browser compatible bookmark syncing app currently available. Xmarks has decided to close down operations January 10, 2011, leaving us wondering what we’ll do without the awesome app.

We’ve rounded up six free alternatives to semi-accomplish the same task Xmarks does. If you use and love Xmarks, you might consider making a pledge in an effort to potentially save the killer service.

Save Xmarks

Xmarks Home

Xmarks Home

Although there are other apps and services that put their best efforts towards accomplishing the same task as Xmarks, none have really rivaled the king of bookmark syncing across multiple computers and/or browsers. Unfortunately the freemium model isn’t feasible for the Xmarks team to continue with, but there’s a possibility Xmarks could be saved should the community show enough interest and make their pledges.

If you’re interesting in making a pledge, see the Xmarks blog for more information. I’ve already made my pledge!

Browser Specific Alternatives

Xmarks has listed a few browser specific alternatives that may just do what you need. We’ve also added a few to the list, covering a few other popular browsers.

Opera Link

Opera Link

Delicious

Delicious

1. Delicious

Although using Delicious as a bookmark sync tool across browsers won’t actually sync your browser’s true bookmarks, but rather the bookmarks you save with Delicious, it’s still a very functional option.

There may also be browser plugins that enable uploading your current browser bookmarks. This is something I’ll look into further, possibly for a future post.

tidyfavorites

tidyfavorites

2. tidyfavorites (Windows only)

Although tidyfavorites is Windows only, it’s a great way to get your bookmarks synced across IE, Firefox, Opera and Chrome. However, it’s not immediately clear if this option allows for synchronization across multiple computers.

BookMacster

BookMacster

3. BookMacster (Mac only)

Mac only, BookMacster syncs your bookmarks across all the major OS X browsers including Safari, Firefox, Chrome, Camino, Opera and even with other apps such as Google Bookmarks and Delicious.

Another great Mac only option is AllBookmarks from Agile Web Solutions, which ties into 1Password.

Google Bookmarks

Google Bookmarks

4. Google Bookmarks

Did you know Google even offered an easy way to compile your bookmarks? You can even import, export and manage your bookmarks via labels. There are even several plugins for browser integration.

Historious

Historious

5. historious

Awhile ago we talked about Ditching Bookmarking with Search Powered historious, an up and coming new web app eliminating the old method of bookmarking and bringing it up to date with today’s technology. The historious team has made massive improvements since we last looked at it and it’s definitely a solid option.

Dropbox

Dropbox

6. Dropbox

If you only need your bookmarks synchronized between multiple computers (of the same platform), but the same browser, Dropbox can do it. Unfortunately it’s not an elegant solution, but it may do the trick for some of you.

Here’s a guide on setting up Dropbox to sync Safari’s bookmarks and history.

Final Thoughts

There’s no elegant or exact replacement for Xmarks, so it won’t be a surprise if someone else steps in sometime soon to take it’s place. Until then, however, we may just not have a solution at all for multiple computer, cross-platform, cross-browser bookmark synchronization. Very sad.

If you know of a solution we should have listed here, let us know via comment below and we’ll consider adding it to the list. Thanks!

User Submitted Alternatives

Fruux

Fruux

Fruux (Mac only)

Submitted by Armin. Fruux is a simple OS X system pane that syncs your Address Book, Calendars, Tasks and Bookmarks between multiple Macs. It currently only supports Safari but iPhone and iPod touch support are in development, along with a web app counterpart.

Evernote

Evernote

Evernote

Submitted by Matthew Guay. Evernote is a fantastic application for capturing and syncing information, including your “bookmarks”, so you can access the information anywhere, on almost any platform, including iPhone and Android. This is one seriously awesome app!

Weekly Poll: How do you manage tasks?


We’re kicking off a new weekly poll today, getting our readers opinion on a different topic each week. Hopefully this will give us all a chance to talk about a relevant issue, share our thoughts, and generally have a chat in the comments!

Task management has been a popular and reoccurring topic on Web.AppStorm and rightly so. It’s a topic we all deal with daily, yet we all approach and handle differently. Today’s powerful web apps make task management a breeze, even fun sometimes.

I’m always trying to get others to make the switch from paper-based task management to a web app, yet you’ll still find a stack of sticky notes, at the ready, on my desk. So we’d like to know, how do you manage your tasks? One of the plethora of amazing web apps available? The tried and true paper method? Or maybe you’re just so darn smart you can do it all in your head?

What’s your preferred method? If a web app, which one? Be sure to share your thoughts in the comments below. Thanks!

iAds: A Necessary Evil?


When Apple first introduced the iAd program this past summer, it was greeted with a rousing “meh” from the crowd. Advertising isn’t an exciting medium to many people, but it does serve a purpose — one that Google has used to its advantage to build an empire. But now that Apple is in the ad game, is it a winning formula, or just a necessary evil?

What is an iAd?

Apple has always been known for making provocative advertisements, but selling them is a new ballgame entirely. After all, they’re known for making hardware and software, not selling space. But with the introduction of the iPhone and the App ecosystem, a hole opened up. Free apps were being supported by ads, ones that weren’t very creative and seemed to go outside of the clean aesthetic of the iPhone itself.

screenshot

iAds for iOS

They saw an opportunity. Apple wasn’t blind, and they knew that Google’s business plan was built on search and the accompanying advertisements, which has become the standard for how people make money on the internet. Mobile advertising was new, and Google already had their hooks in the market. It was an opportunity to make some money, but do it in a very Apple way that would hopefully become dominant on all mobile devices over time. Apple couched this by saying that this was a way for free apps to generate some revenue, but it was also a way to stick it to Google.

So What Makes iAds Different?

Where Google ads are static and basic, iAds are all about interactivity. Click the ad and you’re taken to a new screen where you become a part of the ad itself. Play a game, listen to sounds or watch videos, all while still staying inside the app. That is the key to making iAds accessible and popular among the masses — keep the viewer in the app, and that way they don’t lose anything by clicking on the link. It separates the Google ads from the iAds in a way that sets a higher standard.

screenshot

Nissan’s Interactive iAd

This has its drawbacks, particularly for the advertisers. An iAd that will get approved by Apple has to be intricate, detailed, and serve a purpose. In his presentation, Steve Jobs demoed an iAd for Toy Story 3 which had games, puzzles, and video. These are all things that need to be created and produced which can get quite expensive. Then there’s the buy in of the ads themselves, which according to some reports, can be as much as seven figures. This means that only the higher-end companies will be buying iAd spaces, because they have the resources to make the production values that Apple wants.

Are iAds Going to Become Standard in All Apps?

The big fear when Apple first introduced iAds was that everyone was going to find a way to integrate them into their apps. Although Apple claimed it was targeted at free apps, there was no reason why a paid app had to remain ad free, and users panicked.

screenshot

A Nike iAd

But what happened next was a little bit different. Instead of getting greedy, most developers that charge for their apps have decided to forgo advertisements in lieu of the purchase price. Ultimately, what Apple said they wanted is what they seem to have received.

What Does This Mean to Me?

Apple has built itself up as a company that lives on presentation and control. They want to make sure that any user who uses one of their products has a positive experience, and nowhere is this more true than in the world of iOS and the iPhone. As such, they want to make sure that even the advertising on the device gives a warm and fuzzy feeling, as well as bring in some spare change to their pockets as well. Because of the high cost of admission, Apple doesn’t expect everyone to create iAds, but those that do will have amazing ads that really go above and beyond.

The thing is, iAds haven’t taken over the app system, and most people would be hard pressed to say that they’ve even seen an iAd. Ultimately, although Apple can now officially claim that they’re in the ad game, it’s just one of many options available to developers who want to bring in extra revenue.

That said, Apple products are known to gain enhancements over time. Don’t be surprised if the next version of the iAd program comes out and it blows Google’s mobile ad business out of the water.

Weekly Poll: How Many Apps Do You Have Installed?


In this week’s poll question, we want to know how many apps you have installed on your iOS device!

Leave a comment below and tell us whether you like to cram your device to the brink or keep the offering slim. I currently have 73 and would have a lot more if I weren’t about out of storage!

Don’t go counting your apps one by one to answer! Instead, tap on Settings and go to General and About. The number next to the Applications heading should tell you how many are installed on your device.

iPhone Game Friday: New Releases


Some weeks there are so many fun games coming out that it seems like there aren’t enough lunch breaks and commutes to enjoy them in. Lucky for you, we’re on the job to collect the finest of the recent releases and help you prioritize your weekly dose of app entertainment!

This week is no different, and as always we encourage you to get in touch if you’d like your game featured!

The Incident

The Incident

The Incident

A leftover from last week’s collection of 8-bit revival titles, The Incident is a clever platforming game of sorts that paints the apocalypse in a different light than its Super Mega Worm competitor.

You play as an ordinary gentleman whose stroll through the city is interrupted by sudden rifts in the sky that begin dropping…well, everything! Hundreds of unique and detailed objects — from furniture and vehicles to instruments and more — come tumbling down, and your goal is to jump, dodge, and climb on top of the growing stack as you try to survive the deluge of stuff.

Great production values, achievements, and collectables earn this unique game an easy recommendation.

Price: $1.99
Developer: Big Bucket Software
Download: App Store

Solomon's Boneyard

Solomon’s Boneyard

Solomon’s Boneyard

Splintering off from Raptisoft’s Solomon’s Keep, Solomon’s Boneyard is almost like a survival-horror mini-game offshoot that’s been polished into its own independent title. Rather than a fully-fledged dungeon crawling RPG, Solomon’s Boneyard focuses on pitting you — as one of seven selectable magic users — against an endless horde of undead in a graveyard.

As you’d expect, the waves get progressively more menacing, and your character gains new skills, spells, and “perks” as you go along. In many ways, it takes the successful gameplay of its predecessor and streamlines it for short gaming sessions, providing a more linear competition to earn the highest score. And in that it succeeds almost flawlessly, with enough variety and difficulty to keep the grind from becoming tiresome.

If you’re after a sophisticated sequel then you’re out of luck, but if you want a quick fix of solid gameplay then you’ll find it in Solomon’s Boneyard.

Price: $0.99
Developer: Raptisoft
Download: App Store

Splode

Splode

Splode

Following the dark theme into cuter territory, Splode recently emerged as a charismatic and addictive game for your iPhone. The Splodes, we are told, are adorable little spheroids that float along invisibly until you poke them. Then they explode and night turns into day.

More specifically, your touch causes them to lose their drab grey fuzz in favour of a brightly coloured coat right before swelling up and popping brightly. If they pop near enough to their brethren, they pass the effect along, and so your poke eventually causes a chain reaction that brightens up the whole screen. The best part is that each colourful burst is accompanied by sweet and beautiful music, which makes the whole spectacle feel all the more satisfying to participate in.

There is a challenge mode as well as an endless survival mode, and both are very difficult to pull yourself away from once you’ve started playing. If you’ve always wanted to bring some light into the world then this may be a good one to grab.

Price: Currently Free (Usually $1.99)
Developer: Escalation Studios, LLC.
Download: App Store

Aerox

Aerox

Aerox

Aerox is one of the most beautiful physics platformers on the iPhone, and its support of the more powerful graphics capabilities of the 3GS and iPhone 4 mean that you can enjoy realtime reflections, shadows, and lighting effects in the palm of your hand. Despite its advanced visuals, Aerox runs smoothly, which makes it all the more impressive to look at as you play.

Gameplay is fairly basic and consists of controlling a ball through each level by tilting and turning to get it from the start to the ending platform. Along the way, you’ll encounter many different kinds of puzzles and traps including blocks to push and precisely timed actions. Imagine Super Monkey Ball only without the monkey and with a cooler colour scheme.

If you think you have a steady hand and want to appreciate the beautiful visuals, then Aerox deserves a spot on your wishlist.

Price: $1.99
Developer: Synoptical Studios Ltd.
Download: App Store

Mr. Bill

Mr. Bill

Mr. Bill

From a big name developer like Capcom, it comes as no real surprise that Mr. Bill is a stellar game. But what sets it apart from the rest of the lineup is its utterly unique premise and sense of humour. Mr. Bill is a deceptively cutesy looking title, but don’t be fooled — it will challenge you.

As Mr. Bill, you have just been hired as a human cannonball for the circus, and the job turns out to be…stressful. Surviving each level means tapping the screen to flap your arms and maintain height, all while seeking floating bits of food to replenish your energy. As if that wasn’t harrowing enough, you also have to worry about all kinds of other circus performers who will either help or hinder you as you pass over them.

It’s difficult not to smile at Mr. Bill. Besides being fun and addictive with its endless mode, it also looks spectacular with polished graphics and smooth animations. It’s one of Capcom Interactive’s finest and the last of our recommendations for this week!

Price: $0.99
Developer: Capcom Interactive, Inc.
Download: App Store

What Have You Been Playing?

While you’re taking a look at those, why not let us know what games you’ve been spending your week with in the comments? Tell us if we’ve missed any winners, we welcome your feedback!

Get Your iPhone Comic Fix with Panelfly


Since the Golden Age, comic books have been a form of art-entertainment that have captured our youth; today, that is even more true as the comic book enters the digital age, and what better companion is there to help it along than the iPhone? Just like iBooks reinvented book-reading for iPhone, Panelfly hopes to do the same for comic books. And it doesn’t disappoint.

Keep reading after the fold to find out how you can get your favorite classic and modern comics on your iPhone or iPod touch, and devour them in ways you never thought possible on a touch-screen.

screenshot

Overview

Overview

The easiest way to get started with Panelfly is to go directly to the Store when you first open it. Immediately, you’ll see several sections (Featured, New Books, Top Tens, Browse and Download), which is reminiscent of the iTunes Store. The awesome thing about the Panelfly Store is that if you know how to use iTunes to buy music, you know how to use Panelfly to buy comics. It’s that simple.

Pricing

Panelfly is a free application on the iTunes App Store; comic book issues range from free to $1.99, and graphic novels can be more expensive (often in the $8.99 range).

screenshot

The Store

The Panelfly store offers lots of the most popular series for purchase, at unbeatable prices.

Using Panelfly

Step 1. Buy your first issue

Buying a book is as simple as tapping the Buy Issue button and entering your iTunes password; the reason you have to log in through iTunes is that it uses Apple’s awesome In App Purchase system to process payments. That means that you don’t have to sign up with Panelfly to download books! Chances are, if you were able to download the app, you will be able to download comic books.

Those of you who were hoping to not have to pay for comics, fear not! There is an entire section of free comic book issues, which changes periodically. To check it out, go to Top Tens, and tap Free Comics; there, you can get a taste of the fun you’ll have using Panelfly.

Whether you opt for a free issue or a paid one, when you download it, the book-cover flies into the Download tab; you can tap there to see its progress.

screenshot

The store page for Hellboy: Seed of Destruction

Step 2. Explore your Library

When you have downloaded an issue, you can back out of the Store by tapping the little arrow on the top-left corner of the screen. Then, tap the Library item, and it will bring you to a list of all your issues.

You can view your issues by Title, Publisher, Author, Artist or Genre by tapping those items in the tab bar at the bottom of the screen.

screenshot

Your Library

Your Library shows a list of the series that you have downloaded. Tap one to choose an issue and start reading!

Step 3. Start reading!

Now for the fun part: reading your new comic book! The really neat thing about Panelfly is how effortless it is to read from panels that are much larger than the screen of your iPhone. Panelfly knows where the borders and text captions are on every panel (even the irregularly-shaped ones), and will guide you through them. To go forward, tap on the right side of your screen; to go back, tap on the left. Panelfly will seemingly magically guide you from panel to panel, making sure you miss nothing!

Try rotating your device for a landscape view too. Panelfly performs like a champion, taking screen-rotation, scrolling, and zooming in its stride.

screenshot

Reading a Comic

Tap on the left and right to go backward and forward in your new comic book issue!

Step 4. Save some for later

Congratulations! You’ve learned how to use the bulk of Panelfly. There are a few more gems in it, though: sometimes, you’ll find a page that really stands out to you, and you’ll want to save it for later; look no further than the Bookmark button on the toolbar! Tap it, and your page will be fly into your bookmarks. Pages that you bookmark are collated across all of your comic book issues in the Bookmarks screen (from the top level, tap Bookmarks). Now, you can swipe through, jump to, or delete any bookmark you have ever made.

screenshot

Bookmarks

It’s easy to save a bookmark in Panelfly, and just as easy to look at it later! From the front page of Panelfly, tap Bookmarks to get to this beautiful bookmarks manager.

Final Thoughts

There are a few other comic book applications for iOS, but Panelfly really stands out with its superb visual design (the red theme is breathtaking), admirable performance, and wide selection. If I could think of anything that would improve the app, it would be an update including better resolution graphics for the Retina Display; another improvement would be to update the application to work with iOS 4’s new Multitasking feature. The app looks beautiful on my iPhone 4, but I know that it would be just unbelievable if it had the crispness that would come with doubling its resolution.

The Panelfly team has indicated that they are hard at work on an iPad version of the app, which looks amazing. The future for this comic bookstore looks bright indeed.

After having wandered bought a few issues of Hellboy, I can’t wait to sit down with a cup of coffee and start reading. Panelfly gets a 9/10 rating from me; when the app is updated for the Retina Display and Multitasking, I’ll be happy to rate it 10/10. I hope you give this great, free app a shot, and get inspired again by comics.

Meeting The Producer Of Avatar

So last night I had the good fortune to go hear Jon Landau speak at a local college. I knew he was the producer of Avatar, but that was about it. Little did I know how many successful projects he’s been a part of. He spoke on ethics in the film industry and how difficult it can be to make the right decision when money is on the line. I was quite impressed with both his ability and humility. I know this isn’t a tutorial and it might be a little random, but I just figured I’d share a few points he made in his talk that stood out to me.


Jon Landau
Jon's Films

In addition to producing Avatar, Jon has also produced other successful movies such as Titanic, Dick Tracy, and “Honey, I Shrunk The Kids”.

A Few Thoughts Worth Jotting Down

(thanks to Won Novalis for sending me his notes)

Jon told a story from when he was younger working on a film and said that he ran into a situation where he wasn’t sure if his team was going to be able to meet a deadline with the workload they had stacked up. Sitting down in a meeting with that film’s producer, he began to explain the situation and his fear of not completing in time. The response was quick and to the point. “I’m not paying you to tell me about problems, I’m paying you to fix them.”… end of meeting. They went on to work late into the evenings and they met their deadline. He stated that meeting and those words come to mind often any time he’s in a bind.

When asked by an audience member how to become a better storyteller/writer, he replied by telling how James Cameron started. When James first wanted to create a movie, he went out and watched the most successful movies of that time. He looked for key things in each film that he thought caused it to be successful: themes, relatable characters, breathtaking visual effects, etc… He then put together a chart to see which elements he appreciated/admired the most and he uses that generated outcome as a framework for his work.

A Few Quotes Jon Said

“Science fiction creates metaphors for reflection of current times.”

“In order to truly be successful, it’s important that you do not be afraid. Don’t just base your choices on past experiences, whether they be failures or successes. You CANNOT rest on past successes. After creating Titanic, the largest grossing film ever created, I couldn’t just rely on that success to carry me… as a result, Avatar is now the largest grossing film ever created.”

“As a filmmaker it is not my job to preach, but to entertain. Yet I try to weave in meanings that will cause the viewer to think about their own lives.”

“I can’t write, I can’t direct, I certainly can’t act… therefore I produce! My job as a producer is to hire people who do their job better then I could.”

“Be a part of the innovation that leads the wave. Don’t wait for technology to catch up to you or you’ll end up sliding down the back side of that wave. If you choose to be a part of it happening, you can ride on top.”

“Others had done motion capturing before, but with Avatar, we threw one letter in front and that’s what made it successful. E-motion capturing.”

“Just like Jake Sully, have a strong heart! Courageous, but vulnerable. Fearless, yet willing to learn. His glass was empty and ready to be filled, is yours?”


Interview With Jennifer Cirpici

Jennifer Cirpici is a budding young designer who has already made a name for herself in her home market working for the largest digital production agency in the Netherlands. Although she never finished Design School she was still able to get a great job through hard work and persistence. Jennifer is first hand proof that hard work can definitely get you places in the design world. In our interview we talk a little about Jennifer’s duties at her job and about some of her illustrations. So lets get into another great interview with a talented designer.


Q Welcome to Psdtuts+, please introduce yourself. Could you tell us where you’re from and how you got started in the field?

My name is Jennifer, I recently turned 20 in July and I live in a small country called The Netherlands. I started digital art when I was around 13-14 years old because I saw a lot of ”signatures” which were images commonly used on forums, and wanted to make it too. Very original, haha.

Like most artists, I was very creative when I was a child too! I remember one day I finger painted using different sauces I found in the kitchen on the just newly painted white wall in the living room, because it looked so dull and boring.

When I just turned 18, I went to a Graphic design school and from that point of on I worked with design programs nonstop, almost every hour of the day till now (except for the weekend of course!). Taking criticism, working all night long on projects and observing and learning from others.

QYou are currently working at MediaMonks which is the largest digital production agency in the Netherlands, give us a little insight into your role at that company.

I’m a designer at Mediamonk and I work mostly with the program I love the most: Adobe Photoshop. Manipulating and digital painting combined and so far, although I haven’t been working there long, I had a couple of big clients and fun projects to do!

At Mediamonks you’ll be working with several people on one project. You combine your skills with someone else’s and together you’re making something that will surprise the client. 

QHow do you apply your skills in Photoshop to your current job?

As I said before, you hardly ever work alone on a project. For the client we’re working on now we have an Illustrator: Julian Burford who makes the sketches and the illustrations. 

Then, the Photoshoppers, like me, will make it look realistic by adding details, shadow, lighting, textures etc. But the whole project all depends on what the client wants of course, that is why we always need to ask for feedback and show what we’ve been working on to our clients and our Creative Directors. Are we on the right track? Or could the shading be better? Sometimes you keep getting rejections on your work because it’s not what the client or the Creative Director wants, and that you have to take, appreciate, think about it and make it better. So far, after their feedback, the end result always becomes better!

QWhat would your advice be to the younger designers who are contemplating whether to go to school for design or go independent like you did? 

You don’t need to have a diploma for creativity, but it makes life easier if you have one. It gives you security and something to be proud of. I myself didn’t finish school because of some problems I had at my graphic design school.

But then Mediamonks came. They saw my portfolio, emailed me and asked me if I wanted to work there as an intern, but since I didn’t finish my school that wouldn’t be possible. So I asked if I could work there. To be honest I didn’t care how much money I could make with it. All I really wanted is the experience to learn things and to communicate with other designers. Even if it was only a summer job and even if I didn’t get paid at all, it was my deepest wish to work in a design company and doing the thing I love to do. I’m the youngest and the only girl there, but I enjoy it a lot.

QWhat would you say is the most important lesson you have learned since you started designing? And how have you applied what you learned to your art or everyday life?

The most important lesson I learned is to never give up, whenever you have an art block or when you have an hard time at school. To reach your goals in life you need to pass a lot of obstacles. The road may be long or short, but if you give up you know for sure that you’ll never reach it. 

Q“Dance With the Devil” is a very strong illustration with an equally intense message. Please walk us through the process of creating this stunning piece. 

I made Dance With the Devil with Berthjan Achterop. It’s about people who pay thousands of dollars every year for cosmetics (represented by the devil/man in this picture) to look young and fresh… This shows the pressure of our society to stay young.

Berthjan and I always wanted to make a collaboration. But we both didn’t really have the time to start because we were busy with work and school. So I asked him if he had a piece he didn’t finish yet. He did a collaboration with someone else and it wasn’t finished so I could finish it.

We worked both very hard on it in Photoshop, giving each other ideas and asked others for feedback as well (because with only 2 eyes and one mind you don’t always see and think about everything). We also used our wacoms and painted stuff in it like the rain, we really wanted to make a dramatic piece to fit the concept.

Here is a small case study of how we worked together. We’re happy about the outcome and learned a lot from each other!

QWhat do you see yourself doing with your design career in the upcoming years? And are you working on any new projects that you would like to discuss?

Creating, learning from others and communicating. I’m also thinking of learning animation. But I will always strive for something higher. I’ll never stop at one goal; I just enjoy pushing myself slowly forward. I just turned 20, so I have a long way to go and a lot to learn!

Besides my work at Mediamonks, I have a few interesting projects on my own, but I cannot talk about them, haha. You’ll just have to wait and see! One thing for sure is that it will be a completely new piece of work because I never get stuck on one style, at this age I try to experiment as much as possible.

Q Thanks again for providing Psdtuts+ with this opportunity to interview you. Any final thoughts for our readers?

Always strive for your goals and don’t let anyone take them away from you ;)  


Where to find Jennifer on the Web

I am looking for someone to find me writers and jobs. by mariamathopoulos

Okay I am looking for a manager. I am looking for someone who can find for me writers who provide my needs. I will also need for ou to find me people who need articles written. You will be in charge of finding 2 a week and you can find them any way you want… (Budget: $30-$250 USD, Jobs: Data Processing, Project Management, Research)