Ppc Adwords/campaign Expert

I currently own a struggling adwords campaign that is gathering around 15 HIGH Quality leads right now ..The problem is .I been breaking even with this campaign and have not made any money…I have submitted around 1500 leads since august ..I have profited very little or broke even the entire time…

I want to bring this campaign into a winning situation ..I also Have another campaign very similar that i have not put together yet.I need the keyword reszearch and campaign structure to be done ..

Webform Form Lookup And Lead Rating Integration

I am looking for the following.

Lead Form Auto Rating into Zoho.

Form needs to do the following.

1.looking up client data at a client data website #1
plus rating for 2 criteria within the site

2.looking up client data at a client data website #2
2nd website has captcha. Need a catcha reader created to bypass captcha and query website info.
Then assign rating point for being a member

I will provide links to website and rating points as well as Zoho login.

Captacha reader that augments data from a website and inputs data in zoho

1. Programmer needs: Experience with breaking captcha

2. Need to be sure of to get the average number of times it takes to get the code corrects…e.g. %30 also…need to make sure that they donât block your ip address for too many incorrect guesses because….this means that if they block the ip address you will have to half to use difference ip address for each call…which even adds more complexity

Skills Required:
CAPTCHA entry, captcha codebypass

Product Launching Using Rapid Action Profits – Good Money

I need someone to help me with my product launch using Rapid Action Profits Membership Script? Does anybody have any proven experience?

Serious inquiries only with prior work with other internet marketers. Must provide samples. Looking for long-term relationship with much business to follow.

Chris Negro

Need Php Forum Script Expert

I need a top notch php forum script EXPERT. You have to be familiar with this open source forum script, www.mylittleforum.net

It is an open source forum script, so you can download and familiarize yourself with the script. However, bear in mind that I am not using the latest version. I think I am using version 2.0 or perhaps even older that I had already done some modifications of my own already. If you are an experienced forum script expert, that should not present a challenge to you.

I need someone who can do a lot of modifications and customization for this forum script. So you MUST BE AN ABSOLUTE EXPERT AND PROFESSIONAL WITH php forum scripts. Again, I repeat, there will be a LOT of modifications required and I need an absolute PROFESSIONAL for this project.

Send me a private message for details if you are an absolute EXPERT in php MySQL database and php based forum scripts.

You should take a look at the forum script before writing me.

Do not bid without first sending me a private message asking for details. I will ignore programmer who does that because it shows that you do not take instructions seriously.

In addition, do not bother unless you have one of the BEST Scriptlance reviews record. I will not select programmers with very few or no scriptlance reviews. If you have bad or negative scriptlance reviews that will decrease your chance of being selected too unless you can offer a good explanation for the bad reviews.

If you fit the above minimum requirements: please do the follow

1) send me a project message and request the details for this project.

2) Review the project requirement details I am going to send you in the project message board.

3) If after reviewing the project requirement details and you still feel 100% confident that you can complete this task, then propose a fee in the message board and let me know what do you need from me in order to complete this project.

4) Email me demos or examples of similar work or projects you had done in the past.

5) If I feel that you may be a good candidate for this project, I will then ask you to establish a timeline or milestone for this project, showing me the different phases of the project and when each phase will be completed.

6) Escrow payment will be discussed based on the timeline or milestone established. All payments will be done via scriptlance escrow.

Thanks.

Monitoring And Correction With Color Finesse

Andrew Devis has series of newer tutorials on color in After Effects and Premiere. Here are the ones for AE that use the Color Finesse plug-in, which ships free with After Effects…

The Synthetic Aperture training resources page lists almost every other resource available for Color Finesse. Related articles include: White balance + more with Color Finesse and Profiles and color management in AE at AE Portal, How to talk to a Colorist by Alexis Van Hurkman, and a review of the book Color Correction For Video by Steve Hullfish at AEtuts.

By the way, there are 2 other 3rd party plug-ins that provide easier monitoring in AE (not in a modal dialog box): Synthetic Aperture Test Gear and Metadma ScopoGigio. An interesting free Pixel Bender filter was posted on Video Copilot last year, Waveform Monitor by Peter Werner, show below.


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3D Bevel: New Script Responds To AE Light

Ben Rollason posted another 3D script for After Effects, 3D Bevel.  3D Bevel combines the best of the built-in Bevel Alpha effect and the Bevel and Emboss layer style, and adds reaction to an an After Effects 3D light.

Ben has 2 other 3D scripts, 3D Widgets and SkyDome, on AE Scripts, as well as a couple of tutorials on premultiplication and blending modes.


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Quick Tip: How to Replace the Spine in Illustrator Blends


In this Quick Tip you will learn some practical and creative uses for Replacing the Spine in an Illustrator Blend. From mathematically placing elements, to making decorative ornaments, you’ll find a variety uses for this great tool.

Continue reading “Quick Tip: How to Replace the Spine in Illustrator Blends”

Quick Tip: How to Ensure Your Masters Are Not Overlimited

More and more relative beginners are taking on their own mastering. This is great but if you plan to get the job done yourself there’s a few key things you should know before starting your first mastering sessions.

One of the key things to look out for is the final level of your finished master and the amount of reduction to your music’s dynamic range. In most cases you will only need to look to your final limiter to address both of these issues. Let’s take a look.


Watch That Dynamic Range

One of the most important things to keep your eye on during any mastering session is the amount of dynamic range reduction taking place. This is usually directly linked to any dynamics processors you maybe using in your chain, so look at your compressors and limiters.

Dynamic range reduction occurs when you apply gain reduction to your signal and will increase perceived volume and give you a more uniform level throughout your project. In moderate amounts this can work well but push things too far and you’ll squash the life out of your music and lose any dynamics the original mix may of had.

The main way to attack the issue is to watch the amount of gain reduction taking place in any dynamics processors you are using, especially the final limiter. 2-4 dB of reduction should be more than enough in most situations, any more and you risk a noisy, distorted master that isn’t kind on the ears.

So check your gain reduction amounts and look for some movement in your master output level, this is a great way to get a general idea of how much dynamic range remains in your audio. Of course if you want a truly accurate reading you should use a dedicated dynamic range meter. You can actually download a free one here.

Checking gain reduction in Reason’s ‘Maximizer’ limiter.


Check for Clipping

With your dynamics in check you can move on and concentrate on clipping and overs. Go through every plug-in in your chain and ensure that they are all operating within acceptable levels. Clipping in even one of your plug-ins can introduce artifacts and saturation you may not want.

One of the main things to check here is the output ceiling of your master limiter. The obvious choice is 0db but many mastering engineers will actually use a value just below this. -0.01 dB is arguably the highest you should go, as this will allow a small amount of headroom for older playback devices and therefore create no clipping in any device used.

Of course the opinion on this differs and you need to make up your own mind but you should certainly not let your level rise above 0 dB. Stick to this and you should be pretty safe.

Setting the output ceiling in Logic’s Adaptive limiter


Final Checks

Now it may sound obvious but be sure to run final checks on all the points mentioned. Spend some time playing back the whole track and check loud and quiet parts of the project. Listen for clips, dynamics and any glitches.

The likelihood is that you’ve spent a good amount of time writing, recording and mixing your project so take your time with this process and you should produce a well rounded master that your proud of.


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Workshop #143: The Motional Search by Ant Palmini

At Audiotuts+ we regularly put up a reader track for workshopping and critique (find out how to submit a track). This is how it works: you upload your song, and every week or so we’ll publish one here and step away from the podium. The floor is yours to talk about the track and how the artist can fix problems in and improve upon the mix and the song.

This track has been submitted for your friendly, constructive criticism. They have put their track (and their heart and soul) in your hands to learn and get useful feedback.

  • Do you enjoy the song or track itself? Does it have potential?
  • Can the arrangement be improved?
  • How did you find the mix? What would you do differently?
  • What do you enjoy about the rhythm track? What can be done to improve it?
  • Is the choice of instruments relevant and effective for the style/song?
  • Are the lyrics (if any) effective? Does the style, arrangement and genre of the song suit them?
  • Can you suggest any specific techniques that might improve the track?
  • Do you have any other constructive feedback?

The Motional Search by Ant Palmini

Artist’s website: www.antpalmini.com

Description of the track:

This is a song I am working on for a movie I was hired to score. Still learning levels and composition since I am self taught with no musical training.

Download audio file (themotionalsearch.mp3)

Terms of Use: Users can stream the track for the purposes of giving feedback but cannot download or redistribute it.

Have a listen to the track and offer your constructive criticism for this Workshop in the comments section.


Submit Your Tracks for Workshopping

Need constructive criticism on your own tracks? Submit them using this form.


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Create a Spherical 3D Puzzle With Photoshop

Today we will demonstrate how to create a nice spherical 3D puzzle using Photoshop CS5 Extended’s 3D tools. Let’s get started!


Tutorial Assets

The following assets were used during the production of this tutorial.

  • Clouds and Water
  • Hand 32
  • Default Photoshop’s Puzzle Texture (In case you don’t have it you can search for something similar)

Step 1 – Creating a New Document

Go to File > New and create a new blank document, on the dialog set Width and Height values to 600px, and Resolution to 72. Set the background color to White, and hit OK.


Step 2 – Color Fill Layer

At the bottom of Layers Panel, click on the Create new fill or adjustment layer icon and select Solid Color… on the color picker set the color to: #C7C7C7 which is a nice gray, and hit ok, now you have a fill layer to work with.


Step 3 – Create a 3D Sphere From a Layer

Now let’s start with the main element of this tutorial: the actual sphere. Select the previous’ step Fill Layer on the Layers Panel, then on the menu bar click on 3D > New Shape From Layer > Sphere. This process will create a nice gray sphere on your document, you can edit it this layer as a 3D object, rotate it, scale it, and more… we will see how to do it forward. Change the 3D Layer name to "Sphere" on Layers Panel.


Step 4 – Scale the 3D Object

Now we will slide the sphere a little bit to make it look closer to us using the Slide Tool under the 3D tools. On the Tool bar, look for the 3D tools section, by default the active tool is the 3D Object Rotate Tool, click and hold over it to see the different options, you can see them as well on the Options Panel which is on top of the Photoshop Workspace. Select the 3D Object Slide Tool, click and drag cover the sphere to slide it front and back, try to get something like the bottom of the following image.

If you want to dig into the 3D Tools, you can take a look at this Basic Guide, which describes all the different options of Photoshop’s CS4 3D Tools.


Step 5

We will add a reflected texture to our sphere, but first we need to edit the texture to have it ready. Open the "Clouds and Water" image. We will edit this image in order to leave it ready to be applied as a texture, this is an optional step, you can skip it and jump to the Step 8 and apply the texture image as is.

I rather prefer doing the following edition before creating a texture to avoid undesired sharpen areas with ‘lines’ on the texture. Using the Rectangular Marquee Tool, select a perfect square from the picture (you can hold the Shift key while dragging to have a squared selection) then Copy (Command/Ctrl + C) the selection.


Step 6

Create a New Document, set the Width and Height values to 1200px and the Resolution to 72 pixels per inch. Paste the copied image and using the Move Tool (select the Show Transform Controls checkbox on the top Options Panel) scale the pasted image in order to exactly match the new document boundaries.

Then, go to Filter > Other > Offset, on the dialog change the Horizontal value between 500 and 600. You should have something like the bottom of the image below.


Step 7

Next we need to hide the line dividing the image, on the Tools Bar, select the Clone Tool, holding the Option / Alt Key, click on a spot which will be the source of the cloning, then paint as if you are using the Brush Tool all across the merging line. Try to get something like the image below. Finally save the document with a descriptive name like "sky texture.psd".


Step 8 – Reflection

Select the "Sphere" on the Layers Panel, open the 3D Panel (Window > 3D). Click on the three icon from the top to show only the Material options, on the list below select the Sphere_Material, on the options at the bottom of the Panel, set the following values: Reflection: 50, Gloss: 80% and Shine: 50%. Now the sphere is looking shinier.


Step 9 – Bump Texture

Still under the Materials option, Click on the tiny folder next the Bump value, select Load Texture and browse to the texture folder on your Photoshop Installation, (Presets/Textures). In case you don’t have it, you can Google any other puzzle pattern, just ensure the patter is black and white. When you select the pattern, hit OK and see the result, you can use the 3D Object Rotate Tool to look the Bump Texture being applied.


Step 10 – Polishing the Puzzle Texture

Click again on the tiny folder next to the Bump Value, there click on Open Texture… a new window will be opened with the plain texture. On the new window, adjust the Levels (Command/Ctrl + L) and set the values as shows the screenshot below, save the texture document and save it, then back to the main document you’ll see the change.


Step 11 – Scaling the Bump Texture

The pieces are looking a little bit big, we will scale the texture a little bit, on Bump Texture’s tiny folder icon, select Edit Properties. On the opening dialog, set the U and V Scale values to 1,2. This will reduce the pattern size a bit. It looks good so far, let’s add more details to our Sphere material.


Step 12 – Image Light

On the 3D Panel, click on the fourth little icon from the top to show the Lights options, then on the bottom of the Panel click on the New Light button and select New Image Based Light. On the tree at the top of the lights panel, click on the brand new image light, and on its options click on the little folder next to Image, select the Load Texture option and load the "sky texture.psd" texture we created before. Set the Intensity to 0,5.

If you want to, back to the Materials Panel, and reduce the intensity of the Reflection to 30.


Step 13 – Set the Final Size and Position

Rotate and Scale the sphere using the 3D tools. On the 3D Panel, click on the first icon on the top, you’ll see the Scene Options, there click on the Scene on the top list, and below set the Quality value to Ray Traced Final, this option will render the image with the highest quality possible, and there you will see if the texture and the reflection looks good.


Step 14 – Add the Hands

Open the "Hands" picture from the assets, copy it and paste it on a Layer over the 3D sphere (Tip: you can drag the image over the document and a Smart Object of it will be automatically created). Resize it using the Move Tool and the Transformation controls trying to match the hands’ concavity with the sphere radius.

Ensure the "Hands" Layer is above the 3D "Sphere" Layer, select the layer and on the Layers Panel, set the Opacity Value to 50%, this way you will have a better look of the hands’ position.


Step 15 – Circle Marquee

Turn back the opacity of the "Hands" layer to 100%, with that Layer selected, Command/Ctrl + click over the 3D "Sphere" Layer. This process will create a circular selection active over the "Hands" layer.


Step 16 – Subtracting Areas of the Circular Selection

Without deselecting the circular marquee, down the Opacity of the "Hands" Layer to around 50%. Then, on the Tools Panel, select the Lasso Tool, on the Option panel on top click on the Subtract From Selection option. Then draw a selection covering the right hand’s thumb, part of the palm and the fore finger, close the selection and this area will be subtracted from the circular selection. Finally turn the Opacity to 100% again.


Step 17 – Masking the Hands

Always with the "Hands" layer selected on the Layers Panel, go to Layer > Layer Mask > Hide Selection. If you make it right, the sphere will show up nicely placed over the hands. Then hit Command/Ctrl + D to remove the selection.


Step 18 – Adjust the Hands Saturation

Now, Double click on the hands Layer, since this is added as a Smart Object we cannot edit it directly, if you just copy and paste it, there’s no need to double click. Either on a new window, or on the same document, hit Command/Ctrl + U to open de Hue Saturation Adjustments Dialog, there set the values shown on the screen shot below and press OK, the hit Command/Ctrl + L to open the Levels Adjustment window, set the values shown below and press Ok. Finally, Save the document and close it (in case you are working over a Smart Object).


Step 19 – Masking the White Background

Once again, select the Hands Layer, then using the Magic Wand Tool and setting the Tolerance Value to 16 on the Options Panel, click over the White area of the image. This process will create a quick selection all around the hands. Next, Option / Alt – Click the Layer Mask miniature on the Layers panel to show the actual mask, there using the Paint Bucket Tool fill the selection with Black (#000000) and remove the selection (Command/Ctrl + D). Then, click over the "Hands" layer miniature to see how it looks, the best way of check if the extracting is good, is by changing the background color for a moment for a darker variant, like dark gray or white, and then switch it again as shows the bottom of the image below.


Step 20 – Adjusting the Lights

Select the 3D "Sphere" once again, on the 3D Panel, select the Scene Options and find under the Scene elements the Infinite Lights, by default two lights are added. Select the first light and on its Options set the Intensity to 0,9. If you need to, you can move the Light Position using the particular tools for this element, by clicking on the Rotate Tool but not the one on the Tools Bar but the little tool on the Options panel on the 3D Window.

For the Infinite Light 2, set the Intensity to 0,4 and rotate its position behind the hands.


Step 21 – Rasterize the Sphere

Click on the Scene and under Render Settings select Ray Traced Final. Then duplicate the 3D Layer by dragging it on the Layers Panel to the tiny New Layer icon at the Bottom, then select the copy, Option Click over it and select Rasterize, then hide the original 3D Layer.


Step 22 – Remove Some Pieces

Working with the rasterized copy of the 3D sphere, select the Lasso Tool from Tools Panel and draw a selection around a piece of the puzzle (it can be any piece). Then, Cut (Command/Ctrl + X) the selection and Paste (Command + V) the piece above the "Sphere copy" layer, repeat this step with as many pieces as you want.


Step 23 – Fill the Inside of the Sphere

Command/Ctrl + Click over the hidden 3D "Sphere" Layer to create a circular selection. Then, create a new layer behind the "Sphere Copy" layer and name it "Sphere BG", using the Paint Bucket Tool fill the selection with the following color: #292929 and press Command/Ctrl + D to remove the selection.


Step 24 – Polish the Cut

Select the Eraser Tool and on the options panel set a brush tip size of around 2 px, then on the "Sphere Copy" layer delete all the possible imperfections on the missing pieces’ holes.


Step 25 – Create a Shadow for the Floating Pieces

Select one of the extracted pieces, on the Layers Panel, drag the piece layer over the New Icon at the bottom to duplicate it, then using the Move Tool, move the copy a few pixels down and left (or right if applies). Then, still with the "Piece Copy" layer selected go to Layer > Layer Style > Color Overlay and set this color: #262B2F. Now repeat this action with all the other extracted pieces.


Step 26 – Dodge and Burn

Working over the pieces, select the Dodge Tool and set a soft Brush Tip on the options panel, then start highlighting some areas on the extracted piece, repeat this process wherever you consider it necessary.


Step 27 – Add an Effect to the Sphere Inside

Select the "Sphere Bg" Layer, and go to Layer > Layer Style > Gradient Overlay, set a Radial Gradient using the following colors: #2C2D31 and #606165.


Step 28 – Puzzle Inner Shadows

Sometimes using a plain Filter is not enough to create a determinate effect, in this case add an inner shadow to the holes of the missing pieces. Using the Magic Wand Tool make a selection of the hole on the "Sphere copy" layer, then select the "Sphere bg" layer and copy the selection and paste it just above the "Sphere bg" layer. Next, Command/Ctrl click over the recently pasted layer miniature on the layers panel, select the Marquee Tool on the tools panel and move the selection a few pixels down left (or right if applies) and delete the selection. Repeat this process with all the holes of the floating pieces.


Step 29 – Hands’ Shadows

Let’s add the hands’ shadows, create a new layer named "Hand Shadows" above the "Sphere copy" layer. Using a 40px Brush Tool (Hardness 0%) Color: #292929 and Opacity and Flow to 50% paint the shadows over the sphere as shows the image below.


Step 30 – Dodge and Burn the Hands

Select the "Hands" layer and use both the Dodge and Burn Tools to adjust the lights and shadows trying to match the overall scene.


Step 31 – Gradient Background

Go to Layer > New Fill Layer > Gradient… behind all the other layers. Set the gradient colors to #FFFFFF and #D8DCDF and Style: Radial. Move the position of the gradient as you prefer.


Step 32 – Curves

Open the Adjustments Panel (Windows > Adjustments), and add first a Curves Adjustment Layer above all the other layers on the design. Use the values shown on the following screenshots, we are adjusting the general RGB colors, and a particular fixes on both Red and Blue channels.


Step 33 – Levels

Now, let’s add a Levels Adjustment Layer to increase the intensity of the dark colors. Use the values shown on the following image.


Step 34 – Hue Saturation

Next add a Hue/Saturation adjustment layer, select the Reds colors and adjust the values as shows the image below.


Step 35 – Gradient Map

Finally to give the image a dramatic look, add a Gradient Map Adjustment Layer, set a Black – White gradient. On the Layers Panel, select the Gradient Map adjustment, set its Blending Mode to Overlay and its Opacity to 50%.


Conclusion

At the end you should have something like this, now is your turn to create something new playing with different shapes and colors.

.

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Customization Php Social Nework Site

PLEASE READ BEFORE CONTACTING US OR PLACING A BID!!
We need a development team who not only has an understand for “PHP, MYSQL, FLASH, SOCIAL NETWORK, and Payment API set-up” but we need someone who can come up with a COOL user friendly site which users and visitor can use with no issue.
This project is a VIDEO social network with LIVE video streaming so we would like to have a SITE which would stand out from the other site which provide content or same or similar.

DEVELOPER IN AREA:
1) PHP
2) MYSQL
3) FLASH
4) PAYMENT API SET-UP
5) DESIGNER

So PLEASE!! if you have sample of your work send us a message and we would be more than happy to give more detail about this project.